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  • 1
    Online Resource
    Online Resource
    Cambridge : The MIT Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780262325714
    Language: English
    Pages: 1 Online-Ressource (687 pages)
    DDC: 306.487
    RVK:
    Keywords: Spiel ; Computerspiel ; Spieler ; Gesellschaft ; Kultur ; Design ; Interaktion ; Neue Medien ; Interaktive Medien ; Virtuelle Realität ; Soziologie ; Aufsatzsammlung ; Aufsatzsammlung
    Abstract: What if every part of our everyday life was turned into a game? The implications of "gamification.".
    Note: Description based on publisher supplied metadata and other sources
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