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  • 1
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781317622710 , 1317622715
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Looking to become more efficient using Unity? How to Cheat in Unity 5 takes a no-nonsense approach to help you achieve fast and effective results with Unity 5. Geared towards the intermediate user, HTC in Unity 5 provides content beyond what an introductory book offers, and allows you to work more quickly and powerfully in Unity. Packed full with easy-to-follow methods to get the most from Unity, this book explores time-saving features for interface customization and scene management, along with productivity-enhancing ways to work with rendering and optimization. In addition, this book features a companion website at www.alanthorn.net, where you can download the book's companion files and also watch bonus tutorial video content. Learn bite-sized tips and tricks for effective Unity workflows Become a more powerful Unity user through interface customization Enhance your productivity with rendering tricks, better scene organization and more Better understand Unity asset and import workflows Learn techniques to save you time and money during development
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed July 29, 2015)
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  • 2
    Online Resource
    Online Resource
    [New York] : Apress
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Technology in action
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Video games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: 2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development , targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.
    Note: Place of publication from publisher's website. - Includes index. - Description based on online resource; title from title page (Safari, viewed October 26, 2016)
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484255674
    Language: English
    Pages: 1 online resource (1 video file, approximately 1 hr., 25 min.)
    Edition: 1st edition
    Keywords: Electronic videos ; local
    Abstract: Make fun and interesting games from scratch using the C# language and the Unity engine. In this quick-start video course designed for complete beginners, expert games developer Alan Thorn guides you step by step through the fascinating world of games programming. Based on Thorn's unique Open Stream learning principles, you'll see that programming is a critically important skill for making successful video games. During this video you'll work on a variety of practical projects, starting with programming basics and finishing at an intermediate level giving you everything needed to make fun, creative games. You'll understand important concepts, such as variables, loops, functions, conditional statements, and lots more. By the end of this course, you'll have created engaging and playable games that you can send to friends and family. Plus, you'll have established a strong foundation in games programming, helping you build your own games from your own ideas to get you on the right path for a rewarding career in games. What You'll Learn Develop important self-learning skills to help you expand your programming knowledge Create effective scripts and programs for making great games Understand important concepts, including variables, loops, functions, and coroutines Balance gameplay mechanics to make interesting experiences Who This Video Is For Those interested in learning games programming for the first time.
    Note: Online resource; Title from title screen (viewed October 28, 2019)
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  • 4
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484259085
    Language: English
    Pages: 1 online resource (283 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine. Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures. The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you'll be ready to create amazing 2D and 3D games that will supercharge your business. What You Will Learn Explore the similarities and differences between Unity and Godot Maximize the benefits from Unity and Godot Create believable game world and characters with Godot Master the unique aspects of C# coding in Godot Who This Book is For Developers familiar with Unity who want to master another game engine, such as Godot.
    Note: Online resource; Title from title page (viewed June 13, 2020) , Mode of access: World Wide Web.
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  • 5
    ISBN: 9781784390563 , 1784390569
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Unity (Electronic resource) ; Video games ; Design ; Video games ; Development ; Computer games ; Design ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Learn advanced C# tips and techniques to make professional-grade games with Unity In Detail This book is an easy-to-follow guide that introduces you to advanced tips and techniques to code Unity games in C#. Using practical and hands-on examples across ten comprehensive chapters, you'll learn how C# can be applied creatively to build professional-grade games that sell. You will be able to create impressive Artificial Intelligence for enemy characters, customize camera rendering for postprocess effects, and improve scene management by understanding component-based architecture. In addition, you will have an in-depth look at the .NET classes used to increase program reliability, see how to process datasets such as CSV files, and understand how to run advanced queries on data. By the end of this book, you'll become a powerful Unity developer, equipped with plenty of tools and techniques to quickly and effectively develop merchantable games. What You Will Learn Understand core C# concepts, such as class inheritance, interfaces, singletons, and static objects Implement effective Artificial Intelligence for NPCs Work with event-driven programming to optimize your code Develop solid debugging and diagnostic techniques Get to know the Mono Framework and Linq in practical contexts Customize the rendering functionality for postprocess effects Code line of sight, view testing, and other useful algorithms Improve the quality of your code with the help of concepts such as attributes
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 19, 2015)
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  • 6
    Online Resource
    Online Resource
    Berkeley, CA : Apress ;
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; C# (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: In Pro Unity Game Development with C #, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need. Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more. You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming. By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games. If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you. What you'll learn How to plan your game in terms of C# and classes How to import assets from Blender and Maya, including C# automation processes How to handle events and notifications using a C# event notification system How to create intelligent enemies and collectible weapons How to build a cross-platform controller as well as how to write platform-specific code How to develop a resolution-independent graphical user interface Who this book is for If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you. Unity developers looking to improve their C# workflow and effectiveness, including game development students and professionals, indie developers, artists, designers, and those employed at game development studios.
    Note: Includes index. - Description based on print version record
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  • 7
    ISBN: 9781484244425
    Language: English
    Pages: 1 online resource (1 streaming video file (1 hr., 15 min., 41 sec.)) , digital, sound, color
    Keywords: Unity (Electronic resource) ; C# (Computer program language) ; Computer games ; Programming ; Video games ; Programming ; Electronic videos ; local
    Abstract: "Create great games that feature characters and objects that move and rotate constantly: spaceships, enemies, aliens, vehicles and more! This video shows you that being able to code movement and rotation is therefore a critical skill for any games programmer. In this comprehensive course, games-development expert Alan Thorn demystifies the fundamentals of movement and rotation for objects using C#. You'll explore how to move objects smoothly at a specified speed, how to work with collisions and movement, how to rotate objects to face specific directions, how to rotate objects around pivot points, and lots more. Finally, you will see how vectors and quaternions interact to create complex motion and rotation in 3D space. This course features everything you need to get started making objects move and rotate predictably for professional-grade games. At the end of it you will become a rock-solid gameplay programmer capable of solving sophisticated spatial problems by understanding how objects move and rotate with C# in Unity."--Resource description page.
    Note: Title from title screen (viewed March 11, 2019). - Date of publication from resource description page
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  • 8
    Online Resource
    Online Resource
    [Place of publication not identified] : Packt Publishing
    Language: English
    Pages: 1 online resource (1 streaming video file (7 hr., 7 min., 35 sec.)) , digital, sound, color
    Keywords: Unity (Electronic resource) ; Computer games ; Development ; Computer games ; Programming ; Computer animation ; Electronic books ; local
    Abstract: "Unity is an exciting and popular engine in the game industry. Unity will ease your way of creating highly-optimized and beautiful 2D and 3D games by speeding up your development process. This Learning Path takes a practical, project-based approach to teach you game development with Unity 5. You will begin with setting the game project workflow. Then, you will learn scripting and creating user interface. Also, you will learn working with textures. Further, you will develop your Unity skills by exploring level design and animation. Next, you will learn to create and import assets and packages which you can add to your game. Also, you will be familiar with organizing game resources and optimizing game performance. Finally, you will learn debugging and testing game. By the end of this Learning Path, you will have developed an advanced knowledge of Unity and its powerful feature-set and will be able to create interactive, feature-rich, and highly optimized games with Unity 5."--Resource description page.
    Note: Title and publication information from resource description page (Safari, viewed July 11, 2017)
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  • 9
    ISBN: 9781785888120 , 1785888129
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Unity (Electronic resource) ; Computer graphics ; User interfaces (Computer systems) ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# scripting Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with U...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed April 5, 2016)
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  • 10
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781135921880 , 1135921881
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Video games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Get ahead of the game with Unity 4. The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes: Asset management tools Real-time lighting and lightmapping Particle systems Navigation and pathfinding
    Note: Includes index. - Description based on print version record
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