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  • MPI Ethno. Forsch.  (364)
  • BSZ  (1)
  • Computer animation
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  • MPI Ethno. Forsch.  (364)
  • BSZ  (1)
  • GBV  (1)
Material
Language
Years
Keywords
Subjects(RVK)
  • 1
    Online Resource
    Online Resource
    Hoboken, New Jersey : John Wiley & Sons, Inc.
    ISBN: 9781394204052 , 1394204051 , 9781394204045
    Language: English
    Pages: 1 online resource (768 pages) , illustrations
    Edition: [First edition].
    Series Statement: For dummies
    Parallel Title: Erscheint auch als
    DDC: 777/.7
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Animation par ordinateur ; Affichage tridimensionnel ; Infographie ; computer animation ; three-dimensional ; computer graphics
    Abstract: Create excellent 3D animations with free, open-source software When you're looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you're on your way toward making your animation dreams a reality. Set up Blender and navigate the interface Learn how to build models in virtual space Texture, light, and animate your figures--then render your final product Get help and inspiration from the Blender community If you're new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.
    Note: Includes index
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  • 2
    Language: English
    Pages: 1 online resource (480 pages) , illustrations
    Edition: [First edition].
    Series Statement: Classroom in a book
    DDC: 006.6/96
    Keywords: Adobe Animate CC ; Computer animation ; Digital cinematography ; Animation par ordinateur ; Cinéma numérique ; computer animation
    Abstract: The fastest, easiest, most comprehensive way to learn Adobe Animate! Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program doesan official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate Classroom in a Book 2024 Release contains 10 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the application. You can follow the book from start to finish or choose only those lessons that interest you. The 2024 release of Adobe Animate brings significant performance boosts through native Apple Silicon M1 and M2 support to unleash your productivity and creativity. A sleek new user interface delivers a consistent experience across Creative Cloud applications. Enhancements to animation controls and publishing options for SVG, WebGL, HTML5, animated GIFs, and HD broadcast video make Adobe Animate the continuing go-to choice for animation, multimedia, and interactive media.
    Note: Includes index
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  • 3
    ISBN: 9781000946857 , 1000946851 , 9781003400912 , 1003400914 , 9781000940176 , 1000940179
    Language: English
    Pages: 1 online resource (416 pages) , illustrations
    Edition: Eighth edition.
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Blender (Computer file) ; COMPUTERS / Computer Graphics / General ; COMPUTERS / Computer Animation ; Computer animation ; Computer graphics ; Three-dimensional display systems
    Abstract: BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
    Note: Includes index
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  • 4
    Online Resource
    Online Resource
    Boca Raton : CRC Press, Taylor & Francis Group
    ISBN: 9781000952339 , 1000952339 , 9781003404316 , 1003404316 , 9781000952261 , 1000952266
    Language: English
    Pages: 1 online resource (356 pages) , illustrations
    Edition: Eighth edition.
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Blender (Computer file) ; COMPUTERS / Computer Animation ; Computer animation ; Computer graphics ; Three-dimensional display systems
    Abstract: "The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content. The book introduces the program's Graphical User Interface and shows how to implement tools for modelling and animating characters and created scenes with the application of color, texture and special lighting effects"--
    Note: Includes index. - Includes bibliographical references and index
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  • 5
    Online Resource
    Online Resource
    [Place of publication not identified] : Packt Publishing
    ISBN: 9781805125785 , 1805125788
    Language: English
    Pages: 1 online resource (1 video file (8 hr.)) , sound, color.
    Edition: [First edition].
    DDC: 006.6/96
    Keywords: Blender (Computer file) ; Rigging (Computer animation) ; Computer graphics ; Computer animation ; Instructional films ; Nonfiction films ; Internet videos
    Abstract: Blender is a powerful open-source 3D software suite that offers a wide range of features for modeling, rigging, texturing, animation, rendering, and more. It is widely used in the entertainment industry for creating animated films, visual effects, video games, and architectural visualizations. In this comprehensive course, you will learn essential skills for 3D rigging and animation. We will create animation projects, including tank tracks, fire, trees, and more. We will master character rigging, animating walk cycles, and creating realistic movements using Blender's particle boid system. We will understand its interface and shortcuts and learn animation basics using keyframes. We will create handles and drivers for realistic tank track movement, textures, and smoothing animations with interpolation modes. We will explore building rigs, weighting bones, shaping key manipulation, animating wildlife, and morphing objects. We will delve into stylized effects, camera animation, rendering techniques, and animations in various environments. Upon completion, we will have a thorough understanding of 3D animation techniques, character rigging, walk cycles, and gain expertise in advanced techniques such as animating wildlife, morphing objects, and creating stylized effects. We will be able to confidently create 3D animations for future projects. What You Will Learn Animate in Blender with 16 animation projects of increasing difficulty Create handles and drivers to have your tank tracks move realistically Explore the benefits of animated textures to create flames and fire streams Create a stylized smoke effect using Blender's particle system Improve presentation of 3D animations rendering in Eevee and Cycles Create grass, wheels, trees, tank tracks, fire, and cloud animations Audience The course is designed for beginner 3D animators eager to animate living and inanimate objects, enthusiasts of Blender who want to fast-track their understanding of new and exciting changes for animation, mid-level 3D modelers who want to take their 3D animation or modeling skills to a new level and improve their workflow with tips and tricks, and fantasy and open-world game environment fans who want to breathe life into the environments and make them appear more realistic. The prerequisites include a PC on any platform with a free version of Blender installed and a keenness to learn. About The Author 3D Tudor Limited By Neil Ian Bettison: Neil Bettison is a professional 3D artist with nine years of modelling experience, including assets, characters, and environments. After attending the University for Creative Arts (UCA) for a BA (Hons) Computer Games Arts degree, Neil began freelancing. In 2019, Neil Bettison founded 3D Tudor, a YouTube channel, to help other game developers because of his passion for 3D modeling. Neil is an excellent tutor known for his concise instructions and expertise in Blender, Unreal Engine 5, and Unity. His to-the-point guidance and years of experience make him a valuable resource for learning particle effects, complex asset animation, and game development.
    Note: "3D tudor limited by Neil Ian Bettison.". - Online resource; title from title details screen (O'Reilly, viewed August 3, 2023)
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  • 6
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : PACKT PUBLISHING LIMITED
    ISBN: 9781803244501 , 180324450X , 9781803232669
    Language: English
    Pages: 1 online resource
    Edition: 1st edition.
    Parallel Title: Erscheint auch als
    DDC: 006.6/96
    Keywords: Swift UI (Electronic resource) ; Computer animation ; Computer animation ; Electronic books
    Abstract: Unleash the power of SwiftUI by building dynamic, cross-platform projects that will amaze their users Purchase of the print or Kindle book includes a free PDF eBook Key Features Explore the basics of declarative programming and animation Understand the fundamentals of SwiftUI and animatable properties Learn while working on beginner-to-advanced level animation projects Book Description Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach. In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations. By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations. What you will learn Understand the fundamentals of SwiftUI and declarative programming Master animation concepts like state variables and time curves Explore animation properties like hueRotation, opacity, and scale Create animations using physics, gravity, collision, and more Use the GeometryReader to align views across various platformsCombine different animations for more dynamic effects Add audio to your animations for an interactive experience Who this book is for This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
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  • 7
    Language: English
    Pages: 1 online resource (480 pages) , color illustrations.
    Edition: [First edition].
    Series Statement: Classroom in a book
    DDC: 006.6.96
    Keywords: Adobe Animate CC ; Computer animation ; Digital cinematography
    Abstract: Develop creative animation and multimedia using Adobe Animate Adobe Animate Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Harness controls for animation including puppet warping, layer parenting, and paint brush preferences and symbol options Use the revamped Asset Warp tool for a modern rigging approach to animating shapes and bitmap images Work with a more robust set of playback options for graphic symbols that provide total control over looping Quickly publish to social media channels with support for SVG, WebGL, HTML5, animated GIFs, and HD video Seamlessly collaborate through Adobe Creative Cloud Classroom in a Book℗ʼ, the best-selling series of hands-on software training workbooks, offers what no other book or training program doesan official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Animate (2023 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.
    Note: Includes index
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  • 8
    ISBN: 9781003167945 , 1003167942 , 1000575144 , 9781000575170 , 1000575179 , 9781000575149
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als
    Keywords: Pixar (Firm) ; Computer animation ; Motion pictures Editing ; Animated films Production and direction ; Pixar (Firm) ; Animation par ordinateur ; Montage (Cinéma) ; computer animation ; PERFORMING ARTS / Film & Video / Direction & Production ; Computer animation ; Motion pictures ; Editing
    Abstract: "Join industry experts Bill Kinder and Bobbie O'Steen as they guide readers on a journey through every stage of production on an animated film, from storyboards to virtual cameras to final animation. With unprecedented access to the Pixar edit suite, this authoritative project highlights the central role film editors play in some of the most critically acclaimed and commercially successful movies of all time. The animation editor's key contributions emerge through exclusive interviews with Pixar editors, as well as directors, producers, and creative heads. Case studies of never-before-seen works in progress reveal the editor's profound responsibility to a film's audience. In addition to exploring method and craft, this book provides important context for the editor in film history, the evolution of technology, and Pixar's uniquely collaborative studio culture. A must-read for students of digital filmmaking methods, filmmakers in all aspects of production, and fans of Pixar movies. This uniquely educational, historical, and entertaining book sheds light on how beloved stories are crafted from the perspective of crucial members of the filmmaking team"--
    Note: Includes index. - Includes bibliographical references and index. - Description based on online resource; title from digital title page (viewed on July 01, 2022)
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  • 9
    ISBN: 9781803240565 , 1803240563 , 9781803246949
    Language: English
    Pages: 1 online resource (302 p.)
    DDC: 006.6/96
    Keywords: Adobe Animate CC ; Computer animation ; Digital cinematography ; Characters and characteristics
    Abstract: Build real-time animations without expensive equipment using this quick how-to guide printed in full-color Key Features Get the hang of enhancing and polishing character rigs Create quick and effective animations for business or entertainment without having to delve into all the intricacies of the craft Create triggers to customize your animated experience Book Description Adobe Character Animator is a power app for non-animators that provides easy rigging and easy-to- understand tools that enable you to create entertainment or business videos in no time. This guide to Character Animator gives you a comprehensive overview of the app, helping you learn the entire process--from importing a character designed in Adobe Photoshop to animating a sequence. Complete with background art, multiple character rigs and Character Animator project files, this book will show you how to animate a scene in Character Animator from start to finish. Starting with a character PSD from another artist, you'll organize and condense the file to prepare it for rigging and animation. From there, you'll systematically rig the character while exploring advanced behaviors and triggers to animate a complex scene that takes advantage of the app's best features. By the end of this book, you'll be able to create appealing animations in Character Animator for any purpose. What you will learn Assemble rigs in Photoshop for Character Animator Add tags, handles, draggable limbs, swap sets, and physics effects Use a webcam and microphone for lip-syncing, head turns, and other real-time actions Work with multiple characters, scene layers, and audio files Add loopable motions such as walk cycles Record a short animation for export Who this book is for If you are a beginner in animation and looking to get up and running quickly by creating your own animated scenes, this is the book for you. With just basic computer knowledge and a webcam and microphone connected, you'll be able to follow along effectively. Although not a prerequisite, knowing the principles of animation or having any history with other animation software will be helpful.
    Note: Description based upon print version of record. - Chapter 8: Refining Layers and Exploring Optional Rig Features
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  • 10
    ISBN: 9781803234151
    Language: English
    Pages: 1 online resource (368 pages) , illustrations
    Edition: [First edition].
    DDC: 777/.7
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Blender (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books
    Abstract: Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more! This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies. You'll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you'll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you'll use Dynamic Paint, Blender's modifier, and the physics system to create eye-catching animations. By the end of this Blender book, you'll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You'll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.
    Note: Includes index
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  • 11
    ISBN: 9781803239620 , 180323962X
    Language: English
    Pages: 1 online resource (374 p.) , color illustrations
    DDC: 006.6869
    Keywords: Blender (Computer file) ; Computer graphics ; Computer animation ; Three-dimensional display systems ; Computer Graphics ; Infographie ; Animation par ordinateur ; Affichage tridimensionnel ; computer graphics ; computer animation ; three-dimensional ; Electronic books
    Abstract: Get to grips with new real-time animation techniques and tricks to improve both your artistic and technical skills in shading, 3D rendering, lighting, and scene creation using Blender 3.0 Key Features Learn real-time rendering engine concepts by creating three projects Understand how to update workflows to Blender 3.0 Explore intermediate to advanced-level tutorials on creating art inside Blender Book Description Blender is one of the most important emerging 3D software packages in the world. Anyone can download the software, and with millions of tutorials on YouTube and elsewhere, learn how to use it. EEVEE, a state-of-the-art, real-time rendering engine, is a fairly new addition to Blender and provides you with the capacity to quickly iterate on the artwork, allowing you to rapidly create, modify, and produce quality renders. This book provides a high-level overview of what EEVEE is capable of and then takes you through the steps of creating three professional-quality artworks in three unique styles. As you progress, you'll discover new techniques added in Blender 3.0, ways to add life to your renders, and mind-blowing shortcuts that will allow you to take your artwork to the next level. By the end of this Blender book, you'll have created three separate works that will have challenged you to design and iterate with the full power of Blender EEVEE. What you will learn Explore EEVEE Render Properties for optimal outcomes Focus on shading processes, including those that are both traditional and more cutting-edge Understand composition and create effective concept art inside Blender Discover procedural workflows to shorten the artistic process instead of getting mired in details Understand intermediate Blender workflows for working in a professional environment Develop art in different styles and learn why each style has different workflows and conventions Create interactive, rapid changes in Blender's EEVEE engine Who this book is for This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
    Note: Description based upon print version of record. - Chapter 10: Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
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  • 12
    ISBN: 9781000552027 , 1000552020 , 9781000551976 , 1000551970 , 9781003226420 , 1003226426
    Language: English
    Pages: 1 online resource (626 pages) , illustrations
    Edition: Seventh edition.
    Parallel Title: Erscheint auch als
    DDC: 777/.7
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Computer Graphics ; Animation par ordinateur ; Affichage tridimensionnel ; Infographie ; computer animation ; three-dimensional ; computer graphics ; Electronic books
    Abstract: BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.
    Note: Includes bibliographical references and index
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  • 13
    Online Resource
    Online Resource
    [Old Saybrook, Connecticut] : Tantor Media, Inc.
    ISBN: 9781666193336 , 166619333X
    Language: English
    Pages: 1 online resource (1 audio file (20 hr., 58 min.))
    Edition: [First edition].
    DDC: 777/.7
    Keywords: Computer animation History ; Computer animation ; Downloadable audio books ; Audiobooks ; History ; Audiobooks
    Abstract: The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel conquered the world. Henceforward, nearly every picture in the world would be composed of pixels. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible-that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie.
    Note: Online resource; title from title details screen (O'Reilly, viewed May 3, 2022)
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  • 14
    ISBN: 9783747504451 , 3747504450 , 3747504442 , 9783747504444
    Language: German
    Pages: 1 online resource (280 pages) , illustrations
    Edition: 1. Auflage.
    DDC: 744.3/7
    Keywords: Visual communication ; Information visualization ; Graphic arts Design ; Computer animation ; Computer graphics ; Computer animation ; Computer graphics ; Information visualization ; Visual communication
    Abstract: Schritt für Schritt Infografiken erstellen: von der Idee bis zum Design; Diagramme, Prozesse, Vergleiche, Karten u.v.m. verständlich darstellen; Über 100 wichtige do's und dont's bei der Umsetzung berücksichtigen.
    Note: Includes index
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  • 15
    Online Resource
    Online Resource
    [Place of publication not identified] : Manning Publications
    Language: English
    Pages: 1 online resource (1 video file (30 min.)) , sound, color.
    Edition: [First edition].
    DDC: 006.6/96
    Keywords: Computer animation ; Web sites Design ; Computer animation ; Web sites ; Design ; Instructional films ; Internet videos ; Nonfiction films ; Instructional films ; Nonfiction films ; Internet videos
    Abstract: What are some of the accessibility considerations that come along with adding animations to a UI?.
    Note: Online resource; title from title details screen (O'Reilly, viewed June 21, 2022)
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  • 16
    ISBN: 9781803243825 , 1803243821
    Language: English
    Pages: 1 online resource (520 p.)
    DDC: 777/.7
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Electronic books
    Abstract: A comprehensive guide with key images printed in color to learning motion graphics, character modeling and rigging, creating dynamic hair and clothes, 3D scanning using photogrammetry, and more Key Features Learn how to use geometry nodes to create motion graphics and dynamic scenes Understand organic 3D modeling and how to create and animate your own 3D characters Use physics simulations to create clothing and hair for characters that interact with forces like wind Book Description If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes. What you will learn Use geometry nodes to quickly create complex 3D scenes and motion graphics renders Create realistic textures using physically based rendering materials 3D scan real-life objects using a normal camera and clean up the model using Blender Understand how to model, rig, and animate your own 3D characters Use rigid body simulations to create dynamic scenes Understand how to perform 3D tracking within Blender Become well-versed with compositing 3D renders into live-action footage Who this book is for This Blender 3D book is for 3D modelers, texture artists, character and technical animators, matchmove artists, compositors, and anyone interested in learning advanced concepts in Blender. Motion graphics artists will also benefit from this book. A solid understanding of 3D concepts and the Blender UI is needed to grasp the concepts present in this book.
    Note: Description based upon print version of record
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  • 17
    ISBN: 9781803243801
    Language: English
    Pages: 1 online resource (302 pages) , illustrations
    Edition: [First edition].
    DDC: 006.6/96
    Keywords: Computer animation ; Mobile computing ; Electronic books ; Electronic books
    Abstract: Understand and develop immersive animations along with animated stickers for Telegram using Bodymovin, After Effects and LottieFiles and integrate them in your React Native apps using this color guide to UI animations. Lottie is a small and scalable JSON-based animation file. LottieFiles is the platform where Lottie animations can be uploaded, tested, and shared. By combining the LottieFiles plugin and the LottieFiles platform, you'll be able to create stunning animations that are easy to integrate in any device. You'll also see how to use the Bodymovin plugin in After Effects to export your animation to a JSON file. The book starts by giving you an overview of Lottie and LottieFiles. As you keep reading, you'll understand the entire Lottie ecosystem and get hands-on with classic 2D animation principles. You'll also get a step-by-step guided tour to ideate, sketch for storytelling, design an icon that will fulfill the needs and expectations of users based on UX, and finally animate it in Adobe After Effects. This will help you get familiar with the After Effects environment, work with vector shape layers, create and modify keyframes using layer properties, explore path and mask features, and adjust timing easily to create professional-looking animations. By the end of this animation book, you'll be able to create and export your own Lottie animations using After Effects and implement them in mobile apps using React Native. You'll also have an understanding of 2D animation best practices and principles that you can apply in your own projects.
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  • 18
    ISBN: 9781801819145 , 1801819149 , 9781801817721
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als
    DDC: 777.7
    Keywords: Computer animation ; UnrealScript (Computer program language)
    Abstract: Discover the power of Unreal Engine 5 and the MetaHuman Creator to develop realistic digital characters, infusing them with full body and facial animation Key Features Create realistic characters using the MetaHuman Creator using a mixture of preset and custom tools Import your character into Unreal Engine 5 to access more editing options and begin animating it Combine face and body motion capturing to fully animate your digital humans Book Description MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control. What you will learn Create your own bespoke character using MHC Develop custom faces based on real people Utilize Blueprints to take control of your digital character Retarget animations using the Unreal Mannequin Use DeepMotion and Live Link for complete body and face animation Use the Control Rig to refine animations Export and render your character Who this book is for This book is for filmmakers and hobbyists who are planning to make a film using Unreal Engine for the first time, having worked in live action or purely digital media previously, either professionally or as a hobby. No experience with Unreal Engine is required, however it is useful to have some knowledge of 3D development applications and concepts like wireframes, skin weights, transform tools, and motion capture. It is recommended that you have access to an iPhone X (or a later model). Alternatively, you can use a free or paid version of Faceware, along with a basic webcam.
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  • 19
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781351172660 , 1351172662
    Language: English
    Pages: 1 online resource (434 pages) , illustrations
    Edition: Second edition.
    Keywords: Maya (Computer file) Amateurs' manuals ; Computer animation Amateurs' manuals ; Three-dimensional display systems Amateurs' manuals ; Maya (Computer file) ; Animation par ordinateur ; Manuels d'amateurs ; Affichage tridimensionnel ; Manuels d'amateurs ; ART / Film & Video ; PHOTOGRAPHY / Techniques / Cinematography & Videography ; Computer animation ; Three-dimensional display systems ; Handbooks and manuals
    Abstract: 3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines.
    Note: Includes index
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  • 20
    ISBN: 9780135299821 , 0135299829
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Classroom in a book
    Keywords: Adobe Animate CC ; Computer animation ; Digital cinematography ; Electronic books ; Electronic books ; local
    Abstract: Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2019 release) from Adobe Press. The 11 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Create interactive virtual reality immersive environments with new VR 360 and VR Panorama documents. Gain advanced control over character animations with layer parenting and AI-driven lip syncing. Learn to focus the action on different parts of the Stage with the Camera tool and create a realistic sense of space with the Layer Depth panel. Support for SVG, WebGL, HTML5, animated GIFs, and HD video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed March 15, 2019)
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  • 21
    Online Resource
    Online Resource
    San Jose, California : Adobe
    ISBN: 9780134872292 , 0134872290
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Classroom in a book
    Keywords: Adobe Animate CC ; Computer animation ; Digital cinematography ; Electronic books ; Electronic books ; local
    Abstract: Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2018 release) from Adobe Press. The 12 project-based step-by-step lessons in this book show users the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the Camera tool, and learn to focus the action on different parts of the Stage. Explore the new Layer Depth panel which lets you control the depth level of individual layers, creating a more realistic sense of space. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. The online companion files include all the necessary assets for readers to complete the projects featured in each lesson as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
    Note: "The official training workbook from Adobe.". - Includes index. - Description based on online resource; title from title page (Safari, viewed January 31, 2018)
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  • 22
    ISBN: 9781315112701 , 1315112701 , 9781351622820 , 135162282X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Fourth edition.
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is comprehensive. The interface is extensive. The creative experience is fantastic. The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples. In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples. Key Features: Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters. Describes the basic operations of the interface and the majority of its functions with visual references and practical examples Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 23
    Online Resource
    Online Resource
    New York : Routledge, Taylor & Francis Group
    ISBN: 9781315186283 , 1315186284 , 9781351736633 , 1351736639 , 9781351736640 , 1351736647
    Language: English
    Pages: 1 online resource
    DDC: 006.6/96
    Keywords: Adobe After effects ; Computer animation
    Abstract: "After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects. Author Chris Jackson balances fundamental aspects of time-based design with related techniques, and explores the principles of animation; composition and layout; visual hierarchy; typography; cinematic storytelling; 3D modelling; compositing, and more. Each chapter contains unique, step-by-step project exercises that offer timesaving practical tips and hands-on design techniques, teaching readers how to effectively use the tools at their disposal in order to conceptualize and visualize creative solutions to their own motion design work. Readers will build professional-world examples in every chapter and, as a result, learn how to both design effectively using After Effects and practically apply these skills in client-based work"--Amazon.com
    Note: Includes index
    URL: Volltext  (URL des Erstveroeffentlichers)
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  • 24
    Online Resource
    Online Resource
    Birmingham, UK : Packt Publishing Ltd.
    ISBN: 9781789612936 , 1789612934
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Blender (Computer file) ; Computer graphics ; Computer animation ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Learn the new Blender 2.8 user interface and make 3D models Key Features Find your way round the new user interface and tools of Blender 2.8 Create materials, apply textures and render scenes Use the new cutting-edge real-time render EEVEE in your projects Book Description Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and ?exibillity can sometimes be daunting, and that's when you need this book! The book starts by showing you round the all-new Blender 2.8 user interface. You'll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View. You'll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, you'll learn how to create materials and set up surfaces. You'll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender. You will see how to add motion to objects, making use of Blender's impressive 3D animation features. Finally, you'll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools. By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee. What you will learn Manipulate and visualize your 3D objects in Blender Use polygon modeling tools such as extrude, loop cut, and more Apply precision modeling tools like snapping and the 3D Cursor Render a scene using the real-time engine Eevee Create materials for Eevee and Cycles Render a scene with the Eevee real-time engine Use PBR textures to craft realistic surfaces such as wood with the Shader Editor Add motion and animation using keyframes Create animation loops using curves and modifiers Who this book is for This book is for anyone interested in taking their steps with Blender. If you're an experienced 3D artists or hobbyist, this book will help you with its features.
    Note: Description based on online resource; title from title page (viewed November 6, 2018)
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  • 25
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484244036
    Language: English
    Pages: 1 online resource (1 streaming video file (49 min., 32 sec.)) , digital, sound, color
    Keywords: 3ds max (Computer file) ; Computer animation ; Computer graphics ; Electronic videos ; local
    Abstract: "Explore V-Ray lighting and rendering with 3ds Max to add professional effects to all of your projects. In this video, you will work with V-Ray parameters, tolls, modifiers, and lights through practical examples. Along the way, you will see many useful tips and tricks, and adopt best practices with workflows, techniques, and methodologies to gain a solid foundation to consistently create amazing lighting."--Resource description page.
    Note: Title from resource description page (Safari, viewed March 28, 2019)
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  • 26
    ISBN: 9780134665184 , 013466518X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Blender (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website ( blendtuts.com/learning-blender-files ) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you're done, you'll be ready to create outstanding characters for all media-and you'll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender's updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character's skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender's compositing nodes
    Note: Description based on online resource; title from title page (Safari, viewed April 25, 2017)
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  • 27
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Adobe Animate CC ; Computer animation ; Digital cinematography ; Electronic books ; Electronic books ; local
    Abstract: Use solid and practical exercises to master the fundamentals of Adobe Animate CC. This is one of the first comprehensive books on Adobe Animate CC to thoroughly examine and demonstrate how to create and deploy interactive and motion design content to mobile, tablet, and desktop screens. Using a series of carefully developed tutorials, Beginning Adobe Animate CC will lead you from basic Animate CC document workflows to the point where you can create animations, interactive projects, and anything else using a variety of techniques. Each chapter focuses on a major aspect of Animate CC and then lets you take over with a series of "Your Turn" exercises that let you create amazing projects based on what you have learned. Beginning Adobe Animate CC focuses on the core skill set needed to master Animate CC and while you are at it, you will be guided to the mastery of the fundamentals, such as drawing tools, movie clips, video and audio content, text, graphics, external data, components, and a solid overview of the code you need to know to take your skills to the next level. What You Will Learn: Create and deploy animated and interactive content for the HTML 5 universe. Create images and vector graphics for use in Animate CC. Examine a variety of animation techniques that make full use of the Animate CC timeline. Add video and audio content to an Animate CC project. Use many of the graphic creation tools in Animate CC. Publish your projects to a variety of formats. Who This Book is For: Those who are proficient in creating and publishing animated and interactive web-based content. It will also help those who are proficient in using Adobe Flash Professional CC to understand the improvements and new workflows found in Adobe Animate CC.
    Note: Description based on online resource; title from cover (Safari, viewed March 29, 2017)
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  • 28
    Online Resource
    Online Resource
    San Francisco, California : Peachpit
    ISBN: 9780134665344 , 0134665341
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Classroom in a book
    Keywords: Adobe Animate CC ; Computer animation ; Digital cinematography ; Electronic books ; Electronic books ; local
    Abstract: Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia. The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.
    Note: Includes index. - Description based on online resource; title from title page (viewed January 6, 2017)
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  • 29
    Online Resource
    Online Resource
    Boca Raton. FL : CRC Press, Taylor & Francis Group,
    ISBN: 9781317699934 , 1317699939
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Computer graphics ; Photography ; Lighting ; Visual communication ; Electronic books ; local ; Electronic books
    Abstract: Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you'll find in-depth instruction on: • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer's eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist This book is not designed to teach software packages-there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful.
    Note: "A Focal Press Book.". - Includes index. - Description based on print version record
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  • 30
    Language: English
    Pages: 1 online resource (1 streaming video file (45 min., 13 sec.)) , digital, sound, color
    Keywords: iOS (Electronic resource) ; Application software ; Development ; Computer animation ; Electronic videos ; local
    Abstract: "Managing your iOS app's user interface keeps getting easier with Apple's developer tools. This Learning Path focuses on UIKit Dynamics, which provides a way to integrate real-world physics, mechanics, and animation into your app--basically a nifty little physics engine! Learn how to use UIKit dynamics by following Paris, Jon, and Tim as they show how gravity works on a box. Oh, and there's a cool pendulum example as well."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
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  • 31
    Online Resource
    Online Resource
    [Place of publication not identified] : Packt Publishing
    Language: English
    Pages: 1 online resource (1 streaming video file (7 hr., 7 min., 35 sec.)) , digital, sound, color
    Keywords: Unity (Electronic resource) ; Computer games ; Development ; Computer games ; Programming ; Computer animation ; Electronic books ; local
    Abstract: "Unity is an exciting and popular engine in the game industry. Unity will ease your way of creating highly-optimized and beautiful 2D and 3D games by speeding up your development process. This Learning Path takes a practical, project-based approach to teach you game development with Unity 5. You will begin with setting the game project workflow. Then, you will learn scripting and creating user interface. Also, you will learn working with textures. Further, you will develop your Unity skills by exploring level design and animation. Next, you will learn to create and import assets and packages which you can add to your game. Also, you will be familiar with organizing game resources and optimizing game performance. Finally, you will learn debugging and testing game. By the end of this Learning Path, you will have developed an advanced knowledge of Unity and its powerful feature-set and will be able to create interactive, feature-rich, and highly optimized games with Unity 5."--Resource description page.
    Note: Title and publication information from resource description page (Safari, viewed July 11, 2017)
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  • 32
    ISBN: 9781785883699 , 1785883690
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Quick answers to common problems
    Keywords: Unity (Electronic resource) ; Computer animation ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: A recipe-based guide to give you practical information on Unity 5.x animation techniques and tools About This Book A straightforward and easy-to-follow format. A selection of the most important tasks and problems. Carefully organized instructions to solve problems efficiently. Clear explanations of what you did. Solutions that can be applied to solve real-world problems. Who This Book Is For This book is for Unity developers who have some exposure to Unity game development who want to learn the nuances of animation in Unity. Previous knowledge of animation techniques and mecanim is not necessary. What You Will Learn Importing animations to Unity Work with different animation assets and components Create, visualize, and edit animated creatures Animating game cut scenes Design character actions and expressions Create gameplay by animating characters and environments Use animations to drive in-game logic In Detail This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.x and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but also other elements. This includes non-humanoid character animation, game world creation, UI element animation, and other key features such as opening doors, changing lights, transitioning to different scenes, using physics, setting up ragdolls, creating destructible objects and more. While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool, and how you can use it to perform all these tasks efficiently and quickly. It contains a downloadable Unity project with interactive examples for all the recipes. By the end of this book, you will be confident and self-sufficient in animating your Unity 3D games efficiently. Style and approach This practical no-nonsense guide is recipe-based with real-world examples of almost all the techniques mentioned.
    Note: Description based on online resource; title from cover (Safari, viewed June 10, 2016)
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  • 33
    Online Resource
    Online Resource
    [Heidelberg] : mitp
    ISBN: 9783958454514 , 3958454518
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: 1. Auflage.
    Keywords: Three-dimensional modeling ; Three-dimensional modeling ; Computer programs ; Computer graphics ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Einführung in 3D-Modellierung, Texturierung, Animation, Szenenaufbau und Rendern Charakter-Rigging, physikalische Animation mit Dynamics, programmierte Animation mit XPresso, Hair, MoGraph und Sculpting 23 praxisbezogene Workshops, alle Workshop-Dateien zum Download CINEMA 4D von MAXON gewinnt als 3D-Grafik- und -Animationsprogramm weltweit immer mehr an Bedeutung und wird von den meisten der großen Studios und Agenturen eingesetzt. Der 3D-Experte Maik Eckardt erleichtert Ihnen den Einstieg in diese komplexe Software durch verständliche Erklärungen und 23 praxisbezogene Workshops zu allen wichtigen Themen. Die zugrunde liegende Lernmethode basiert auf der jahrelangen Erfahrung des Autors als CINEMA 4D-Trainer. Dabei legt er den Schwerpunkt auf die wesentlichen Features, mit denen Sie CINEMA 4D effizient erlernen und so sehr schnell für Ihre eigenen Projekte kreativ einsetzen können. Für Windows und Mac Aus dem Inhalt: Programmoberfläche verstehen Verschiedene Methoden der Modellierung Texturieren mit CINEMA 4D und BodyPaint 3D Grundlagen der Animation Licht, Kamera und Szene-Objekte Rendern von Einzelbildern und Filmen mit dem Standard-Renderer, dem physikalischen Renderer und Global Illumination Charakter-Rigging und -Animation inkl. Gesichtsanimation Physikalische Simulationen mit dem Partikel-Emitter und Dynamics Animation mittels XPresso-Programmierung Haare erstellen mit Hair Motiongraphics-Effekte mit MoGraph Modellieren mittels Sculpting
    Note: Place of publication from publisher's website. - Includes index. - Description based on online resource; title from title page (viewed September 14, 2016)
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  • 34
    ISBN: 9781771375382
    Language: English
    Pages: 1 online resource (1 streaming video file (4 hr., 13 min., 6 sec.)) , digital, sound, color
    Keywords: Adobe After effects ; Computer animation ; Cinematography ; Special effects ; Data processing ; Electronic videos ; local
    Abstract: "In this Web Animation Prototyping with After Effects training course, expert author Ron Edelen will teach you about the tools and techniques needed to create web animation prototypes with After Effects. This course is designed for users that already have web design experience. You will start by learning about the principles of animation, then jump into learning about the role of design in UX animation. From there, Ron will cover from Photoshop to After Effects, animation basics in After Effects, and applying animation principles in After Effects. Finally, this video tutorial features example projects, including animating a mobile bank retailer locator, animating a travel and tourism microsite, and animating a touchscreen installation."--Resource description page.
    Note: Title and publisher from title screen (Safari, viewed March 25, 2016). - Release date from resource description page (Safari, viewed March 25, 2016)
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  • 35
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781317622116 , 1317622111
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Adobe After effects ; Cinematography ; Special effects ; Data processing ; Computer animation ; Photomontage ; Electronic books ; Electronic books ; local
    Abstract: Create vibrant visual effects with Adobe After Effects. Gain the tips, tricks, and applied knowledge you need to carry out essential visual effects tasks and bring your digital compositing to the next level. In Compositing Visual Effects in After Effects, industry veteran Lee Lanier covers all the common After Effects techniques any serious visual effects artist needs to know , combining the latest, professionally-vetted studio practices and workflows with multi-chapter projects and hands-on lessons. Engaging, full-color tutorials cover: Altering resolutions and frame rates Channel and color space manipulation Rotoscoping and masking Matchmoving and motion tracking Keying green screen Working in the 3D environment and integrating 3D render passes Particle simulation Color grading and distressing Expressions and project management The companion website (www.focalpress.com/cw/lanier) features video image sequences, 3D renders, matte paintings, and other tutorial materials, allowing you to immediately apply the techniques taught in the book.
    Note: Includes index. - Description based on print version record
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  • 36
    Online Resource
    Online Resource
    Birmingham, UK : Packt Publishing
    ISBN: 9781785284519 , 1785284517
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Blender (Computer file) ; Computer graphics ; Computer animation ; Three-dimensional display systems ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Abstract: Design, model, and texture complex mechanical objects in Blender About This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key aspects of mechanical modeling Who This Book Is For This book is intended for consumers and hobbyists who are existing users of Blender 3D want to expand their capabilities by diving into machine modeling with Blender 3D. You are expected to have experience with basic Blender operations. What You Will Learn Reacquaint yourself with Blender's modeling toolset Practice fundamental skills that are applicable to a range of modeling projects Know when and where to use various types of geometry - something that saves time in one instance will pose significant problems in another Think ahead and plan your project out to significantly improve both quality and efficiency Create models for freestyle use Overcome challenging modeling problems Create customized game models that can easily be exported to other formats. This is one of the most popular uses of Blender, and the results can be incorporated into game design! Get comfortable with the start-to-finish process to create any type of hard surface model In Detail Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you'll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we'll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We'll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high po...
    Note: Author from credits page. - Description based on online resource; title from title page (viewed March 23, 2016)
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  • 37
    ISBN: 9781787122468 , 1787122468
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Blender (Computer file) ; Computer graphics ; Computer animation ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Abstract: Build your very own stunning characters in Blender from scratch About This Book Packed with illustrations and a lot of tips and tricks to make your scenes come to life Design a complete workflow with Blender to create stunning 3D scenes and films step by step Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles Who This Book Is For If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs. What You Will Learn Understand the basics of 3D and how to navigate your way around the Blender interface Discover the power of the texture paint tool in order to add color to a haunted house Get to know the Cycles render engine by creating different materials for the house and the environment Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Set up light sources and world global illumination Build material interfaces for general use in complex materials by grouping the shaders inside groups Parent and rename the nodes to better organize the Node Editor window In Detail Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to ...
    Note: Authors: Romain Caudron, Pierre-Armand Nicq, Enrico Valenza. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed December 3, 2016)
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  • 38
    ISBN: 9781787123144 , 1787123146
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Blender (Computer file) ; Computer graphics ; Computer animation ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Abstract: Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D About This Book Learn how to establish the basic shape of a character on the basis of templates, and take it to completion using the tools available in Blender Develop realistic and awesome machines for your 3D projects and animation films Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This learning path is for those who know the basics of Blender and have hands-on experience with the software. We will directly dive into creating characters first. If you wish to use Blender to create games, animated films, and architecture simulations, this learning path will benefit you. What You Will Learn Use your sculpting skills to carve the character features from the mesh Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Know when and where to use various types of geometry - something that saves time in one instance will pose significant problems in another Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, and Curves In Detail Blender 3D is one of the top 3D animation software available. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This learning path is divided into three modules that will take you on this incredible journey of creating games. The first module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages, using the tools of the last official release of Blender exclusively. You will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game. The second module will help you develop a ...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 16, 2016)
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  • 39
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Cascading style sheets ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Add life and depth to your web applications and improve user experience through the discrete use of CSS transitions and animations. With this concise guide, you'll learn how to make page elements move or change in appearance, whether you want to realistically bounce a ball, gradually expand a drop-down menu, or simply bring attention to an element when users hover over it. Short and deep, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide . When you purchase either the print or the ebook edition of Transitions and Animations in CSS , you'll receive a discount on the entire Definitive Guide once it's released. Why wait? Learn how to make your web pages come alive today. Understand and learn how to implement Disney's 12 principles of cartoon animation Learn which CSS properties you can animate and use in transitions Apply CSS's four transition properties and nine animation properties to your CSS elements Use CSS keyframe animations to granularly control an element's property values Learn details that will save you hours of debugging and megabytes of unnecessary JavaScript
    Note: Description based on online resource; title from title page (Safari, viewed April 22, 2016)
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  • 40
    ISBN: 9781785285097 , 1785285092
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 794.8
    Keywords: Computer games ; Programming ; Computer games ; Design ; UnrealScript (Computer program language) ; Computer animation ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Abstract: Build professional 3D games with Unreal Engine 4's Visual Scripting system In Detail Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4. What You Will Learn Prototype and iterate new game mechanics rapidly Customize the player's abilities and controls Build user interface elements, including health bars and objective counters Set up interactions between player actions and game objects in the world Create complex enemy AI that can sense the world around it and attack the player Design menus that will allow your players to load, pause, and quit the game Deploy your game to multiple platforms and share it with the world Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed August 13, 2015)
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  • 41
    ISBN: 9781785280245 , 1785280244
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 006.696
    Keywords: Blender (Computer file) ; Computer graphics ; Computer animation ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Abstract: Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! About This Book Give life to a character within a full animated short film by learning the rigging and animation process Make use of the powerful tools available in Blender to produce professional-quality 3D characters and environments Discover advanced techniques by adding fur to a character, creating a grass field, and fine-tuning a shot with post-processing effects to enhance your creations Who This Book Is For This book will give any beginner the necessary skills and knowledge to create own 3D projects with Blender. You don't need to have any previous experience in 3D modeling, but if you do, then this book is a great way get you started with Blender. This book is for anyone who wants to learn Blender by creating concrete projects. What You Will Learn Understand the basics of 3D and how to navigate your way around the Blender interface Create a 3D robot toy model from start to finish using the basic modeling tools of Blender Make a full alien character using the skin mesh modifier and the sculpting tools with an artistic approach Use re-topology techniques to create a clean 3D version of the previously sculpted alien Model a full haunted house and its environment using more advanced modeling tools and techniques such as the Array Modifier, Instance duplication, or Curves Discover the power of the texture paint tool in order to add color to the haunted house Get to know the Cycles render engine by creating different materials for the house and the environment In Detail Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and ...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed October 14, 2015)
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  • 42
    Online Resource
    Online Resource
    [Berkeley, CA] : Apress
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Flash (Computer file) ; ActionScript (Computer program language) ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Advanced ActionScript 3 is a fresh look and new approach to utilizing valuable, structural techniques and methods that are commonly used in the field of rich interactive application development. With each method broken down into different strategized explanations, you'll find the approach most suitable for you. Whether it is an example you can utilize as-is, or one you can start with and develop further, you will have a glossary of definitions and organizational concepts at your fingertips. Object-oriented programming (OOP) and design patterns are not new to the field, but can often be overlooked in their value. They are, at times, not only overwhelming to learn, but difficult to put into practice. However, they are useful because they create a structure that can be broken down, rebuilt, and reused. This edition has been fully updated to reflect modern coding standards and practices. Provides the building blocks required for the implementation of OOP Addresses problems and concerns regarding OOP Offers solutions on how to approach and utilize OOP
    Note: "Master the art of object-oriented programming in Actionscript.". - Includes index. - Description based on online resource; title from title page (Safari, viewed January 20, 2015)
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  • 43
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781466586956 , 1466586958
    Language: English
    Pages: 1 online resource (xxiv, 204 pages) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Computer graphics ; Computer games ; Design ; Computer games ; Social aspects ; Human mechanics ; Computer simulation ; Electronic books ; Electronic books ; local
    Abstract: Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
    Note: Includes bibliographical references. - Description based on print version record
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  • 44
    Online Resource
    Online Resource
    [San Francisco, CA] : Peachpit Press
    ISBN: 9780134096681 , 0134096681
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Develop and design
    Parallel Title: Erscheint auch als
    Keywords: Web site development ; Web sites ; Design ; Computer animation ; JavaScript (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: We've come a long way since the days of flashing banner ads and scrolling news tickers. Today, the stunning motion design of iOS and Android dramatically improves a user's experience - instead of detracting from it. The best sites and apps of today leverage animation to improve the feel and intuitiveness of their interfaces. Sites without animation are starting to feel antiquated. This book provides you with a technical foundation to implement animation in a way that's both visually stunning and programmatically maintainable. Throughout, we consider the balance between enriching a page with motion design while avoiding unnecessary flourishes Readers will learn how to design loading sequences that ensure users stay fully engaged instead of tuning out, how to leverage simple physics principles to make apps respond naturally to users' input (just like motion behaves in the real world), how to exploit CSS transforms to create rich depth in animations, and how to fully leverage JavaScript animation libraries like Velocity.js to streamline animation programming. From animation performance to theory, we cover everything needed to become a professional web animator. Whether you're a novice or professional web developer, this book is for everyone. Why is all of this so important? Why is it worth your time to become a professional motion designer? For the same reason that designers spend hours perfecting their pages' font and color combinations, motion designers perfect their animations' transition and easing combinations: Refined products feel superior. They leave users whispering to themselves, "Wow, this is cool", right before they turn to a friend and exclaim, "You gotta try this."
    Note: Place of publication from publisher's website. - Includes index. - Description based on print version record
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  • 45
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781498724517 , 1498724515 , 9781498727419 , 1498727417
    Language: English
    Pages: 1 online resource (xiii, 140 pages) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p
    Note: "An A K Peters book"--Cover. - Includes index. - Description based on print version record
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  • 46
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781482224146 , 1482224143
    Language: English
    Pages: 1 online resource (xix, 216 pages) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Abstract: The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D-modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information-presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
    Note: "An A K Peters book"--T.P. - Description based on print version record
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  • 47
    Online Resource
    Online Resource
    [Heidelberg] : mitp
    ISBN: 9783958451704
    Language: German
    Pages: 1 online resource (1 volume) , illustrations
    Edition: 1. Auflage.
    Keywords: Three-dimensional modeling ; Three-dimensional modeling ; Computer programs ; Computer graphics ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Einführung in 3D-Modellierung, Texturierung, Animation, Szenenaufbau und Rendern Charakter-Rigging, physikalische Animation mit Dynamics, programmierte Animation mit XPresso, Hair, MoGraph und Sculpting 23 praxisbezogene Workshops, alle Workshop-Dateien zum Download CINEMA 4D von MAXON gewinnt als 3D-Grafik- und -Animationsprogramm weltweit immer mehr an Bedeutung und wird von den meisten der großen Studios und Agenturen eingesetzt. Der 3D-Experte Maik Eckardt erleichtert Ihnen den Einstieg in diese komplexe Software durch verständliche Erklärungen und 23 praxisbezogene Workshops zu allen wichtigen Themen. Die zugrunde liegende Lernmethode basiert auf der jahrelangen Erfahrung des Autors als CINEMA 4D-Trainer. Dabei legt er den Schwerpunkt auf die wesentlichen Features, mit denen Sie CINEMA 4D effizient erlernen und so sehr schnell für Ihre eigenen Projekte kreativ einsetzen können. Für Windows und Mac Aus dem Inhalt: Programmoberfläche verstehen Verschiedene Methoden der Modellierung Texturieren mit CINEMA 4D und BodyPaint 3D Grundlagen der Animation Licht, Kamera und Szene-Objekte Rendern von Einzelbildern und Filmen mit dem Standard-Renderer, dem physikalischen Renderer und Global Illumination Charakter-Rigging und -Animation inkl. Gesichtsanimation Physikalische Simulationen mit dem Partikel-Emitter und Dynamics Animation mittels XPresso-Programmierung Haare erstellen mit Hair Motiongraphics-Effekte mit MoGraph Modellieren mittels Sculpting
    Note: Place of publication from publisher's website. - Description based on online resource; title from title page (Safari, viewed October 21, 2015)
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  • 48
    Online Resource
    Online Resource
    [Frechen, Germany] : mitp
    ISBN: 9783826697173
    Language: German
    Pages: 1 online resource (559 pages) , illustrations
    Edition: 1. Auflage.
    Keywords: Maya (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: 3D-Grafik und 3D-Animation in der Praxis: Design - Modeling - Texturing - Rigging - Animation - Lighting - Rendering Mit allen Neuerungen zu Maya 2015 inkl. umfassender Kapitel zu Muscles,nDynamics und Bifrost Alle wichtigen Schritte anhand eines durchgehenden Beispiels erklärt Autodesk Maya ist das Profiprogramm für 3D-Grafik und 3D-Animation. Die Software vereint leistungsstarke Werkzeuge für Modellierung,Animation, Simulation, visuelle Effekte und Rendering. Alexander N. Ostermann zeigt Ihnen in diesem Buch ganz praxisnah anhand eines ausführlichen Beispiels die Möglichkeiten dieser speziellen, aber auch sehr komplexen Software. Er beginnt bei den Grundlagen und erläutert zuerst, worauf es schon bei der Vorbereitung eines 3D-Projektes ankommt. Nach einer grundlegenden Einführung in die Benutzeroberfläche von Maya wird Schritt für Schritt ein eigener Charakter von Kopf bis Fuß in Maya modelliert, texturiert, ein entsprechendes Animation Rig erstellt und das Skinning durchgeführt. Einer Vorstellung der wesentlichen Animationstools von Maya folgt die Animation des zuvor erstellten Charakters, der sich bewegt, spricht und Emotionen zeigt. Auch die Benutzung von Partikelsystemen (Dynamics) sowie die verschiedenen Arten der Lichtsetzung werden erläutert. Zuletzt zeigt das Buch die unterschiedlichen Methoden des Renderings sowie ihre jeweiligen Vor- und Nachteile. Der Autor erklärt alle Arbeitsschritte anhand vieler anschaulicher Abbildungen. Auch mögliche Alternativen zu seinem Vorgehen lässt er nicht unerwähnt. So erhalten Sie den besten Überblick über die umfangreichen Funktionen von Autodesk Maya und über einen perfekten Workflow in der 3D-Animation! Zum Download unter www.mitp.de/9717: Beispiele und Übungsdateien Aus dem Inhalt: Vorbereitung für das Modeling Maya - das Interface Modeling Modellieren eines Charakters NURBS Modeling Texturing Rigging Skinning Animation Facial Animation Dynamics nDynamics Muscle-Simulation Bifrost Lighting Rendering
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed October 23, 2015)
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  • 49
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781482204759 , 1482204754
    Language: English
    Pages: 1 online resource (xvi, 260 pages) , illustrations.
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati
    Note: Includes bibliographical references. - Description based on print version record
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  • 50
    Online Resource
    Online Resource
    [Place of publication not identified] : Infinite Skills
    ISBN: 9781771374170
    Language: English
    Pages: 1 online resource (1 streaming video file (6 hr., 37 min., 19 sec.)) , digital, sound, color
    Keywords: Maya (Computer file) ; Autodesk ; Computer animation ; Electronic videos ; local
    Abstract: "In this Learning Autodesk Maya 2016 training course, expert author Todd Palamar will teach you the basic fundamentals of Autodesk Maya. This course is designed for the absolute beginner, meaning no previous experience with Autodesk Maya is required. You will start by touring the Maya interface, then jump into learning about nodes and transformations. From there, Todd will teach you about polygon modeling, including how to select polygon components, extrude faces, and how to extrude along a curve. This video tutorial also covers texturing, rigging and weighting, and animation. Finally, you will learn about rendering with mental ray. Once you have completed this computer based training course, you will be be fully capable of modeling, texturing, animating, and rendering in Autodesk Maya. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
    Note: Title from resource description page (viewed July 22, 2015)
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  • 51
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781317965022 , 1317965027
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 2nd ed.
    Keywords: Computer animation ; Three-dimensional imaging ; Electronic books ; Electronic books ; local
    Abstract: Expand your imagination by letting go of the limitations of traditional animation mediums, software packages, or workflows and integrating 2D and 3D assets. With the updated and expanded second edition of Hybrid Animation you'll learn how to choose the techniques that best express the artistic and narrative direction of your project and get the technical support you need to bring your ideas to life. Learn how different pipelines of hybrid animation can be broken down and rethought in different packages. Does the 3D character lead a 2D character? Or, does the 2D character have 3D parts? Perhaps a 3D prop is interacting with a 2D character? All of these hybrid patterns are explored from high end to open source software. By the end of the book you'll be able to see how to apply these techniques to the software you have now. Insight and inspiration are at your fingertips with exercises, step-by-step tutorials and featured interviews with Todd Render of Floyd County Productions and Marty Altman, former CGI Technical Director at Walt Disney Feature Animation. Features: Now with updated software methodologies, new tricks, and expanded sections on Toon Boom Animate Pro, Toon Boom Harmony and more. Produce high-quality 2D and 3D narratives in a variety of software workflows, including Photoshop, Corel, Flash, After Effects and Maya, Nuke, Houdini, Smoke, and Toon Boom workflows. Think critically about visual styles, the effects of 2D/3D overlaying and the entire pipeline from start to finish. Explore additional chapters and over 6 gigs of sample files available in the companion data found at www.hybridanimation.com Tina O'Hailey is Dean of Digital Media at the Savannah College of Art and Design with locations in: Atlanta, Savannah and Hong Kong. Having worked for Electronic Arts, Walt Disney Feature Animation, she has extensive experience in feature animation and game development. O'Hailey has served as an Artist Development Trainer for Brother Bear (2003), Lilo and Stitch (2003), Mulan (1998) and Prince of Egypt (1998).
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed Nov. 7, 2014)
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  • 52
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781134510467 , 1134510462
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Toon Boom animate ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Want to create studio-quality work and get noticed? Just coming off Flash and looking for a Toon Boom intro? Are you a traditional pencil-and-paper animator? From scene setup to the final render, learn how to navigate the Toon Boom interface to create animation that can be published on a variety of platforms and formats. Animate to Harmony guides you through Toon Boom's Animate, Animate Pro and Harmony programs, teaching you how to create high-quality 2D animation of all complexities. The main text focuses onfeatures that are common across all three programs while "Advanced Techniques" boxes throughout the book elaborate on Pro and Harmony features, appealing to all levels of experience with any of the three main Toon Boom products.
    Note: Includes index. - Description based on print version record
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  • 53
    Online Resource
    Online Resource
    [Place of publication not identified] : O'Reilly
    ISBN: 9781771374897
    Language: English
    Pages: 1 online resource (1 streaming video file (4 hr., 41 min., 8 sec.)) , digital, sound, color
    Keywords: Computer animation ; Animation (Cinematography) ; Electronic videos ; local
    Abstract: "In this Learning Toon Boom Harmony Essentials training course, expert author Tony Ross will teach you about the tools and techniques available in this powerful animation software. This course is designed for the absolute beginner, meaning no previous experience with Toon Boom is required. You will start by learning how to use the interface, then jump into learning how to use the shape tools, including the line tool, rectangle, ellipse, and polyline tool. From there, Tony will teach you how to use the drawing and editing tools in Harmony, as well as work with color, work with the timeline and layers, import files, and animate in Toon Boom Harmony. This video tutorial also covers how to rig a cut-out character, including how to rig the arms and legs, paint the character, adjust the layer hierarchy, and set up a master peg. Other topics that are covered include creating a simple walk cycle, animating a lip sync, adding effects to your animations, and working with the camera. Finally, you will learn how to export your scene. Once you have completed this computer based training course, you will have learned how to use the tools available in Toon Boom Harmony to create your own character animations. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
    Note: Title from title screen (viewed November 12, 2015). - Date of publication from resource description page
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  • 54
    Online Resource
    Online Resource
    [Place of publication not identified] : Infinite Skills
    ISBN: 9781771374286
    Language: English
    Pages: 1 online resource (1 streaming video file (2 hrs., 3 min., 30 sec.)) , digital, sound, color.
    Keywords: User interfaces (Computer systems) ; Design ; Computer animation ; Electronic videos ; local
    Abstract: "In this UI Animation for Designers training course, expert author Vinay Raghu will teach you how to incorporate animation in a user interface. This course is designed for users that already have design experience. You will start by learning how to utilize UI animation, including learning about state and context change, spatial relationships, and delighting users. From there, Vinay will teach you the fundamentals of UI animation, such as motion design principles, the basics of animation, and timing functions. Finally, this video tutorial will teach you how to create animations, including storyboarding, problem solving with animation, and implementing animation. Once you have completed this computer based training course, you will be fully capable of enhancing user experience by incorporating animations in a user interface."--Resource description page.
    Note: Title from title screen (Safari, viewed August 25, 2015). - Publisher name and date of publication taken from resource description page
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  • 55
    ISBN: 9781784398040 , 1784398047
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Third edition.
    Series Statement: Community experience distilled
    Keywords: Web site development ; Application software ; Testing ; Web applications ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Leverage the power of Selenium to build your own real-time test cases from scratch In Detail Web technologies are becoming increasingly complex and there is often a need to test your web applications against a vast number of browsers and platforms, so you need to build highly reliable and maintainable test automation cases. Selenium is one of the most easy to implement and efficient solutions for this. This book will guide you through designing and implementing the automation framework on Selenium to build advanced automated test cases. You will start with getting acquainted with the Selenium IDE, working with AJAX, and using different methods to locate elements in a web page. You will then move on to using PageObjects, making tests maintainable, using WebDriver with different browsers, and setting up Selenium Grid. You will also be introduced to advanced topics such as working with proxy servers, network intrusions, and more. By the end of the book, you will have the skills to efficiently test your web applications using Selenium. A well-detailed section has been dedicated to teaching you the object-oriented concepts with basics of core Java, which are the pre-requisites for Selenium automation. What You Will Learn Understand designing and implementing the automation framework Understand and implement AJAX in your web pages Set up Selenium WebDriver in both IntelliJ and Eclipse Build test suites in Selenium using PageObjects Get to know about WebElement handling with Selenium WebDriver Install Selenium WebDriver for mobile devices Understand and learn testing in Selenium Grid
    Note: Includes index. - Description based on online resource; title from cpver page (Safari, viewed March 26, 2015)
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  • 56
    Online Resource
    Online Resource
    [Place of publication not identified] : Addison-Wesley
    Language: English
    Pages: 1 online resource (1 streaming video file (12 hr., 27 min., 28 sec.)) , digital, sound, color.
    Series Statement: LiveLessons
    Keywords: Blender (Computer file) ; Computer graphics ; Software ; Computer animation ; Electronic videos ; local
    Abstract: "Blender Foundation Certified Trainer Oliver Villar starts from scratch, downloading and installing Blender. Then he jumps into the interface and basic controls. Learning how to create and manipulate objects is the next step before creating a simple scene to understand the workflow. After that, he goes a little deeper, explaining how to model your own creations and unwrapping and shading in both Blender Render and Cycles. An introduction to rigging and animation gives designers the ability to deform and animate their models. Finally, the rendering and compositing process is explained to show how to achieve the resulting image or video. The course aims to take beginners in a journey through the main basic Blender features to help them understand how 3D works."--Resource description page.
    Note: Title from resource description page (viewed May 11, 2015)
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  • 57
    Online Resource
    Online Resource
    Upper Saddle River, NJ : Addison-Wesley
    ISBN: 9780133886283 , 013388628X
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it's perfect for both 3D novices and those who've used other 3D Software. Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender's interface, controls, and how to manipulate objects. Once you've mastered the fundamentals, you'll follow a realistic 3D workflow through a complete project. You'll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you'll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender's trickier tasks. By the time you're done, you'll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You'll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not. Learn How To Master Blender's innovative user interface, navigation, and selection techniques Create your first scene with Blender and get comfortable with its core tools Prepare for projects so they'll go as smoothly as possible Use modeling tools to create a 3D character Bring your character to life with color, textures, and materials Create your character's skeleton and make it walk Make the most of Blender's Camera Tracking tools Add lights to your 3D scene Render with Blender Internal or the powerful new Cycles render engine Composite your 3D character into a real video Switch to Blender from 3ds Max, Maya, or XSI Register your book at informit.com/register to access all of this book's production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.
    Note: Includes index. - Description based on print version record
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  • 58
    Online Resource
    Online Resource
    Upper Saddle River, NJ : Prentice Hall
    ISBN: 9780133564280 , 0133564282
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: HTML (Document markup language) ; Computer games ; Programming ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Game programming offers a wealth of creative and business opportunities, and it's never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices. Geary walks you step by step through every aspect of implementing a sophisticated arcade-style game entirely from scratch, without using proprietary game frameworks. Packed with code, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not. A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to Create smooth, flicker-free animations Implement motion that's unaffected by your game's underlying animation frame rate Animate sprites (graphical objects) to make them sparkle, explode, etc. Layer multi-channel sound effects on top of a soundtrack Warp time to create nonlinear effects, such as jumping or bouncing Control the flow of time through your game with a time system Implement particle systems that simulate natural phenomena Efficiently detect collisions between sprites Create a developer backdoor containing special features Use Node.js and socket.io to transfer real-time metrics to a server Employ a heads-up display to show high scores stored on a server Understand the nuances of implementing HTML5 games for mobile devices Through expertly written code that's easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference. All of the book's source code, including chapter-specific versions of the game discussed in the book, are available at corehtml5games.com.
    Note: Includes index. - Description based on print version record
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  • 59
    ISBN: 9781482216646 , 1482216647 , 9781482216639
    Language: English
    Pages: 1 online resource (xxi, 513 pages) , illustrations
    Edition: 2nd edition.
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Blender (Computer file) ; COMPUTERS ; General ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books
    Abstract: Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments.
    Note: "An A K Peters book.". - "Introducing Blender version 2.70"--Cover. - Includes bibliographical references (page 509). - Print version record
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  • 60
    ISBN: 9781482243826 , 1482243822 , 1482243814 , 9781482243819 , 9781482243819
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Computer graphics ; Three-dimensional imaging ; COMPUTERS ; General ; Three-dimensional imaging ; Computer animation ; Computer graphics ; Electronic books ; Electronic books
    Abstract: As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
    Note: Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015)
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  • 61
    ISBN: 9781317693604 , 1317693604
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Cinema 4D XL ; Computer animation ; Computer graphics ; Electronic books ; local ; Electronic books
    Abstract: New to CINEMA 4D and looking for an accessible way to get up to speed quickly? Do you already know the basics of the software but need to know the new features or take your skills and understanding a little deeper? If so, look no further than CINEMA 4D Apprentice , your one-stop shop for learning this powerful application. With guidance that takes you beyond just the button-pushing, author Kent McQuilkin guides you through 10 core lessons, starting with the basics before moving onto more complex techniques and concepts and then tying it all together with a final project. CINEMA 4D Apprentice walks you through the software with a project-based approach, allowing you to put lessons learned into immediate practice. Best practices and workflows for motion graphics artists that can be applied to any software application are included. A companion website (www.focalpress.com/cw/mcquilkin) features project files and videos of the techniques in action. Topics covered include: creating basic scenes, modeling, texture mapping mograph in-depth integration with After Effects via CINEWARE lighting, animation, rendering and more motion tracking with the new tools included in R16
    Note: Includes index. - Description based on print version record
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  • 62
    ISBN: 9781317678045 , 1317678044
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Adobe After effects ; Cinema 4D XL ; Computer animation ; Three-dimensional display systems ; Electronic books ; local ; Electronic books
    Abstract: One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including: Modeling in CINEMA 4D Lite Importing 3D models in After Effects Tracking 3D motion in After Effects Compositing with CINEWARE Using MoGraph features in CINEMA 4D Rendering and optimization techniques Additional online materials include project files and videos showcasing the techniques covered in the book. To access these materials, please see the 'eResources' tab.
    Note: Includes index. - Description based on print version record
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  • 63
    ISBN: 9781784399924 , 1784399922
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Third edition.
    Series Statement: Quick answers to common problems
    DDC: 006.696
    Keywords: Blender (Computer file) ; Computer animation ; Open source software ; Electronic books ; Electronic books ; local
    Abstract: Over 40 practical recipes to create stunning materials and textures using the Cycles rendering engine with Blender In Detail Blender is the graphics software of choice for designers and media professionals alike. This book will teach you how to utilize the power of the Blender 2.7 series to create a wide variety of materials, textures, and effects with the Cycles rendering engine. You will learn about node-based shader creation, and master cycles through step-by-step, recipe-based advice. With this book, you will start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. You will then learn how to create the look of different artificial materials such as plastic, carpenter wood, and metal, and utilize volumetric shaders to create the effects of smoke, clouds, and subsurface scattering effects of skin. You will also learn how illumination works in Cycles, improvising the quality of the final render, and how to avoid the presence of noise and fireflies. By the end, you will know how to create an impressive library of realistic-looking materials and textures. What You Will Learn Create a basic Cycles material by mixing the shader components Connect nodes of different kinds to build more advanced materials Add node-based textures to the shaders Create both simple and complex materials following step-by-step recipes Switch the shader components easily without affecting a possibly complex network of links Parent and rename the nodes to better organize the Node Editor window Build material interfaces for general use in complex materials by grouping the shaders inside groups Set up light sources and world global illumination
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed March 25, 2015)
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  • 64
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : mitp Verlag | Boston, MA : Safari
    ISBN: 9783826697517
    Language: English , German
    Pages: 1 online resource (360 pages)
    Edition: 1st edition
    Series Statement: Mitp Grafik
    Parallel Title: Erscheint auch als
    Keywords: Cinema 4D XL ; Computer graphics ; Computer animation ; Three-dimensional display systems ; Electronic books ; local ; Cinema 4D XL ; Infographie ; Animation par ordinateur ; Affichage tridimensionnel ; computer graphics ; computer animation ; three-dimensional ; COMPUTERS ; Computer Graphics ; General ; COMPUTERS ; Digital Media ; Graphics Applications ; PHOTOGRAPHY ; Techniques ; Digital ; TECHNOLOGY & ENGINEERING ; Imaging Systems ; Computer animation ; Computer graphics ; Three-dimensional display systems
    Abstract: Einführung in 3D-Modellierung, Texturierung, Animation, Szenenaufbau und Rendern Einstieg in Charakter-Rigging, Physikalische Animation und programmierte Animation mit XPresso Alle Workshop-Dateien zum Download CINEMA 4D von MAXON gewinnt als 3D-Grafik- und -Animationsprogramm weltweit immer mehr an Bedeutung und wird von den meisten der großen Studios und Agenturen eingesetzt. Die Prime-Version bildet dabei die Basis des Programms und beinhaltet dessen wesentliche Komponenten: Modellierung, Texturierung, Animation und Rendern. Der 3D-Experte Maik Eckardt erleichtert Ihnen den Einstieg in diese komplexen Themen durch verständliche allgemeine Erklärungen und praxis-bezogene Workshops. Die zugrunde liegende Lernmethode basiert auf der jahrelangen Erfahrung des Autors als CINEMA 4D-Trainer. Dabei legt er den Schwerpunkt auf die wesentlichen Features, mit denen Sie CINEMA 4D effizient erlernen und so sehr schnell für Ihre eigenen Projekte kreativ einsetzen können. Aus dem Inhalt: Programmoberfläche verstehen und anpassen Verschiedene Methoden der Modellierung Texturieren mit CINEMA 4D und BodyPaint 3D Grundlagen der Animation Animation mittels XPresso-Programmierung Physikalische Simulationen mit dem Partikel-Emitter Charakter-Rigging Licht, Kamera und Szene-Objekte Rendern von Einzelbildern und Filmen mit dem Standard Renderer und dem Global llumination Renderer
    Note: Online resource; Title from title page (viewed September 9, 2014) , Mode of access: World Wide Web.
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  • 65
    Online Resource
    Online Resource
    San Jose, Calif. : AdobePress
    ISBN: 9780133927276 , 013392727X
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Series Statement: Classroom in a book
    Parallel Title: Erscheint auch als
    Keywords: Flash (Computer file) ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: The fastest, easiest, most comprehensive way to learn Flash Professional CC (2014 release) Classroom in a Book®, the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts. Adobe Flash Professional CC Classroom in a Book contains 10 lessons that cover the basics, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. In addition to learning the key elements of the Flash Professional interface, this completely revised CC (2014 release) edition covers new features, including the Variable Width stroke tool, the new Motion Editor panel, and improved export to Web Standards formats like HTML5 and SVG. Purchasing this book gives you access to the downloadable lesson files you need to work through the projects in the book, and to electronic book updates covering new features that Adobe releases for Creative Cloud customers. For access, goto www.peachpit.com/redeem and redeem the unique code provided inside this book. "The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." Barbara Binder, Adobe Certified Instructor Rocky Mountain Training
    Note: Includes index. - Description based on print version record
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  • 66
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Second edition.
    Series Statement: The expert's voice in web development
    Keywords: Flash (Computer file) ; Flex (Computer file) ; ActionScript (Computer program language) ; Interactive multimedia ; Web sites ; Design ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: ActionScript 3 is a full-fledged programming language, with complete object-oriented capabilities, event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are just starting out on the road to computer programming and animation or an experienced developer who wants to learn a new language, you'll find all you need to know in Foundation ActionScript 3 . Starting with the fundamentals, you'll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you've learned and introduce some additional advanced techniques. You'll gain a solid understanding of the exciting world of ActionScript 3 and see how everything fits together, so you'll be able to build your own professional applications. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quickly. With this book as your guide, you'll be creating killer Flash applications before you know it.
    Note: Place of publication taken from publisher's website. - Includes index. - Description based on online resource; title from title page (Safari, viewed January 6, 2015)
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  • 67
    Online Resource
    Online Resource
    Heidelberg : dpunkt.verlag
    Language: German
    Pages: 1 online resource (1 v.) , ill.
    Edition: 5., aktualisierte und erweiterte Aufl.
    Keywords: Blender (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Das Blender-Buch ist seit vielen Jahren das Standardwerk für das beliebte 3D-Modellierungs- und Animationswerkzeug und wurde bereits in mehrere Sprachen übersetzt. Für die mittlerweile fünfte Auflage wurde es auf die Blenderversion 2.67 aktualisiert.Anschaulich führt Autor und Blender-Trainer Carsten Wartmann in die Bedienung von Blender ein und vermittelt die Erstellung von 3D-Szenen und -Animationen. Leicht nachvollziehbare Tutorials erläutern zahlreiche Themen, u.a. Modellierung, Material und Textur, Animation und die Berechnung mit unterschiedlichen Render Engines.
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed Mar. 24, 2014)
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  • 68
    ISBN: 9781783287307 , 1783287306
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Keywords: Computer games ; Programming ; Computer animation ; Computer games ; Design ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework In Detail Libgdx is a very popular open source, cross-platform, Java-based game development framework that enables you to write your code once and deploy it to Windows, Mac, Linux, Android, iOS, and browsers. Supported by code samples for each topic, this book will take you through the features of Libgdx, from the very basic aspects to the most advanced ones. Beginning with an overview of the framework and project creation, rich games. You will then explore input detection and audio and file handling, followed by details of how to make use of amazing features such as Box2D rigid body physics, lighting, and artifical intelligence techniques to name a few. You will also discover how to modify Libgdx to suit your needs and share your creation with the world. What You Will Learn Wield the power of the 2D graphics API; get to grips with textures, atlases, particles, fonts, and shaders Manage input from different devices, including touch, keyboard, mouse, gamepad, and accelerometer Increase player immersion with the Libgdx audio API Quickly design maps with an editor and load them directly into your game Exploit the 2D stage features to build great user interfaces Create amazing physics simulations with Box2D Master the deployment process and reach a wide audience
    Note: "Quick answers to common problems.". - Includes index. - Description based on online resource; title from cover page (Safari, viewed Nov. 17, 2014)
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  • 69
    Language: German
    Pages: 1 online resource (1 v.) , ill.
    Edition: 1. Aufl.
    Parallel Title: Erscheint auch als
    Keywords: Geometrical drawing ; Computer animation ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Anders als in einem Buch zu Illustrator geht es hier nicht um die Bedienung des Programms, sondern um die kreative Seite des Vektorzeichnens, das Skizzieren von Hand und die Umsetzung dieser Skizze am Computer mit dem richtigen Setzen von Punkten, Kurven, Pfaden, Geometrien, kurz um alles, was man braucht, damit die Grafiken "so toll aussehen" wie die des Autors. Das Buch enthält unzählige Beispiele, bei denen sowohl das Endergebnis als auch das Pfadgerüst gezeigt und analysiert werden und die auch als Dateien zum Ausprobieren zur Verfügung stehen. Der "Vektorkünstler" Von Glitschka zeigt einen systematischen kreativen Prozess, der die Fähigkeit zum Zeichnen mit Methoden der Vektorerstellung verbindet. Dafür verwendet er Illustrator, das Gezeigte lässt sich aber auch mit anderen Vektorprogrammen wie Inkscape oder Corel Draw umsetzen.
    Note: Translation of: Vector basic training by New Riders, 2011. - Translated by: Thomas Kraetschmer. - Includes index. - Description based on print version record
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  • 70
    ISBN: 9781783984916 , 1783984910
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 2nd ed.
    Keywords: Blender (Computer file) ; Computer graphics ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7 In Detail This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas. What You Will Learn Use the Blender user interface for building and animating projects Build objects using Box Modeling, Subdivision Surfaces, and NURBS Curves Create landscapes and trees with Blender's powerful procedural modeling plugins Use movie lighting theory to make your images pop Manipulate cameras for dramatic effect Make entertaining animations with keyframes and motion curves Connect graphics nodes to create stereo 3D animation from two separate image streams
    Note: "Learn by doing: less theory, more results"--Cover. - Includes index. - Description based on online resource; title from cover (Safari, viewed Sept. 24, 2014)
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  • 71
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Packt Pub.
    ISBN: 9781783283712
    Language: English
    Pages: 1 streaming video file ( 2 hr., 42 min., 36 sec.) , digital, sd., col.
    Keywords: Computer games ; Programming ; Video games ; Programming ; Computer animation ; Video games ; Design ; Computer games ; Design ; Electronic videos ; local
    Abstract: "A comprehensive and easy-to-understand set of videos that demonstrate the best practices of game development and designing by showing you how to create five engaging games using Scratch 2.0. Whether you are new to programming and want a gentle introduction to programming, an educator who is interested in teaching with Scratch 2.0, or someone who wants to make and share fun games and animations, this course is for you. This video tutorial provides you with careful, step-by-step instructions that will unlock the power of your imagination."--Resource description page.
    Note: Title from title screen (viewed Aug. 27, 2014)
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  • 72
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : InfiniteSkills
    ISBN: 9781771372244
    Language: English
    Pages: 1 streaming video file (3 hr., 49 min., 36 sec.) , digital, sd., col.
    Keywords: Adobe Edge animate (Computer file) ; Computer animation ; Web site development ; Electronic videos ; local
    Abstract: "In this Adobe Edge Animate CC training course, expert author Tony Ross teaches you about the tools and functions available in this web development tool. This course is designed for the absolute beginner, meaning no previous experience with Adobe Edge or Edge Animate is required. You start by learning the basics of the interface, such as how to arrange your workspace, use the code panel, and learn various shortcut keys. Tony will show you how to import images and teach you about Photoshop and Illustrator integration. This video tutorial will cover topics including the code panel, exploring type, basic animation, creating and editing symbols, and creating labels and setting shape colors. You will learn how to create labels for buttons, import button images, and add text to buttons. Tony will also show you how to create a drop-menu, add sound to buttons, and control audio volume. Finally, you will learn responsive staging and scaling, how to create, import, and export and share a template, and export files for HTML and WordPress. Once you have completed this video based training course, you will have a complete understanding of how to use the tools and functions available to you in Edge Animate to create animated, interactive content for your web projects. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
    Note: Title from resource description page (viewed Apr. 28, 2014)
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  • 73
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    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781135050399 , 1135050392
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Maya (Computer file) ; Computer animation ; Computer graphics ; Electronic books ; local ; Electronic books
    Abstract: Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects in Maya , Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: Creating foliage, fire, and smoke with Paint Effects Growing Maya Fur and nHair on clothing, characters, and sets Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers Creating damage with Effects presets, deformers, and animated textures Matchmoving and motion tracking with Maya and MatchMover Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.
    Note: Includes index. - Description based on print version record
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  • 74
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    Online Resource
    [Place of publication not identified] : Infinite Skills
    ISBN: 9781771373081
    Language: English
    Pages: 1 online resource (1 streaming video file (3 hr., 51 min., 46 sec.)) , digital, sound, color.
    Keywords: Adobe Edge animate (Computer file) ; Computer animation ; Web sites ; Design ; Web site development ; Electronic videos ; local
    Abstract: "In this Learning Adobe Edge Animate CC (2014 Release) training course, expert author Tony Ross teaches you how to use the tools and functions available in this web development tool from Adobe. This course is designed for the absolute beginner, meaning no previous experience with Adobe Edge or Edge Animate is required."--Resource description page.
    Note: Title from resource description page (viewed December 11, 2014)
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  • 75
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    Online Resource
    [Place of publication not identified] : Infinite Skills
    ISBN: 9781771372305
    Language: English
    Pages: 1 online resource (1 streaming video file ( 7 hrs., 15 min., 20 sec.)) , digital, sound, color
    Keywords: Maya (Computer file) ; Autodesk ; Three-dimensional imaging ; Computer animation ; Computer-aided design ; Computer software ; Electronic videos ; local
    Abstract: "In this Autodesk Maya 2015 training course, expert author Todd Palamar teaches you the core features and concepts of Maya. This course is for the absolute beginner, meaning no prior experience with Maya is necessary. You will start by touring the Maya interface, then jump into learning about nodes and transformations. Todd will teach you how to model a polygon, including creating the basic structure, extrude faces, and bevel. This video tutorial will cover topics including UV mapping, applying custom textures, rendering, painting and mirroring weights, and rigging. You will learn how to create animations and work with the graph editor. Finally, Todd teaches you how to render your finished product using Mental Ray. Once you have completed this computer based training course, you will be fully capable of using Maya 2015 to create your own models from start to finish, using the key concepts and techniques that Todd has taught you. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
    Note: Title from resource description page (Safari viewed January 21, 2015)
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  • 76
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    [Erscheinungsort nicht ermittelbar] : Peachpit Press
    Language: English
    Pages: 1 streaming video file ( 4 hr., 57 min., 8 sec.) , digital, sd., col.
    Series Statement: Learn by video
    Keywords: Flash (Computer file) ; Interactive multimedia ; Computer animation ; Computer games ; Design ; Electronic videos ; local
    Abstract: "This critically-acclaimed interactive training program from Adobe Press offers exceptional quality high-definition video to teach the fundamentals of Adobe Flash Professional CC. Including more than 6 hours of video tutorials, the course comes complete with lesson files and review materials. Experienced instructor Joseph Labrecque presents a comprehensive introduction to Flash Professional, including best practices as well as fundamental concepts of animation and interactivity. Covered topics include working with graphics, sound, tweens and masks, and exporting files to various formats, and how to work within the Creative Cloud. "--Resource description page.
    Note: Title from resource description page (viewed Aug. 7, 2014)
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  • 77
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    Online Resource
    Boca Raton : CRC Press
    ISBN: 9781466582538 , 1466582537
    Language: English
    Pages: 1 online resource (xi, 503 pages) , illustrations
    Edition: Second edition.
    Keywords: Computer graphics ; Computer animation ; Computer algorithms ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.
    Note: Includes bibliographical references (pages 499-503) and index. - Description based on online resource; title from title page (Safari, viewed December 13, 2016)
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  • 78
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    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781136146534 , 1136146539
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Flash (Computer file) ; Computer animation ; Digital cinematography ; Electronic books ; Electronic books ; local
    Abstract: Move beyond the limitations of programming standards and license agreements and get back to animating with a new edition of the bestselling How to Cheat in Adobe Flash, the real world guide to developing dynamic and fun Flash content. Whether you are creating an animated short, catchy and fun cartoon or mobile game, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Flash CSX revision. With practical applications and step by step tutorials solve problems quickly to develop creative projects to time and to budget. Want to hone your Flash skills so you can remain competitive in a diverse market while concentrating on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. Each technique is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else! With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CSX, How to Cheat in Flash CSX, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step walkthroughs that you'll wonder how you survived without it. New! CSX cheats and examples with practical solutions for the busy animator with a focus on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Put the Adobe Flash CSX cheats to the test with the fully updated companion website with downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CSX!
    Note: Includes index. - Description based on print version record
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  • 79
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    [Place of publication not identified] : Infinite Skills
    ISBN: 9781771372695
    Language: English
    Pages: 1 online resource (1 streaming video file ( 4 hrs., 6 min., 51 sec.)) , digital, sound, color
    Keywords: Carrara (Computer file) ; Three-dimensional imaging ; Computer animation ; Computer software ; Electronic videos ; local
    Abstract: "In this Realism Rendering in Carrara training course, expert author Phil Wilkes teaches you how to create realistic objects using this 3D modeling software. This course is designed for users that already have a basic working knowledge of Carrara. You will start by learning about the render settings in Carrara, then jump into learning how to create realistic lighting. Phil will take you through worked examples, including a vehicle, and the interior and exterior. This video tutorial also takes you through a worked example of a human, including creating the character clothing, skin, eyes, and hair, and rendering the final character. Once you have completed this computer based training course, you will have extensive knowledge of how to create and model realistic objects with Carrara. Working files are included, allowing you to follow along with the author throughout the lessons."-Resource description page.
    Note: Title from resource description page (Safari viewed January 21, 2015)
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  • 80
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    Online Resource
    Upper Saddle River, NJ : Addison-Wesley
    ISBN: 9780133440744 , 0133440745
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Mobile programming series
    Keywords: iOS (Electronic resource) ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Core Animation is the technology underlying Apple's iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. ¿ In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing and hardware compositing Layer geometry, hit testing and clipping Layer effects, transforms and 3D interfaces Video playback, text, tiled images, OpenGL, particles and reflections Implicit and explicit animations Property animations, keyframes and transitions Easing, frame-by-frame animation and physics Performance tuning and much, much more! Approximately 356 pages. www.informit.com/aw
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed August 5, 2015)
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  • 81
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    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781135943097 , 1135943095
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Keywords: Maya (Computer file) ; Computer animation ; Computer animation ; Computer programs ; Electronic books ; Electronic books ; local
    Abstract: Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover the multiple phases of animation production with no real applicable methods for readers to employ. This book shows you how to successfully manage the entire Maya animation pipeline. This book blends together valuable technical tips on film production and real-world shortcuts in a step-by-step approach to make sure you do not get lost. Follow along with author and director Kenny Roy as he creates a short film in front of your eyes using the exact same methods he shows you in the book. Armed with this book, you'll be able to charge forth into the challenge of creating a short film, confident that creativity will show up on screen instead of being stifled by the labyrinth that is a 3D animation pipeline.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed May 28, 2014)
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  • 82
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    Online Resource
    Burlington, MA : Focal Press
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Video tapes ; Editing ; Data processing ; Digital video ; Editing ; Data processing ; Computer animation ; Multimedia systems ; Electronic books ; Electronic books ; local
    Abstract: Practical introduction to creating and editing high quality video on the desktop. Using examples from a variety of video applications, benefit from a professional's experience, step-by-step, through a series of workshops demonstrating a wide variety of techniques. These include producing short films, multimedia and internet presentations, animated graphics and special effects. The opportunities for the independent videomaker have never been greater - make sure you bring your understanding fully up to date with this invaluable guide. No prior knowledge of the technology is assumed, with explanations provided in an easy to understand manner. Ken Pender provides an overview of the hardware and software needed and describes how to output completed projects to the Internet, CD-ROMs, Zip and Jaz discs and videotape. The following software is covered: · Realtime compression: Codecs · Editing, including transitions and special effects: Adobe Premiere, Ulead MediaStudio, Corel Lumiere · 2D Animation: Corel PHOTO-PAINT, Fractal Design Painter, Power Goo · 3D Animation: Ray Dream Studio, MetaCreations Poser and Bryce 3D · Frame stack editing: Adobe Photoshop, Fractal Design Painter · Still image frame editing: CorelDRAW, Fractal Design Painter · Audio creation, editing and mixing: Cool Edit, Goldwave and Multiquence The accompanying CD-ROM provides sample software for Adobe Premiere 5.0, Cool Edit 96, Goldwave 4.02 and Multiquence 1.02. (For further information on Goldwave and Multiquence, see http://www.goldwave.com; for information on Cool Edit, see http://syntrillium.com.)
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 83
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    Online Resource
    [Place of publication not identified] : Infinite Skills
    ISBN: 9781771371605
    Language: English
    Pages: 1 streaming video file (11 hr., 28 min., 40 sec.) , digital, sound, color.
    Keywords: Carrara (Computer file) ; Three-dimensional display systems ; Computer animation ; Electronic videos ; local
    Abstract: "In this Carrara 8.5 training video, expert author Phil Wilkes introduces you to the updated version of this well respected 3D modeling software package from Daz3D. This training course is designed for the complete beginner, meaning no prior Carrara experience is needed."--Resource description page.
    Note: Title from resource description page (viewed January 16, 2015)
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  • 84
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    Online Resource
    [Place of publication not identified] : Infinite Skills
    ISBN: 9781771371247
    Language: English
    Pages: 1 online resource (1 streaming video file (8 hr., 47 min., 7 sec.)) , digital, sound, color.
    Keywords: Poser (Computer file) ; Computer animation ; Computer graphics ; Human figure in art ; Computer programs ; Three-dimensional display systems ; Electronic videos ; local
    Abstract: "In this Poser 10 and Poser Pro 2014 training course, expert trainer Mark Bremmer introduces you to the tools and techniques you will use to manipulate and animate 3D characters in this software from Smith Micro. Mark uses real-world projects to show you how to apply each concept and you follow along with the working files he has provided, replicating the steps as you go through the tutorial. This course is designed for beginners and experienced Poser users alike, and no prior Poser experience is required. Mark starts with a quick overview of the Poser interface, and the location of the tools and menus that you will use throughout this video tutorial. Each topic is broken into short lessons, making it quick to learn and easy to understand. Throughout the tutorials, Mark shows you how to pose figures, add props, morph characters, work with materials and customize faces in the Face room. You will learn how to work with the Cloth Room, light a building or scene, animate your figure, and even design a walk for your character! This video training course finishes up with a chapter on rendering settings and best practices. Whether you are new to Poser or a seasoned Poser professional, the tips and tricks throughout this training course will help you be more efficient in your character animation workflows. You will be surprised at just how much you will learn about Poser 10 and Poser Pro 2014 in less than 9 hours of video based training in this Poser tutorial!"--Resource description page.
    Note: Title from resource description page (viewed February 23, 2015)
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  • 85
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    Online Resource
    [Erscheinungsort nicht ermittelbar] : InfiniteSkills
    ISBN: 9781771371025
    Language: English
    Pages: 1 streaming video file (5 hr., 9 min., 58 sec.) , digital, sd., col.
    Keywords: Computer animation ; Electronic videos ; local
    Abstract: "In this Toon Boom Studio 7 training course, expert author and animator Tony Ross teaches you the tools and techniques for drawing and animating that are available to you in this software. This tutorial is designed with the beginner in mind, and no previous experience is required to get the most out of this training. Tony starts the computer software training course for Toon Boom Studio 7 with a tour around the interface, familiarizing you with the locations of the tools you will use throughout the lessons. He then jumps right into applying the tools, starting with the drawing specific ones. He show you how to optimizing drawings with smoothing and cutting, how to use the color palette, importing files, and animating in Toon Boom. You will learn Rotoscoping, creating cutout characters, animating with bones, using stop motion, how to add effects, and of course, how to export your finished project to share. By the time you have completed this video tutorial for Toon Boom Studio 7, you will be familiar with the basic tools and techniques you need to draw, animate and share your own amazing projects. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
    Note: Title from resource description page (viewed August 23, 2013)
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  • 86
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    Online Resource
    [Erscheinungsort nicht ermittelbar] : InfiniteSkills
    ISBN: 9781771370608
    Language: English
    Pages: 1 streaming video file (6 hr., 21 min., 24 sec.) , digital, sd., col.
    Keywords: Cinema 4D XL ; Computer animation ; Electronic videos ; local
    Abstract: "In this Maxon Cinema 4D R14 training course expert author Chris Martin teaches you the basic tools you will need to create 3D models in this software. Chris is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day to day 3D modeling needs. You will start out with a tour of the interface and lessons on understanding what 3D objects are. Once you have learned the basics, Chris jumps right into teaching you how to create 3D objects using Splines, extrusion, sweeping and lathing. You will learn what Nurbs are, how to create basic 3D components using The Knife, Bevel, Bridge and other Cinema 4D tools. You will be taught how to utilize lighting, add textures to your models, and animate them. This video based tutorial also covers rendering your models and a chapter on using Mograph, then concludes with a project to build a model of a robot. When you have completed this computer training course for Maxon Cinema 4D, you will understand the tools and techniques available to you for creating, animating and rendering 3D models with this software. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
    Note: Title from resource description page (viewed Apr. 26, 2013)
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    Indianapolis : John Wiley & Sons Inc
    ISBN: 9781118750254 , 111875025X
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: 3ds max (Computer file) ; Computer animation ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Great guide to the fundamentals of Autodesk 3ds Max 2014 This Autodesk Official Press guide is just what you need to learn the basics of Autodesk 3ds Max 2014 quickly and easily. Through a series of cool projects like designing an alarm clock, animating a thrown knife, or lighting a scene, you'll learn the essentials of modeling, rigging, animating, and rendering using the popular Autodesk 3ds Max 3D animation and effects software. It's a practical, hands-on approach allowing you to constantly reinforcing skills as you learn them. Downloadable before-and-after project files let you to compare your work to that of 3ds Max professionals. Even if you already have experience with 3ds Max, this book is a great reference for renewing your skills. And, it will help all users review and prepare for the Autodesk 3ds Max 2014 certification exams. Helps beginners and those migrating from other 3D animation and effects programs get up and running on Autodesk 3ds Max 2014 Features a realistic, task-based approach, so readers learn via a series of hands-on projects using downloadable files, all backed with ample instruction, explanation, and illustration Covers modeling, rigging, animating, rendering, skinning, architectural visualization, and more Written by Autodesk Authorized Authors and is an Autodesk Official Press book Get firsthand experience with 3ds Max, as well as a good start on preparing for the Autodesk 3ds Max 2014 Certified Professional exam, with Autodesk 3ds Max 2014 Essentials .
    Note: Description based on print version record
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  • 88
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    Online Resource
    Indianapolis, Indiana : John Wiley & Sons, Inc.
    ISBN: 9781118751749 , 1118751744
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Maya (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Hands-on intermediate-to-advanced coverage of the leading 3D software Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids. Features challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides you with valuable insight into the entire CG production pipeline Covers the very latest Maya 2014 tools and features, including updates to dynamics, Maya muscle, stereo cameras, assets, rendering with mental ray, and more Helps you gain proficiency in high-level techniques for film, television, game development, and more If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104 .
    Note: Description based on print version record
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  • 89
    ISBN: 9781136146374 , 1136146377
    Language: English
    Pages: 1 online resource (1 v.) , ill., maps.
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Face ; Computer simulation ; Facial expression ; Computer simulation ; Skull ; Face ; Electronic books ; Electronic books ; local
    Abstract: Face It presents practical hands-on techniques, 3D modeling and sculpting tools with Maya and ZBrush production pipelines, uniquely focused on the facial modeling of 7 ethnicity models, featuring over 100 different models ranging in age from newborn to elderly characters. Face It is a resource for academic and professionals alike. Explore the modeling possibilities beyond the digital reference galleries online. No more having to adapt medical anatomy texts to your own models! Explore the finite details of facial anatomy with focus on skull development, muscle structure, ears, eyes, nose and mouth paired with side by side comparisons of reference photos, anatomical construction and chapter focused 3D tutorials.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 90
    ISBN: 9781136038815 , 1136038817
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Digital cinematography ; 3-D films ; Photography, Stereoscopic ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: 3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to: * Think in 3D * Integrate 3D design into your script or story * Direct and design the 3D depth of your shots * Use stereoscopic windows * Work with the depth cues in 3D * Create a comfortable viewing experience for the audience * Plan editing and directorial considerations for 3D * Understand closed, open, and unstable 3D space Brimming with practical information that can be immediately applied to your 3D production, the book also features interviews with some of the industry's leading stereographers, as well as 3D diagrams and photographs that illustrate how 3D works, how it can be controlled in production, and how 3D can be used to tell a story.
    Note: Includes index. - Description based on print version
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  • 91
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    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781136126451 , 1136126457
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Flash (Computer file) ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels , the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.
    Note: Includes index. - Description based on print version record
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  • 92
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    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781136142932 , 1136142932
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Series Statement: Autodesk media and entertainment courseware
    Parallel Title: Erscheint auch als
    Keywords: 3ds max (Computer file) ; Computer animation ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the manual will teach you the fundamentals of using 3ds Max 8. The book is organized into sections dedicated to animation, modelling, materials, lighting and rendering. Each section covers basic theory, and then includes exercises for hands-on demonstration of the concept. By the end of the book, you will have mastered the basics and moved onto full-length projects. Flexibility is built in, so that you can complete the tutorials in the way that works best for you. Complete the book and you will be a seasoned 3ds Max pro, ready to work confidently in a production environment.
    Note: Includes index. - Description based on print version record
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  • 93
    ISBN: 9780321637031 , 0321637038
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Quartz (Electronic resource) ; Computer animation ; Digital video ; Electronic books ; Electronic books ; local
    Abstract: Create Amazing Real-Time Motion Graphics with Quartz Composer! Apple's Quartz Composer makes it amazingly easy to create real-time graphics of all kinds: for screensavers, animations, kiosk art, film effects, Dashboard Widgets, graphically-rich apps, and more. But few content creators use QC, because they've had practically no useful help-until now. In this book/DVD bundle, two renowned VJs who've pushed this tool to the limit show you how to do it, too! You needn't be a technical expert: Graham Robinson and Surya Buchwald introduce each concept through a hands-on project, with videos demonstrating every step. They start extremely simple, offering beautiful visual feedback and encouraging you to freely explore. The video and text work together to help you build mastery fast, as you create everything from data-driven effects to compelling live performance visuals! Coverage includes Mastering Quartz Composer's powerful interface Grabbing live inputs from music or cameras for unique interaction and improvisation Outputting video files for everything from smartphone screens to HD video edits Using built-in image filters to add visual effects Creating organic motion with LFOs, interpolation, and trackballs Fixing problems and figuring out what you did wrong Making rain, fire, and other cool stuff with particles Integrating MIDI musical instruments and other audio resources Mastering lighting and timelines Building richer environments with replication, iteration, and 3D modeling Pushing the boundaries with secret patches, CoreImage filters, and GLSL If you're a motion graphics designer, filmmaker, VJ, artist, interactive programmer, Cocoa developer, or any other type of "Maker," this book will guide you from acolyte to wizard in no time... and it just might be the most fun instructional you'll ever read! 0321636945 / 9780321636942 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer Package consists of: 013308776X / 9780133087765 Learning Quartz Composer: A Hands-On Guide to Creating Motion Graphics with Quartz Composer 0321857577 / 9780321857576 Learning Quartz Composer, DVD: A Hands-On Guide to Creating Motion Graphics with Quartz Composer 0321857585 / 9780321857583 Learning Quartz Composer, Book Component: A Hands-On Guide to Creating Motion Graphics with Quartz Composer
    Note: Includes index. - Description based on print version record
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  • 94
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Series Statement: Quick answers to common problems
    Keywords: Blender (Computer file) ; Computer animation ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. Get acquainted with the lighting and rendering concepts of the Blender Cycles engine Learn the concepts behind nodes shader system and get the best out of Cycles in any situation Packed with illustrations and a lot of tips and tricks to make your scenes come to life In Detail Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world. Modern GPUs (Graphics Processing Unit) have some limitations for rendering complex scenes. This is mainly because of limited memory, and interactivity issues when the same graphics card is also used for displaying and rendering frames. This is where Cycles rendering engine comes into play. Cycles is bundled as an add-on with Blender. Some of the features of Cycles is its quality, speed and having integrated industry standard libraries. This book will show you how to carry out your first steps in Cycles - a brand new rendering engine for Blender. In a gradual and logical way, you will learn how to create complex shaders and lighting setups to face any kind of situation that you may find in Computer Graphics. This book provides information on how to setup your first application in Cycles. You will start by adding lights, materials, and textures to your scene. When it's time for the final render, you will see how to setup Cycles in the best way. You will learn about a wide variety of materials, lighting, techniques, tips, and tricks to get the best out of Cycles. Further on in the book, you will get to know about animation and still shots, and learn how to create advanced materials for realistic rendering, as well cartoon style shaders. This cookbook contains a wide range of different scenes, proposed in a structured and progressive order. During this journey, you will get involved in the concepts behind every step you take in order to really master what you learn.
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed Feb. 10, 2014)
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  • 95
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : InfiniteSkills
    ISBN: 9781771371360
    Language: English
    Pages: 1 streaming video file (1 hr., 31 min., 31 sec.) , digital, sd., col.
    Keywords: Cascading style sheets ; Web sites ; Design ; Computer animation ; Electronic videos ; local
    Abstract: "In this CSS3 Transformations And Animations training course, expert Craig Buckler introduces you to rotating, skewing, scaling and mirroring elements in 2D and 3D space, and then combining them to create animated sequences. This course is designed for users that already have a fundamental understanding of HTML5 and CSS3. Craig begins this video tutorial with an examination of 2D transformation techniques. Topics that he covers include; translations, scaling, rotations and skewing. Once you have grasped these fundamental transformations, Craig takes you to the next level with 3D transformations. As you continue through this video training course, you cover transitions and full-out animations. You will learn how to create keyframes, and practice what you learn by working through real animation examples with the author. Once you have completed all the lessons for this CSS Transformations and Animations video based training course you will have a solid grasp on the techniques required to create your own spectacular animations. The author has included extensive working files to allow you to follow along throughout the lessons."--Resource description page.
    Note: Title from resource description page (Safari viewed Nov. 12, 2013)
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  • 96
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer graphics ; Computer animation ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Blender Master Class is a practical, hands-on guide to the potential of the popular open-source 3D graphics tool. Chapters walk through the steps in the modeling process, from concept art to that final polish.
    Note: Includes index. - Description based on print version record
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  • 97
    Online Resource
    Online Resource
    Indianapolis, Ind. : Sybex
    ISBN: 9781118732441 , 1118732448
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Maya (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: What you need to get up and running on Autodesk Maya 2014 Autodesk Maya is the industry-leading 3D animation and effects software, and this detailed Autodesk Official Press book is the ideal way to get you started using Maya like a studio veteran. Professional visual effects artist and Maya expert Dariush Derakhshani clearly explains the basics of modeling, texturing, animating and visual effects for new users, while leading you through fun and challenging lessons that give you plenty of hands-on practice. The book includes a color insert featuring dazzling examples from talented beginners, so you can see what's possible. Gets beginners and those migrating from other 3D applications up and running on Autodesk Maya 2014 Helps users master the Maya interface and the basics of modeling, texturing, animating, and visual effects Provides practical and fun, step-by-step tutorials that illustrate realistic, professional challenges Includes a full-color insert of amazing examples from talented beginners Written by an Autodesk Authorized Author and is an Autodesk Official Press book Whether you're new to 3D or migrating from another 3D application, Introducing Autodesk Maya will kickstart your creativity and get you up and running on Maya.
    Note: "Autodesk Official Press.". - Description based on print version record
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  • 98
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781136146855 , 1136146857
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Maya (Computer file) ; Rigging (Computer animation) ; Computer animation ; Electronic books ; Electronic books ; local
    Abstract: Rigging a character can be a complicated undertaking. Move from a bi-pedal character to a quad- or poly-pedal and, well, things just got real. Where do you begin? Unlike all of those button-pushing manuals out there, Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept, allowing you to rig more intuitively in your own work. Veteran animation professor Tina O'Hailey will get you up and rigging in a matter of hours with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a bi-ped is explored as a human compared to a bird character allowing you to see that a bi-ped is a bi-ped and how to problem solve for the limbs at hand. After you have moved beyond basic bi-pedal characters, Rig it Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs. Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter. (17+ rigs!!) Read "Tina's 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters. Visit the companion website (www.focalpress.com/cw/ohailey) and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book Coffee is not required - but encouraged.
    Note: Includes index. - Description based on print version record
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  • 99
    Online Resource
    Online Resource
    Berkeley, CA : Peachpit Press
    ISBN: 9780133052718 , 0133052710
    Language: English
    Pages: 1 online resource (xiv, 464 p.) , ill.
    Series Statement: Visual quickstart guide
    Parallel Title: Erscheint auch als
    Keywords: Flash (Computer file) ; Computer animation ; Web sites ; Design ; Electronic books ; Electronic books ; local
    Abstract: Flash Professional CS6 is such a powerful program that it can seem overwhelming to new or occasional users. With Flash Professional CS6: Visual QuickStart Guide , readers get a solid grounding in the fundamentals of the most recent version of the software. Highlights include new user options for setting document properties when creating or modifying documents; new layout and options in the Publish Settings dialog; working with tabbed text in Flash's text-layout framework; copying and pasting Timeline layers. Plus, learn about new options for exporting assets created in Flash as a PNG sequence; as a spite sheet, or as JavaScript and HTML5, via the CreateJS extension. Includes eBook and Video Access In addition to concise, step-by-step explanations of core tools and tasks, with plenty of helpful screen shots to keep you on track as you work, Flash Professional CS6: Visual QuickStart Guide includes an hour-long HD video and eBook. In addition to reading about how to use the tool, you can watch it in action. You can also download digital versions of this book to load on the mobile device of your choice so that you can continue learning whenever and wherever you are. We provide you with both the ePub and PDF to ensure that you get the experience that best suits your viewing needs.
    Note: Includes index. - Description based on print version record
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  • 100
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : InfiniteSkills
    ISBN: 9781771371889
    Language: English
    Pages: 1 streaming video file (5 hr., 21 min., 38 sec.) , digital, sd., col.
    Keywords: Cinema 4D ; Computer animation ; Electronic videos ; local
    Abstract: "In this Maxon Cinema 4D R15 training course, expert author Chris Martin teaches you the basic tools and techniques needed to create 3D models in this 3D modeling software. This course is designed for the absolute beginner, meaning no experience with Maxon Cinema 4D or 3D modeling is required to get the most out of this course. You will start out by touring the interface and learning the project settings for starting a new project. You will then be taught to understand 3D objects, including lessons on building a chair and table. Chris will teach you how to create 3D objects using Splines, extrusion, sweeping, and lathing. This video tutorial will teach you to create basic 3D components using the Knife, Bridge, and other Cinema 4D tools. You will learn about modeling objects and deformers while working with the Boole object, Instance objects, and the Spline wrap. Chris will teach you how to utilize lighting, add textures to your models, and animate and render them. Lastly, you will learn about MoGraph and how use the Cloner, MoText, and Random Effector. By the completion of this video based training course, you will be fully knowledgeable in creating your own 3D models, as well as animating and rendering them using Cinema 4D. Working files are included, allowing you to follow along with the author throughout the lessons."--Resource description page.
    Note: Title from resource description page (viewed Jan. 24, 2014)
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