Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Packt Publishing | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (380 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local
    Abstract: Develop high-quality interactive games with the power of Unreal Engine's visual scripting language and Blueprints framework Key Features Design a fully functional game in UE4 without writing a single line of code Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence Deploy your game on multiple platforms and share it with the world Book Description Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you'll learn how to build a basic VR game. By the end of this book, you'll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience. What you will learn Understand programming concepts in Blueprints Create prototypes and iterate new game mechanics rapidly Build user interface elements and interactive menus Use advanced Blueprint nodes to manage the complexity of a game Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework Learn Virtual Reality development with UE Blueprint Who this book is for This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary. Downloading the example code for this ebook: ...
    Note: Online resource; Title from title page (viewed August 23, 2019)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    ISBN: 9781801811583
    Language: English
    Pages: 1 online resource (566 pages) , illustrations
    Edition: Third edition.
    DDC: 794.8/151
    Keywords: Computer games Programming ; C++ (Computer program language) ; Computer programming ; Electronic books
    Abstract: Unreal Engine's Blueprint visual scripting system enables designers to script their games and programmers to create base elements that can be extended by designers. With this book, you'll explore all the features of the Blueprint Editor, along with expert tips, shortcuts, and best practices. The book guides you through using variables, macros, and functions, and helps you learn about object-oriented programming (OOP). You'll discover the Gameplay Framework and advance to learning how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters focus on building a fully functional game step by step. You'll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You'll then progress from creating basic shooting mechanics to more complex systems such as user interface elements and intelligent enemy behavior. The book demonstrates how to use arrays, maps, enums, and vector operations and introduces the elements needed for VR game development. In the final chapters, you'll learn how to implement procedural generation and create a product configurator. By the end of this book, you'll have learned how to build a fully functional game and have the skills required to develop an entertaining experience for your audience.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    ISBN: 9781785285097 , 1785285092
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Computer games ; Programming ; Computer games ; Design ; UnrealScript (Computer program language) ; Computer animation ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Abstract: Build professional 3D games with Unreal Engine 4's Visual Scripting system In Detail Blueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres. By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players. From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4. What You Will Learn Prototype and iterate new game mechanics rapidly Customize the player's abilities and controls Build user interface elements, including health bars and objective counters Set up interactions between player actions and game objects in the world Create complex enemy AI that can sense the world around it and attack the player Design menus that will allow your players to load, pause, and quit the game Deploy your game to multiple platforms and share it with the world Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed August 13, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...