ISBN:
9783653006414
Language:
English
Pages:
350 S.
,
210 mm x 148 mm
Edition:
Online-Ausg. 2011 Electronic reproduction; Available via World Wide Web
Parallel Title:
Print version 'Killer Games' Versus 'We Will Fund Violence' : The Perception of Digital Games and Mass Media in Germany and Australia
Dissertation note:
Zugl.: Potsdam, Hochsch. für Film und Fernsehen, Diss., 2010
DDC:
302.2309430904
Keywords:
Electronic books
;
Deutschland
;
Australien
;
Computerspiel
;
Massenmedien
;
Soziale Wahrnehmung
Abstract:
While the assessment of digital games in Germany is framed by a high-culture critique, which regards them as an 'illegitimate' activity, they are enjoyed by a wider demographic as a 'legitimate' pastime in Australia. The book analyses the social history of digital gaming in both countries and relates it to their socio-cultural traditions. Concerning social history, Australia almost depicts an inverse mirror image of Germany. Its foundational dynamics, closely associated with different egalitarianisms, led to a different form of distinction than in Germany - a country whose national self-concep
Description / Table of Contents:
Table of Contents; SECTION 1: INTRODUCTION 11; 1.1 "KILLER GAMES" VERSUS "WE WILL FUND VIOLENCE" 11; 1.2 OBJECTIVES AND GOALS 13; 1.3 METHODS AND PRECEDENTS 14; 1.4 STRUCTURE 33; SECTION 2: GAME DISCOURSES IN GERMANY AND AUSTRALIA 37; 2. GAME DISCOURSES IN GERMANY 37; 2.1 1980s - Early 1990s 37; 2.2 Early 1990s - 2002: (Dis)Continuities 54; 2.3 Erfurt and Beyond 60; 3. GAME DISCOURSES IN AUSTRALIA 70; 3.1 Late 1970s - Early 1990s 70; 3.2. Early 1990s - 2000s: More Resistance - More Success 83; SECTION 3: GERMANY 99; 4. GERMANY'S NATIONAL IDENTITY 99; 4.1. The Concept of Kultur 99
Description / Table of Contents:
4.2. Kultur as an Empty Shell 1034.3. Kultur and Power 106; 5. FILM 117; 5.1 Perception 117; 5.2 Production 131; 6. RADIO 139; 7. MASS MEDIA IN NATIONAL SOCIALISM 148; 8. TELEVISION 159; 8.1 Preface: Back to 'Normal' 159; 8.2 Television's Introduction 164; 9. 1968 AND BEYOND: DIS(CONTINUITIES) 175; 9.1 Social Change: New Milieus - Old Prejudices 175; 9.2 The Frankfurt School and Mass Culture: Apocalypse Now! 186; 10. GERMANY'S FOUNDATIONAL DYNAMICS AND DIGITAL GAMES: SUMMARY 196; 10.1 History Repeating Itself 196; 10.2 Germany's Foundational Dynamics and Digital Game Development 210
Description / Table of Contents:
SECTION 4: AUSTRALIA 21311. AUSTRALIA'S NATIONAL IDENTITY UNTIL MID-TWENTIETH CENTURY 213; 11.1 Stereotypes: From Bush to Suburbia 213; 11.2 Constructs and Artificialities 220; 11.3 Australia's Democracy: An Egalitarianism of Manners 228; 11.4 Australia's Egalitarianism of Manners and Mass Culture 230; 11.5 'A Travesty of the Civilisation Debate' 236; 12. FILM 239; 12.1 Perception 239; 12.2 Production 253; 13. RADIO 259; 14. TELEVISION 271; 14.1 Preface: 'Austerica' 271; 14.2 Television's Introduction 274; 15. MIGRATION AND IDENTITY 291
Description / Table of Contents:
16. AUSTRALIA'S FOUNDATIONAL DYNAMICS AND DIGITAL GAMES: SUMMARY 29516.1 History Repeating Itself 295; 16.2 Australia's Foundational Dynamics and Digital Game Development 305; SECTION 5: CONCLUSION 311; 17. THE KULTURNATION, AN EGALITARIANISM OF MANNERS AND MASS MEDIA 311; 18. A NATIONAL GAME CULTURE 321; Bibliography 325;
Note:
Description based upon print version of record
,
Electronic reproduction; Available via World Wide Web
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