ISBN:
1466650710
,
9781466650725
,
9781466650718
Language:
English
Pages:
Online-Ressource(PDFs (336 pages))
Edition:
Also available in print
Parallel Title:
Erscheint auch als
Parallel Title:
Available in another form
DDC:
302.23/1
Keywords:
Internet Social aspects
;
Internet Psychology
;
Interpersonal relations
;
Interpersonal relations
;
Internet Social aspects
;
Internet Psychology
;
Behavior modification
;
Cyber bullying
;
E-learning
;
Gaming
;
Health applications
;
Internet addiction
;
Online communication
;
Relationships
;
Social networking
;
Gamification
;
Faktor Mensch
;
Integration
;
Gamification
;
Verhalten
;
Aktivismus
;
Gesundheit
;
Kognition
;
Pädagogik
Abstract:
"This book presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts"--Provided by publisher.
Abstract:
My click is my bond: the role of contracts, social proof, and gamification for sysops to reduce pseudo-activism and internet trolling / Jonathan Bishop -- Cognitive load and empathy in serious games: a conceptual framework / Wen-Hao David Huang, Sharon Y. Tettegah -- What's in a game?: the politics of shaping property tax administration in Bangalore City, India / Shefali Virkar -- Should we publish that?: managing conflicting stakeholder expectations in the publishing industry / Loren Falkenberg, Oleksiy Osiyevskyy -- Towards a subjectively devised parametric user model for analysing and influencing behaviour online using neuroeconomics / Jonathan Bishop, Mark M. H. Goode -- Designing serious games for people with disabilities: game, set, and match to the Wii / Lindsay Evett, Allan Ridley, Liz Keating, Patrick Merritt, Nick Shopland, David Brown -- ExerLearning: movement, fitness, technology, and learning / Judy Shasek -- Rehabilitation gaming / Henk Herman Nap, Unai Diaz-Orueta -- The use of motion tracking technologies in serious games to enhance rehabilitation in stroke patients / Andrew M. Burton, Hao Liu, Steven Battersby, David Brown, Nasser Sherkat, Penny Standen, Marion Walker -- The psychology of trolling and lurking: the role of defriending and gamification for increasing participation in online communities using seductive narratives / Jonathan Bishop -- Designing educational games: a pedagogical approach / Stephen Tang, Martin Hanneghan -- Games and the development of students' civic engagement and ecological stewardship / Janice L. Anderson -- Learning sociology in a massively multi-student online learning environment / Joel Foreman, Thomasina Borkman -- The applicability of gaming elements to early childhood education / Holly Tootell, Alison Freeman -- From chaos towards sense: a learner-centric narrative virtual learning space / Torsten Reiners, Lincoln C. Wood, Jon Dron -- Background music in educational games: motivational appeal and cognitive impact / Stephanie B. Linek, Birgit Marte, Dietrich Albert -- Games and simulations: a new approach in education? / Göknur Kaplan Akilli
Note:
Includes bibliographical references and index
,
Restricted to subscribers or individual electronic text purchasers
,
Also available in print.
,
Mode of access: World Wide Web.
DOI:
10.4018/978-1-4666-5071-8
URL:
Volltext
(lizenzpflichtig)
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