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  • 1
    Language: English
    Pages: 1 online resource (1 streaming video file (14 min., 52 sec.)) , digital, sound, color
    Keywords: iOS (Electronic resource) ; Mobile apps ; Development ; Application software ; Development ; Mobile computing ; Electronic videos ; local
    Abstract: "Taking a constraint-based approach within your iOS app allows Auto Layout to adjust your view hierarchy depending on how much real estate you are dealing with and how it is laid out. A clear understanding of how to construct constraints is key get your apps looking good across devices with minimal fuss--spend the next few minutes and get the process down right."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Language: English
    Pages: 1 online resource (1 volume)
    Edition: First edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
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  • 3
    Language: English
    Pages: 1 online resource (1 streaming video file (26 min., 23 sec.)) , digital, sound, color
    Keywords: Unity (Electronic resource) ; Blender (Computer file) ; Computer games ; Design ; Three-dimensional imaging ; Computer graphics ; Electronic videos ; local
    Abstract: "Expand your programming skills while having fun! If you've entertained the idea of creating your own 3D game, then the Unity 3D game engine is for you. Your instructors, Paris, Jon, and Tim show you how to get going fast with 3D art using Blender and Unity. You'll go from generating simple shapes to creating a car you'd want to ride around in. No previous art experience required."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
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  • 4
    Online Resource
    Online Resource
    [Place of publication not identified] : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 streaming video file (1 hr., 11 min., 1 sec.)) , digital, sound, color
    Keywords: iOS (Electronic resource) ; Application software ; Development ; Swift (Computer program language) ; Electronic videos ; local
    Abstract: "Developers looking to write their way out of the Apple ecosystem now have a language for breaking away: Swift. With the help of IBM's web framework Kitura, Swift gives those struggling with Node.js or schooled in client-side iOS development a new avenue for building a versatile backend for an application."--Resource description page.
    Note: Title from title screen (viewed July 26, 2017)
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  • 5
    Language: English
    Pages: 1 online resource (1 streaming video file (45 min., 13 sec.)) , digital, sound, color
    Keywords: iOS (Electronic resource) ; Application software ; Development ; Computer animation ; Electronic videos ; local
    Abstract: "Managing your iOS app's user interface keeps getting easier with Apple's developer tools. This Learning Path focuses on UIKit Dynamics, which provides a way to integrate real-world physics, mechanics, and animation into your app--basically a nifty little physics engine! Learn how to use UIKit dynamics by following Paris, Jon, and Tim as they show how gravity works on a box. Oh, and there's a cool pendulum example as well."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
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  • 6
    Language: English
    Pages: 1 online resource (1 streaming video file (21 min., 4 sec.)) , digital, sound, color
    Keywords: iOS (Electronic resource) ; Application software ; Development ; Mobile computing ; Electronic videos ; local
    Abstract: "Table views are one of the most basic ways that users interface with an iOS app. Think of the ones that segment your music into pop, alternative, and classical. This quick Learning Path will show you when, why, and how to use this mobile interface staple for all your iOS apps. Once you've got the hang of it, Paris, Jon, and Tim will take you one step further, showing you how to customize these cells in the interface building."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
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  • 7
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (1 video file, approximately 12 min.)
    Edition: 1st edition
    Keywords: Electronic videos ; local
    Abstract: Getting and Setting up Playgrounds in UnityApple’s Playgrounds have made it easier than ever to take a game from idea to reality with minimal coding. Combine this friendly app-creating environment with the power of a few lines of Swift and you can try out some quick gaming ideas on your iPad, which lets you test your user interface and game mechanics in its future setting.
    Note: Online resource; Title from title screen (viewed April 10, 2017)
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  • 8
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : China Electric Power Press Ltd. | Boston, MA : Safari
    ISBN: 9787519803223 , 7519803228
    Language: English , Chinese
    Pages: 1 online resource (472 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: 构建真实可用的应用,动手实践Apple推出的Swift编程语言。这是一本实用的指南,使用Swift为OS X、iOS和watchOS 开发三个紧密联系的完整应用,教对Apple平台了解不多或完全不了解的熟练程序员做开发。 在这个过程中,你将学到Swift的基础知识,包括句法和特性,以及 Cocoa、Cocoa Touch和WatchKit框架的基础。本书讲解常用的Swift 设计模式、Apple平台中应用的结构,还会说明如何把应用提交到App Store。 本书分为四部分,涵盖以下内容: Swift基础知识:学习Swift的面向对象特性,以及各种开发工具。 OS X应用开发:规划应用,处理文档,然后构建各项功能。 iOS应用开发:使用多媒体、联系人、位置、通知和iCloud构建一个功能完善的iOS记事本应用。 高级应用扩展:支持Apple Watch,学习如何调试、监控和测试全部三个Swift应用。
    Note: Online resource; Title from title page (viewed February 1, 2017) , Mode of access: World Wide Web.
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  • 9
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (500 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can create artificial data using simulations to train traditional machine learning models. That's just the beginning. With this practical book, you'll explore the possibilities of simulation- and synthesis-based machine learning and AI, with a focus on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. With this deeply practical book, you'll learn how to: Design an approach for solving ML and AI problems using simulations Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization (PPO) and soft actor-critic (SAO) Train ML models locally, concurrently, and in the cloud Use PyTorch, TensorFlow, the Unity ML-Agents and Perception Toolkits to enable ML tools to work with industry-standard game development tools
    Note: Online resource; Title from title page (viewed March 25, 2022) , Mode of access: World Wide Web.
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  • 10
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (1 video file, approximately 42 min.)
    Edition: 1st edition
    Keywords: Electronic videos ; local
    Abstract: Games are wonderful contained problem spaces, making them great places to explore AI—even if you’re not a game developer. Paris Buttfield-Addison (Secret Lab Pty. Ltd.), Mars Geldard (University of Tasmania), and Tim Nugent (lonely.coffee) teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You’ll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It’s a little bit technical, a little bit creative. Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems. Topics include: How video game engines are a perfect environment to constrain a problem and train an agent How easy it is to get started, using Unity How to build up a model and use it in the engine to explore a particular idea or problem This session was recorded at the 2019 O'Reilly Artificial Intelligence Conference in New York.
    Note: Online resource; Title from title screen (viewed October 31, 2019)
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