Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
Datasource
Material
Years
  • 1
    Online Resource
    Online Resource
    [Place of publication not identified] : O'Reilly Media
    ISBN: 9781491934531
    Language: English
    Pages: 1 online resource (1 streaming video file (1 hr., 17 min., 55 sec.)) , digital, sound, color.
    Keywords: Unity (Electronic resource) ; Computer games ; Design ; Video games ; Programming ; Electronic videos ; local
    Abstract: "In this webcast, we'll build a game in Unity from start to finish. Starting with some basic assets, we'll demonstrate and talk through the entire process of building a complete 2D game of Asteroids, complete with gameplay, physics, lighting, and user interface. We'll then turn the floor over to questions from the audience. If you're just getting started using Unity, or if you want to discover a fantastic tool for creating 2D and 3D cross-platform games, you won't want to miss out. This talk is designed for those with minimal or no experience with the Unity game development environment. No 3D graphics, or graphics or games programming experience is required."--Resource description page.
    Note: Title taken from title screen. - Date of publication taken from resource description page
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    Online Resource
    Online Resource
    [Place of publication not identified] : O'Reilly Media
    ISBN: 9781491934524
    Language: English
    Pages: 1 online resource (1 streaming video file (1 hr., 3 min., 17 sec.)) , digital, sound, color.
    Keywords: iOS (Electronic resource) ; Programming ; iPhone OS ; Programming ; Swift (computer program language) ; Application software ; Development ; iPad (Computer) ; Programming ; Electronic videos ; local
    Abstract: "In this webcast, well cover five important features of the Swift language, and talk about how you can use them to reduce the amount of code you need to write, to make your code easier to understand, and to extend the Swift language to meet your needs. Generics: write code that doesn't need to know every detail about the data it's working with closures: writing code that can be run at a later time types and protocols: understanding how Swift's type system works, and how to make custom types that fit neatly into the language custom operators: creating your own representations for different ways objects can interact with each other. Literal convertibles: writing code that interacts nicely with built-in types. This talk is designed for existing programmers of any type, but does not necessarily require any Swift (or Objective-C) experience. At the end, attendees will understand these five essential components of the Swift, and how to use them to improve their code and be more "Swifty"."--Resource description page.
    Note: Title taken from title screen. - Date of publication taken from resource description page
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Language: English
    Pages: 1 online resource (1 streaming video file (14 min., 52 sec.)) , digital, sound, color
    Keywords: iOS (Electronic resource) ; Mobile apps ; Development ; Application software ; Development ; Mobile computing ; Electronic videos ; local
    Abstract: "Taking a constraint-based approach within your iOS app allows Auto Layout to adjust your view hierarchy depending on how much real estate you are dealing with and how it is laid out. A clear understanding of how to construct constraints is key get your apps looking good across devices with minimal fuss--spend the next few minutes and get the process down right."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    Language: English
    Pages: 1 online resource (1 volume)
    Edition: First edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    Language: English
    Pages: 1 online resource (1 streaming video file (26 min., 23 sec.)) , digital, sound, color
    Keywords: Unity (Electronic resource) ; Blender (Computer file) ; Computer games ; Design ; Three-dimensional imaging ; Computer graphics ; Electronic videos ; local
    Abstract: "Expand your programming skills while having fun! If you've entertained the idea of creating your own 3D game, then the Unity 3D game engine is for you. Your instructors, Paris, Jon, and Tim show you how to get going fast with 3D art using Blender and Unity. You'll go from generating simple shapes to creating a car you'd want to ride around in. No previous art experience required."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    Language: English
    Pages: 1 online resource (1 streaming video file (45 min., 13 sec.)) , digital, sound, color
    Keywords: iOS (Electronic resource) ; Application software ; Development ; Computer animation ; Electronic videos ; local
    Abstract: "Managing your iOS app's user interface keeps getting easier with Apple's developer tools. This Learning Path focuses on UIKit Dynamics, which provides a way to integrate real-world physics, mechanics, and animation into your app--basically a nifty little physics engine! Learn how to use UIKit dynamics by following Paris, Jon, and Tim as they show how gravity works on a box. Oh, and there's a cool pendulum example as well."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Language: English
    Pages: 1 online resource (1 streaming video file (21 min., 4 sec.)) , digital, sound, color
    Keywords: iOS (Electronic resource) ; Application software ; Development ; Mobile computing ; Electronic videos ; local
    Abstract: "Table views are one of the most basic ways that users interface with an iOS app. Think of the ones that segment your music into pop, alternative, and classical. This quick Learning Path will show you when, why, and how to use this mobile interface staple for all your iOS apps. Once you've got the hang of it, Paris, Jon, and Tim will take you one step further, showing you how to customize these cells in the interface building."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (1 video file, approximately 12 min.)
    Edition: 1st edition
    Keywords: Electronic videos ; local
    Abstract: Getting and Setting up Playgrounds in UnityApple’s Playgrounds have made it easier than ever to take a game from idea to reality with minimal coding. Combine this friendly app-creating environment with the power of a few lines of Swift and you can try out some quick gaming ideas on your iPad, which lets you test your user interface and game mechanics in its future setting.
    Note: Online resource; Title from title screen (viewed April 10, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    ISBN: 9784873118505
    Language: English , Japanese
    Pages: 1 online resource (392 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: 第I部でUnityの基本を押さえたあと、第II部と第III部でAndroidとiOSモバイル端末向けの2Dゲームと3Dゲームを開発します。この2つのゲームを作ることで、初学者でも本書を通してUnityによるモバイルゲーム開発の基本を体系的に学べます。第IV部はUnityで開発するなら知っておきたい機能や情報源です。「本格的なゲーム」を2つ作る過程でUnityの機能を無理なく学べる本書は、Unityの各機能を説明するためにサンプルゲームをただたくさん作る内容の書籍とは異なり、その先を見据えた本格的な入門書です。日本語版では、Unity Hubの使い方とVisual Studio 2017 Communityによるデバッグについての解説を巻末付録として収録しました。
    Note: Online resource; Title from title page (viewed August 23, 2018) , Mode of access: World Wide Web.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : GoTop Information, Inc. | Boston, MA : Safari
    ISBN: 9789863479048
    Language: English , Chinese
    Pages: 1 online resource (432 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: 遊戲開發問題的簡明解法 「對於想要製作突出的iOS遊戲的開發人員而言,本書是寶貴的資源,內容涵蓋遊戲引擎的設計原則與iOS運用的具體細節。」 —Jonathan Adamczewski,Insomniac Games遊戲引擎設計師 打算做出驚人的iPhone、iPad和iPod touch遊戲嗎?利用Apple的Swift程式語言,開發遊戲從未如此簡單。本書以Swift更新版本,針對常見的iOS遊戲開發議題提供詳細的錦囊妙計,內容涵蓋廣泛,範圍從2D與3D數學、Sprite Kit、OpenGL到系統效能皆有著墨。 對於iOS遊戲程式設計會遭遇到的普遍問題而言,讀者可以從本書得到簡單而直接的答案與解法。如果想要了解如何讓物體施行物理運動,或是想要複習遊戲相關的數學問題,本書提供了豐富示範程式碼及解答。閱讀本書之前,讀者需要對iOS軟體開發、Swift與Objective-C語言有一些基本的認識。 ‧設計遊戲的架構與程式布局 ‧利用UIKit建置元件與自訂選單 ‧偵測與回應玩家的輸入 ‧應用音效與音樂的播放技術 ‧提供不同的資訊儲存方式 ‧運用Sprite Kit的2D繪圖 ‧運用Scene Kit的3D繪圖 ‧安排二維的物理模擬 ‧提供OpenGL基礎、中等及高等的3D繪圖功能 ‧賦予人工智慧的遊戲挑戰 ‧應用遊戲控制器與外接螢幕
    Note: Online resource; Title from title page (viewed January 27, 2016) , Mode of access: World Wide Web.
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...