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  • GBV  (126)
  • MPI Ethno. Forsch.  (111)
  • München UB  (20)
  • Electronic books  (193)
  • Computerspiel
  • Computer Science  (229)
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  • 1
    ISBN: 9783031453045 , 9783031453038
    Language: Undetermined
    Pages: 1 Online-Ressource (637 p.)
    DDC: 303.4834
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    Keywords: Ethical & social aspects of IT ; Ethics & moral philosophy ; Artificial intelligence ; Social & political philosophy ; ethics in computer science ; responsible technologies ; legal issues and regulation ; data privacy ; digitalization ; digital economy ; digital humanism ; social responsibility ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Electronic books. ; Electronic books ; Electronic books
    Abstract: This open access textbook introduces and defines digital humanism from a diverse range of disciplines. Following the 2019 Vienna Manifesto, the book calls for a digital humanism that describes, analyzes, and, most importantly, influences the complex interplay of technology and humankind, for a better society and life, fully respecting universal human rights. The book is organized in three parts: Part I “Background” provides the multidisciplinary background needed to understand digital humanism in its philosophical, cultural, technological, historical, social, and economic dimensions. The goal is to present the necessary knowledge upon which an effective interdisciplinary discourse on digital humanism can be founded. Part II “Digital Humanism – a System’s View” focuses on an in-depth presentation and discussion of the main digital humanism concerns arising in current digital systems. The goal of this part is to make readers aware and sensitive to these issues, including e.g. the control and autonomy of AI systems, privacy and security, and the role of governance. Part III “Critical and Societal Issues of Digital Systems” delves into critical societal issues raised by advances of digital technologies. While the public debate in the past has often focused on them separately, especially when they became visible through sensational events the aim here is to shed light on the entire landscape and show their interconnected relationships. This includes issues such as AI and ethics, fairness and bias, privacy and surveillance, platform power and democracy. This textbook is intended for students, teachers, and policy makers interested in digital humanism. It is designed for stand-alone and for complementary courses in computer science, or curricula in science, engineering, humanities and social sciences. Each chapter includes questions for students and an annotated reading list to dive deeper into the associated chapter material. The book aims to provide readers with as wide an exposure as possible to digital advances and their consequences for humanity. It includes constructive ideas and approaches that seek to ensure that our collective digital future is determined through human agency
    Note: English
    URL: Volltext  (kostenfrei)
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    URL: FULL  ((OIS Credentials Required))
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  • 2
    ISBN: 9781350245266
    Language: English
    Pages: 1 Online-Ressource
    Parallel Title: Erscheint auch als
    DDC: 174.90904
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    Keywords: Electronic data processing-Moral and ethical aspects ; Electronic data processing-Social aspects ; Human-computer interaction ; Electronic books
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  • 3
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9789048555444
    Language: English
    Pages: 1 Online-Ressource (291 pages)
    Edition: 1st ed.
    Series Statement: MediaMatters Ser.
    DDC: 306.46
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    Keywords: Electronic books
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (kostenfrei)
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    URL: Cover  (lizenzpflichtig)
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  • 4
    ISBN: 9783960105039
    Language: German
    Pages: 1 Online-Ressource (XXXIV, 631 Seiten)
    Edition: 3. Auflage, Übersetzung der 2. englischen Auflage
    Parallel Title: Übersetzung von Freeman, Eric, 1965 - Head first design patterns
    Parallel Title: Erscheint auch als Freeman, Eric, 1965 - Entwurfsmuster von Kopf bis Fuß
    DDC: 005.1
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    Keywords: Electronic books ; Entwurfsmuster ; Java Standard Edition 8 ; Java Standard Edition 8
    Abstract: Dieses Buch ist ein moderner Klassiker zum Thema Entwurfsmuster. Mit dem einzigartigen Von-Kopf-bis-Fuß-Lernkonzept gelingt es den Autoren, die anspruchsvolle Materie witzig, leicht verständlich und dennoch gründlich darzustellen. Jede Seite ist ein Kunstwerk für sich, mit vielen visuellen Überraschungen, originellen Comic-Zeichnungen, humorvollen Dialogen und geistreichen Selbstlernkontrollen. Spätestens, wenn es heißt »Spitzen Sie Ihren Bleistift«, wird Leser*innen klar, dass bei diesem Buch Mitmachen gefragt ist. Das ist nicht nur unterhaltsam, sondern auch effektiv: Komplexe Sachverhalte lassen sich nach Erkenntnis der modernen Lernwissenschaft am gründlichsten über mehrere verschiedene Kanäle verstehen. Das Buch verspricht Ihnen daher nicht nur Spaß beim Lernen, Sie werden nach der Lektüre auch die Herausforderungen des Software-Designs meistern können.
    Note: Auf dem Umschlag: "Ein gehirnfreundliches Buch" , Online resource; Title from title page (viewed November 2, 2021) , Mode of access: World Wide Web.
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  • 5
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als Sweigart, Al The recursive book of recursion
    DDC: 005.1
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    Keywords: Computer programming ; Recursion theory ; Python (Computer program language) ; JavaScript (Computer program language) ; Electronic books ; Rekursiver Algorithmus ; Python ; JavaScript
    Abstract: Recursion has an intimidating reputation: it’s considered to be an advanced computer science topic frequently brought up in coding interviews. But there’s nothing magical about recursion. The Recursive Book of Recursion uses Python and JavaScript examples to teach the basics of recursion, exposing the ways that it’s often poorly taught and clarifying the fundamental principles of all recursive algorithms. You’ll learn when to use recursive functions (and, most importantly, when not to use them), how to implement the classic recursive algorithms often brought up in job interviews, and how recursive techniques can help solve countless problems involving tree traversal, combinatorics, and other tricky topics.
    Note: Includes index. - Description based on print version record
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  • 6
    Online Resource
    Online Resource
    New Haven :Yale University Press,
    ISBN: 978-0-300-26512-5
    Language: English
    Pages: 1 Online-Ressource (vii, 316 Seiten).
    Parallel Title: Erscheint auch als
    DDC: 302.231209
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    Keywords: Geschichte ; Online chat group History ; Computer bulletin boards History ; Internet Social aspects ; World Wide Web. ; Chatten ; Rechnernetz. ; Computerunterstützte Kommunikation. ; Webforum. ; Social Media. ; Electronic books ; World Wide Web ; Chatten ; Rechnernetz ; Computerunterstützte Kommunikation ; Webforum ; Social Media ; Geschichte
    Abstract: The untold story about how the internet became social, and why this matters for its future
    URL: Volltext  (URL des Erstveröffentlichers)
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    URL: Cover
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  • 7
    Online Resource
    Online Resource
    Cambridge : The MIT Press | The Hague : OAPEN FOUNDATION
    ISBN: 9780262368865 , 9780262046664
    Language: English
    Pages: 1 Online-Ressource (200 p.)
    DDC: 303.4833
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    Keywords: Advertising & society ; Machine learning ; Algorithms & data structures ; Media studies ; Artificial intelligence ; Algorithms and data structures ; Electronic books
    Abstract: A proposal that we think about digital technologies such as machine learning not in terms of artificial intelligence but as artificial communication. Algorithms that work with deep learning and big data are getting so much better at doing so many things that it makes us uncomfortable. How can a device know what our favorite songs are, or what we should write in an email? Have machines become too smart? In Artificial Communication, Elena Esposito argues that drawing this sort of analogy between algorithms and human intelligence is misleading. If machines contribute to social intelligence, it will not be because they have learned how to think like us but because we have learned how to communicate with them. Esposito proposes that we think of “smart” machines not in terms of artificial intelligence but in terms of artificial communication. To do this, we need a concept of communication that can take into account the possibility that a communication partner may be not a human being but an algorithm—which is not random and is completely controlled, although not by the processes of the human mind. Esposito investigates this by examining the use of algorithms in different areas of social life. She explores the proliferation of lists (and lists of lists) online, explaining that the web works on the basis of lists to produce further lists; the use of visualization; digital profiling and algorithmic individualization, which personalize a mass medium with playlists and recommendations; and the implications of the “right to be forgotten.” Finally, she considers how photographs today seem to be used to escape the present rather than to preserve a memory.
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  • 8
    ISBN: 9783170411913
    Language: German
    Pages: 1 online resource (181 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als Digitale Gesellschaft neu denken
    DDC: 303.483
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    Keywords: Electronic books ; Aufsatzsammlung ; Arbeitspsychologie ; Digitalisierung ; Kommunikation
    Abstract: Deckblatt -- Titelseite -- Impressum -- Autorenverzeichnis -- Über die Autoren -- Kontaktdaten aller Autoren -- Inhaltsverzeichnis -- Einleitung -- 1 Digitale Kommunikationskanäle im Arbeitsalltag -- 1.1 Kapitelausblick -- 1.2 Theorien zum Einsatz digitaler Kommunikationskanäle -- 1.2.1 Ziele zwischenmenschlicher Kommunikation -- 1.2.2 Kommunikationsmedien-Theorien auf Aufgabenebene -- Theorie der sozialen Präsenz (Short et al., 1976) -- Medienreichhaltigkeitstheorie (Daft &amp -- amp -- Lengel, 1986) -- Mediensynchronizitätstheorie (Dennis et al., 2008) -- 1.2.3 Kommunikationsmedien-Theorien auf Personenebene -- SIDE Modell (Reicher et al., 1995) -- Sozialer-Einfluss-Theorie (Schmitz &amp -- amp -- Fulk, 1991) -- Soziale Informationsverarbeitungstheorie (Walther, 1992) -- Hyperpersonales Modell (Walther, 1996) -- 1.3 Digitale Kommunikation: Fallstricke, Auswege und Mehrwert -- 1.3.1 Empirische Befunde auf Aufgabenebene -- Individuelle Faktoren -- Gruppenfaktoren -- 1.3.2 Empirische Befunde auf Personenebene -- Emotionale Aspekte -- Soziale Aspekte -- 1.4 Die Zukunft digitaler Kommunikation -- 1.4.1 Innovative Lösungen gegenwärtiger Probleme -- 1.4.2 Neue Kommunikationswelt: KI-mediierte Kommunikation -- 1.5 Resümee -- Literatur -- 2 Soziale Normen im digitalen Kontext -- 2.1 Kapitelausblick -- 2.2 Konflikttypen und Entstehungsgeschichten von Normkonflikten im Kontext der Techniknutzung im Alltag -- 2.2.1 Typ 1: Technologie-initiierte Normverletzung -- 2.2.2 Typ 2: Norm-Erosion -- Gibt es noch ungeteilte Aufmerksamkeit? -- Gibt es noch Pünktlichkeit und Verbindlichkeit? -- 2.2.3 Typ 3: Norm-Fragmentierung -- Aufmerksamkeit füreinander vs. Aufmerksamkeit fürˋs Smartphone -- Telefonieren am Essenstisch - Respektlosigkeit oder Engagement? -- Chat: Medium für Sachinformtion vs. Beziehungsinformation.
    Note: Description based on publisher supplied metadata and other sources
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  • 9
    ISBN: 9781803234519
    Language: English
    Pages: 1 online resource (666 pages) , illustrations
    Edition: Second edition.
    Series Statement: Expert insight
    Parallel Title: Erscheint auch als Ledin, Jim Modern computer architecture and organization
    DDC: 004.2/2
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    Keywords: Computer organization ; Computer architecture ; Electronic books ; Computerarchitektur
    Abstract: Are you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures, but are overwhelmed by the complexity of modern systems? This step-by-step guide will teach you how modern computer systems work with the help of practical examples and exercises. You'll gain insights into the internal behavior of processors down to the circuit level and will understand how the hardware executes code developed in high-level languages. This book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction pipelines. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and write a quantum computing program and run it on an actual quantum computer. This edition has been updated to cover the architecture and design principles underlying the important domains of cybersecurity, blockchain and bitcoin mining, and self-driving vehicles. By the end of this book, you will have a thorough understanding of modern processors and computer architecture and the future directions these technologies are likely to take.
    Note: Includes index
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  • 10
    ISBN: 9781801814669 , 180181466X , 9781801810494
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als Edge, Ryan Cross-Platform UIs with Flutter
    DDC: 005.4/37
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    Keywords: User interfaces (Computer systems) ; Electronic books ; Flutter 2.0
    Abstract: Build a variety of dynamic projects and beautiful UIs as you explore the power of Flutter for the web, desktop, and mobile Key Features Discover state management solutions with InheritedWidget and the Provider package Create responsive and beautiful UIs with the Material and Cupertino libraries Explore animations, forms, gestures, and backend integration with Supabase Book Description Flutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single code base. With Flutter, you can write your code once and run it anywhere using a single code base to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications. Once you start reading book, you'll quickly realize what sets Flutter apart from its competition and establish some of the fundamentals of the toolkit. As you work on various project applications, you'll understand just how easy Flutter is to use for building stunning UIs. This book covers navigation strategies, state management, advanced animation handling, and the two main UI design styles: Material and Cupertino. It'll help you extend your knowledge with good code practices, UI testing strategies, and CI setup to constantly keep your repository's quality at the highest level possible. By the end of this book, you'll feel confident in your ability to transfer the lessons from the example projects and build your own Flutter applications for any platform you wish. What you will learn Create responsive and attractive UIs for any device Get to grips with caching and widget trees and learn some framework performance tips Manage state using Flutter's InheritedWidget system Orchestrate the app flow with Navigator 1.0 and 2.0 Explore the Material and Cupertino built-in themes Breathe life into your apps with animations Improve code quality with golden tests, CI setup, and linter rules Who this book is for This book is for software developers with a good grasp of Flutter, who want to learn best practices and techniques for building clean, intuitive UIs using a single codebase for mobile and the web. Prior experience with Flutter, Dart, and object-oriented programming (OOP) will help you understand the concepts covered in the book.
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  • 11
    ISBN: 9781803247335
    Language: English
    Pages: 1 online resource (564 pages) , illustrations
    Edition: Second edition.
    Series Statement: Expert insight
    Parallel Title: Erscheint auch als Rothman, Denis Transformers for natural language processing
    DDC: 006.3
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    Keywords: Artificial intelligence Data processing ; Artificial intelligence Computer programs ; Python (Computer program language) ; Cloud computing ; Intelligence artificielle ; Informatique ; Intelligence artificielle ; Logiciels ; Python (Langage de programmation) ; Infonuagique ; Electronic books ; Natürliche Sprache ; Deep learning
    Abstract: Transformers are a game-changer for natural language understanding (NLU) and have become one of the pillars of artificial intelligence. Transformers for Natural Language Processing, 2nd Edition, investigates deep learning for machine translations, speech-to-text, text-to-speech, language modeling, question-answering, and many more NLP domains with transformers. An Industry 4.0 AI specialist needs to be adaptable; knowing just one NLP platform is not enough anymore. Different platforms have different benefits depending on the application, whether it's cost, flexibility, ease of implementation, results, or performance. In this book, we analyze numerous use cases with Hugging Face, Google Trax, OpenAI, and AllenNLP. This book takes transformers' capabilities further by combining multiple NLP techniques, such as sentiment analysis, named entity recognition, and semantic role labeling, to analyze complex use cases, such as dissecting fake news on Twitter. Also, see how transformers can create code using just a brief description. By the end of this NLP book, you will understand transformers from a cognitive science perspective and be proficient in applying pretrained transformer models to various datasets.
    Note: Includes index
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  • 12
    Online Resource
    Online Resource
    San Francisco, CA : No Starch Press, Inc.
    ISBN: 9781718502314 , 1718502311
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als Kubica, Jeremy Data structures the fun way
    DDC: 005.7/3
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    Keywords: Data structures (Computer science) ; Computer programming ; Computer programming ; Data structures (Computer science) ; Electronic books
    Abstract: "This accessible and entertaining book provides an in-depth introduction to computational thinking through the lens of data structures, a critical component in any programming endeavor. It will give you a strong background in implementing and working with more than 15 key data structures, from arrays, stacks, and queues to caches, bloom filters, skip lists, and graphs"--
    Note: Includes index. - Description based on print version record and CIP data provided by publisher; resource not viewed
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  • 13
    Online Resource
    Online Resource
    Shelter Island, NY : Manning Publications
    ISBN: 9781617298295 , 1617298298
    Language: English
    Pages: 1 online resource (400 pages) , illustrations
    Edition: [First edition].
    Parallel Title: Erscheint auch als Wang, Rosemary Infrastructure as code, patterns and practices
    DDC: 004.6
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    Keywords: Computer networks Management ; Computer network architectures ; Computer network architectures ; Computer networks ; Management ; Electronic books ; Rechnernetz
    Abstract: Use Infrastructure as Code (IaC) to automate, test, and streamline infrastructure for business-critical systems. In Infrastructure as Code, Patterns and Practices you will learn how to: Optimize infrastructure for modularity and isolate dependencies Test infrastructure configuration Mitigate, troubleshoot, and isolate failed infrastructure changes Collaborate across teams on infrastructure development Update infrastructure with minimal downtime using blue-green deployments Scale infrastructure systems supporting multiple business units Use patterns for provisioning tools, configuration management, and image building Deliver secure infrastructure configuration to production Infrastructure as Code, Patterns and Practices teaches you to automate infrastructure by applying changes in a codified manner. You'll learn how to create, test, and deploy infrastructure components in a way that's easy to scale and share across an entire organization. The book is full of flexible automation techniques that work whether you're managing your personal projects or making live network changes across a large enterprise. A system administrator or infrastructure engineer will learn essential software development practices for managing IaC, while developers will benefit from in-depth coverage of assembling infrastructure as part of DevOps culture. While the patterns and techniques are tool agnostic, you'll appreciate the easy-to-follow examples in Python and Terraform. About the Technology Infrastructure as Code is a set of practices and processes for provisioning and maintaining infrastructure using scripts, configuration, or programming languages. With IaC in place, it's easy to test components, implement features, and scale with minimal downtime. Best of all, since IaC follows good development practices, you can make system-wide changes with just a few code commits! About the Book Infrastructure as Code, Patterns and Practices teaches flexible techniques for building resilient, scalable infrastructure, including structuring and sharing modules, migrating legacy systems, and more. Learn to build networks, load balancers, and firewalls using Python and Terraform, and confidently update infrastructure while your software is running. You'll appreciate the expert advice on team collaboration strategies to avoid instability, improve security, and manage costs. What's Inside Optimize infrastructure for modularity and isolate dependencies Mitigate, troubleshoot, and isolate failed infrastructure changes Update infrastructure with minimal downtime using blue-green deployments Use patterns for provisioning tools, configuration management, and image building About the Reader For infrastructure or software engineers familiar with Python, provisioning tools, and public cloud providers. About the Author Rosemary Wang is an educator, contributor, writer, and speaker. She has worked on many infrastructure as code projects, and open source tools such as Terraform, Vault, and Kubernetes. Quotes Goes deep into fundamentals like reusability, idempotency, modularity, and evolvability while staying tool agnostic. A great read! - Lucian Maly, Red Hat Clear and comprehensive. Learn to automate your infrastructure in a reliable and replicable way. - Cosimo Attanasi, ER Sistemi Helps teams apply IaC best practices in real-world projects. - David Krief, Altansia Critical insights and practical knowledge. Th is book is a truly great resource! - Jeremy Bryan, Anchore.
    Note: Includes index
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  • 14
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'REILLY MEDIA, INC, USA
    ISBN: 9781492096450 , 1492096458
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Kuhn, Max Tidy Modeling with R
    DDC: 003/.3
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    Keywords: Computer simulation ; R (Computer program language) ; Electronic books ; R ; Modellierung
    Abstract: Get going with tidymodels, a collection of R packages for modeling and machine learning. Whether you're just starting out or have years of experience with modeling, this practical introduction shows data analysts, business analysts, and data scientists how the tidymodels framework offers a consistent, flexible approach for your work. RStudio engineers Max Kuhn and Julia Silge demonstrate ways to create models by focusing on an R dialect called the tidyverse. Software that adopts tidyverse principles shares both a high-level design philosophy and low-level grammar and data structures, so learning one piece of the ecosystem makes it easier to learn the next. You'll understand why the tidymodels framework has been built to be used by a broad range of people. With this book, you will: Learn the steps necessary to build a model from beginning to end Understand how to use different modeling and feature engineering approaches fluently Examine the options for avoiding common pitfalls of modeling, such as overfitting Learn practical methods to prepare your data for modeling Tune models for optimal performance Use good statistical practices to compare, evaluate, and choose among models.
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  • 15
    Online Resource
    Online Resource
    New York : Cambridge University Press
    ISBN: 9781108804905
    Language: English
    Pages: 1 online resource (276 pages)
    Parallel Title: Erscheint auch als
    DDC: 302.231
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    Keywords: Electronic books
    Abstract: As we interact online, we create new kinds of community and knowledge. How are these communities formed? How do we know whether to trust them as sources of information? What can we as internet users and designers do to help the internet to bring out the best in us all?.
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  • 16
    ISBN: 9783864082788
    Language: German
    Pages: 1 Online-Ressource (231 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Hofmann, Georg Rainer Globale Provinz
    DDC: 303.483
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    Keywords: Electronic books ; Digitale Revolution ; Geschichte 1980-2020
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  • 17
    Online Resource
    Online Resource
    Cham : Springer International Publishing | Cham : Palgrave Macmillan
    ISBN: 9783030883386
    Language: English
    Pages: 1 Online-Ressource (XX, 362 p. 40 illus., 37 illus. in color)
    Edition: 1st ed. 2022
    Series Statement: Palgrave Studies in Comedy
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 792.23
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    Keywords: Comedy Studies ; Games Studies ; Popular Culture ; Comedy ; Games ; Popular Culture ; Humor ; Computerspiel ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Computerspiel ; Humor
    URL: Volltext  (URL des Erstveröffentlichers)
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    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Cover
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  • 18
    ISBN: 9783658348335
    Language: German
    Pages: 1 online resource (VIII, 273pages)
    Parallel Title: Erscheint auch als Bendel, Oliver, 1968 - 300 Keywords Soziale Robotik
    DDC: 303.483403
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    Keywords: Electronic books ; Wörterbuch ; Soziale Robotik
    Abstract: Vom „Anthropomorphismus“ über das „Embodiment“ bis hin zur „Sprachsynthese“: Im Kontext der Sozialen Robotik gibt es unzählige Fachtermini. Das vorliegende Nachschlagewerk ist für alle geeignet, die einen schnellen Einstieg in das Gebiet suchen und sich für Fragen der Künstlichen Intelligenz und der Ethik interessieren. In über 300 übersichtlichen Beiträgen werden die Grundlagen und Entwicklungen leicht verständlich erläutert. Der Inhalt Sie finden zentrale Begriffe aus den Bereichen Soziale Robotik Künstliche Intelligenz Informations-, Roboter- und Maschinenethik Der Autor Prof. Dr. Oliver Bendel studierte Philosophie an der Universität Konstanz und promovierte im Bereich der Wirtschaftsinformatik an der Universität St. Gallen. Er lehrt und forscht in der Schweiz in Wissensmanagement, Informations-, Roboter- und Maschinenethik
    Note: Description based on publisher supplied metadata and other sources
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  • 19
    Online Resource
    Online Resource
    Bielefeld : transcript
    ISBN: 9783839455609 , 383945560X
    Language: English
    Pages: 1 Online-Ressource (217 p)
    Series Statement: Science Studies
    Parallel Title: Erscheint auch als Voss, Laura More Than Machines? : The Attribution of (In)Animacy to Robot Technology
    DDC: 303.4834
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    Keywords: Robots Social aspects ; SOCIAL SCIENCE / Sociology / General ; Robots ; Social aspects ; Hochschulschrift ; Hochschulschrift ; Hochschulschrift ; Hochschulschrift ; Electronic books ; Hochschulschrift
    Abstract: 1. Robots Wanted – Dead And/Or Alive; 1.1. Making Love and Killing People: The Old and New Age of Robotics; 1.2. Hype, Hope, and Horror; 1.3. Robots and Science Fiction: Inseparably Linked; 1.4. Research Question and Approach; 1.5. Some Methodological Clarifications; 1.6. A Tour Along the Life Cycle of Robots -- 2. Disciplinary Context and Terminology; 2.1. Human-Robot-Interaction Research: “Controlling” In/Animacy Attributions; 2.2. Terminology: Anthropomorphism, Agency, Animacy, and More; 2.3. Disciplinary Perspectives: Animacy Attribution as an Object of Research vs. Methodological Malpractice -- 3. Making Robots: In/Animacy Attributions in Robotics Research and Development; 3.1. Complex Epistemic Practices in Long-Term HRI; 3.2. Approach; 3.3. The Robot Body in the Center of Attention; 3.4. The Robot as Tool and Team Member; 3.5. Testing in the Real World: The Unpredictable Robot; 3.6. Switching Perspectives: In/Animacy Attributions as Constructive Practice; 3.7. Summary -- 4. Showing Off Robots: In/Animacy Attributions in Robotics Demonstrations, Science Communication, and Marketing; 4.1. Demo or Die: Outreach, Engagement, and Accountability; 4.2. Approach; 4.3. Narratives of Agency: Proof of Functionality; 4.4. Narratives of Desired Futures: Proof of Applicability; 4.5. Narratives of Animacy: Making Robots Engaging; 4.6. Switching Perspectives: In/Animacy Attributions as Constructive Practice; 4.7. Critical Discourse: Simulation or Deception?; 4.8. Summary -- 5. Reporting on Robots: In/Animacy Attributions in Media Discourse; 5.1. Robotics and Medialization; 5.2. Approach; 5.3. Hope, Horror, and Science Fiction; 5.4. From Human-Shaped Software to the Robot Apocalypse: Practices of Animacy Attribution; 5.5. Switching Perspectives: In/Animacy Attributions as Constructive Practice; 5.6. Critical Discourse: Animacy Attributions as Traffic Bait?; 5.7. Summary -- 6. Conclusions … and Openings; 6.1. A Recapitulation; 6.2. The Constructive Quality of In/Animacy Attributions; 6.3. Critical Discourse: Individual and Systemic Issues; 6.4. In/Animacy: Beyond Robotics; 6.5. Speaking Clearly: A Take-Home Message
    Abstract: We know that robots are just machines. Why then do we often talk about them as if they were alive? Laura Voss explores this fascinating phenomenon, providing a rich insight into practices of animacy (and inanimacy) attribution to robot technology: from science-fiction to robotics R&D, from science communication to media discourse, and from the theoretical perspectives of STS to the cognitive sciences. Taking an interdisciplinary perspective, and backed by a wealth of empirical material, Voss shows how scientists, engineers, journalists - and everyone else - can face the challenge of robot technology appearing »a little bit alive« with a reflexive and yet pragmatic stance
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  • 20
    Online Resource
    Online Resource
    Cambridge, Massachusetts ; London, England :The MIT Press,
    ISBN: 978-0-262-36714-1
    Language: English
    Pages: 1 Online-Ressource (xi, 195 Seiten).
    Parallel Title: Erscheint auch als
    DDC: 303.48/34
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    Keywords: Cyberspace / Social aspects ; Digital media / Social aspects ; Digitalisierung. ; Gesellschaft. ; Sozialer Wandel. ; Electronic books ; Digitalisierung ; Gesellschaft ; Sozialer Wandel
    Abstract: "Argues for a holistic view of the digital environment in which many of us now live, as neither determined by the features of technology nor uniformly negative for society"--
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  • 21
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Packt Publishing | Boston, MA : Safari
    ISBN: 9781800208117
    Language: English
    Pages: 1 online resource (464 pages)
    Edition: 1st edition
    Parallel Title: Erscheint auch als Pikus, Fedor G. The art of writing efficient programs
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    Keywords: Electronic books
    Abstract: Get to grips with various performance improvement techniques such as concurrency, lock-free programming, atomic operations, parallelism, and memory management Key Features Understand the limitations of modern CPUs and their performance impact Find out how you can avoid writing inefficient code and get the best optimizations from the compiler Learn the tradeoffs and costs of writing high-performance programs Book Description The great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked. New architectures provide small improvements to existing programs, but this only helps slightly. Processors do get larger and more powerful, but most of this new power is consumed by the increased number of processing cores and other "extra" computing units. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The book covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn. What you will learn Discover how to use the hardware computing resources in your programs effectively Understand the relationship between memory order and memory barriers Familiarize yourself with the performance implications of different data structures and organizations Assess the performance impact of concurrent memory accessed and how to minimize it Discover when to use and when not to use lock-free programming techniques Explore different ways to improve the effectiveness of compiler optimizations Design APIs for concurrent data structures and high-performance data structures to avoid inefficiencies Who this book is for This book is for experienced developers and programmers who work ...
    Note: Online resource; Title from title page (viewed October 22, 2021) , Mode of access: World Wide Web.
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  • 22
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484253649
    Language: English
    Pages: 1 online resource (316 pages)
    Edition: 2nd edition
    Parallel Title: Erscheint auch als Ketkar, Nikhil Deep learning with Python
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    Keywords: Electronic books ; local ; Electronic books ; Deep learning ; Python ; PyTorch
    Abstract: Master the practical aspects of implementing deep learning solutions with PyTorch, using a hands-on approach to understanding both theory and practice. This updated edition will prepare you for applying deep learning to real world problems with a sound theoretical foundation and practical know-how with PyTorch, a platform developed by Facebook’s Artificial Intelligence Research Group. You'll start with a perspective on how and why deep learning with PyTorch has emerged as an path-breaking framework with a set of tools and techniques to solve real-world problems. Next, the book will ground you with the mathematical fundamentals of linear algebra, vector calculus, probability and optimization. Having established this foundation, you'll move on to key components and functionality of PyTorch including layers, loss functions and optimization algorithms. You'll also gain an understanding of Graphical Processing Unit (GPU) based computation, which is essential for training deep learning models. All the key architectures in deep learning are covered, including feedforward networks, convolution neural networks, recurrent neural networks, long short-term memory networks, autoencoders and generative adversarial networks. Backed by a number of tricks of the trade for training and optimizing deep learning models, this edition of Deep Learning with Python explains the best practices in taking these models to production with PyTorch. What You'll Learn Review machine learning fundamentals such as overfitting, underfitting, and regularization. Understand deep learning fundamentals such as feed-forward networks, convolution neural networks, recurrent neural networks, automatic differentiation, and stochastic gradient descent. Apply in-depth linear algebra with PyTorch Explore PyTorch fundamentals and its building blocks Work with tuning and optimizing models Who This Book Is For Beginners with a working knowledge of Python who want to understand Deep Learning in a practical, hands-on manner.
    Note: Online resource; Title from title page (viewed April 9, 2021) , Mode of access: World Wide Web.
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  • 23
    ISBN: 9780262367134
    Language: English
    Pages: 1 online resource (130 pages)
    Parallel Title: Erscheint auch als Boczkowski, Pablo J., 1965 - The digital environment
    DDC: 303.48/34
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    Keywords: Electronic books ; Medieninformatik ; Neue Medien ; Gesellschaft
    Abstract: 1. Three Environments, One Life -- Part I: Foundations -- 2. Mediatization -- 3. Algorithms -- 4. Race and Ethnicity -- 5. Gender -- Part II: Institutions -- 6. Parenting -- 7. Schooling -- 8. Working -- 9. Dating -- Part III: Leisure -- 10. Sports -- 11. Televised Entertainment -- 12. News -- Part IV: Politics -- 13. Misinformation and Disinformation -- 14. Electoral Campaigns -- 15. Activism -- Part V: Innovations -- 16. Data Science -- 17. Virtual Reality -- 18. Space Exploration -- 19. Bricks and Cracks in the Digital Environment
    Note: Description based on publisher supplied metadata and other sources
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  • 24
    ISBN: 9783030830106
    Language: English
    Pages: 1 online resource (295 pages)
    Series Statement: Human Dynamics in Smart Cities Ser.
    Parallel Title: Erscheint auch als
    DDC: 300.72
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    Keywords: Social psychology-Data processing ; Social psychology-Research ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    Abstract: Intro -- Acknowledgements -- Contents -- Editors and Contributors -- List of Figures -- List of Tables -- 1 Introduction: Human Dynamics Research with Social Media and Geospatial Data Analytics -- 1.1 Introduction -- 1.2 Research Challenges -- 1.3 Overview of the Chapters -- References -- 2 Theorizing Social Media: A Formalization of the Multilevel Model of Meme Diffusion 2.0 (M3D2.0) -- 2.1 Introduction -- 2.2 Meme Themes -- 2.3 Conclusion -- References -- 3 Research on Misinformation and Social Networking Sites -- 3.1 Introduction -- 3.2 Background -- 3.2.1 Social Networking Sites and Misinformation -- 3.3 Methods -- 3.3.1 Data Collection -- 3.4 Results -- 3.4.1 Article Description -- 3.4.2 Thematic Patterns -- 3.5 Discussion and Directions for Future Research -- 3.5.1 Recommendations -- 3.5.2 Limitations -- Appendix-44 Reviewed Articles -- References -- 4 Research Trends in Social Media/Big Data with the Emphasis on Data Collection and Data Management: A Bibliometric Analysis -- 4.1 Introduction -- 4.2 Methodology, Data Collection, and Analysis -- 4.2.1 Applications -- 4.2.2 Data Collection -- 4.2.3 Analysis Tools -- 4.3 Results and Discussion -- 4.3.1 Characteristics of Article Outputs -- 4.3.2 Subject Categories and Major Journals -- 4.3.3 Most Cited Documents -- 4.3.4 Geographic and Institutional Distribution of Publications -- 4.3.5 Institution Collaboration Network -- 4.3.6 Keywords Analysis-Network Analysis -- 4.3.7 Keywords Analysis-Temporal Evolution -- 4.4 Conclusions -- References -- 5 Similarity Measurement on Human Mobility Data with Spatially Weighted Structural Similarity Index (SpSSIM) -- 5.1 Introduction -- 5.2 Related Work -- 5.2.1 Methodological Approaches for Quantifying Similarity of Mobility -- 5.2.2 Human Mobility and Social Media -- 5.3 Methodology -- 5.3.1 Spatially Weighted Structural Similarity Index (SpSSIM).
    Note: Description based on publisher supplied metadata and other sources
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  • 25
    ISBN: 9781788119986
    Language: English
    Pages: 1 Online-Ressource (xvi, 295 Seiten) , Illustrationen, Diagramme
    Series Statement: Research handbooks in business and management series
    Parallel Title: Erscheint auch als Handbook of digital innovation
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    Keywords: Innovation ; Digitalisierung ; Technischer Fortschritt ; Interdisziplinäre Forschung ; Technological innovations ; Business Technological innovations ; Technological innovation Social aspects ; Technological innovation Economic aspects ; Softwareplattform ; Technische Innovation ; Geschäftsmodell ; Systemplattform ; Electronic books ; Handbuch ; Aufsatzsammlung ; Technische Innovation ; Softwareplattform ; Systemplattform ; Geschäftsmodell
    Abstract: Contents: Section 1: Introduction -- Chapter 1: Digital innovation: Towards a transdisciplinary perspective (Nambisan, Lyytinen, Yoo) -- Section 2: Foundations of digital innovation -- Introduction to section 2 (Joel Cutcher-Gershenfeld) -- Chapter 2: The new wave of digital innovation: the need for a theory of sociotechnical self-orchestration (Majchrzak & Griffith) -- Chapter 3: Digital innovation and entrepreneurship in and around institutional voids: The case of fundación cardiovascular (FCV) in colombia (Jarvenpaa, Echeverri-Carroll, Pedraza) -- Chapter 4: Theorizing the connections between digital innovations and societal transformation: Learning from the case of m-pesa in Kenya (Markus & Nan) -- Chapter 5: Agile development as the root metaphor for strategy in digital innovation (Berente) -- Section 3: Digital platforms, ecosystems and entrepreneurship -- Introduction to section 3 (Annabelle Gawer) Chapter 6: Value co-creation in ecosystems: Insights and research promise from three disciplinary perspectives (Autio & Thomas) -- Chapter 7: Remixing systems: Collective design through modification (Nickerson) -- Chapter 8: Scaling digital enterprises (Henfridsson) -- Section 4: Digital innovation, business models and value creation Introduction to section 4 (Varun Grover) Chapter 9: data and value (Alaimo, Kallinikos, Aaltonen) -- Chapter 10: Business model cohesiveness scorecard: Implications of digitization for business model innovation (Velu) -- Chapter 11: Automate, informate, and generate: affordance primitives of smart devices and the internet of things (Seidel & Berente) -- Section 5: Digital innovation and future of work Introduction to section 5 (Paul Courant) Chapter 12: Prolegomena on digital innovation and jobs (King & Grudin) -- Chapter 13: Making the one-sided gig economy really two-sided: Implications for future of work (Malhotra) -- Section 6: Digital innovation and application domains Introduction to section 6 (Ken Loparo) Chapter 14: The bits and bytes of biology: digitalization fuels an emerging generative platform for biological innovation (Kulathinal, Yoo, Kumar) -- Chapter 15: Innovations in micro-robotics and their implications in a digital world (Rogowski, Bubel, Zhang, Kim) -- Section 7: Conclusion Chapter 16: A transdisciplinary research agenda for digital innovation: Key themes and directions for future research (Lyytinen, Nambisan, Yoo) -- Index.
    Abstract: "Digital innovations influence every aspect of our lives in this increasingly technological world. Firms that pursue digital innovations must think carefully about how digital technologies shape the nature, process and outcomes of innovation as well as the long- and short-term social, economic and cultural consequences of their offerings. The Handbook contributes to building a transdisciplinary understanding of digital innovation by bringing together a diverse set of leading scholars from business, engineering, economics, science and public policy. Their distinct perspectives advance ideas and principles intended to set the agenda for future research on digital innovation in ways that inform not only firm-level strategies and practices but policy decisions and science-focused investments as well. The first of its kind, this Handbook provides scope and depth for scholars interested in information systems and digital technologies, innovation and entrepreneurship, strategy, and digital platforms and ecosystems. In addition, it is informative and enlightening to scholars and practitioners interested in the impact of digital technologies on organizations and the broader society"--
    Note: Literaturangaben
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  • 26
    Online Resource
    Online Resource
    Cambridge, Massachusetts : The Belknap Press of Harvard University Press
    ISBN: 9780674250062 , 9780674250048 , 9780674250055
    Language: English
    Pages: 1 Online-Ressource (330 Seiten)
    Series Statement: ProQuest Ebook Central
    Parallel Title: Erscheint auch als Pasquale, Frank, 1974 - New laws of robotics
    DDC: 343.0999
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    Keywords: Robotics Law and legislation ; Artificial intelligence Law and legislation ; Virtual humans (Artificial intelligence) ; Artificial intelligence-Law and legislation ; Robotics-Law and legislation ; Electronic books ; Automation ; Robotik ; Künstliche Intelligenz ; Arbeitswelt ; Recht
    Abstract: Cover -- Title Page -- Copyright -- Dedication -- Contents -- Epigraph -- 1. Introduction -- 2. Healing Humans -- 3. Beyond Machine Learners -- 4. The Alien Intelligence of Automated Media -- 5. Machines Judging Humans -- 6. Autonomous Forces -- 7. Rethinking the Political Economy of Automation -- 8. Computational Power and Human Wisdom -- Notes -- Acknowledgments -- Index.
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  • 27
    ISBN: 9783747501757
    Language: German
    Pages: 1 Online-Ressource (371 Seiten) , Illustrationen, Diagramme
    Edition: 1. Auflage
    Uniform Title: Human compatible - artificial intelligence and the problem of control
    Parallel Title: Erscheint auch als Russell, Stuart J., 1962 - Human compatible
    DDC: 006.3
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    Keywords: Gesellschaft ; Kontrolle ; Künstliche Intelligenz ; Technischer Fortschritt ; Zukunft ; Entwicklung ; Informationsgesellschaft ; Electronic books ; Informationsgesellschaft ; Technischer Fortschritt ; Künstliche Intelligenz ; Kontrolle ; Gesellschaft ; Entwicklung ; Zukunft ; Künstliche Intelligenz ; Kontrolle ; Informationsgesellschaft ; Technischer Fortschritt ; Mensch-Maschine-Kommunikation
    Abstract: »Das bedeutendste Buch über KI in diesem Jahr.« - THE GUARDIAN, 24.10.2019 Werden Maschinen bald auf nahezu allen Gebieten intelligenter sein als der Mensch? Auch wenn dies vielversprechend klingt, ist die Entwicklung einer Superintelligenz zugleich ein ernstzunehmendes Risiko. Denn ist diese einmal da, können wir nicht mehr einfach den Stecker ziehen. Niemand kann die Chancen und Risiken der künstlichen Intelligenz besser beurteilen als Stuart Russell, der seit mehr als einer Dekade an vorderster Front der KI-Forschung arbeitet. Er veranschaulicht mit brillanten Analogien, wie sich natürliche und künstliche Intelligenz voneinander unterscheiden, und macht deutlich, dass wir vermeiden müssen, dass die Maschinen für uns unkontrollierbar werden. Fundiert, eindringlich und visionär zeigt Human Compatible neue Perspektiven und Lösungswege für die KI-Forschung auf, um zu gewährleisten, dass superintelligente Maschinen unsere Ziele verfolgen und nicht ihre eigenen. Stimmen zum Buch: »Dank Russell habe ich erkannt, dass unsere Fähigkeit, superintelligente Maschinen zu kontrollieren, begrenzt ist. [...] Sein neues Buch wird das Thema KI der breiten Öffentlichkeit zugänglich machen, mehr als jedes andere Buch, das ich kenne.« - JUDEA PEARL, Turing-Award-Gewinner und Autor von The Book of Why »Dieses wundervoll geschriebene Buch thematisiert eine grundlegende Herausforderung für die Menschheit: zunehmend intelligente Maschinen, die tun, was wir von ihnen verlangen, aber nicht, was wir tatsächlich wollen. Eine unverzichtbare Lektüre, wenn Sie sich für unsere Zukunft interessieren.« - YOSHUA BENGIO, Gewinner des Turing Award 2018 und Co-Autor von Deep Learning. Das umfassende Handbuch Biographische Informationen Stuart Russell ist Professor für Informatik an der University of California, Berkeley. Er war stellvertretender Vorsitzender des Rats für künstliche Intelligenz und Robotik des Weltwirtschaftsforums und Berater für die Rüstungskontrolle der Vereinten Nationen.
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  • 28
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484265529
    Language: English
    Pages: 1 online resource (353 pages)
    Edition: 1st edition
    Parallel Title: Erscheint auch als Jean-Baptiste, Lamy Ontologies with Python
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    Keywords: Electronic books ; local ; Electronic books
    Abstract: Use ontologies in Python, with the Owlready2 module developed for ontology-oriented programming. You will start with an introduction and refresher on Python and OWL ontologies. Then, you will dive straight into how to access, create, and modify ontologies in Python. Next, you will move on to an overview of semantic constructs and class properties followed by how to perform automatic reasoning. You will also learn about annotations, multilingual texts, and how to add Python methods to OWL classes and ontologies. Using medical terminologies as well as direct access to RDF triples is also covered. Python is one of the most used programming languages, especially in the biomedical field, and formal ontologies are also widely used. However, there are limited resources for the use of ontologies in Python. Owlready2, downloaded more than 60,000 times, is a response to this problem, and this book is the first one on the topic of using ontologies with Python. What You Will Learn Use Owlready2 to access and modify OWL ontologies in Python Publish ontologies on dynamic websites Perform automatic reasoning in Python Use well-known ontologies, including DBpedia and Gene Ontology, and terminological resources, such as UMLS (Unified Medical Language System) Integrate Python methods in OWL ontologies Who Is This Book For Beginner to experienced readers from biomedical sciences and artificial intelligence fields would find the book useful.
    Note: Online resource; Title from title page (viewed December 17, 2020) , Mode of access: World Wide Web.
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  • 29
    Online Resource
    Online Resource
    [Place of publication not identified] : Published with the authorization of Microsoft Corporation by Pearson Education
    ISBN: 9781509305940 , 1509305947
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Third edition.
    Series Statement: Inside out
    Parallel Title: Erscheint auch als Bott, Ed, 1955 - Windows 10 für Experten
    DDC: 005.446
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    Keywords: Microsoft Windows (Computer file) ; Operating systems (Computers) ; Electronic books ; Electronic books ; local ; Windows 10
    Abstract: Conquer today's Windows 10-from the inside out! Dive into Windows 10-and really put your Windows expertise to work. Focusing on Windows 10's newest, most powerful, and most innovative features, this supremely organized reference packs hundreds of timesaving solutions, up-to-date tips, and workarounds. From the new Timeline to key improvements in Microsoft Edge, Cortana, security, and virtualization, you'll discover how experts tackle today's essential tasks. Adapt to faster change in today's era of "Windows as a service," as you challenge yourself to new levels of mastery. • Install, configure, and personalize the latest versions of Windows 10 • Manage Windows reliability, security, and feature updates in any environment • Maximize your productivity with Windows 10's growing library of built-in apps • Pinpoint information fast with advanced Windows Search and Cortana techniques • Discover major Microsoft Edge enhancements, from extensions to accessibility • Use Cortana to perform tasks, set reminders, retrieve data, and get instant answers to pressing questions • Secure devices, data, and identities, and block malware and intruders • Safeguard your business with BYOD work accounts, Windows Hello, biometrics, and Azure AD • Deploy, use, and manage Universal Windows Platform (UWP) apps • Store, sync, and share content with OneDrive and OneDrive for Business • Collaborate more efficiently with the Windows 10 Mail, Calendar, and Skype apps • Seamlessly manage both physical and virtual storage • Optimize performance and battery life and troubleshoot crashes
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed March 12, 2019)
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  • 30
    ISBN: 9781478003342
    Language: English
    Pages: 1 Online-Ressource (xii, 373 Seiten)
    Parallel Title: Erscheint auch als From Russia 〈with〉 code
    DDC: 303.48/330947
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    Keywords: Information technology Social aspects ; Computer software Development ; Social aspects ; Brain drain ; Hacking Social aspects ; Hacking Political aspects ; Russia (Federation) Emigration and immigration ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Russland ; Russen ; Informatiker ; Auswanderung ; Russland ; Informatiker ; Auswanderung
    Abstract: While Russian computer scientists are notorious for their interference in the 2016 US presidential election, they are ubiquitous on Wall Street and coveted by international IT firms and often perceive themselves as the present manifestation of the past glory of Soviet scientific prowess. Drawing on over three hundred in-depth interviews, the contributors to From Russia with Code trace the practices, education, careers, networks, migrations, and lives of Russian IT professionals at home and abroad, showing how they function as key figures in the tense political and ideological environment of technological innovation in post-Soviet Russia. Among other topics, they analyze coders' creation of both transnational communities and local networks of political activists; Moscow's use of IT funding to control peripheral regions; brain drain and the experiences of coders living abroad in the United Kingdom, United States, Israel, and Finland; and the possible meanings of Russian computing systems in a heterogeneous nation and industry. Highlighting the centrality of computer scientists to post-Soviet economic mobilization in Russia, the contributors offer new insights into the difficulties through which a new entrepreneurial culture emerges in a rapidly changing world.
    Abstract: Contributors: Irina Antoschyuk, Mario Biagioli, Ksenia Ermoshina, Marina Fedorova, Andrey Indukaev, Alina Kontareva, Diana Kurkovsky, Vincent Lépinay, Alexandra Masalskaya, Daria Savchenko, Liubava Shatokhina, Alexandra Simonova, Ksenia Tatarchenko, Zinaida Vasilyeva, Dimitrii Zhikharevich
    Abstract: Cover -- Contents -- List of Abbreviations -- Acknowledgments -- Introduction: Russian Economies of Codes -- I. Coding Collectives -- One. Before the Collapse: Programming Cultures in the Soviet Union -- Two. From Lurker to Ninja: Creating an it Community at Yandex -- Three. For Code and Country: Civic Hackers in Contemporary Russia -- II. Outward-Looking Enclaves -- Four. At the Periphery of the Empire: Recycling Japanese Cars into Vladivostok's it Community -- Five. Kazan Connected: "it-ing Up" a Province -- Six. Hackerspaces and Technoparks in Moscow -- Seven. Siberian Software Developers -- Eight. E-Estonia Reprogrammed: Nation Branding and Children Coding -- III. Interlude: Russian Maps -- Nine. Post-Soviet Ecosystems of it -- IV. Bridges and Mismatches -- Ten. Migrating Step by Step: Russian Computer Scientists in the UK -- Eleven. Brain Drain and Boston's "Upper-Middle Tech -- Twelve. Jews in Russia and Russians in Israel -- Thirteen. Russian Programmers in Finland: Self-Presentation in Migration Narratives -- Contributors -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- Y.
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    URL: University of Alberta Access  ((Unlimited Concurrent Users))
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  • 31
    ISBN: 9783956238703
    Language: German
    Pages: 1 online resource (231 pages)
    Edition: 1st ed.
    Series Statement: Dein Business
    Parallel Title: Erscheint auch als
    DDC: 303.483
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    Keywords: Electronic books ; Technological innovations-Social aspects
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  • 32
    ISBN: 9783837647136 , 3837647137
    Language: English
    Pages: 232 Seiten , Illustrationen, Diagramme , 22.5 cm x 14.8 cm, 348 g
    Series Statement: Studies of digital media culture volume 9
    Series Statement: Studies of digital media culture
    Parallel Title: Erscheint auch als Alvarez Igarzábal, Federico Time and Space in Video Games
    Parallel Title: Erscheint auch als Alvarez Igarzábal, Federico Time and space in video games
    Dissertation note: Dissertation University of Cologne
    DDC: 306.4870285
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    Keywords: Hochschulschrift ; Computerspiel ; Zeitwahrnehmung ; Videospiel ; Zeit ; Raum ; Videospiel ; Zeitwahrnehmung
    Note: Literaturverzeichnis: Seite 213-227
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  • 33
    Online Resource
    Online Resource
    Cham : Palgrave Macmillan
    ISBN: 9783030042813
    Language: English
    Pages: 1 Online-Ressource (165 Seiten)
    Series Statement: Palgrave Studies in Audio-Visual Culture
    Parallel Title: Erscheint auch als Ivănescu, Andra Popular music in the nostalgia video game
    DDC: 791.43
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    Keywords: Nostalgia in literature ; Electronic books
    Abstract: Intro -- Acknowledgements -- Contents -- About the Author -- Chapter 1 The Ghosts of Popular Music Past and Video Games Future -- 1.1 Introduction: Flappers in Rapture -- 1.2 Semiotic Ghosts -- 1.3 Appropriated Music -- 1.4 Nostalgia: The Land of Constant Return -- 1.5 Video Game Nostalgia -- 1.6 The Nostalgia Game -- 1.7 Nostalgia, Appropriated Music and Video Games -- 1.8 Appropriated Music and the Nostalgia Game -- References -- Chapter 2 Games on Media: Beyond Remediation -- 2.1 Games on Games -- 2.1.1 Evoland as Playable Game History -- 2.1.2 Evoland 2: Taking It Further -- 2.1.3 Player as Media Archaeologist -- 2.2 Games on Film -- 2.2.1 L.A. Noir -- 2.2.2 Immediacy/Hypermediacy, Real/Hyperreal -- 2.2.3 La Musique Noir -- 2.2.4 La Musique Fatale -- 2.2.5 La Musique Prêtée -- 2.2.6 La Musique Nostalgique -- 2.3 Canon Fodder -- 2.3.1 Miami Vice City and the American Dream -- 2.3.2 A Media History of Violence -- 2.3.3 Musical Vices -- 2.3.4 Canon Fodder -- 2.4 Conclusions: Remediation Is the Message -- References -- Chapter 3 Games on Society: Playable Anxieties -- 3.1 Games on Race -- 3.1.1 When Did You Meet Lincoln Clay? -- 3.1.2 Born on the Bayou -- 3.1.3 Sympathy for the Devil -- 3.1.4 The Sound of the Moment -- 3.1.5 The Sound of the Movement -- 3.1.6 Conclusions -- 3.2 Games on Gender -- 3.2.1 Cool Schmool -- 3.2.2 Oh the Horror! -- 3.2.3 The Grrrl's a Riot! -- 3.2.4 Intersectional Riot -- 3.2.5 The Twist Is There Is No Twist -- 3.3 Conclusions: Playable Anxieties -- References -- Chapter 4 Temporal Anomalies: Alternative Pasts and Alternative Futures -- 4.1 Nostalgia on Nostalgia -- 4.1.1 Maybe -- 4.1.2 The Wasteland -- 4.1.3 The Future That Never Was -- 4.1.4 No Future -- 4.1.5 Musical Fallout -- 4.1.6 Way Back Home -- 4.1.7 Love Me as Though There Were No Tomorrow.
    Note: Literaturangaben , Description based on publisher supplied metadata and other sources
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 34
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Parallel Title: Erscheint auch als Lauwens, Ben Think Julia
    DDC: 005.73
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    Keywords: Julia (Computer program language) ; Dynamic programming ; Electronic books ; Electronic books ; local ; Julia
    Abstract: If you're just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you'll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed April 15, 2019)
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  • 35
    ISBN: 9781349958191
    Language: English
    Parallel Title: Erscheint auch als Alleyne, Brian Geek and hacker stories
    RVK:
    Keywords: Geeks (Computer enthusiasts) Social aspects ; Hackers Social aspects ; Computers Social aspects ; Geeks (Computer enthusiasts)-Comic books, strips, etc ; Geeks (Computer enthusiasts)-Comic books, strips, etc ; Electronic books ; Computerfreak ; Hacker ; Kultur ; Erzählen
    Abstract: Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.--
    Abstract: Can We Be Ethical Consumer Geeks? I Want a Fairphone, September 2017Once We Were Psioneers; Being Linux; Being a Geek; References; Chapter 6: Afterword: Coda; Index
    Abstract: Intro; Preface; Acknowledgements; Contents; Chapter 1: Initialise (Key Ideas); Introducing Geeks, Culture, and Storytelling; What Is Geek Culture?; Methodology; Sources; Summary; References; Chapter 2: Representing Geeks; Clever People and Social Misfits; The Hippie Who Changed Everything; The Breakthrough; The Gender of the Geek; The Geek's Journey; Start-up: Founders' Stories; Summary; References; Chapter 3: Platform War Stories; Plotting the Switch; When You Go Mac, You Never Go Back; Embrace the Penguin; Switching (Back) to Windows; The Year of the Linux Desktop
    Abstract: Plotting Android as a Win for LinuxNarrating Self and Enemy; Plotting Market Share, Capturing Mind Share; The Microsoft Villain; Summary; References; Chapter 4: Geek Political Narrative; Politics and Geek Storytelling; Utopians, Communitarians, Anarchists, and Libertarians; Narrating the State and Democracy; Narrating Meritocracy and Its Discontents; Performing Politics in Geek Narrative; Summary; References; Chapter 5: Notes from a Geek Autobiography; Diary: December 17th, 2007; Becoming a Geek; Gadgets, Code, and Other Obsessions
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  • 36
    ISBN: 9783110625783 , 9783110628517
    Language: English
    Pages: 1 Online-Ressource (176 Seiten) , Illustrationen, Diagramme
    Series Statement: De Gruyter Series on the Internet of Things
    Parallel Title: Erscheint auch als The internet of everything
    DDC: 004.678
    RVK:
    Keywords: Computers ; Computers / Artificial Intelligence ; Electronic books ; Internet der Dinge
    Abstract: In the era before IoT, the world wide web, internet, web 2.0 and social media made people's lives comfortable by providing web services and enabling access personal data irrespective of their location. Further, to save time and improve efficiency, there is a need for machine to machine communication, automation, smart computing and ubiquitous access to personal devices. This need gave birth to the phenomenon of Internet of Things (IoT) and further to the concept of Internet of Everything (IoE)
    Note: Literaturangaben
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  • 37
    Online Resource
    Online Resource
    Baden-Baden : Tectum Verlag
    ISBN: 9783828871823
    Language: German
    Pages: 1 Online-Ressource (vii, 161 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Bruhn, Jürgen, 1937 - KI
    DDC: 303.4834
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    Keywords: Artificial intelligence-Social aspects ; Electronic books ; Digitalisierung ; Künstliche Intelligenz ; Gesellschaft ; Zukunft ; Künstliche Intelligenz ; Wirtschaft ; Gesellschaft ; Künstliche Intelligenz ; Prognose ; Künstliche Intelligenz ; Zivilgesellschaft ; Regulierung
    Abstract: Intro -- Inhalt -- Kapitel 1. Silicon Valley und die digitale Revolution -- Kapitel 2. Künstliche Intelligenz -- Kapitel 3 Wissenschaft oder Science-Fiction? -- Kapitel 4 Die Geister, die wir riefen -- Anmerkungen.
    Note: Description based on publisher supplied metadata and other sources
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  • 38
    ISBN: 9783836266208
    Language: German
    Pages: 1 online resource (837 pages)
    Edition: 2nd ed.
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Steireif, Alexander Handbuch Online-Shop
    DDC: 302.30285
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    Keywords: Online-Handel ; Electronic books ; Online trade ; Online social networks.. ; Online-Shop ; Unternehmensgründung ; Online-Shop ; Unternehmensgründung ; Electronic Commerce ; Online-Marketing
    Abstract: Intro -- Geleitwort -- Vorwort -- 1 Bevor Sie starten - analysieren und vorbereiten -- 1.1 Bevor Sie mit dem Lesen dieses Buches starten -- 1.1.1 An wen richtet sich dieses Buch? -- 1.1.2 Wie arbeiten Sie am besten mit diesem Buch? -- 1.1.3 Was dieses Buch nicht leistet -- 1.2 Ist Ihr Unternehmen bereit für den Online-Handel? -- 1.2.1 Akzeptanz für das Thema E-Commerce -- 1.2.2 Kunden und potenzielle Kunden -- 1.2.3 Lieferanten bzw. Hersteller -- 1.2.4 Vorhandene Ressourcen -- 1.2.5 Vorhandenes Know-how -- 1.2.6 Investitionsbereitschaft -- 1.2.7 Das richtige Mindset -- 1.2.8 Eignen sich Ihre Produkte für den Online-Handel? -- 1.2.9 Sonstiges -- 1.3 Der Start in den Online-Handel -- 1.3.1 Vom stationären Handel ins Internet -- 1.3.2 Analyse von Herausforderungen -- 1.3.3 Vorteile identifizieren und entwickeln -- 1.3.4 Mögliche Werbe- und Vermarktungskanäle -- 1.3.5 Eigener Online-Shop oder Marktplätze? -- 1.3.6 Planen Sie lieber etwas länger und dafür genauer -- 1.4 Mit welchen Kosten und Zeitinvestitionen müssen Sie rechnen? -- 1.4.1 Entwicklung der E-Commerce-Strategie -- 1.4.2 Ausarbeitung der Anforderungen und Projektplanung -- 1.4.3 Designentwicklung -- 1.4.4 Technische Realisierung -- 1.4.5 Inhaltserstellung -- 1.4.6 Ausarbeitung und Durchführung der Werbemaßnahmen -- 1.4.7 Schulung der Mitarbeiter -- 1.4.8 Testphase und Going-live -- 1.5 Projekte mit einer Agentur oder inhouse durchführen -- 1.5.1 Vor- und Nachteile einer Inhouse-Entwicklung gegenüber einer Zusammenarbeit mit Agenturen -- 1.5.2 Welche Informationen müssen im Vorfeld erarbeitet werden? -- 1.5.3 Ihre Rolle innerhalb eines E-Commerce-Projekts -- 1.5.4 Projektmanagement und Qualitätssicherung -- 1.6 Den richtigen Implementierungspartner finden -- 1.7 Erstellung eines Anforderungskatalogs -- 1.7.1 Realisierungszeitraum (Start und Ende) -- 1.7.2 Projektbudget.
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  • 39
    ISBN: 9783839447130
    Language: English
    Pages: 1 Online-Ressource (232 Seiten) , Illustrationen, Diagramme
    Series Statement: Studies of digital media culture volume 9
    Parallel Title: Erscheint auch als Alvarez Igarzábal, Federico Time and space in video games
    Dissertation note: Dissertation University of Cologne
    DDC: 306.4870285
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    Keywords: Hochschulschrift ; Hochschulschrift ; Computerspiel ; Zeitwahrnehmung ; Videospiel ; Zeit ; Raum ; Videospiel ; Zeitwahrnehmung
    Note: Literaturverzeichnis: Seite 213-227
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  • 40
    ISBN: 9783839447192
    Language: English
    Pages: 1 Online-Ressource (331 Seiten) , Illustrationen
    Series Statement: AI critique volume 1
    Parallel Title: Erscheint auch als The democratization of artificial intelligence
    DDC: 303.483
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    Keywords: Social sciences ; Social Science / Media Studies ; Electronic books ; Konferenzschrift 2018 ; Electronic books ; Konferenzschrift 2018 ; Aufsatzsammlung ; Electronic books. ; Electronic books ; Konferenzschrift 2018 ; Konferenzschrift 2018 ; Electronic books. ; Künstliche Intelligenz ; Algorithmus ; Demokratisierung ; Künstliche Intelligenz ; Medienpolitik
    Abstract: After a long time of neglect, Artificial Intelligence is once again at the center of most of our political, economic, and socio-cultural debates. Recent advances in the field of Artifical Neural Networks have led to a renaissance of dystopian and utopian speculations on an AI-rendered future. Algorithmic technologies are deployed for identifying potential terrorists through vast surveillance networks, for producing sentencing guidelines and recidivism risk profiles in criminal justice systems, for demographic and psychographic targeting of bodies for advertising or propaganda, and more generally for automating the analysis of language, text, and images. Against this background, the aim of this book is to discuss the heterogenous conditions, implications, and effects of modern AI and Internet technologies in terms of their political dimension: What does it mean to critically investigate efforts of net politics in the age of machine learning algorithms?
    Note: Von der letzten BuchseiteIn "acknowledgments" : ... "is based in part on contributions from an international coference that took place in Bochum in 2018" , Literaturangaben
    URL: Cover  (Thumbnail cover image)
    URL: Cover  (Thumbnail cover image)
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    URL: Volltext  (kostenfrei)
    URL: Cover
    URL: Cover  (Thumbnail cover image)
    URL: Cover
    URL: Cover  (lizenzpflichtig)
    URL: FULL  ((Currently Only Available on Campus))
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  • 41
    Online Resource
    Online Resource
    San Francisco, CA : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als Sweigart, Al Cracking codes with Python
    DDC: 005.8
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    Keywords: Data encryption (Computer science) ; Python (Computer program language) ; Computer security ; Hacking ; Electronic books ; Electronic books ; local ; Python ; Python
    Abstract: "Learn how to program in Python while making and breaking ciphers-algorithms used to create and send secret messages! After a crash course in Python programming basics, you'll learn to make, test, and hack programs that encrypt text with classical ciphers like the transposition cipher and Vigenère cipher. You'll begin with simple programs for the reverse and Caesar ciphers and then work your way up to public key cryptography, the type of encryption used to secure today's online transactions, including digital signatures, email, and Bitcoin. Each program includes the full code and a line-by-line explanation of how things work. By the end of the book, you'll have learned how to code in Python and you'll have the clever programs to prove it! You'll also learn how to: • Combine loops, variables, and flow control statements into real working programs• Use dictionary files to instantly detect whether decrypted messages are valid English or gibberish• Create test programs to make sure that your code encrypts and decrypts correctly• Code (and hack!) a working example of the affine cipher, which uses modular arithmetic to encrypt a message• Break ciphers with techniques such as brute-force and frequency analysis There's no better way to learn to code than to play with real programs. Cracking Codes with Python makes the learning fun!"
    Note: Includes index. - Description based on print version record
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  • 42
    ISBN: 9783791039480 , 9783791039497
    Language: German
    Pages: 1 Online-Ressource (XX, 316 Seiten) , Illustrationen
    Edition: 2., aktualisierte und erweiterte Auflage
    Parallel Title: Erscheint auch als Gloger, Boris Das Scrum-Prinzip
    DDC: 658.3
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    Keywords: Arbeitsgruppe ; Selbstorganisation ; Organisatorischer Wandel ; Lernende Organisation ; Unternehmenserfolg ; Organizational change-Germany ; Organizational change-Germany ; Electronic books ; Fallstudie ; Fallstudie ; Management ; Scrum
    Abstract: Cover -- Titel -- Impressum -- myBook -- Inhaltsverzeichnis -- Vorwort zur 2. Auflage -- Vorwort -- Eine kurze Wegbeschreibung -- Prolog -- Teil I Auf der Suche nach der agilen Organisation - Boris Gloger -- 1 Es war einmal der Kunde -- 1.1 Wurzeln der Agilität -- 1.2 Im Konflikt – der Einzelne und das Unternehmen -- 1.3 Paten der agilen Organisation -- 1.3.1 Das Prinzip Manager: Nutzensti£er und Stratege -- 1.3.2 Das Prinzip Demokratisierung: Selbstverantwortung als Grundlage von Selbstorganisation -- 1.4 Baustein 1: Die Professional Service Firm (PSF) -- 1.4.1 Das Management in der Professional Service Firm -- 1.4.2 Management und Strukturen -- 1.4.3 Die Unzulänglichkeit der Professional Service Firm als agiles Organisationsmodell -- 1.5 Baustein 2: Der Marktplatz -- 1.6 Die Synthese: Die Professional Service Firm als Marktplatz mit einem klaren Auftrag -- 1.7 Interview mit Hélène Valadon: Die traditionelle Organisation am Scheideweg -- Teil II Scrum - Jürgen Margetich -- 2 Agilität – vom Erfolgsgeheimnis zur Notwendigkeit -- 2.1 Business is the winner – das Geschäft ist der Gewinner -- 2.2 Lernen, Lernen, Lernen -- 2.3 Der User im Zentrum von allen und allem -- 2.4 Echtes Teamwork -- 2.5 Stärkung der Liefer- und Leistungsfähigkeit -- 2.6 Produkte, die wirklich fertig sind -- 2.7 Verbesserte Time-to-Market -- 3 Der Scrum Flow – ein Prozessmodell -- 3.1 Prinzipien, Rollen, Meetings und Artefakte im Überblick -- 3.1.1 Die Organisationsprinzipien von Scrum -- 3.1.2 Die Rollen -- 3.1.3 Das Prozessmodell -- 4 Scrum unter der Lupe -- 4.1 Der Workflow in sechs Meetings -- 4.2 Sprint Planning 1 – das »Kunden(re)briefing« -- 4.3 Sprint Planning 2 – das technische Konzept -- 4.4 Daily Scrum – der Tag im Team geplant -- 4.5 Review – Erfolge feiern, von Anwendern lernen -- 4.6 Retrospektive – die lernende Organisation.
    URL: Volltext  (lizenzpflichtig)
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  • 43
    ISBN: 9783958457782 , 3958457789
    Language: German
    Pages: 1 online resource (1 volume) , illustrations
    Edition: 6. Auflage.
    Parallel Title: Erscheint auch als Saake, Gunter, 1960 - Datenbanken
    DDC: 005.74
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    Keywords: Database management ; Relational databases ; Database design ; Electronic books ; Electronic books ; local ; Datenbanksystem ; Datenbankentwurf ; Datenbanksprache ; Datenbanksystem ; Datenbankentwurf ; Datenbanksprache
    Abstract: Detaillierte Einführung in die Datenbanktechnologie in der 6. aktualisierten Neuauflage Konzepte relationaler Datenbanken: Architekturen, Modelle, Entwurfsmethoden, Relationenalgebra Ausführliche Behandlung von SQL sowie Einblick in weitere Datenbanksprachen Datenbanken sind eines der wichtigsten Teilgebiete der Informatik und dank Big Data, Industrie 4.0, Internet of Things & Co. müssen immer mehr Daten effizient verwaltet, performant analysiert und sinnvoll ausgegeben werden. Das Buch behandelt systematisch und fundiert die wichtigsten Konzepte und Sprachen, die für den Einsatz von Datenbanksystemen und die Entwicklung von Datenbankanwendungen eine Rolle spielen. Die Grundlagen relationaler Datenbanken werden dabei umfassend erklärt. Die Autoren gehen außerdem auf Theorie, Entwurfsmethoden sowie Sprachkonzepte für relationale Datenbanken inklusive der ausführlichen Behandlung von SQL ein. Des Weiteren werden Alternativen und Erweiterungen von Datenbankmodellen vorgestellt. Eine durchgehende Beispielanwendung liefert einen wertvollen Praxisbezug und hilft Ihnen dabei, die zugrundeliegenden theoretischen Konzepte besser zu verstehen. Zusammenfassungen und Übungsaufgaben am Ende eines jeden Kapitels erleichtern Ihnen außerdem das Selbststudium und ermöglichen Ihnen eine optimale Prüfungsvorbereitung. Das Buch eignet sich als Lehrbuch für Studierende der Informatik und verwandter Fächer, aber auch für Anwender und Entwickler, die sich über aktuelle Datenbanktechnologie genauer informieren möchten. Zusätzliche Kapitel sind als kostenloser Download verfügbar. Aus dem Inhalt: Kernkonzepte relationaler Datenbanken Konzepte und Architektur Datenbankentwurf Entity-Relationship-Modell Relationenalgebra Die relationale Datenbanksprache SQL (SQL:2016) Erweiterte Konzepte Erweiterte Entwurfsmodelle QUEL, QBE und Datalog Sichten, Transaktionen, Integrität und Trigger Datenbankanwendungsentwicklung Zugriffskontrolle & Privacy Weitere Datenbankmodelle Multimediale, raum- und zeitbezogene Daten Objektorientierte und objektrelationale Datenbankmodelle XML, XPath, XQuery und SQL/XML NoSQL und Graphdatenbanken Über die Autoren: Gunter Saake, Andreas Heuer und Kai-Uwe Sattler sind Professoren für Informatik an den Universitäten von Magdeburg, Rostock und Ilmenau.
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed July 9, 2018)
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  • 44
    Online Resource
    Online Resource
    Newark : John Wiley & Sons, Incorporated
    ISBN: 9781119433736
    Language: English
    Pages: 1 Online-Ressource (322 pages)
    Edition: 2nd ed
    Parallel Title: Erscheint auch als Hadnagy, Christopher Social Engineering
    DDC: 301
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    Keywords: Social engineering ; Social engineering ; Electronic books ; Computer security ; Hackers ; Human-computer interaction ; Social engineering ; Hacking ; Sicherheit ; social-hacking ; Social Engineering ; Social Engineering
    Abstract: Cover -- Title Page -- Copyright -- About the Author -- About the Technical Editor -- Credits -- Acknowledgments -- Contents -- Foreword -- Preface -- 1 A Look into the New World of Professional Social Engineering -- What Has Changed? -- Why Should You Read This Book? -- An Overview of Social Engineering -- The SE Pyramid -- OSINT -- Pretext Development -- Attack Plan -- Attack Launch -- Reporting -- What's in This Book? -- Summary -- 2 Do You See What I See? -- A Real-World Example of Collecting OSINT -- Nontechnical OSINT -- Observational Skills -- Technical Open Source Intelligence -- Two Other Things -- Tools of the Trade -- SET -- IntelTechniques -- FOCA -- Maltego: The Granddaddy of Them All -- Summary -- 3 Profiling People Through Communication -- The Approach -- Enter the DISC -- What Is DISC? -- To Know Thyself Is the Beginning of Wisdom -- Summary -- 4 Becoming Anyone You Want to Be -- The Principles of Pretexting -- Principle One: Thinking Through Your Goals -- Principle Two: Understanding Reality vs. Fiction -- Principle Three: Knowing How Far to Go -- Principle Four: Avoiding Short-Term Memory Loss -- Principle Five: Getting Support for Pretexting -- Principle Six: Executing the Pretext -- Summary -- 5 I Know How to Make You Like Me -- The Tribe Mentality -- Building Rapport as a Social Engineer -- The Moral Molecule -- The 10 Principles of Building Rapport -- The Rapport Machine -- Use the Friends and Family Plan -- Read -- Take Special Note of Failures -- Summary -- 6 Under the Influence -- Principle One: Reciprocity -- Reciprocity in Action -- Using Reciprocity as a Social Engineer -- Principle Two: Obligation -- Obligation in Action -- Using Obligation as a Social Engineer -- Principle Three: Concession -- Concession in Action -- Using Concession as a Social Engineer -- Principle Four: Scarcity -- Scarcity in Action
    Abstract: Using Scarcity as a Social Engineer -- Principle Five: Authority -- Authority in Action -- Using Authority as a Social Engineer -- Principle Six: Consistency and Commitment -- Consistency and Commitment in Action -- Using Commitment and Consistency as a Social Engineer -- Principle Seven: Liking -- Using Liking as a Social Engineer -- Principle Eight: Social Proof -- Social Proof in Action -- Using Social Proof as a Social Engineer -- Influence vs. Manipulation -- Manipulation in Action -- Principles of Manipulation -- Summary -- 7 Building Your Artwork -- The Dynamic Rules of Framing -- Rule 1: Everything You Say Evokes the Frame -- Rule 2: Words T hat Are Defined with the Frame Evoke the Frame -- Rule 3: Negating the Frame -- Rule 4: Causing the Target to T hink About the Frame Reinforces the Frame -- Elicitation -- Ego Appeals -- Mutual Interest -- Deliberate False Statement -- Having Knowledge -- The Use of Questions -- Summary -- 8 I Can See What You Didn't Say -- Nonverbals Are Essential -- All Your Baselines Belong to Us -- Be Careful of Misconceptions -- Know the Basic Rules -- Understand the Basics of Nonverbals -- Comfort vs. Discomfort -- Anger -- Disgust -- Contempt -- Fear -- Surprise -- Sadness -- Happiness -- Summary -- 9 Hacking the Humans -- An Equal Opportunity Victimizer -- The Principles of the Pentest -- Document Everything -- Be Judicious with Pretexts -- Phishing -- Educational Phishing -- Pentest Phishing -- Spear Phishing -- Phishing Summary -- Vishing -- Credential Harvesting -- Vishing for OSINT -- Vishing for Full Compromise -- Vishing Summary -- SMiShing -- Impersonation -- Planning an Impersonation Pentest -- Considerations of Sanitization -- Equipment Procurement -- Impersonation Summary -- Reporting -- Professionalism -- Grammar and Spelling -- All the Details -- Mitigation -- Next Steps
    Abstract: Top Questions for the SE Pentester -- How Can I Get a Job Being a Social Engineer? -- How Do I Get My Clients to Do SE Stuff? -- How Much Should I Charge? -- Summary -- 10 Do You Have a M.A.P.P.? -- Step 1: Learn to Identify Social Engineering Attacks -- Step 2: Develop Actionable and Realistic Policies -- Take the Thinking out of the Policy -- Remove the Ability for Empathy Bypasses -- Make Policies Realistic and Actionable -- Step 3: Perform Regular Real-World Checkups -- Step 4: Implement Applicable Security-Awareness Programs -- Tie It All Together -- Gotta Keep 'Em Updated -- Let the Mistakes of Your Peers Be Your Teacher -- Create a Security Awareness Culture -- Summary -- 11 Now What? -- Soft Skills for Becoming an Social Engineer -- Humility -- Motivation -- Extroverted -- Willingness to Try -- It Really Works! -- Technical Skills -- Education -- Job Prospects -- Start Your Own Company -- Get Hired by a Pentest Company -- Get Hired by a Social Engineering Company -- The Future of Social Engineering -- Index -- EULA
    URL: Volltext  (lizenzpflichtig)
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  • 45
    ISBN: 9783896845450
    Language: German
    Pages: 1 Online-Ressource (346 Seiten)
    Uniform Title: It's alive!
    Parallel Title: Erscheint auch als Walsh, Toby, 1964 - It's alive
    DDC: 006.3
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    Keywords: Computational intelligence ; Artificial intelligence Forecasting ; Artificial intelligence ; Artificial intelligence ; Electronic books ; Künstliche Intelligenz ; Technikbewertung ; Technischer Fortschritt ; Gesellschaft ; Zukunft ; Künstliche Intelligenz ; Gesellschaft ; Künstliche Intelligenz ; Zukunft ; Technischer Fortschritt ; Gesellschaft
    Abstract: Haben Sie sich auch schon einmal gefragt, ob Maschinen wirklich denken können und ob sie vielleicht sogar intelligenter sind als wir? Der australische Informatiker Toby Walsh nimmt uns mit auf eine unterhaltsame und inspirierende Reise durch die Welt der Könstlichen Intelligenz. Er erzählt, wie KI entstand, wie sie unsere Gesellschaft, Wirtschaft und sogar uns selbst bereits verändert hat und was sie für unsere Zukunft bedeutet. Denn denkende Maschinen sind längst keine Science-Fiction mehr: Ohne sie könnte keine Suchmaschine sekundenschnell Antworten liefern, ohne sie wären selbstfahrende Autos undenkbar und unsere Smartphones nur Telefone. Auch wenn KI unser Leben bequemer macht, fürchten sich viele nicht umsonst vor der Macht der Maschinen. Walsh nimmt diese Ängste ernst: Werden denkende Maschinen uns in Zukunft die Jobs wegnehmen? Und wenden sie sich womöglich letztlich gegen die Menschheit selbst? Walsh hilft auch den Nicht-Experten unter uns herauszufinden, was Künstliche Intelligenz kann, was sie wohl nie können wird und wie viel Kopfzerbrechen uns ihre Weiterentwicklung in Zukunft bereiten sollte. Eine Richtschnur sind dabei seine zehn erstaunlichen Vorhersagen über unser Leben mit Künstlicher Intelligenz im Jahr 2050: Denn die Zukunft hat längst begonnen!
    Note: Includes bibliographical references and index
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  • 46
    Online Resource
    Online Resource
    Baltimore : Johns Hopkins University Press
    ISBN: 9781421423975
    Language: English
    Pages: 1 Online-Ressource (x, 203 Seiten) , Illustrationen
    Series Statement: Tech.edu
    Series Statement: Tech. edu: a Hopkins Series on Education and Technology Ser.
    Parallel Title: Print version Bell, Kevin Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator
    Parallel Title: Erscheint auch als Bell, Kevin, 1966 - Game on!
    DDC: 378.17344678
    RVK:
    Keywords: Education, Higher Effect of technological innovations on ; Education, Higher Computer-assisted instruction ; Internet in higher education ; Gamification ; Computer games ; Educational games ; Electronic books
    Abstract: The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
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  • 47
    ISBN: 9783658134983
    Language: German
    Pages: Online-Ressource (XI, 402 S. 125 Abb., 117 Abb. in Farbe, online resource)
    Series Statement: Film, Fernsehen, Neue Medien
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. Game Studies
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    Keywords: Culture Study and teaching ; Social sciences in mass media ; Cultural and Media Studies ; Culture Study and teaching ; Cultural studies ; Mass media ; Communication ; Social sciences in mass media ; Sociology ; Cultural studies ; Mass media ; Communication ; Sociology ; Digital media. ; Popular Culture. ; Lehrbuch ; Spielwissenschaft ; Computerspiel
    Abstract: Das Lehrbuch bietet einen zugänglichen und umfassenden Überblick über die grundlegenden Ansätze der interdisziplinär ausgerichteten Game Studies. Durch die übersichtliche Einteilung in die Themenbereiche Spiele, Schnittstellen und Spieler empfiehlt es sich sowohl als Grundlage für kultur-, medien- und filmwissenschaftliche Seminare wie auch als kompakte Einführung für Quereinsteiger. Die wichtigsten Felder, Ansätze und Methoden dieser neuen, vielschichtigen und hochgradig dynamischen Disziplin werden anhand zentraler Begriffe vorgestellt und anschaulich an ausgewählten Beispielen entwickelt. Einen besonderen aus kultur-, medien- und filmwissenschaftlicher Perspektive relevanten Schwerpunkt bilden die bisher wenig beachteten ästhetischen Zugänge zur audiovisuellen Gestaltung der Videospiele. Der Inhalt Spiele - Schnittstellen - Spieler Die Zielgruppen - Dozierende und Studierende der Film-, Theater-, Kultur-, Kunst- , Bild- und Medienwissenschaft sowie der Medienpädagogik - MedienpädagogInnen und LehrerInnen - LudologInnen und NarratologInnen Die Herausgeber Dr. Benjamin Beil ist Junior-Professor für Medienwissenschaft am Institut für Medienkultur und Theater an der Universität Köln. Dr. Thomas Hensel ist Professor für Kunst- und Designtheorie an der Fakultät für Gestaltung der Hochschule Pforzheim und arbeitet außerdem als wissenschaftlicher Kurator. PD Dr. habil. Andreas Rauscher lehrt als Akademischer Rat für Medienwissenschaft an der Universität Siegen. Gegenwärtig vertritt er eine Professur für Medienkulturwissenschaft an der Albert-Ludwigs-Universität Freiburg. Er arbeitet außerdem als freier Journalist und wissenschaftlicher Kurator.
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  • 48
    Online Resource
    Online Resource
    Wiesbaden : Springer Fachmedien Wiesbaden | Imprint: Springer VS
    ISBN: 9783658160173
    Language: German
    Pages: 1 Online-Ressource (V, 133 S.)
    Series Statement: Medienwissen kompakt
    Parallel Title: Erscheint auch als
    DDC: 302.2
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    Keywords: Social sciences ; Mass media ; Communication ; Social sciences in mass media ; Medienkonsum ; Computerspiel ; Computerspiel ; Medienkonsum
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 49
    ISBN: 9783662540336
    Language: English
    Pages: 1 Online-Ressource (xii, 261 Seiten)
    Series Statement: The Frontiers Collection
    Parallel Title: Erscheint auch als The technological singularity
    Parallel Title: Print version Callaghan, Victor The Technological Singularity : Managing the Journey
    DDC: 100
    RVK:
    Keywords: Computer science ; Electronic books ; Einzigkeit ; Technischer Fortschritt ; Wissenschaftsethik ; Künstliche Intelligenz ; Risikomanagement
    Abstract: Foreword -- References -- Acknowledgements -- Contents -- 1 Introduction to the Technological Singularity -- 1.1 Why the "Singularity" Is Important -- 1.2 Superintelligence, Superpowers -- 1.3 Danger, Danger! -- 1.4 Uncertainties and Safety -- References -- Risks of, and Responses to, the Journey to the Singularity -- 2 Risks of the Journey to the Singularity -- 2.1 Introduction -- 2.2 Catastrophic AGI Risk -- 2.2.1 Most Tasks Will Be Automated -- 2.2.2 AGIs Might Harm Humans -- 2.2.3 AGIs May Become Powerful Quickly -- 2.2.3.1 Hardware Overhang -- 2.2.3.2 Speed Explosion -- 2.2.3.3 Intelligence Explosion -- References -- 3 Responses to the Journey to the Singularity -- 3.1 Introduction -- 3.2 Post-Superintelligence Responses -- 3.3 Societal Proposals -- 3.3.1 Do Nothing -- 3.3.1.1 AI Is Too Distant to Be Worth Our Attention -- 3.3.1.2 Little Risk, no Action Needed -- 3.3.1.3 Let Them Kill Us -- 3.3.1.4 "Do Nothing" Proposals-Our View -- 3.3.2 Integrate with Society -- 3.3.2.1 Legal and Economic Controls -- 3.3.2.2 Foster Positive Values -- 3.3.2.3 "Integrate with Society" Proposals-Our View -- 3.3.3 Regulate Research -- 3.3.3.1 Review Boards -- 3.3.3.2 Encourage Research into Safe AGI -- 3.3.3.3 Differential Technological Progress -- 3.3.3.4 International Mass Surveillance -- 3.3.3.5 "Regulate Research" Proposals-Our View -- 3.3.4 Enhance Human Capabilities -- 3.3.4.1 Would We Remain Human? -- 3.3.4.2 Would Evolutionary Pressures Change Us? -- 3.3.4.3 Would Uploading Help? -- 3.3.4.4 "Enhance Human Capabilities" Proposals-Our View -- 3.3.5 Relinquish Technology -- 3.3.5.1 Outlaw AGI -- 3.3.5.2 Restrict Hardware -- 3.3.5.3 "Relinquish Technology" Proposals-Our View -- 3.4 External AGI Constraints -- 3.4.1 AGI Confinement -- 3.4.1.1 Safe Questions -- 3.4.1.2 Virtual Worlds -- 3.4.1.3 Resetting the AGI -- 3.4.1.4 Checks and Balances
    Abstract: 3.4.1.5 "AI Confinement" Proposals-Our View -- 3.4.2 AGI Enforcement -- 3.4.2.1 "AGI Enforcement" Proposals-Our View -- 3.5 Internal Constraints -- 3.5.1 Oracle AI -- 3.5.1.1 Oracles Are Likely to Be Released -- 3.5.1.2 Oracles Will Become Authorities -- 3.5.1.3 "Oracle AI" Proposals-Our View -- 3.5.2 Top-Down Safe AGI -- 3.5.2.1 Three Laws -- 3.5.2.2 Categorical Imperative -- 3.5.2.3 Principle of Voluntary Joyous Growth -- 3.5.2.4 Utilitarianism -- 3.5.2.5 Value Learning -- 3.5.2.6 Approval-Directed Agents -- 3.5.2.7 "Top-Down Safe AGI" Proposals-Our View -- 3.5.3 Bottom-up and Hybrid Safe AGI -- 3.5.3.1 Evolutionary Invariants -- 3.5.3.2 Evolved Morality -- 3.5.3.3 Reinforcement Learning -- 3.5.3.4 Human-like AGI -- 3.5.3.5 "Bottom-up and Hybrid Safe AGI" Proposals-Our View -- 3.5.4 AGI Nanny -- 3.5.4.1 "AGI Nanny" Proposals-Our View -- 3.5.5 Motivational Scaffolding -- 3.5.6 Formal Verification -- 3.5.6.1 "Formal Verification" Proposals-Our View -- 3.5.7 Motivational Weaknesses -- 3.5.7.1 High Discount Rates -- 3.5.7.2 Easily Satiable Goals -- 3.5.7.3 Calculated Indifference -- 3.5.7.4 Programmed Restrictions -- 3.5.7.5 Legal Machine Language -- 3.5.7.6 "Motivational Weaknesses" Proposals-Our View -- 3.6 Conclusion -- Acknowledgementss -- References -- Managing the Singularity Journey -- 4 How Change Agencies Can Affect Our Path Towards a Singularity -- 4.1 Introduction -- 4.2 Pre-singularity: The Dynamic Process of Technological Change -- 4.2.1 Paradigm Shifts -- 4.2.2 Technological Change and Innovation Adoption -- 4.2.3 The Change Agency Perspective -- 4.2.3.1 Business Organisations as Agents of Change in Innovation Practice -- 4.2.3.2 Social Networks as Agents of Change -- 4.2.3.3 The Influence of Entrepreneurs as Agents of Change -- 4.2.3.4 Nation States as Agents of Change -- 4.3 Key Drivers of Technology Research and Their Impact
    Abstract: 4.4 The Anti-singularity Postulate -- 4.5 Conclusions -- References -- 5 Agent Foundations for Aligning Machine Intelligence with Human Interests: A Technical Research Agenda -- 5.1 Introduction -- 5.1.1 Why These Problems? -- 5.2 Highly Reliable Agent Designs -- 5.2.1 Realistic World-Models -- 5.2.2 Decision Theory -- 5.2.3 Logical Uncertainty -- 5.2.4 Vingean Reflection -- 5.3 Error-Tolerant Agent Designs -- 5.4 Value Specification -- 5.5 Discussion -- 5.5.1 Toward a Formal Understanding of the Problem -- 5.5.2 Why Start Now? -- References -- 6 Risk Analysis and Risk Management for the Artificial Superintelligence Research and Development Process -- 6.1 Introduction -- 6.2 Key ASI R&D Risk and Decision Issues -- 6.3 Risk Analysis Methods -- 6.3.1 Fault Trees -- 6.3.2 Event Trees -- 6.3.3 Estimating Parameters for Fault Trees and Event Trees -- 6.3.4 Elicitation of Expert Judgment -- 6.3.5 Aggregation of Data Sources -- 6.4 Risk Management Decision Analysis Methods -- 6.5 Evaluating Opportunities for Future Research -- 6.6 Concluding Thoughts -- Acknowledgements -- References -- 7 Diminishing Returns and Recursive Self Improving Artificial Intelligence -- 7.1 Introduction -- 7.2 Self-improvement -- 7.2.1 Evolutionary Algorithms -- 7.2.2 Learning Algorithms -- 7.3 Limits of Recursively Improving Intelligent Algorithms -- 7.3.1 Software Improvements -- 7.3.2 Hardware Improvements -- 7.4 The Takeaway -- References -- 8 Energy, Complexity, and the Singularity -- 8.1 A Contradiction -- 8.2 Challenges -- 8.2.1 Climate Change -- 8.2.2 Biodiversity and Ecosystem Services -- 8.2.3 Energy-or, Where's My Jetsons Car? -- 8.2.4 The Troubles with Science -- 8.3 Energy and Complexity -- 8.4 Exponentials and Feedbacks -- 8.5 Ingenuity, not Data Processing -- 8.6 In Summary -- Acknowledgements -- References
    Abstract: 9 Computer Simulations as a Technological Singularity in the Empirical Sciences -- 9.1 Introduction -- 9.2 The Anthropocentric Predicament -- 9.3 The Reliability of Computer Simulations -- 9.3.1 Verification and Validation Methods -- 9.4 Final Words -- References -- 10 Can the Singularity Be Patented? (And Other IP Conundrums for Converging Technologies) -- 10.1 Introduction -- 10.2 A Singular Promise -- 10.3 Intellectual Property -- 10.3.1 Some General IP Problems in Converging Technologies -- 10.3.2 Some Gaps in IP Relating to the Singularity -- 10.4 Limits to Ownership and Other Monopolies -- 10.5 Owning the Singularity -- 10.6 Ethics, Patents and Artificial Agents -- 10.7 The Open Alternative -- References -- 11 The Emotional Nature of Post-Cognitive Singularities -- 11.1 Technological Singularity: Key Concepts -- 11.1.1 Tools and Methods -- 11.1.2 Singularity: Main Hypotheses -- 11.1.3 Implications of Post-singularity Entities with Advanced, Meta-cognitive Intelligence Ruled by Para-emotions -- 11.2 Post-cognitive Singularity Entities and their Physical Nature -- 11.2.1 Being a Singularity Entity -- 11.2.1.1 Super-intelligent Entities -- 11.2.1.2 Transhumans -- 11.2.2 Post Singularity Entities as Living Systems? -- 11.3 Para-emotional Systems -- 11.4 Conclusions -- Acknowledgements -- References -- 12 A Psychoanalytic Approach to the Singularity: Why We Cannot Do Without Auxiliary Constructions -- 12.1 Introduction -- 12.2 AI and Intelligence -- 12.3 Consciousness -- 12.4 Reason and Emotion -- 12.5 Psychoanalysis -- 12.6 Conclusion -- References -- Reflections on the Journey -- 13 Reflections on the Singularity Journey -- 13.1 Introduction -- 13.2 Eliezer Yudkowsky -- 13.2.1 The Event Horizon -- 13.2.2 Accelerating Change -- 13.2.3 The Intelligence Explosion -- 13.2.4 MIRI and LessWrong -- 13.3 Scott Aaronson -- 13.4 Stuart Armstrong
    Abstract: 13.5 Too Far in the Future -- 13.6 Scott Siskind -- 13.6.1 Wireheading -- 13.6.2 Work on AI Safety Now -- 14 Singularity Blog Insights -- 14.1 Three Major Singularity Schools -- 14.2 AI Timeline Predictions: Are We Getting Better? -- 14.3 No Time Like the Present for AI Safety Work -- 14.4 The Singularity Is Far -- Appendix -- The Coming Technological Singularity: How to Survive in the Post-human Era (reprint) -- References -- References -- Titles in this Series
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  • 50
    ISBN: 9783958456372 , 3958456375
    Language: German
    Pages: 1 Online-Ressource , illustrations
    Edition: 1. Auflage.
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    Keywords: Internet ; Security measures ; Computer security ; Data protection ; Privacy, Right of ; Electronic books ; Electronic books ; local ; Internet ; Personenbezogene Daten ; Privatsphäre ; Datenschutz ; Internet ; Daten ; Anonymität
    Abstract: Ob Sie wollen oder nicht - jede Ihrer Online-Aktivitäten wird beobachtet und analysiert. Sie haben keine Privatsphäre. Im Internet ist jeder Ihrer Klicks für Unternehmen, Regierungen und kriminelle Hacker uneingeschränkt sichtbar. Ihr Computer, Ihr Smartphone, Ihr Auto, Ihre Alarmanlage, ja sogar Ihr Kühlschrank bieten potenzielle Angriffspunkte für den Zugriff auf Ihre Daten. Niemand kennt sich besser aus mit dem Missbrauch persönlicher Daten als Kevin D. Mitnick. Als von der US-Regierung ehemals meistgesuchter Computer-Hacker kennt er alle Schwachstellen und Sicherheitslücken des digitalen Zeitalters. Seine Fallbeispiele sind spannend und erschreckend: Sie werden Ihre Aktivitäten im Internet neu überdenken. Mitnick weiß aber auch, wie Sie Ihre Daten bestmöglich schützen. Er zeigt Ihnen anhand zahlreicher praktischer Tipps und Schritt-für-Schritt-Anleitungen, was Sie tun können, um online und offline anonym zu sein. Bestimmen Sie selbst über Ihre Daten. Lernen Sie, Ihre Privatsphäre im Internet zu schützen. Kevin D. Mitnick zeigt Ihnen, wie es geht. Hinterlassen Sie keine Spuren • Sichere Passwörter festlegen und verwalten • Mit dem Tor-Browser im Internet surfen, ohne Spuren zu hinterlassen • E-Mails und Dateien verschlüsseln und vor fremden Zugriffen schützen • Öffentliches WLAN, WhatsApp, Facebook & Co. sicher nutzen • Sicherheitsrisiken vermeiden bei GPS, Smart-TV, Internet of Things und Heimautomation • Eine zweite Identität anlegen und unsichtbar werden
    Note: Authorized German translation of the English language edition: The art of invisibility : the world's most famous hacker teaches you how to be safe in the age of Big Brother and big data. Cf. Title page verso. - Place of publication from publisher's website. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed January 4, 2018)
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  • 51
    Online Resource
    Online Resource
    San Francisco, CA : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
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    Keywords: Programmable controllers ; Amateurs' manuals ; Microcontrollers ; Programming ; Science projects ; Design and construction ; Arduino (Programmable controller) ; Electronic books ; Electronic books ; local ; Arduino-Plattform
    Abstract: This second volume of Arduino Project Handbook follows up the acclaimed first volume with 25 new and fresh projects. Each project provides step-by-step instructions, full-color photos and circuit diagrams, and the complete code to bring your build to life. With the low-cost Arduino board and a handful of components, you'll use LEDs to build a light matrix display for scrolling text, sensors to make an ultrasonic Super Soaker that detects and drenches intruders, buzzers and buttons for a digital piano, a fingerprint scanner to ramp up security in your home, LCD screens to build a code-breaking bomb-diffuser game, and so much more. The handbook finishes with more advanced builds to test your skills, like an Arduino nerve center for controlling your gadgets remotely. Arduino Project Handbook, Volume II provides a crash course to get you set up with the Arduino and to introduce electronics parts and tools, as well as a troubleshooting chapter for solving your hardware problems. This is a perfect guide for kids, parents, educators, and hobbyists getting started with Arduino or just levelling up their hardware skills. Praise for the first volume of Arduino Project Handbook : "Easily the best beginner's guide out there. Pair with an inexpensive clone-based starter kit, and it's never been cheaper to join the maker revolution." MakeUseOf.com "Beautifully designed." Boing Boing
    Note: Description based on online resource; title from title page (Safari, viewed April 17, 2018)
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  • 52
    ISBN: 9781911307570 , 9781911307594 , 9781911307563 , 9781911307587
    Language: English
    Pages: 1 Online-Ressource (xviii, 278 Seiten) , illustrations, figures, tables
    Parallel Title: Print version The Web as History: Using Web Archives to Understand the Past and the Present
    DDC: 302.231
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    Keywords: Web archives ; Web archiving ; History Methodology ; Electronic books ; Aufsatzsammlung ; Edited volumes ; Case studies ; Electronic books ; World Wide Web ; Geschichte
    Abstract: This is the first book to present a series of findings about how culture and society has evolved with the Web. It includes a number of histories of national web spaces, accounts of different domains such as government and media websites, and case studies of topics such as religion, education, political activism, and literature. In each case, the focus is on what this medium reveals about how culture has changed. A phrase often heard nowadays is ‘if it’s not online, it doesn’t exist.' This is not entirely true, but it is becoming an increasingly accurate reflection of the Web's role as an indispensable treasure trove for those who want to understand the past
    Note: eng
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    URL: FULL
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  • 53
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
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    Keywords: Software architecture ; Information technology ; Management ; Electronic books ; Electronic books ; local ; Softwarearchitektur ; Softwareentwicklung
    Abstract: The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed September 28, 2017)
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  • 54
    Online Resource
    Online Resource
    Cham : Springer International Publishing
    ISBN: 9783319532462
    Language: English
    Pages: 1 Online-Ressource (IX, 110 p)
    Parallel Title: Erscheint auch als
    DDC: 302.23
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    Keywords: Culture / Study and teaching ; United States / Study and teaching ; Communication ; Culture - Economic aspects ; Cultural and Media Studies ; Media and Communication ; Culture and Technology ; Cultural Economics ; Popular Culture ; American Culture ; Währung ; Bewertung ; Videospiel ; Computerspiel ; Reichtum ; USA ; Computerspiel ; Videospiel ; Reichtum ; Währung ; Bewertung
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    URL: Cover
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  • 55
    ISBN: 9783518751732
    Language: German
    Pages: 1 Online Ressource (308 Seiten)
    Edition: 1. Auflage
    Parallel Title: Erscheint auch als Mau, Steffen, 1968 - Das metrische Wir
    DDC: 370
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    Keywords: Information technology Social aspects ; Data mining ; Big data ; Gesellschaft ; Entwicklung ; Sozioökonomischer Wandel ; Datenerhebung ; Datensammlung ; Sozialverhalten ; Wert ; Wirkung ; Auswirkung ; Staat ; Lebensstil ; Kontrolle ; Überwachung ; Wettbewerb ; Electronic books ; Education-Congresses ; Big Data ; Datenanalyse ; Data Mining ; Ranking ; Soziale Ungleichheit ; Ungerechtigkeit ; Gesellschaft ; Individuum ; Selbstoptimierung ; Sozialverhalten ; Klassifikation ; Sozialer Wandel ; Soziometrie
    Abstract: [Cover] -- [Informationen zum Buch/Autor] -- [Titel] -- [Impressum] -- Inhalt -- Einleitung -- 1. Die Vermessung des Sozialen -- Was bedeutet Quantifizierung? -- Die kalkulativen Praktiken des Marktes -- Der Staat als Datenmanager -- Zahlentreiber: Digitalisierung und Ökonomisierung -- 2. Statuswettbewerb und die Macht der Zahlen -- Vergleichsdispositive -- Kommensurabilität und Inkommensurabilität -- Neue Vergleichshorizonte -- Register des Vergleichs und investive Statusarbeit -- 3. Hierarchisierung: Rankings und Ratings -- Visibilisierung und Erzeugung von Differenz -- Plätze einnehmen! -- Universitätsrankings -- Treppauf, treppab: Die Marktmacht der Ratingagenturen -- 4. Klassifizierung: Scorings und Screenings -- Kreditscoring -- Der quantifizierte Gesundheitsstatus -- Mobilitätswertigkeit -- »Boost your score« - Statusmarker in der Wissenschaft -- Ermittlungen sozialer Wertigkeit -- 5. Bewertungskult: Sterne und Punkte -- Zufriedenheitsfeedbacks -- Bewertungsportale als Selektoren -- Peer-to-Peer-Bewertungen -- Professionen im Bewertungsfokus -- Gefällt-mir-Reputation in den sozialen Medien -- 6. Quantifizierung des Selbst: Balken und Kurven -- Gesundheit, Bewegung, Stimmungen -- Der kollektive Körper -- Motivationstechniken -- 7. Benennungsmacht -- Die Benennungsmacht des Staates -- Leistungsmessung und die Inszenierung von Wettbewerb -- Benennungsmacht der Experten -- Algorithmische Autorität -- Kritik der Benennungsmacht -- 8. Risiken und Nebenwirkungen -- Reaktive Messungen -- Verlust professioneller Kontrolle -- Zeit- und Energieverluste -- Monokultur versus Diversität -- 9. Transparenz und Disziplinierung -- Normativer und politischer Druck -- Die Macht des Feedbacks -- Technologische Überwachung in der Arbeitswelt -- Die neuen Tarifsysteme -- Die Verquickung von Selbst- und Fremdüberwachung.
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  • 56
    ISBN: 9783837640311 , 3837640310
    Language: English
    Pages: 636 Seiten , Illustrationen , 23 cm
    Edition: [1. Auflage]
    Series Statement: Studies of digital media culture 5
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Clash of Realities 2015/16
    DDC: 306.4870285
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    Keywords: Videospiel ; Computerspiel ; Konferenzschrift 2015 ; Konferenzschrift 2016 ; Konferenzschrift 2015 ; Konferenzschrift 2016 ; Konferenzschrift ; Konferenzschrift 2015 ; Konferenzschrift 2016
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  • 57
    ISBN: 9781787141124
    Language: English
    Pages: 1 Online-Ressource (200 Seiten)
    Edition: First edition
    Parallel Title: Erscheint auch als
    DDC: 302.3
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    Keywords: Electronic books ; Soziometrie ; Soziales Netzwerk ; Soziometrie ; Netzwerkanalyse
    Abstract: Sociometrics and Human Relationships translates the latest academic research into practical business strategies and techniques for social network analysis. This essential new title is key reading for students and practitioners across marketing, design, sociology, psychology and the humanities, and comes with a free academic license of Condor.
    Abstract: Front Cover -- Sociometrics and Human Relationships -- Copyright Page -- Contents -- Acknowledgments -- 1 Introduction -- 1.1. Roadmap -- 1.1.1. Part I - Trend Prediction by Analyzing Social Networks -- 1.1.2. Part II - Analyzing Structure, Dynamics, and Content of Networks with Condor -- 1.1.3. Part III - Automatic Media Insights COIN Assessment (AMICA) -- 1.1.4. Part IV - Appendix - Useful Machine Learning and Graph Analysis Tools -- 1.2. Key Takeaways of This Book -- 1.3. Study Plan for a One-Semester Course -- 1.4. Sample Course Syllabus -- Part I. Trend Prediction by Measuring Social Networks -- 2 Coolfarming Organizations -- 2.1. Knowledge Flow Optimization through Organizational Social Network Analysis -- 2.2. The Coolfarming Data Collection and Analysis Process -- 2.2.1. Assessing the Organization's Communication Patterns -- 2.2.2. Benchmarking the Organization's Communication Patterns against Those Seen in Other Organizations -- 2.2.3. Correlating Communication Patterns against Performance Metrics -- 2.2.4. Virtual Mirroring -- 3 Coolhunting and Trend Forecasting on the Web -- 3.1. Measuring Collective Awareness -- 3.2. The Coolhunting Process - Finding Trends by Finding Trendsetter -- 4 The Six Honest Signals of Collaboration -- 4.1. The Honest Signals Have Different Meanings for Different Organizations -- 4.2. Virtual Mirroring Leads to Change -- 4.3. Dealing with Privacy Concerns -- 4.4. How to Apply Knowledge Flow Optimization -- 4.5. Four Examples -- 4.6. Areas of E-Mail-Based SNA -- 4.7. Improving Financial Capital through Optimizing Social Capital -- 5 Essentials of Social Network Analysis and Statistics -- 5.1. Basics of Social Network Analysis (SNA) -- 5.2. Basics of Statistics -- 6 How Ideas Spread in Online Social Networks - Readings -- 6.1. Theories of Information Diffusion -- 6.2. Spreading Ideas on Facebook.
    Note: Description based on publisher supplied metadata and other sources
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  • 58
    ISBN: 9783791036670
    Language: German
    Pages: 1 Online-Ressource (XIII, 253 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Schlaepfer, Karla Das dynamische Unternehmen
    DDC: 650
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    Keywords: Management ; Unternehmenskultur ; Innovation ; Kreativität ; Interne Kommunikation ; Innovations--Aspect social ; Innovations ; Aspect social ; Electronic books ; Management ; Innovationsmanagement ; Wertwandel
    Abstract: Cover -- Titel -- Impressum -- Vorwort -- Inhaltsverzeichnis -- Abbildungsverzeichnis -- Einleitung: Auf dem Weg zu einem dynamischen Unternehmen -- Teil 1: Unternehmenskultur -- 1 Führungskultur -- 1.1 Klimawandel -- 1.2 Dynamisches Selbstbild -- 1.3 Kohärenzmodell im dynamischen Unternehmen -- 2 Motivationskultur -- 2.1 Mehr Begeisterung -- 2.2 Bedeutsamkeit -- 2.3 Impulse zur Aktivierung in der Unternehmenskultur -- 3 Vertrauenskultur -- 3.1 Der Pygmalion-Effekt -- 3.2 Ohne Vertrauen geht es nicht -- 3.3 Partizipative Führung -- 3.4 Impulse zur Aktivierung in der Unternehmenskultur -- 4 Fehlerkultur -- 4.1 Das Fehlerparadoxon -- 4.2 Lernende Haltung -- 4.3 Impulse zur Aktivierung in der Unternehmenskultur -- 5 Feedbackkultur -- 5.1 Bloß kein Feedback -- 5.2 Ich sehe was, was du nicht siehst -- 5.3 Impulse zur Aktivierung in der Unternehmenskultur -- Teil 2: Entwicklung -- 6 Innovative Lösungen -- 6.1 Innovieren wie die Weltmeister -- 6.2 Neue Impulse im Innovationsprozess setzen -- 7 Kundenfokussierung -- 7.1 Mehr Qualität -- 7.2 Verstehen, was begeistert -- 7.3 Denkweisen ändern -- 8 Kreativität -- 8.1 Kreativität als Haltung und Bereitschaft -- 8.2 Kreativität zwischen Anspruch und Wirklichkeit -- 8.3 Impulse zur Aktivierung in der Unternehmensentwicklung -- 9 Prototypen testen -- 9.1 Innovative Ideen erlebbar machen -- 9.2 Vom Prototyp zur innovativen Lösung -- 9.3 Impulse zur Aktivierung in der Unternehmensentwicklung -- 10 Design Thinking -- 10.1 Design Thinking kommt -- 10.2 Design Thinking: Ein Name - viele Bedeutungen -- 10.3 Design Thinking: 3 Blickwinkel -- 10.4 Impulse zur Aktivierung in der Unternehmensentwicklung -- Teil 3: Organisation -- 11 Digitalisierung -- 11.1 Unser digitales Leben -- 11.2 Konsequenzen für die Arbeit der Zukunft -- 12 Kommunikation und Kollaboration
    Abstract: 12.1 Vom Konsumieren zum Gestalten -- 12.2 Kollaboration 2.0 -- 12.3 Impulse zur Aktivierung in der Unternehmensorganisation -- 13 Selbstorganisierte Teams -- 13.1 Dream-Teams -- 13.2 Teamkultur ist Führungskultur -- 13.3 Dream-Teams der Zukunft -- 13.4 Impulse zur Aktivierung in der Unternehmensorganisation -- 14 Future of Work -- 14.1 ArbeitsPLATZ -- 14.2 5 Anforderungen an den digitalen Arbeitsplatz -- 14.3 Impulse zur Aktivierung in der Unternehmensorganisation -- Schlussbemerkung: Positive Visionen in Zeiten des gesellschaftlichen Wertewandels -- Anhang -- Interviewpartner -- Danksagung -- Literaturverzeichnis -- Stichwortverzeichnis -- Über die Autoren
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  • 59
    Online Resource
    Online Resource
    Cambridge, Massachusetts ; : The MIT Press
    ISBN: 9780262341202
    Language: English
    Pages: 1 online resource (283 pages)
    Series Statement: The MIT Press Ser.
    Parallel Title: Lee, Edward A., 1957 - Plato and the nerd
    Parallel Title: Print version Lee, Edward Ashford Plato and the Nerd : The Creative Partnership of Humans and Technology
    DDC: 601
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    Keywords: Technology--Philosophy ; Computer science Popular works ; Creative ability ; Technology Philosophy ; Technology ; Philosophy ; Electronic books ; Philosophie ; Technologie ; Informatik ; Kreativität ; Philosophie ; Digitalisierung ; Philosophie ; Technologie ; Informatik ; Kreativität ; Philosophie ; Digitalisierung
    Abstract: How humans and technology evolve together in a creative partnership.
    Abstract: Intro -- Contents -- Preface -- I Yang -- 1 Shadows on the Wall -- 1.1 Nerds -- 1.2 Artificial and Natural -- 1.3 Design and Discovery -- 1.4 Engineering and Science -- 2 Inventing Laws of Nature -- 2.1 The Unknown Knowns -- 2.2 Models of Nature -- 2.3 Models Are Wrong -- 3 Models of Models of Models of Models of Things -- 3.1 Technological Tapestries -- 3.2 Complexity Simplified -- 3.3 Transitivity of Models -- 3.4 Reductionism -- 4 Hardware Is Ephemeral -- 4.1 Hard and Soft -- 4.2 Semiconductors -- 4.3 Digital Switches -- 4.4 Logic Gates -- 4.5 Logic Diagrams -- 4.6 Digital Machines -- 5 Software Endures -- 5.1 Self-Scaffolding -- 5.2 Instruction Set Architectures -- 5.3 Programming Languages -- 5.4 Operating Systems -- 5.5 Libraries, Languages, and Dialects -- 5.6 The Cloud -- 6 Evolution and Revolution -- 6.1 Normal Engineering -- 6.2 Crisis and Failure -- 6.3 Crisis and Opportunity -- 6.4 Models in Crisis -- II Yin -- 7 Information -- 7.1 Pessimism Becomes Optimism -- 7.2 Information-Processing Machines -- 7.3 Measuring Information -- 7.4 Continuous Information -- 8 The Limits of Software -- 8.1 Universal Machines? -- 8.2 Undecidability -- 8.3 Cardinality -- 8.4 Digital Physics? -- 9 Symbiosis -- 9.1 The Notion of a Continuum -- 9.2 The Impossible Becomes Possible -- 9.3 Digital Psyche? -- 9.4 Symbiotic Partnership -- 9.5 Incompleteness -- 10 Determinism -- 10.1 Laplace's Demon -- 10.2 The Butterfly Effect -- 10.3 Incompleteness of Determinism -- 10.4 The Hard and the Soft of Determinism -- 11 Probability and Possibility -- 11.1 The Bayesians and the Frequentists -- 11.2 Continuums, Again -- 11.3 Impossibility and Improbability -- 12 Final Thoughts -- 12.1 Dualism -- 12.2 Obstacles -- 12.3 Autonomy and Intelligence -- Bibliography -- Index.
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  • 60
    Online Resource
    Online Resource
    London : Reaktion Books Ltd
    ISBN: 9781780237879
    Language: English
    Pages: 1 Online-Ressource (208 Seiten)
    Parallel Title: Erscheint auch als Boast, Robin The machine in the ghost
    DDC: 303.4833
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    Keywords: Information technology--Social aspects ; Electronic books ; Digitalisierung ; Alltag ; Gesellschaft
    Abstract: We live in a digital age, buy and sell in a digital economy, and consume--oh do we consume--digital media. The digital lies at the heart of our contemporary, information-heavy, media-saturated lives, and although we may talk about the digital as a cultural phenomenon, the thing itself--digitality--is often hidden to us, a technology that someone else has invented and that lives buried inside our computers, tablets, and smartphones. In this book, Robin Boast follows the video streams and social media posts to their headwaters in order to ask: What, exactly, is the digital? Boast tackles this fundamental question by exploring the origins of the digital and showing how digital technology works. He goes back to 1874, when a French telegraph engineer, Jean-Maurice-Émile Baudot, invented the first means of digital communication, the Baudot code. From this simple 5-bit code, Boast takes us to the first electronic computers, to the earliest uses of graphics and information systems in the 1950s, our interactions with computers through punch cards and programming languages, and the rise of digital media in the 1970s.Via various and sometimes unanticipated historical routes, he reveals the foundations of digitality and how it has flourished in today's explosion of technologies and the forms of communication and media they enable, making real the often intangible force that guides so much of our lives.
    Abstract: Cover -- The Machine in the Ghost: Digitality and its Consequences -- Imprint Page -- Contents -- Introduction -- 1. Digital Codes, Ticker Tape, Punched Cards and Teleprinting: On the Origin of Digitality -- 2. Data Encoding and Storage Before the Computer -- 3. Revisiting Computation: Computation Doesn't Need to be Digital -- 4. Back to Content: From Computation to Media -- 5. Media Clones, Multiple Renderings: The Consequences of the Digital -- Glossary -- References -- Select Bibliography -- Acknowledgements -- Photo Acknowledgements -- Index
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  • 61
    Online Resource
    Online Resource
    Oxford, England : Oxford University Press
    ISBN: 9780191069659
    Language: English
    Pages: 1 online resource (439 pages)
    Parallel Title: Hanson, Robin, 1959 - The age of EM
    DDC: 006.301
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    Keywords: Roboter ; Künstliche Intelligenz ; Sozialer Wandel ; Prognose ; Social change--Forecasting ; Technological innovations ; Artificial intelligence Forecasting ; Artificial intelligence Philosophy ; Social change ; Forecasting ; Social change Forecasting ; Electronic books ; Künstliche Intelligenz ; Roboter
    Abstract: Robots may one day rule the world, but what is a robot-ruled Earth like? Many think that the first truly smart robots will be brain emulations or "ems." Robin Hanson draws on decades of expertise in economics, physics, and computer science to paint a detailed picture of this next great era in human (and machine) evolution - the age of em.
    Abstract: Cover -- Half-Title Page -- Title Page -- Copyright Page -- PREFACE TO HARDBACK -- PREFACE TO PAPERBACK -- ACKNOWLEDGEMENTS -- CONTENTS -- INTRODUCTION -- PART I: Basics -- CHAPTER 1. Start -- OVERVIEW -- SUMMARY -- CHAPTER 2. Modes -- PRECEDENTS -- PRIOR ERAS -- OUR ERA -- ERA VALUES -- DREAMTIME -- LIMITS -- CHAPTER 3. Framing -- MOTIVATION -- FORECASTING -- SCENARIOS -- CONSENSUS -- SCOPE -- BIASES -- CHAPTER 4. Assumptions -- BRAINS -- EMULATIONS -- ANTHROPOMORPHIZE -- COMPLEXITY -- ARTIFICIAL INTELLIGENCE -- CHAPTER 5. Implementation -- MINDREADING -- HARDWARE -- SECURITY -- PARALLELISM -- PART II: Physics -- CHAPTER 6. Scales -- SPEEDS -- BODIES -- LILLIPUT -- MEETINGS -- ENTROPY -- MISERLY MINDS -- CHAPTER 7. Infrastructure -- CLIMATE -- COOLING -- AIR AND WATER -- BUILDINGS -- MANUFACTURING -- CHAPTER 8. Appearances -- VIRTUAL REALITY -- COMFORT -- SHARED SPACES -- MERGING REAL AND VIRTUAL -- CHAPTER 9. Information -- VIEWS -- RECORDS -- FAKERY -- SIMULATIONS -- CHAPTER 10. Existence -- COPYING -- RIGHTS -- MANY EMS -- SURVEILLANCE -- CHAPTER 11. Farewells -- FRAGILITY -- RETIREMENT -- GHOSTS -- WAYS TO END -- DEFINING DEATH -- SUICIDE -- PART III: Economics -- CHAPTER 12. Labor -- SUPPLY AND DEMAND -- MALTHUSIAN WAGES -- FIRST EMS -- SELECTION -- ENOUGH EMS -- CHAPTER 13. Efficiency -- CLAN CONCENTRATION -- COMPETITION -- PRODUCTIVITY -- ELITENESS -- QUALITIES -- MOTIVATION -- CHAPTER 14. Work -- WORK HOURS -- SPURS -- SPUR USES -- SOCIAL POWER -- CHAPTER 15. Business -- INSTITUTIONS -- NEW INSTITUTIONS -- COMBINATORIAL AUCTIONS -- PREDICTION MARKETS -- CHAPTER 16. Growth -- FASTER GROWTH -- GROWTH ESTIMATE -- GROWTH MYTHS -- FINANCE -- CHAPTER 17. Lifecycle -- CAREERS -- PEAK AGE -- MATURITY -- PREPARATION -- TRAINING -- CHILDHOOD -- PART IV: Organization -- CHAPTER 18. Clumping -- CITIES -- CITY STRUCTURE -- CITY AUCTIONS.
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  • 62
    ISBN: 9781317553700 , 1317553705
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Routledge studies in innovation, organization and technology 41
    Parallel Title: Erscheint auch als
    DDC: 658.4/78
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    Keywords: Data protection ; Computer security ; Management information systems ; Security measures ; Computer networks ; Security measures ; Electronic books ; local ; Electronic books
    Abstract: As retail businesses migrate to the digital realm, internal information theft incidents continue to threaten on-line and off-line retail operations. The evolving propagation of internal information theft has surpassed the traditional techniques of crime prevention practices. Many business organizations search for internal information theft prevention guides that fit into their retail business operation, only to be inundated with generic and theoretical models. This book examines applicable methods for retail businesses to effectively prevent internal information theft. Information Theft Prevention offers readers a comprehensive understanding of the current status of the retail sector information theft prevention models in relation to the internationally recognized benchmark of information security. It presents simple and effective management processes for ensuring better information system security, fostering a proactive approach to internal information theft prevention. Furthermore, it builds on well-defined retail business cases to identify applicable solutions for businesses today. Integrating the retail business operations and information system security practices, the book identifies ways to coordinate efforts across a business in order to achieve the best results. IT security managers and professionals, financial frauds consultants, cyber security professionals and crime prevention professionals will find this book a valuable resource for identifying and creating tools to prevent internal information theft.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 63
    Book
    Book
    Glückstadt : vwh, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft
    ISBN: 3864881072 , 9783864881077
    Language: German
    Pages: 132 Seiten , Illustrationen , 22 cm, 300 g
    Edition: 2., korr. Aufl.
    Series Statement: Games Studies
    Dissertation note: Magisterarbeit Wien 2010
    DDC: 794.81095195
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    Keywords: Hochschulschrift ; Südkorea ; Online-Spiel ; Wettkampf ; Sport ; Medien ; Sportspiel ; Wettkampfsport ; Computerspiel
    Note: Es handelt sich um eine stark überarbeitete Version der Magisterarbeit der Autorin , Literaturverzeichnis: Seite 107-116
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  • 64
    ISBN: 9781003085218
    Language: English
    Pages: 1 Online-Ressource (xv, 246 Seiten)
    Parallel Title: Erscheint auch als
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    Keywords: Design Social aspects ; Computers and civilization ; Anthropology ; Material culture ; Digital media Social aspects ; Anthropology ; Computers and civilization ; Design ; Social aspects ; Digital media ; Social aspects ; Material culture ; SOCIAL SCIENCE / Anthropology / General ; SOCIAL SCIENCE / Anthropology / Cultural ; Electronic books ; Electronic books
    Abstract: List of figuresAcknowledgementsList of contributors1. Digital materialitySarah Pink, Elisenda Ardèvol and Débora LanzeniPart One Expectations2. Rematerializing the platform: Emulation and the digital-materialPaul Dourish3. Smart global futures: Designing affordable materialities for a better lifeDébora Lanzeni4. Envisioning the smart home: Reimagining a smart energy futureYolande StrengersPart Two Co-interventions5. Refiguring digital interventions for energy demand reduction: Designing for life in the digital-material homeSarah Pink, Kerstin Leder Mackley, Val Mitchell, Garrath T. Wilson and Tracy Bhamra6. Speculative design and digital materialities: Idiocy, threat and com-promiseMike Michael7. Ethnography and the quest to (co)design a mixed reality interactive slideJaume Ferrer, Elisenda Ardèvol and Narcís Parés8. Designing for the active human body in a digital-material worldFlorian 'Floyd' MuellerPart Three Insider Design9. Mobile intimacies: Everyday design and the aesthetics of mobile phonesHeather Horst10. Designing for the performance of memoryDavid Carlin11. Digital interventions in declining regionsIan McShane, Chris K. Wilson and Denise MeredythNotesBibliographyIndex
    Abstract: As the distinction between the digital and the material world becomes increasingly blurred, the ways in which we think about design are also shifting and evolving. How can the human, digital and material be brought together to intervene in the world? What constitutes our digital-material environments? How can we engage with digital technologies to make sustainable, healthy and meaningful decisions, both now and in the future? Digital Materialities presents twelve chapters by scholars and practitioners working at the intersection between design and digital research in the UK, Spain, Australia and the USA. By incorporating in-depth understandings of the digital-material world from both the social sciences and design, the book considers how this combined knowledge might advance our capacity to design for the future. Divided into three parts, the focus of the book moves from the theoretical to the practical: how different digital materialities are imagined and emerge, through software emulation, urban sensors and smart homes; how new digital designs are sparked through collaborations between social scientists and designers; and finally, how digital design emerges from the insider work of everyday designers. A fascinating, ground-breaking book for students and scholars of digital anthropology, media and communication, and anyone interested in the future of digital design
    Note: "First published 2016 by Bloomsbury Academic." , Literaturhinweise, Literaturverzeichnis: Seite 217-240, Register
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  • 65
    Online Resource
    Online Resource
    San Francisco : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
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    Keywords: Programmable controllers ; Microcontrollers ; Programming ; Science projects ; Design and construction ; Arduino (Programmable controller) ; Electronic books ; Electronic books ; local ; Arduino-Plattform
    Abstract: The Arduino Project Handbook is a full-color illustrated guide to building 25 projects with the low cost Arduino microcontroller.
    Note: Description based on online resource; title from title page (viewed July 5, 2016)
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  • 66
    ISBN: 9780754699408
    Language: English
    Pages: 1 online resource (218 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 306.4/87
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    Keywords: Video games Social aspects ; Video games ; Video games ; Social aspects ; Video games ; Electronic books
    Abstract: Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.
    Abstract: Cover -- Contents -- List of Figures -- Acknowledgements -- 1 Introductions: Videogames, Gender, Ethnography -- 2 Constructing a Gendered Gaming Identity -- 3 Articulating Pleasure: Gender, Technology and Power -- 4 The Practices of Gameplay -- 5 Bodies and Action -- 6 Pleasure and the Imagined Gamer -- 7 Conclusions: Towards a Theory of Domestic Videogaming -- Appendix 1: Index and Statistics of Houses and Household Members -- Appendix 2: Index of Interviews -- Bibliography -- Index.
    Description / Table of Contents: Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index;
    Note: Description based on publisher supplied metadata and other sources
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  • 67
    Online Resource
    Online Resource
    Bielefeld : transcript Verlag
    ISBN: 9783837635591 , 9783839435595
    Language: German
    Pages: 1 Online-Ressource (1 electronic resource (368 p.))
    Parallel Title: Erscheint auch als Bareither, Christoph, 1982 - Gewalt im Computerspiel
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    Keywords: Kultur und soziale Praxis ; Media studies ; Virtuelle Realität ; Gewalt ; Computerspiel
    Abstract: Grand Theft Auto, Battlefield, Counterstrike ? more and more, violence in computer games is becoming the subject of heated discussion. But what emotional experiences does the playful use of virtual violence make possible? Through participato observation in online games and at LAN parties and analyses of interviews, magazines, and videos, Christopher Bareither presents in detail how millions of people can take pleasure from that which would shock others. By refraining from judgmental cliches, this ethnographic study is able to provide a decisive contribution to a debate at the crossroads of popular culture, politics, and the public sphere
    Abstract: Grand Theft Auto, Battlefield, Counter-Strike ? Gewalt in Computerspielen wird immer wieder kontrovers diskutiert. Doch welche emotionalen Erfahrungen ermöglicht der spielerische Umgang mit virtueller Gewalt? Durch teilnehmende Beobachtungen in Online-Games und auf LAN-Partys sowie mithilfe von Interview-, Zeitschriften- und Videoanalysen arbeitet Christoph Bareither heraus, wie Millionen von Menschen etwas als vergnüglich erleben können, was andere schockiert. Ohne wertende Klischees zu bedienen, leistet die ethnografische Studie damit einen entscheidenden Beitrag zu einer Debatte am Schnittfeld von Populärkultur, Politik und Öffentlichkeit
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  • 68
    Online Resource
    Online Resource
    Köln/Wien : Böhlau Verlag
    ISBN: 9783412507039
    Language: German
    Pages: 1 Online-Ressource (184 p)
    Series Statement: Schriften des Deutschen Hygiene-Museums Dresden Band 12
    Parallel Title: Print version Harrasser, Karin Parahuman : Neue Perspektiven auf das Leben mit Technik
    DDC: 306.39999999999998
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    Keywords: Human body ; Social aspects ; Congresses ; Electronic books ; Body image ; Congresses ; Electronic books ; Aufsatzsammlung
    Abstract: Inhalt -- Vorwort -- Einführung -- Unvermögen, Technik, Körper, Behinderung. Eine unsystematische Reflexion -- Pille oder Prothese, Pharmakon oder Symbiont. Zwei widerstreitende Fassungen für den menschlichen Technokörper -- Der Körper in der Upgradekultur und die Grenzen des neuen Technokonservatismus -- Elektrisches Hören. Technik, Möglichkeiten Und Grenzen Von Cochlea-Implantaten -- Das Cochlea-Implantat oder: Versprechen und Zumutungen sozialer Teilhabe
    Abstract: Hören, eine Trajektorie. „Auditiver Kolonialismus" und Deaf Ethnicity -- Geräte zum Hören. Ko-Evolution, Teilhabe, Zumutung. Ein Gespräch -- Der verklärte Leib. Singularität und Technoromantik -- Die Geschichte meiner Schuhe und die Evolution von Darwins Theorie -- Weil es geht. Hacking the Body -- training -- Enge Beziehungen. Über die Arbeiten von hoelb/hoeb -- Verschränkungen von Gewicht. Von Verbindungen zu Un/Bestimmtheiten -- Verzeichnis der Autorinnen und Autoren -- Nachweis der Bilder
    Note: Description based upon print version of record
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  • 69
    Online Resource
    Online Resource
    Bonn : Rheinwerk Verlag
    ISBN: 9783836239271
    Language: German
    Pages: 1 online resource (493 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 302.231
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    Keywords: Electronic books ; Internet marketing.. ; Internet advertising ; YouTube (Electronic resource)
    Abstract: Intro -- 1 Vorhang auf! -- 1.1 YouTube - bewegte Bilder im 21. Jahrhundert -- 1.1.1 Wie alles begann -- 1.1.2 Die Bewegtbildlandschaft im Wandel -- 1.1.3 Das YouTube-Geschäftsmodell -- 1.2 Was bringt YouTube Ihrem Unternehmen? -- 1.2.1 Wie GoPro mit YouTube zum Milliardenunternehmen wurde -- 1.2.2 YouTube als Instrument im Marketing 3.0 -- 1.2.3 Mit YouTube junge Zielgruppen besser erreichen -- 1.2.4 Messbarkeit -- 1.2.5 Alle Gründe für einen YouTube-Kanal nochmal zusammengefasst -- 2 Ihre individuelle YouTube-Strategie -- 2.1 Worst Case: Wie YouTube-Marketing scheitert -- 2.2 Der Planungszyklus Ihrer YouTube-Strategie -- 2.3 Wo steht Ihr Unternehmen zurzeit? -- 2.3.1 Mit der SWOT-Analyse die aktuelle Lage prüfen -- 2.3.2 Trends und Entwicklungen beobachten -- 2.4 Welches Ziel haben Sie vor Augen? -- 2.4.1 Brand Awareness - die Markenbekanntheit steigern -- 2.4.2 Brand Loyality - treue Kunden binden -- 2.4.3 Leads generieren -- 2.4.4 Upselling - höherwertige Produkte schmackhaft machen -- 2.4.5 Service und Support bieten -- 2.4.6 Marktforschung und Produktoptimierung betreiben -- 2.4.7 Deutungshoheit im eigenen Segment gewinnen -- 2.5 Wie sieht Ihre Zielgruppe aus? -- 2.5.1 Ist Ihre Zielgruppe auf YouTube überhaupt vertreten? -- 2.5.2 Soziodemografische und psychografische Merkmale herausfinden -- 2.5.3 Persona entwickeln -- 2.6 Die Strategie entwickeln -- 2.6.1 YouTube in das Marketing integrieren -- 2.6.2 Die verschiedenen Phasen der Customer Journey Map -- 2.6.3 Zeichnen Sie eine Customer Journey Map -- 2.7 Ressourcen zuteilen -- 2.7.1 Wie groß ist Ihr Budget? -- 2.7.2 Wer übernimmt welche Aufgaben? -- 2.7.3 Wie pflegen Sie den Kontakt zur Community? -- 2.7.4 Erfolg kontrollieren und nachbessern -- 3 Das Kanalkonzept -- 3.1 Inhalte auf dem Kanal strukturieren -- 3.1.1 Inhalte planen mit dem Content Creation Framework von YouTube.
    Note: Description based on publisher supplied metadata and other sources
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  • 70
    ISBN: 9780470544600
    Language: English
    Pages: 1 Online-Resource (xiv, 308 pages) , col. illustrations, portraits (some color)
    Parallel Title: Erscheint auch als
    DDC: OS 609./05
    RVK:
    Keywords: Technological forecasting ; Twenty-first century Forecasts ; Engineering Forecasting ; Künstliche Intelligenz ; Evolution ; Computersimulation ; Prognose ; Technischer Fortschritt ; Evolutionärer Algorithmus ; Electronic books ; Technischer Fortschritt ; Prognose ; Künstliche Intelligenz ; Evolutionärer Algorithmus ; Computersimulation ; Künstliche Intelligenz ; Computersimulation ; Evolution
    Abstract: Featuring copious introductory material by distinguished scientist Dr. David B. Fogel, this formidable collection of 30 landmark papers spans the entire history of evolutionary computation--from today's investigations back to its very origins more than 40 years ago. Chapter by chapter, Fogel highlights how early ideas have developed into current thinking and how others have been lost and await rediscovery. The introductions to each chapter reflect Fogel's one-on-one conversations with the authors and their colleagues, conducted over a period of four years. Evolutionary Computation: The Fossil Record provides in-depth historical information and technical detail that is simply unmatched in the field. This volume is complete with an extensive bibliography of related literature. Evolutionary Computation: The Fossil Record will be of particular interest to researchers and students in need of a comprehensive resource on this fascinating area of computer science. Historians will also find the book thoroughly engaging
    Note: Includes index , Description based on PDF viewed 12/21/2015
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (An electronic book accessible through the World Wide Web; click for information)
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  • 71
    ISBN: 9780262284257
    Language: English
    Pages: 1 online resource (330 pages)
    Series Statement: The MIT Press Ser
    Parallel Title: Erscheint auch als Stefik, Mark The internet edge
    DDC: 306.4/6
    RVK:
    RVK:
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    Keywords: Internet -- Social aspects ; Computers and civilization ; Information society ; Computers and civilization ; Information society ; Internet ; Social aspects ; Electronic books ; Internet ; Sozialer Wandel
    Abstract: This book is an eagle's eye view of the Internet edge. It is about the experiences of those who encountered similar issues as they built precursors to the Net such as videotext, teletext, and the Source.
    Abstract: The Internet Edge -- Contents -- Acknowledgments -- Introduction -- The Internet Edge: Change and Connections -- The Portable Network: Away from the -- Desktop and into the World -- The Digital Wallet and the Copyright Box: -- The Coming Arms Race in Trusted Systems -- The Bit and the Pendulum: Balancing the -- Interests of Stakeholders in Digital Publishing -- Focusing the Light: Making Sense in the -- Information Explosion -- The Next Knowledge Medium: Networks -- and Knowledge Ecologies -- The Edge of Chaos: Coping with Rapid -- Change -- The Digital Keyhole: Privacy Rights and -- Trusted Systems -- Strangers in the Net: Access, Diversity, and -- Borders -- Indistinguishable from Magic: The Real, the -- Magic, and the Virtual -- Epilogue: The Next Edge and Discovering -- Ourselves -- About the Author -- References -- Suggestions for Further Reading -- Credits -- Index.
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
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  • 72
    ISBN: 9781784397159 , 1784397156
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 681.2
    RVK:
    RVK:
    Keywords: Wireless sensor networks ; Arduino (Programmable controller) ; Microcontrollers ; Programming ; Wireless communication systems ; Electronic books ; Electronic books ; local
    Abstract: Leverage the powerful Arduino and XBee platforms to monitor and control your surroundings About This Book Build your own low-power, wireless network using ready-made Arduino and XBee hardware Create a complex project using the Arduino prototyping platform A guide that explains the concepts and builds upon them with the help of examples to form projects Who This Book Is For This book is targeted at embedded system developers and hobbyists who have some working knowledge of Arduino and who wish to extend their projects using wireless connectivity. What You Will Learn Interact with XBee boards using the XCTU program on Windows, OS X, or Linux Make your Arduino boards communicate wirelessly, using XBee modules in the advanced API mode Centrally collect and store measured sensor data, in the cloud or your own database Connect the coordinator Arduino to the Internet and send data to web services Control your environment automatically, based on sensor input from your network Interact with off-the-shelf ZigBee Home Automation devices Make your devices battery-powered and let them sleep to get months or even years of battery life In Detail Arduino has been established as the de facto standard microcontroller programming platform, being used for one-off do-it-yourself projects as well as prototypes for actual products. By providing a myriad of libraries, the Arduino community has made it very easy to interact with pretty much any piece of hardware out there. XBee offers a great range of low-power wireless solutions that are easy to work with, by taking all of the complexity of wireless (mesh) networking out of your hands and letting you focus on what to send without worrying about the how. Building wireless sensor networks is cost-effective as well as efficient as it will be done with Arduino support. The book starts with a brief introduction to various wireless protocols, concepts, and the XBee hardware that enables their use. Then the book expands to explain the Arduino boards to you, letting them read and send sensor data, collect that data centrally, and then even control your home from the Internet. Moving further more advanced topics such as interacting through the standard Zigbee Home Automation protocol, or making your application power-efficient are covered. By the end of the book, you will have all the tools needed to build complete, real-world solutions. Style and approach A hands-on guide, featuring a single home automation project that can ...
    Note: Date of publication from resource description page. - Includes index. - Description based on online resource; title from cover page (Safari, viewed November 9, 2015)
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  • 73
    ISBN: 9780128008003 , 0128008008
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Third edition
    DDC: 620.001/171
    RVK:
    RVK:
    Keywords: Systems engineering ; Computer simulation ; SysML (Computer science) ; Electronic books ; local ; Electronic books
    Abstract: A Practical Guide to SysML, Third Edition , fully updated for SysML version 1.4, provides a comprehensive and practical guide for modeling systems with SysML. With their unique perspective as leading contributors to the language, Friedenthal, Moore, and Steiner provide a full description of the language along with a quick reference guide and practical examples to help you use SysML. The book begins with guidance on the most commonly used features to help you get started quickly. Part 1 explains the benefits of a model-based approach, providing an overview of the language and how to apply SysML to model systems. Part 2 includes a comprehensive description of SysML that provides a detailed understanding that can serve as a foundation for modeling with SysML, and as a reference for practitioners. Part 3 includes methods for applying model-based systems engineering using SysML to specify and design systems, and how these methods can help manage complexity. Part 4 deals with topics related to transitioning MBSE practice into your organization, including integration of the system model with other engineering models, and strategies for adoption of MBSE. Learn how and why to deploy MBSE in your organization with an introduction to systems and model-based systems engineering Use SysML to describe systems with this general overview and a detailed description of the Systems Modeling Language Review practical examples of MBSE methodologies to understand their application to specifying and designing a system Includes comprehensive modeling notation tables as an appendix that can be used as a standalone reference
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed November 25, 2014)
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  • 74
    ISBN: 9783837629835 , 383762983X
    Language: English
    Pages: 290 Seiten , 23 cm, 258 g
    Series Statement: Media studies
    Uniform Title: Games, game design, game studies
    DDC: 306.4870285
    RVK:
    RVK:
    Keywords: Einführung ; Einführung ; Einführung ; Einführung ; Einführung ; Computerspiel ; Medienästhetik ; Spieleentwickler ; Computerspiel
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  • 75
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781482244991 , 1482244993
    Language: English
    Pages: 1 online resource (xix, 209 pages) , illustrations.
    Series Statement: Best practices and advances in program management series
    DDC: 658.404028551
    RVK:
    Keywords: Agile software development ; Project management ; Electronic books ; Electronic books ; local
    Abstract: Agile project management is a proven approach for designing and delivering software with improved value to customers. Agility is all about self-directed teams, feedback, light documentation, and working software with shorter development cycles.The role of the project manager with agile differs significantly from traditional project management in th
    Note: "An Auerbach book"--T.p. - Includes bibliographical references (pages 205-209). - Description based on online resource; title from title page (Safari, viewed May 6, 2015)
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  • 76
    ISBN: 9781783988037 , 1783988037
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.3
    RVK:
    Keywords: Go (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Build real-world, production-ready solutions in Go using cutting-edge technology and techniques In Detail Dive headfirst into solving actual enterprise problems and start cutting code from the word go. You will build complete applications around a variety of subjects using a range of different technologies and techniques, all of which are directly applicable to today's tech start-up world. Scale, performance, and high availability lie at the heart of the projects, and the lessons learned throughout this book will arm you with everything you need to build world-class solutions. Well-designed applications and sensible architectures can scale horizontally to cope with the demands of up to millions of users, while avoiding the prohibitive up-front investment that can bring a project to its knees. What You Will Learn Build quirky and fun projects from scratch while exploring widely applicable skills, patterns, practices, and techniques, as well as a range of different technologies Create websites and data services capable of massive scale using Go's net/http package, exploring RESTful patterns as well as low-latency WebSocket APIs Interact with a variety of remote web services to consume capabilities ranging from authentication and authorization to a fully functioning thesaurus Develop high-quality command-line tools that utilize the powerful shell capabilities and have great performance using Go's in-built concurrency mechanisms Implement a modern document database as well as high-throughput messaging queue technology to put together an architecture that is truly ready for scale Write concurrent programs and gracefully manage their execution and communication with smart use of channels
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 17, 2015)
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  • 77
    ISBN: 9781783981199 , 1783981199
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    DDC: 621.36702856693
    RVK:
    Keywords: JavaScript (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library In Detail Modern browsers are becoming more powerful each year and in recent years have adopted WebGL as the standard to deliver 3D graphics in a browser. Beginning with some basic recipes to get you started, this book will guide you through the most important features that Three.js has to offer. You'll even learn how to quickly create new geometries from scratch. Solutions and methods that show you how to use HTML5 video and canvas as textures will follow on from this. By the end of the book, you'll be able to quickly add advanced features to your scene, improve the way users interact with your 3D scene, and make your scenes look stunning. What You Will Learn Create a standard HTML skeleton and advanced features such as keyboard controls, drag and drop support, WebGL detection, and loading resources Build and transform Three.js geometries using simple properties and advanced matrix transformations Enhance the look of your scene using Three.js materials, texture maps, and dynamic textures Apply realistic lighting and shadows to the 3D objects you have created Animate particle systems created from scratch or from existing geometries Work with animations, advanced physics, and collision detection
    Note: "Quick answers to common problems"--Cover. - Includes index. - Description based on online resource; title from cover (Safari, viewed January 19, 2015)
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  • 78
    Online Resource
    Online Resource
    Bielefeld : Transcript
    ISBN: 9783839429822 , 9783839429839 , 9783837629828
    Language: German
    Pages: 1 Online-Ressource (277 Seiten)
    Series Statement: Edition Medienwissenschaft 19
    DDC: 794.8
    RVK:
    RVK:
    RVK:
    Keywords: Computer games ; Games ; Spiel ; Design ; Medienästhetik ; Computerspiel ; Game Design ; Game Studies ; Geschichte digitaler Spiele ; Medienwissenschaft ; Audiovisualität ; Medien ; Internet ; Computerspiele ; Medienästhetik ; Digitale Medien ; Video Games ; History of Games ; Media Studies ; Audio-visuality ; Media ; Computer Games ; Media Aesthetics ; Digital Media ; Einführung ; Einführung ; Einführung ; Computerspiel ; Design ; Medienästhetik
    Note: Literaturangaben
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 79
    ISBN: 9781783983537 , 1783983531
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Third edition.
    Series Statement: Community Experience Distilled
    DDC: 005.2762
    RVK:
    Keywords: JavaBeans ; Java (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Develop professional enterprise Java EE applications quickly and easily with this popular IDE In Detail NetBeans has several features that greatly simplify Java EE development, but with many features and great flexibility, Java developers can become overwhelmed by the options available in NetBeans. Java EE 7 Development with NetBeans 8 takes you through the most important parts of Java EE programming and shows you how to use the features of NetBeans that will improve your development experience through clear, careful instructions and screenshots. This book will take you through the major Java EE APIs and how to get them working in the NetBeans environment. This is a practical guide that covers how to leverage NetBeans 8 functionality to quickly and easily develop enterprise applications compliant with the Java EE 7 standard. What You Will Learn Develop Java web applications by leveraging NetBeans' functionality Build standard JSF applications by taking advantage of NetBeans' features Develop aesthetically pleasing JSF web applications by leveraging JSF component libraries Integrate NetBeans with a third-party RDBMS Quickly and easily develop applications taking advantage of the Java Persistence API Take advantage of NetBeans' functionality to easily develop Enterprise JavaBeans, including configuring transaction management via annotations Utilize NetBeans to easily add messaging functionality to enterprise applications, through the Java Messaging Service API and through message-driven EJBs Develop SOAP-based and RESTful web services using NetBeans, including exposing EJBs' functionality as web services
    Note: Includes index. - Description based on print version record
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  • 80
    ISBN: 9781784395650 , 178439565X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.2762
    RVK:
    Keywords: JavaScript (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Implement fast, lean, and readable code effectively with Lo-Dash In Detail Lo-Dash Essentials walks you through the Lo-Dash utility library, which promises consistency and performance in JavaScript development. This book looks into the most common functions and the various contexts in which they're used. You'll first start with object types and their properties, then you'll dive into larger development patterns, such as MapReduce, and how to chain functionality together. Following this, you'll learn how to make suitable builds for various environments, and discover how high-level patterns complement one another and how they lead to reusable building blocks for applications. Finally, you will gain some practical exposure to Lo-Dash by working alongside other libraries, and learn some useful techniques for improving performance. What You Will Learn Analyze the difference between arrays, collections, and objects and look at how Lo-Dash treats them Understand the subtle differences between iterating over arrays and objects, along with object-creation patterns used with Lo-Dash Exploit and work with Lo-Dash functional tools, such as partially applying arguments, and composing higher-order functions Explore the various approaches of MapReduce and their relationships with other Lo-Dash functions Build your own Lo-Dash application for various environments Compare Lo-Dash with other libraries and decide where Lo-Dash is a good fit Understand the key Lo-Dash design principles and utilize this knowledge to deliver performant user interfaces
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 17, 2015)
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  • 81
    ISBN: 9781784392376 , 1784392375
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 006.78
    RVK:
    Keywords: Google Apps ; Python (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Master the full range of development features provided by Google App Engine to build and run scalable web applications in Python In Detail Google App Engine is a key component of the Google Cloud Platform and one of the most comprehensive cloud services. Together with Python, the first programming language ever supported by the platform, Google App Engine favors rapid development, significantly contributing to the success of your projects. This book will guide you through the Google Cloud Platform starting from the basics all the way through successfully designing, building, and running modern and scalable web applications in Python with Google App Engine. From authentication to data storage, and from asynchronous jobs to server push techniques, you will learn how to use services such as datastore, cloud storage, Cloud SQL, task queues and channels in a Python application based on web frameworks such as Webapp2 and Django. As the topics in this book are covered in a step-by-step fashion, you will get to grips with the information quickly and easily. What You Will Learn Persist and manage data in the cloud datastore with the NDB Python API Run asynchronous tasks with task queue and Cron Set up, use, and manage a MySQL server instance on Cloud SQL Employ channels to develop real-time applications with push notifications from the server Write a complete Django application using Cloud SQL as the data backend Use cloud endpoints to rapidly provide REST APIs for your mobile clients
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 17, 2015)
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  • 82
    ISBN: 9781785288869 , 1785288865
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Professional expertise distilled
    DDC: 005.43
    RVK:
    Keywords: Virtual computer systems ; Web applications ; Electronic books ; Electronic books ; local
    Abstract: Learn how to deploy and configure all the available Citrix NetScaler features with the best practices and techniques you need to know About This Book Implement and configure all the available NetScaler Application Delivery features and monitor NetScaler VPX performance in your environment Packed with real-word NetScaler deployment scenarios to help you see the configuration principles in action Integrate NetScaler with other Citrix technologies, including CloudBridge, Application Delivery Controller, HDX Insight, and Command Center Who This Book Is For If you're an administrator with prior experience using NetScaler then you have everything you need to make the most of this book. What You Will Learn Configure the more commonly used NetScaler VPX features such as basic load balancing, authentication, NetScaler Gateway, and StoreFront Configure the AppExpert features such as Responder, Rewrite, AppExpert templates, parsing HTTP, TCP, and UDP data Integrate NetScaler with other Citrix technologies such as CloudBridge, Insight Center, and Command Center Optimize traffic using caching, front-end optimization, and compression Dive deep in the security, caching, and compression enhancements Protect your environment with AAA and Application Firewall, or from HTTP DDoS attacks Troubleshoot an environment using tools such as TaaS and WireShark In Detail Citrix NetScaler is one of the best Application Delivery Controller products in the world. The Application Delivery Controllers are commonly used for load balancing purposes, to optimize traffic, and to perform extra security settings. This book will give you an insight into all the available features that the Citrix NetScaler appliance has to offer. The book will start with the commonly used NetScaler VPX features, such as load balancing and NetScaler Gateway functionality. Next, we cover features such as Responder, Rewrite, and the AppExpert templates, and how to configure these features. After that, you will learn more about the other available Citrix technologies that can interact with Citrix NetScaler. We also cover troubleshooting, optimizing traffic, caching, performing protection using Application Firewall, and denying HTTP DDoS attacks for web services. Finally, we will demonstrate the different configuration principles real-world Citrix NetScaler deployment scenarios. Style and approach This easy-to-follow guide explains as much as possible about each feature and its configuration. Each topic i...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 4, 2015)
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  • 83
    ISBN: 9781784396084 , 1784396087
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 658.4/0380285574
    RVK:
    Keywords: Data warehousing ; Database design ; Database management ; Management information systems ; Open source software ; Electronic books ; Electronic books ; local
    Abstract: Harness the power of Redis to integrate and manage your projects efficiently About This Book Learn how to use Redis's data types efficiently to manage large data sets Scale Redis to multiple servers with Twemproxy, Redis Sentinel, and Redis Cluster A fast-paced guide, full of real-world examples to help you get the best out of the features offered by Redis Who This Book Is For If you are a competent developer with experience of working with data structure servers and want to boost your project's performance by learning about features of Redis, then this book is for you. What You Will Learn Build analytics applications using Bitmaps and Hyperloglogs Enhance scalability with Twemproxy, Redis Sentinel, and Redis Cluster Build a Time Series implementation in Node.js and Redis Create your own Redis commands by extending Redis with Lua Get to know security techniques to protect your data (SSL encryption, firewall rules, basic authorization) Persist data to disk and learn the trade-offs of AOF and RDB Understand how to use Node.js, PHP, Python, and Ruby clients for Redis Avoid common pitfalls when designing your next solution In Detail Redis is the most popular in-memory key-value data store. It's very lightweight and its data types give it an edge over the other competitors. If you need an in-memory database or a high-performance cache system that is simple to use and highly scalable, Redis is what you need. Redis Essentials is a fast-paced guide that teaches the fundamentals on data types, explains how to manage data through commands, and shares experiences from big players in the industry. We start off by explaining the basics of Redis followed by the various data types such as Strings, hashes, lists, and more. Next, Common pitfalls for various scenarios are described, followed by solutions to ensure you do not fall into common traps. After this, major differences between client implementations in PHP, Python, and Ruby are presented. Next, you will learn how to extend Redis with Lua, get to know security techniques such as basic authorization, firewall rules, and SSL encryption, and discover how to use Twemproxy, Redis Sentinel, and Redis Cluster to scale infrastructures horizontally. At the end of this book, you will be able to utilize all the essential features of Redis to optimize your project's performance. Style and approach A practical guide that offers the foundation upon which you can begin to understand the capabilities of Redis using a s...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed September 20, 2015)
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  • 84
    ISBN: 9781783284801 , 1783284803
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 001.6420151
    RVK:
    Keywords: Programming languages (Electronic computers) ; Application software ; Development ; Electronic books ; Electronic books ; local ; Lehrbuch
    Abstract: Enter the exciting world of Julia, a high-performance language for technical computing In Detail Julia is a new open source programming language that is used in the field of data science computing. It was created to solve the dilemma between high-level slow code and fast but low-level code, and the necessity to use both to achieve high performance. This book will give you a head start to tackle your numerical and data problems with Julia. Your journey will begin by learning how to set up a running Julia platform before exploring its various built-in types. You will then move on to cover the different functions and constructs in Julia. The book will then walk you through the two important collection types?arrays and matrices. Over the course of the book, you will also be introduced to homoiconicity, the meta-programming concept in Julia. Towards the concluding part of the book, you will also learn how to run external programs. This book will cover all you need to know about Julia to leverage its high speed and efficiency. What You Will Learn Set up your Julia environment to achieve the highest productivity Solve your tasks in a high-level dynamic language and use types for your data only when needed Create your own types to extend the built-in type system Visualize your data in IJulia with plotting packages Explore the use of built-in macros for testing, debugging, benchmarking, and more Apply Julia to tackle problems concurrently and in a distributed environment Integrate with other languages such as C, Python, and MATLAB
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed March 20, 2015)
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  • 85
    ISBN: 9781783555147 , 1783555149
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.13/3
    RVK:
    Keywords: Python (Computer program language) ; Machine learning ; Electronic books ; Electronic books ; local
    Abstract: Unlock deeper insights into Machine Leaning with this vital guide to cutting-edge predictive analytics About This Book Leverage Python's most powerful open-source libraries for deep learning, data wrangling, and data visualization Learn effective strategies and best practices to improve and optimize machine learning systems and algorithms Ask - and answer - tough questions of your data with robust statistical models, built for a range of datasets Who This Book Is For If you want to find out how to use Python to start answering critical questions of your data, pick up Python Machine Learning - whether you want to get started from scratch or want to extend your data science knowledge, this is an essential and unmissable resource. What You Will Learn Explore how to use different machine learning models to ask different questions of your data Learn how to build neural networks using Pylearn 2 and Theano Find out how to write clean and elegant Python code that will optimize the strength of your algorithms Discover how to embed your machine learning model in a web application for increased accessibility Predict continuous target outcomes using regression analysis Uncover hidden patterns and structures in data with clustering Organize data using effective pre-processing techniques Get to grips with sentiment analysis to delve deeper into textual and social media data In Detail Machine learning and predictive analytics are transforming the way businesses and other organizations operate. Being able to understand trends and patterns in complex data is critical to success, becoming one of the key strategies for unlocking growth in a challenging contemporary marketplace. Python can help you deliver key insights into your data - its unique capabilities as a language let you build sophisticated algorithms and statistical models that can reveal new perspectives and answer key questions that are vital for success. Python Machine Learning gives you access to the world of predictive analytics and demonstrates why Python is one of the world's leading data science languages. If you want to ask better questions of data, or need to improve and extend the capabilities of your machine learning systems, this practical data science book is invaluable. Covering a wide range of powerful Python libraries, including scikit-learn, Theano, and Pylearn2, and featuring guidance and tips on everything from sentiment analysis to neural networks, you'll soon be able to answer som...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed October 12, 2015)
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  • 86
    ISBN: 9781785286803 , 1785286803
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 003/.3
    RVK:
    Keywords: Unity (Electronic resource) ; Computer simulation ; Virtual reality ; Electronic books ; Electronic books ; local
    Abstract: Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard In Detail What is consumer ?virtual reality?? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create a...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed September 25, 2015)
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  • 87
    ISBN: 9781783553327 , 1783553324
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 006.8
    RVK:
    Keywords: Programming languages (Electronic computers) ; Numerical analysis ; Data processing ; Electronic books ; Electronic books ; local ; Lehrbuch ; Lehrbuch
    Abstract: Develop your analytical and programming skills further in Julia to solve complex data processing problems In Detail Julia is a well-constructed programming language with fast execution speed, eliminating the classic problem of performing analysis in one language and translating it for performance into a second. This book will help you develop and enhance your programming skills in Julia to solve real-world automation challenges. This book starts off with a refresher on installing and running Julia on different platforms. Next, you will compare the different ways of working with Julia and explore Julia's key features in-depth by looking at design and build. You will see how data works using simple statistics and analytics, and discover Julia's speed, its real strength, which makes it particularly useful in highly intensive computing tasks and observe how Julia can cooperate with external processes in order to enhance graphics and data visualization. Finally, you will look into meta-programming and learn how it adds great power to the language and establish networking and distributed computing with Julia. What You Will Learn Install and build Julia and configure it with your environment Build a data science project through the entire cycle of ETL, analytics, and data visualization Understand the type system and principles of multiple dispatch for a better coding experience in Julia Interact with data files and data frames to study simple statistics and analytics Display graphics and visualizations to carry out modeling and simulation in Julia Use Julia to interact with SQL and NoSQL databases Work with distributed systems on the Web and in the cloud Develop your own packages and contribute to the Julia Community
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed August 25, 2015)
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  • 88
    Online Resource
    Online Resource
    Hoboken : Taylor and Francis
    ISBN: 9781138831742
    Language: English
    Pages: Online-Ressource (148 p)
    Series Statement: Routledge Studies in Anthropology
    Series Statement: Routledge Studies in Anthropology Ser.
    Parallel Title: Print version An Anthropology of Robots and AI : Annihilation Anxiety and Machines
    Parallel Title: Erscheint auch als Richardson, Kathleen An anthropology of robots and AI
    DDC: 629.8/92
    RVK:
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    Keywords: TECHNOLOGY & ENGINEERING / Robotics ; TECHNOLOGY & ENGINEERING / Robotics ; Electronic books ; Electronic books ; Robotik ; Künstliche Intelligenz
    Abstract: This book explores the making of robots in labs at the Massachusetts Institute of Technology (MIT). It examines the cultural ideas that go into the making of robots, and the role of fiction in co-constructing the technological practices of the robotic scientists. The book engages with debates in anthropological theorizing regarding the way that robots are reimagined as intelligent, autonomous and social and weaved into lived social realities. Richardson charts the move away from the "worker" robot of the 1920s to the "social" one of the 2000s, as robots are reimagined as companions, friends an
    Description / Table of Contents: Cover; Title; Copyright; Dedication; Contents; Acknowledgments; Introduction: Annihilation Anxiety and Machines; 1 Revolutionary Robots; 2 Out of Body Minds; 3 Social Robots; 4 The Gender of the Geek; 5 The Dissociated Robot; 6 Fantasy and Robots; Conclusion: Loving the Attachment Wounded Robot; Index
    Note: Description based upon print version of record
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  • 89
    ISBN: 9462391416
    Language: English
    Pages: Online-Ressource (xxvi, 301 Seiten)
    Series Statement: Atlantis ambient and pervasive intelligence volume 10
    Series Statement: Atlantis ambient and pervasive intelligence
    Parallel Title: Print version The Shaping of Ambient Intelligence and the Internet of Things : Historico-epistemic, Socio-cultural, Politico-institutional and Eco-environmental Dimensions
    DDC: 004
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    Keywords: Science_xPhilosophy ; Science_xPhilosophy ; Electronic books ; Electronic books ; Ambient Intelligence ; Internet der Dinge
    Abstract: Recent advances in ICT have given rise to new socially disruptive technologies: AmI and the IoT, marking a major technological change which may lead to a drastic transformation of the technological ecosystem in all its complexity, as well as to a major alteration in technology use and thus daily living. Yet no work has systematically explored AmI and the IoT as advances in science and technology (ST) and sociotechnical visions in light of their nature, underpinning, and practices along with their implications for individual and social wellbeing and for environmental health. AmI and the IoT raise new sets of questions: In what way can we conceptualize such technologies? How can we evaluate their benefits and risks? How should science-based technology and society's politics relate? Are science-based technology and society converging in new ways? It is with such questions that this book is concerned. Positioned within the research field of Science and Technology Studies (STS), which encourages analyses whose approaches are drawn from a variety of disciplinary perspectives, this book amalgamates an investigation of AmI and the IoT technologies based on a unique approach to cross-disciplinary integration; their ethical, social, cultural, political, and environmental effects; and a philosophical analysis and evaluation of the implications of such effects.An interdisciplinary approach is indeed necessary to understand the complex issue of scientific and technological innovations that ST are not the only driving forces of the modern, high-tech society, as well as to respond holistically, knowledgeably, reflectively, and critically to the most pressing issues and significant challenges of the modern world.This book is the first systematic study on how AmI and the IoT applications of scientific discovery link up with other developments in the spheres of the European society, including culture, politics, policy, ethics and ecological philosophy. It situates AmI and the IoT developments and innovations as modernist science-based technology enterprises in a volatile and tense relationship with an inherently contingent, heterogeneous, fractured, conflictual, plural, and reflexive postmodern social world.The issue's topicality results in a book of interest to a wide readership in science, industry, politics, and policymaking, as well as of recommendation to anyone interested in learning the sociology, philosophy, and history of AmI and the IoT technologies, or to those who would like to better understand some of the ethical, environmental, social, cultural, and political dilemmas to what has been labeled the technologies of the 21st century. Simon E. Bibri is a PhD Candidate at the Norwegian University of Science and Technology (NTNU), Trondheim, Norway. He has a true passion for academic and lifelong learning and a natural thirst for knowledge. Having above all been intrigued by the relationship between scientific knowledge, technological systems, and society, he has wittingly and voluntarily chosen to pursue an unusual academic journey by embarking on studying a diverse range of subject areas - at the interaction of Science, Technology, and Society. His intellectual pursuits and endeavors have resulted, hitherto, in an educational background encompassing knowledge from, and meta-knowledge about, different academic disciplines. He holds a Bachelor of Science in computer engineering with a major in ICT strategy, a research-based Master of Science in computer science with a focus on Ambient Intelligence and ICT for sustainability, a Master of Science in computer science with a major in informatics, a Master of Science in entrepreneurship and innovation with a focus on new venture creation, a Master of Science in strategic leadership towards sustainability, a Master of Science in sustainable urban planning and development, a Master of Social Science with a major in business administration (MBA), a Master of Arts in communication and media for social change and a postgraduate degree in management and economics. In addition, he has a number of certificates, including innovation science, economics of innovation, teaching for sustainability, corporate entrepreneurship, project management, and policy in the European Union. He has received his Master's degrees and certificates from different universities in Sweden, namely Lund University, West University, Blekinge Institute of Technology, Malmö University, and Halmstad University.Before starting his Master studies' endeavor, Bibri worked as an ICT strategist. In 2004, he founded a small business and consulting firm where he served as a sustainability and green ICT strategist and consultant. Over the last few years, he has been involved in a number of research and consulting projects pertaining to the IoT, green ICT strategy, strategic sustainability innovations, circular business model innovation, clean and energy efficiency technology, sustainable urban planning, and sustainable urban models (eco-city, smart city, and compact city). Since his graduation in June 2014, he has been working as a freelance consultant in his areas of expertise and a research associate, giving lectures on specialized topics, and writing his second book.Bibri has a genuine interest in interdisciplinary and transdisciplinary research. In light of his varied academic background, his research interests include AmI, the IoT, social shaping of science-based technology, philosophy and sociology of scientific knowledge, sustainability transitions and innovations, urban sustainability, eco-city and smart city, governance of sociotechnical changes in technological innovation systems, green and knowledge-intensive innovation, clean and energy efficiency technology, green and circular economy, and ST and innovation policy.
    Description / Table of Contents: Preface: A Study in Science, Technology,and Society (STS); Acknowledgments; Contents; About the Author; 1 Introduction; Abstract; 1.1 AmI and the IoT in Modern Society: Socio-Politico-Cultural Specificity and Historico-Epistemic Conditionality; 1.1.1 Sociotechnical Imaginaries---Visions of a Next Wave in ICT with Societal Implications; 1.1.2 Introducing and Describing the Concepts of `AmI' and the `IoT'; 1.1.3 Socio-Politico-Cultural Specificity and Historical Contingency of Science-Based AmI and the IoT Technologies
    Description / Table of Contents: 1.1.4 Underpinnings, Inconsistencies, and Ends of Sociotechnical Visions---AmI and the IoT1.2 Opportunities and Risks of AmI and the IoT; 1.2.1 Benefits and Application Areas; 1.2.2 Threats and Challenges Pertaining to AmI and the IoT; 1.3 The What of the STS Research in This Book; 1.4 The Structure of the Book and Its Contents; References; 2 Understanding the Research and Academic Field of STS; Abstract; 2.1 Key Emphases, Aims, and Premises of STS; 2.2 Michel Foucault and Thomas Kuhn's Contribution to STS; 2.3 Methodological and Analytical Orientations; 2.4 Multi-disciplinary Perspectives
    Description / Table of Contents: 2.5 Interdisciplinary Approach---Justification and Characterization2.6 STS in Higher Education; References; 3 Conceptual Background, Theoretical Framework, Academic Discourses, and Research Methodologies; Abstract; 3.1 Introduction; 3.2 Background Definition of Thematic Notions and Related Fields and Subfields; 3.2.1 Information and Communication Technology (ICT); 3.2.2 Computing; 3.2.3 Computer Science, Computer Engineering, and Artificial Intelligence; 3.2.4 Defining Characteristics of and Overlaps Between AmI and the IoT
    Description / Table of Contents: 3.2.5 Human-Directed Sciences in AmI and the IoT: Fields, Subfields, and Their Relationships3.2.5.1 Cognitive Psychology; 3.2.5.2 Cognitive Science; 3.2.5.3 Neuroscience and Cognitive Neuroscience; 3.2.5.4 Linguistics: Single and Interdisciplinary Subfields; 3.2.5.5 Human Communication; 3.2.5.6 Philosophy; 3.2.5.7 Sociology and Anthropology (Social, Cultural, and Cognitive); 3.3 Theoretical Framework: Concepts, Theories, and Discourses; 3.3.1 Discourse; 3.3.2 Statements and the Governing Rules of Construction; 3.3.3 Discursive Truth; 3.3.4 Power as Productive and Constitutive Force
    Description / Table of Contents: 3.3.5 The Relationship Between Power, Knowledge, and Truth3.3.6 Discourse Subjects; 3.3.7 Discursivity of Social Practice; 3.3.8 Interdiscursivity; 3.3.9 Episteme and Historical a Priori (or Positivities); 3.3.10 Paradigm and Paradigm Shift; 3.3.11 Social Constructionism and Its Key Premises and Relation to Discourse; 3.3.12 Constructivism and Its Key Premises; 3.3.13 The Link Between Constructivism, Paradigm, and Discourse; 3.3.14 Relevant Academic Discourses; 3.3.14.1 Sustainability Discourse: Environmental, Economic, and Social Dimensions; 3.3.14.2 Sustainable Development Discourse
    Description / Table of Contents: 3.3.14.3 Ecological Modernization Discourse
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  • 90
    ISBN: 9781783471294
    Language: English
    Pages: 1 Online-Ressource (xix, 316 pages) , diagrams, illustrations, maps
    Series Statement: NECTAR series on transportation and communications networks research
    Series Statement: Edward Elgar E-Book Archive
    Parallel Title: Erscheint auch als ICT for transport
    DDC: 388/.0285
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    Keywords: Transportgewerbe ; Verkehrsökonomik ; Informationstechnik ; IT-gestützte Logistik ; Communication and technology ; Transportation Data processing ; Intelligent transportation systems ; Information technology ; Electronics in transportation ; Transportation Information technology ; Electronic books ; Informationstechnik ; Transport
    Abstract: As the importance and value of information increases, Information and Communication Technology (ICT) is rapidly evolving and taking centre stage in everyday life in the 21st century. This is particularly evident in the transport sector, where ICT is greatly influencing our mobility and travel choices as well as travel experience. In this context, ICT for Transport examines the opportunities, threats, underlying principles and practical issues faced when deploying ICT for transport applications, especially in the quest to achieve sustainable transport. Focusing on infrastructure, people and processes, the contributors to this book use diverse case studies from around the world to illustrate the challenges faced by academics, practitioners and policy makers alike. The contents and bibliography provide up-to-date knowledge and expertise drawn from state of the art research in Europe, America, Asia and Africa. ICT for Transport is a valuable source of information for those aiming to be at the forefront of the evolving field of ICT for transport. This analysis of the various threats and opportunities will assist them in making more informed decisions about the future use of ICT for transport and for the benefit of society.
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  • 91
    ISBN: 3837629821 , 9783837629828
    Language: German
    Pages: 277 S. , 23 cm, 258 g
    Series Statement: Edition Medienwissenschaft
    DDC: 306.4870285
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    Keywords: Computerspiel ; Medienästhetik ; Einführung ; Einführung ; Einführung
    Note: Literaturverzeichnis: Seiten [251]-272
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  • 92
    ISBN: 9783319219530
    Language: English
    Pages: Online-Ressource (186 p)
    Series Statement: Human–Computer Interaction Series
    Series Statement: Human-Computer Interaction Ser.
    Parallel Title: Print version Deconstructing Ethnography : Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design
    DDC: 004
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    Keywords: Social sciences_xData processing ; Electronic books ; Electronic books ; Ethnomethodologie ; Design Thinking ; Wissenschaftskritik
    Abstract: Intro -- Acknowledgements -- Contents -- About the Authors -- Chapter 1: Introduction -- 1.1 Ethnography Considered Harmful -- 1.2 Deconstructing Ethnography -- 1.3 Volume Structure and Content -- References -- Chapter 2: Building the Social into Systems Design -- 2.1 Systems Design and Social Science -- 2.2 The Turn to Ethnography -- 2.3 Why Should Systems Designers Care? -- References -- Chapter 3: Ethnography as Cultural Theory -- 3.1 New Calls, Old Ways -- 3.2 The Beginnings of Ethnography in Anthropology -- 3.3 Social Structure and Culture -- 3.4 Consequences -- 3.5 Social Science Is Not Privileged -- References -- Chapter 4: 'New' Ethnography and Ubiquitous Computing -- 4.1 Ethnography as Cultural Tourism -- 4.2 Old and New Visions for Ubiquitous Computing -- 4.3 Messiness and Infrastructure -- References -- Chapter 5: Interpretation, Reflexivity and Objectivity -- 5.1 Observation and Interpretation -- 5.2 Reflexivity in Ethnographic Observation -- 5.3 Objectivity and Realism -- References -- Chapter 6: The Missing What of Ethnographic Studies -- 6.1 Scenic Description -- 6.2 The Missing Interactional What -- 6.3 The Ongoing Relevance of the Missing What -- References -- Chapter 7: Ethnography, Ethnomethodology and Design -- 7.1 Ethnography and Ethnomethodology -- 7.2 Social Science and Common-Sense -- 7.3 Common-Sense in Its Own Right -- 7.4 Anchoring Systems Design in the Social -- References -- Chapter 8: Members' Not Ethnographers' Methods -- 8.1 Ethnomethodology and Design -- 8.2 Members' Methods as a Design Resource -- 8.3 Members' Methods and Ubiquitous Computing -- 8.4 Conclusion: Eyeless in Gaza -- References.
    Description / Table of Contents: Acknowledgements; Contents; About the Authors; Chapter 1: Introduction; 1.1 Ethnography Considered Harmful; 1.2 Deconstructing Ethnography; 1.3 Volume Structure and Content; References; Chapter 2: Building the Social into Systems Design; 2.1 Systems Design and Social Science; 2.2 The Turn to Ethnography; 2.3 Why Should Systems Designers Care?; References; Chapter 3: Ethnography as Cultural Theory; 3.1 New Calls, Old Ways; 3.2 The Beginnings of Ethnography in Anthropology; 3.3 Social Structure and Culture; 3.4 Consequences; 3.5 Social Science Is Not Privileged; References
    Description / Table of Contents: Chapter 4: 'New' Ethnography and Ubiquitous Computing4.1 Ethnography as Cultural Tourism; 4.2 Old and New Visions for Ubiquitous Computing; 4.3 Messiness and Infrastructure; References; Chapter 5: Interpretation, Reflexivity and Objectivity; 5.1 Observation and Interpretation; 5.2 Reflexivity in Ethnographic Observation; 5.3 Objectivity and Realism; References; Chapter 6: The Missing What of Ethnographic Studies; 6.1 Scenic Description; 6.2 The Missing Interactional What; 6.3 The Ongoing Relevance of the Missing What; References; Chapter 7: Ethnography, Ethnomethodology and Design
    Description / Table of Contents: 7.1 Ethnography and Ethnomethodology7.2 Social Science and Common-Sense; 7.3 Common-Sense in Its Own Right; 7.4 Anchoring Systems Design in the Social; References; Chapter 8: Members' Not Ethnographers' Methods; 8.1 Ethnomethodology and Design; 8.2 Members' Methods as a Design Resource; 8.3 Members' Methods and Ubiquitous Computing; 8.4 Conclusion: Eyeless in Gaza; References
    Note: Description based upon print version of record
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  • 93
    Online Resource
    Online Resource
    Lanham : Lexington Books
    ISBN: 9780739192658
    Language: English
    Pages: 1 online resource (143 pages)
    Parallel Title: Erscheint auch als
    DDC: 302.231
    RVK:
    Keywords: Social media ; Electronic books
    Abstract: Social Media: Principles and Applications thoroughly examines social media in interpersonal, mass-mediated, educational, organizational, and political settings. Sheldon provides a must-have survival tool for communication, psychology, and social media scholars.
    Abstract: Intro -- Contents -- Introduction -- I: Principles of Social Media -- Chapter One: Social Media and Traditional Interpersonal Communication Theories -- Chapter Two: Social Media and Theories of Mass Communication -- Chapter Three: Psychology of Social Media -- II: Applications of Social Media -- Chapter Four: Social Media in Politics -- Chapter Five: Social Media Privacy and Security -- Chapter Six: Social Media in Education -- Chapter Seven: Social Media and Disaster Communication -- Chapter Eight: Social Media and Advertising -- Chapter Nine: Social Media Addiction -- Appendix -- Index -- About the Author.
    Note: Description based on publisher supplied metadata and other sources
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  • 94
    Online Resource
    Online Resource
    Bielefeld : transcript
    ISBN: 9783839404294
    Language: German
    Pages: 1 online resource (317 pages)
    Edition: 1st ed.
    Series Statement: Kultur- und Medientheorie
    Parallel Title: Erscheint auch als
    DDC: 303.48340000000002
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    Keywords: Computers and civilization ; Electronic books
    Abstract: Cover Der Computer als Medium -- INHALT -- EINLEITUNG: ÜBER-SETZUNGEN -- DIFFERÄNZ: NOTATION PROZESSIERENDER ÜBERSETZUNGEN -- Computer: Medium der Übersetzung -- Notation: Zeichen und Wahrnehmung -- Übersetzung: Schrift wird Notation -- Medium: Mittler und Mittleres -- Interaktion mit dem Technisch-Unbewussten -- GESCHICHTE DES MEDIALEN RAUMES -- Schrift -- Bild -- Technische Medien als Griffel der Natur -- Film -- Telegrafie -- BILDWENDEN -- Was ist ein Bild? -- Vom perspektivischen Sehen zum Aspekt-Sehen -- Die neue Bildlichkeit des Computers als Medium -- Denken mit dem Auge -- FORMUNGEN DES COMPUTERS ALS MEDIUM -- Internet -- Hypertext und Hypermedia -- Programmiersprachen -- Simulation -- Komposition von Realitäten -- FAZIT: DAS RAUM-ZEIT DISPOSITIV VON ÜBERSETZUNGEN -- LITERATUR.
    Note: Description based on publisher supplied metadata and other sources
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  • 95
    ISBN: 9781784398231 , 1784398233
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 794.8
    RVK:
    Keywords: Computer games ; Development ; Computer games ; Mathematics ; Electronic books ; Electronic books ; local
    Abstract: Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed October 20, 2015)
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  • 96
    ISBN: 9781783982554 , 1783982551
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 519.50285/5133
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    Keywords: R (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Harness the power of RStudio to create web applications, R packages, markdown reports and pretty data visualizations About This Book Discover the multi-functional use of RStudio to support your daily work with R code Learn to create stunning, meaningful, and interactive graphs and learn to embed them into easy communicable reports using multiple R packages Develop your own R packages and Shiny web apps to share your knowledge and collaborate with others. Who This Book Is For This book is aimed at R developers and analysts who wish to do R statistical development while taking advantage of RStudio's functionality to ease their development efforts. R programming experience is assumed as well as being comfortable with R's basic structures and a number of functions. What You Will Learn Discover the RStudio IDE and details about the user interface Communicate your insights with R Markdown in static and interactive ways Learn how to use different graphic systems to visualize your data Build interactive web applications with the Shiny framework to present and share your results Understand the process of package development and assemble your own R packages Easily collaborate with other people on your projects by using Git and GitHub Manage the R environment for your organization with RStudio and Shiny server Apply your obtained knowledge about RStudio and R development to create a real-world dashboard solution In Detail RStudio helps you to manage small to large projects by giving you a multi-functional integrated development environment, combined with the power and flexibility of the R programming language, which is becoming the bridge language of data science for developers and analyst worldwide. Mastering the use of RStudio will help you to solve real-world data problems. This book begins by guiding you through the installation of RStudio and explaining the user interface step by step. From there, the next logical step is to use this knowledge to improve your data analysis workflow. We will do this by building up our toolbox to create interactive reports and graphs or even web applications with Shiny. To collaborate with others, we will explore how to use Git and GitHub with RStudio and how to build your own packages to ensure top quality results. Finally, we put it all together in an interactive dashboard written with R. Style and approach An easy-to-follow guide full of hands-on examples to master RStudio. Beginning from explaining the basics, eac...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed December 22, 2015)
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  • 97
    ISBN: 9781783988488 , 1783988487
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Series Statement: Community experience distilled
    DDC: 005.75/8
    RVK:
    Keywords: Apache Cassandra ; Database management ; Software patterns ; Electronic books ; Electronic books ; local
    Abstract: Build real-world, industry-strength data storage solutions with time-tested design methodologies using Cassandra About This Book Explore design patterns which co-exist with legacy data stores, migration from RDBMS, and caching technologies with Cassandra Learn about design patterns and use Cassandra to provide consistency, availability, and partition tolerance guarantees for applications Handle temporal data for analytical purposes Who This Book Is For This book is intended for big data developers who are familiar with the basics of Cassandra and wish to understand and utilize Cassandra design patterns to develop real-world big data solutions. Prior knowledge of RDBMS solutions is assumed. What You Will Learn Enable Cassandra to co-exist with RDBMS and other legacy data stores Explore various design patterns to build effective and robust storage solutions Migrate from RDBMS-based data stores and caching solutions to Cassandra Understand the behaviour of Cassandra when trying to balance the needs of consistency, availability, and partition tolerance Deal with time stamps related to data effectively See how Cassandra can be used in analytical use cases Apply the design patterns covered in this book in real-world use cases In Detail There are many NoSQL data stores used by big data applications. Cassandra is one of the most widely used NoSQL data stores that is frequently used by a huge number of heavy duty Internet-scale applications. Unlike the RDBMS world, the NoSQL landscape is very diverse and there is no one way to model data stores. This mandates the need to have good solutions to commonly seen data store design problems. Cassandra addresses such common problems simply. If you are new to Cassandra but well-versed in RDBMS modeling and design, then it is natural to model data in the same way in Cassandra, resulting in poorly performing applications and losing the real purpose of Cassandra. If you want to learn to make the most of Cassandra, this book is for you. This book starts with strategies to integrate Cassandra with other legacy data stores and progresses to the ways in which a migration from RDBMS to Cassandra can be accomplished. The journey continues with ideas to migrate data from cache solutions to Cassandra. With this, the stage is set and the book moves on to some of the most commonly seen problems in applications when dealing with consistency, availability, and partition tolerance guarantees. Cassandra is exceptionally good at...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 23, 2015)
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  • 98
    ISBN: 9783864901362
    Language: German
    Pages: 1 Online-Ressource
    Edition: 5., überarbeitete Auflage
    Parallel Title: Erscheint auch als Saake, Gunter, 1960 - Algorithmen und Datenstrukturen
    DDC: 005.133
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    Keywords: Algorithms ; Java (Computer program language) ; Data structures (Computer science) ; Java (Computer program language) ; Data structures (Computer science) ; Algorithms ; Electronic books ; Electronic books ; local ; Lehrbuch ; Datenstruktur ; Algorithmus ; Java ; Algorithmus ; Datenstruktur
    Abstract: Solides Lehrbuch - grundlegend und umfassend * Java als Implementierungssprache, unter Berücksichtigung der Spezifika von Java mit Netzanschluss: Programmbeispiele/Animationen Autoren sind sehr angesehen und kompetent
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed Feb. 12, 2014)
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  • 99
    ISBN: 9781783286621 , 1783286628
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 3rd ed.
    Series Statement: Community experience distilled
    DDC: 670.427
    RVK:
    Keywords: JBoss ; Process control ; Electronic books ; Electronic books ; local
    Abstract: Learn about the components, tooling, and integration points that are part of the JBoss Business Process Management (BPM) framework In Detail jBPM6 Developer Guide will guide you through each level of the jBPM6 platform, allowing you to model and build applications that will automate your business scenarios. This book will provide you with the knowledge that you need to get up and running with developing applications that use Business Processes (BPM) as a foundation. This book will help you understand the pieces and components inside a Business Process Management System (BPMS). Furthermore, you will learn about the shared mechanisms that the Drools and jBPM projects use to store information and define transaction boundaries. By the end of the book, you will know how to use the KIE Workbench extension points to communicate external systems with it, and also how to use these extension points to configure the KIE Workbench in a distributed environment. What You Will Learn Leverage the power of business rules to simplify business processes Use jBPM6's configuration and architecture for different environments and scenarios Define your environment in a user-friendly, extensible, and configurable way with the tooling provided in jBPM6 Understand how the framework handles information that flows through your business processes Integrate practical examples of automating with different enterprise technologies in Java and non-Java environments Demonstrate the benefits of running the inference power of the Drools engine together with process executions Discover how to use the KIE Workbench extension points to communicate with external systems
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed Sept. 2, 2014)
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  • 100
    ISBN: 9781782173304 , 1782173307
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Professional expertise distilled
    DDC: 005.758
    RVK:
    Keywords: Management information systems ; Business intelligence ; Computer programs ; Electronic books ; Electronic books ; local
    Abstract: Unleash the power of QlikView and Qlik Sense to make optimum use of data for Business Intelligence In Detail QlikView and its new sister product, Qlik Sense, are the leading tools for BI and data discovery. They both feature the ability to consolidate relevant data from multiple sources into a single application, an associative data model to allow you to explore the data the way your brain works, and state-of-the-art visualizations, dashboards, analysis, and reports. The book starts by reviewing the best performance-tuning techniques and then advances to help you discover strategies to improve performance and test scalability with JMeter. You will also learn dimensional data modeling and creating best-practice ETL techniques using the QlikView script and QlikView's graphical ETL tool, Expressor. Following this, you will deploy QlikView Governance Dashboard to import multiple data sources and view all the information in a single location. Finally, you will learn why virtualization is important and what are the best practices for virtualization in QlikView. What You Will Learn Tune your Qlik applications and review basic performance-tuning techniques for scalability Model your data correctly using industry best approaches Get to know the best practices for data loading and understand QVDs to implement an ETL approach Discover a range of techniques to manage metadata including the QlikView Governance Dashboard Use advanced expression techniques to get the right answers Write great scripts to load data in different ways Visualize data using a set of analytical and advanced charting techniques
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed December 17, 2014)
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