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  • Downey, Allen  (7)
  • Manning, Jon  (7)
  • Sebastopol, CA : O'Reilly Media  (14)
  • [Erscheinungsort nicht ermittelbar] : Wiley
  • Electronic books ; local  (14)
  • Bildband
  • Hochschulschrift
Datasource
Material
Language
Years
Subjects(RVK)
  • 1
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you'll get started in two ways: First, you'll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed April 2, 2019)
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  • 2
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Parallel Title: Erscheint auch als Lauwens, Ben Think Julia
    DDC: 005.73
    RVK:
    Keywords: Julia (Computer program language) ; Dynamic programming ; Electronic books ; Electronic books ; local ; Julia
    Abstract: If you're just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you'll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed April 15, 2019)
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  • 3
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Perl (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Want to learn how to program and think like a computer scientist? This practical guide gets you started on your programming journey with the help of Perl 6, the younger sister of the popular Perl programming language. Ideal for beginners, this hands-on book includes over 100 exercises with multiple solutions, and more than 1,000 code examples so you can quickly practice what you learn. Experienced programmers-especially those who know Perl 5-will also benefit. Divided into two parts, Think Perl 6 starts with basic concepts that every programmer needs to know, and then focuses on different programming paradigms and some more advanced programming techniques. With two semesters' worth of lessons, this book is the perfect teaching tool for computer science beginners in colleges and universities. Learn basic concepts including variables, expressions, statements, functions, conditionals, recursion, and loops Understand commonly used basic data structures and the most useful algorithms Dive into object-oriented programming, and learn how to construct your own types and methods to extend the language Use grammars and regular expressions to analyze textual content Explore how functional programming can help you make your code simpler and more expressive
    Note: Includes index. - Description based on online resource; title from title page (viewed May 12, 2017)
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  • 4
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Java (Computer program language) ; Data structures (Computer science) ; Electronic books ; Electronic books ; local
    Abstract: If you're a student studying computer science or a software developer preparing for technical interviews, this practical book will help you learn and review some of the most important ideas in software engineering-data structures and algorithms-in a way that's clearer, more concise, and more engaging than other materials. By emphasizing practical knowledge and skills over theory, author Allen Downey shows you how to use data structures to implement efficient algorithms, and then analyze and measure their performance. You'll explore the important classes in the Java collections framework (JCF), how they're implemented, and how they're expected to perform. Each chapter presents hands-on exercises supported by test code online. Use data structures such as lists and maps, and understand how they work Build an application that reads Wikipedia pages, parses the contents, and navigates the resulting data tree Analyze code to predict how fast it will run and how much memory it will require Write classes that implement the Map interface, using a hash table and binary search tree Build a simple web search engine with a crawler, an indexer that stores web page contents, and a retriever that returns user query results Other books by Allen Downey include Think Java , Think Python , Think Stats , and Think Bayes .
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed July 18, 2017)
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  • 5
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Mobile games ; Electronic books ; Electronic books ; local
    Abstract: Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison ( iOS Swift Game Development Cookbook ) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed August 11, 2017)
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  • 6
    Language: English
    Pages: 1 online resource (1 volume)
    Edition: First edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
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  • 7
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Signal processing ; Digital techniques ; Electric filters, Digital ; Electronic books ; Electronic books ; local
    Abstract: If you understand basic mathematics and know how to program with Python, you're ready to dive into signal processing. While most resources start with theory to teach this complex subject, this practical book introduces techniques by showing you how they're applied in the real world. In the first chapter alone, you'll be able to decompose a sound into its harmonics, modify the harmonics, and generate new sounds. Author Allen Downey explains techniques such as spectral decomposition, filtering, convolution, and the Fast Fourier Transform. This book also provides exercises and code examples to help you understand the material.
    Note: Includes index. - Description based on online resource; title from title page (viewed July 22, 2016)
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  • 8
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Smartwatches ; Programming ; Application software ; Development ; Swift (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS-and familiar with Swift-this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework. You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed June 3, 2016)
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  • 9
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Java (Computer program language) ; Computer programming ; Electronic books ; Electronic books ; local
    Abstract: Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You'll learn how to program-a useful skill by itself-but you'll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you've learned.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed May 23, 2016)
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  • 10
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Kerbal (Game) ; Video games ; Handbooks, manuals, etc ; Electronic books ; Electronic books ; local
    Abstract: Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds-including an astrophysicist-teach you everything you need to know to get a nation of tiny green people into space. Perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed November 30, 2016)
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  • 11
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Python (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: If you want to learn how to program, working with Python is an excellent way to start. This hands-on guide takes you through the language a step at a time, beginning with basic programming concepts before moving on to functions, recursion, data structures, and object-oriented design. This second edition and its supporting code have been updated for Python 3.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed December 14, 2015)
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  • 12
    Language: Caucasian (Other)
    Pages: 1 online resource (1 volume) , illustrations.
    Keywords: Cocoa (Application development environment) ; Electronic books ; Electronic books ; local
    Abstract: Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. You'll learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation.
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 11, 2014)
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  • 13
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 3rd ed.
    Parallel Title: Erscheint auch als
    Keywords: Application software ; Development ; Cocoa (Application development environment) ; Objective-C (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac. You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application life cycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing
    Note: Includes index. - Description based on print version record
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  • 14
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (xi, 142 p.) , ill.
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    Keywords: Python (Computer program language) ; Computational complexity ; Electronic books ; Electronic books ; local
    Abstract: Expand your Python skills by working with data structures and algorithms in a refreshing context-through an eye-opening exploration of complexity science. Whether you're an intermediate-level Python programmer or a student of computational modeling, you'll delve into examples of complex systems through a series of exercises, case studies, and easy-to-understand explanations.
    Note: "Exploring complexity sicence with Python"--Cover.[. - Includes bibliographical references (p. 133-134) and index. - Description based on print version record
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