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  • Amsterdam : Amsterdam University Press  (44)
  • Birmingham, AL, USA : EBSCO Industries, Inc.
  • Media studies  (44)
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  • 1
    ISBN: 9789463720663
    Language: Undetermined
    Pages: 1 Online-Ressource (266 p.)
    Series Statement: Games and Play
    Keywords: Computer games / online games: strategy guides ; History of Western philosophy ; Media studies
    Abstract: game studies, formalism, game analysis, aesthetic theory of games
    Note: English
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  • 2
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789463725675
    Language: Undetermined
    Pages: 1 Online-Ressource (241 p.)
    Series Statement: Framing Film
    Keywords: Film, TV & radio ; Media studies
    Abstract: Archival Film Curatorship is the first book-length study that investigates film archives at the intersection of institutional histories, early and silent film historiography, and archival curatorship. It examines three institutions at the forefront of experimentation with film exhibition and curatorship. The Eye Film Museum in Amsterdam, the George Eastman Museum in Rochester, NY, and the National Fairground and Circus Archive in Sheffield, UK serve as exemplary sites of historical mediation between early and silent cinema and the digital age. A range of elements, from preservation protocols to technologies of display and from museum architectures to curatorial discourses in blogs, catalogs, and interviews, shape what the author innovatively theorizes as the archive’s hermeneutic dispositif. Archival Film Curatorship offers film and preservation scholars a unique take on the shifting definitions, histories, and uses of the medium of film by those tasked with preserving and presenting it to new digital-age audiences
    Note: English
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  • 3
    ISBN: 9789463721196
    Language: Undetermined
    Pages: 1 Online-Ressource (614 p.)
    Series Statement: Green Media
    Keywords: Computer games / online games: strategy guides ; Applied ecology ; Media studies
    Abstract: Ecogames, games for change, future worlds, nonhuman epistemologies, metagaming practices
    Note: English
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  • 4
    ISBN: 9789463725774
    Language: English
    Pages: 387 Seiten , Illustrationen
    Series Statement: Media, culture and communication in migrant societies
    Keywords: Immigrants ; Emigration and immigration Social aspects ; Emigration and immigration Technology ; Media studies ; Medienwissenschaften ; Migration, Einwanderung und Auswanderung ; Migration, immigration & emigration ; SOCIAL SCIENCE / Emigration & Immigration ; SOCIAL SCIENCE / Gender Studies ; SOCIAL SCIENCE / Media Studies
    Abstract: Doing Digital Migration present a comprehensive entry point to the variety of theoretical debates, methodological interventions, political discussions and ethical debates around migrant forms of belonging as articulated through digital practices. Digital technologies impact upon everyday migrant lives, while vice versa migrants play a key role in technological developments - be it when negotiating the communicative affordances of platforms and devices, as consumers of particular commercial services such as sending remittances, as platform gig workers or test cases for new advanced surveillance technologies. With its international scope, this anthology invites scholars to pluralize understandings of the migrant and the digital . The anthology is organized in five different sections: Creative Practices; Digital Diasporas and Placemaking; Affect and Belonging; Visuality and digital media and Datafication, Infrastructuring, and Securitization. These sections are dedicated to emerging key topics and debates in digital migration studies, and sections are each introduced by international experts
    Description / Table of Contents: Prelims Doing Digital Migration Studies: Introduction - Koen Leurs and Sandra Ponzanesi Section I Creative practices Introduction to Section I: Creative Practices - Karina Horsti Chapter 1. Against and Beyond Mimeticism: A Cinematic Ethics of Migration Journeys in Documentary Auto-Ethnography - Nadica Deni. Chapter 2. Archival Participatory Filmmaking in Migration and Border Studies - Irene Gutiérrez Torres Chapter 3. Embodying Data, Shifting Perspective: A Conversation with Ahnjili Zhuparris on Future Wake - Rosa Wevers with Ahnjili Zhuparris Section II Digital Diasporas and Placemaking Introduction to Section II: Digital Diasporas and Placemaking - Mihaela Nedelcu Chapter 4. Friendship, Connection and Loss: Everyday Digital Kinning and Digital Homing among Chinese Transnational Grandparents in Perth, Australia - Catriona Stevens, Loretta Baldassar and Raelene Wilding Chapter 5. An Exploration of African Digital Cosmopolitanism - Fungai Machirori Chapter 6. YouTube Became the Place Where I Could Breathe and Start to Sell my Mouth : Congolese Refugee YouTubers in Nairobi, Kenya - Marie Godin and Bahati Ghislain Section III Affect and Belonging Introduction to Section III: Affect and Belonging - Athina Karatzogianni Chapter 7. Digital Communication, Transnational Relationships and the Making of Place Among Highly Skilled Migrants during the Covid-19 Pandemic - Elisabetta Costa Chapter 8. When Immovable Bodies Meet Unstoppable Media Circulation: The Aporetic Body in Digital Migration Studies - Nishant Shah Chapter 9. Queer Digital Migration Research: Two Case Studies - Yener Bayramo.lu Section IV Visuality and Digital Media Introduction to Section IV: Visuality and Digital Media - Giorgia Aiello Chapter 10. Migrant Agency and Platformed Belongings: The Case of TikTok - Daniela Jaramillo-Dent, Amanda Alencar and Yan Asadchy Chapter 11. Affective Performances of Rooted Cosmopolitanism Through Facebook During the Festival International de Folklore et de Percussion in Louga, Senegal - Estrella Sendra Chapter 12. Situating the Body in Digital Migration Research: Embodied Methodologies for Analysing Virtual Reality Films on Displacement - Moé Suzuki Section V Datafication, Infrastructuring and Securitization Introduction to Section V: Datafication, Infrastructuring and Securitization - Saskia Witteborn Chapter 13. The Weaponization of Datafied Sound: The Case of Voice Biometrics in German Asylum Procedures - Daniel Leix Palumbo Chapter 14. McKinsey Consultants and Technocratic Fantasies: Crafting the Illusion of Orderly Migration Management in Greece - Lud.k Stavinoha Chapter 15. Undocumented and Datafied: Anticipation, Borders and Everyday Life - Kaarina Nikunen and Sanna Valtonen Section VI Conclusions
    URL: Cover  (lizenzpflichtig)
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  • 5
    ISBN: 9789048560592
    Language: Undetermined
    Pages: 1 Online-Ressource (274 p.)
    Keywords: Science: general issues ; Media studies ; Communications engineering / telecommunications ; New communicators, new media technology, new media communication, consequences of todays’ media landscape for society, groups and individuals
    Abstract: Media and communication have become ubiquitous in today’s societies and affect all aspects of life. On an individual level, they impact how we learn about the world, how we entertain ourselves, and how we interact with others. On an organisational level, the interactions between media and organisations, such as political parties, NGOs, businesses and brands, shape organisations’ reputation, legitimacy, trust and (financial) performance, as well as individuals’ consumer, political, social and health behaviours. At the societal level, media and communication are crucial for shaping public opinion on current issues such as climate change, sustainability, diversity, and well-being. Media challenges are widespread and include mis- and disinformation, the negative impact of algorithms on our information diets, challenges to our privacy, cyberbullying, media addiction, and unwanted persuasion, among many others. All this makes the study of media and communication crucial. This book provides a broad overview of the ways in which people create, use, and experience their media environment, and the role of media and communication for individuals, organisations, and society. The chapters in the book were written by researchers from the Amsterdam School of Communication Research (ASCoR) on the occasion of its 25th anniversary. ASCoR is today the largest research institute of its kind in Europe and has developed over the past 25 years into one of the best communications research institutes in the world
    Note: English
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  • 6
    ISBN: 9789463728485
    Language: Undetermined
    Pages: 1 Online-Ressource (348 p.)
    Series Statement: Digital Studies
    Keywords: Data mining ; Algorithms & data structures ; Media studies ; Algorithmic regimes, datafication, critical data studies, algorithm studies, science and technology studies
    Abstract: Algorithms have risen to become one, if not the central technology for producing, circulating, and evaluating knowledge in multiple societal arenas. In this book, scholars from the social sciences, humanities, and computer science argue that this shift has, and will continue to have, profound implications for how knowledge is produced and what and whose knowledge is valued and deemed valid. To attend to this fundamental change, the authors propose the concept of algorithmic regimes and demonstrate how they transform the epistemological, methodological, and political foundations of knowledge production, sensemaking, and decision-making in contemporary societies. Across sixteen chapters, the volume offers a diverse collection of contributions along three perspectives on algorithmic regimes: the methods necessary to research and design algorithmic regimes, the ways in which algorithmic regimes reconfigure sociotechnical interactions, and the politics engrained in algorithmic regimes
    Note: English
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  • 7
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789463720670
    Language: Undetermined
    Pages: 1 Online-Ressource (313 p.)
    DDC: 303.48330951
    Keywords: History of art / art & design styles ; Electronic, holographic & video art ; Media studies ; China, literature, digital media, art ; Electronic books
    Abstract: China, literature, digital media, art
    Note: English
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  • 8
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789463729864
    Language: Undetermined
    Pages: 1 Online-Ressource (160 p.)
    Series Statement: Games and Play
    Keywords: Computer games / online games: strategy guides ; Religious groups: social & cultural aspects ; Media studies
    Abstract: Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern audiences. Based on extensive fieldwork, this book argues that developers of videogames and their players engage in a ‘Pop Theology’ through which laymen reconsider traditional questions of religion by playing with them. Games allow us to play with religious questions and identities in the same way that children play at being a soldier, or choose to ‘play house.’ This requires a radical rethinking of religious questions as no longer just questions of belief or disbelief; but as truths to be tried on, compared, and discarded at will
    Note: English
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  • 9
    ISBN: 9789463728386
    Language: Undetermined
    Pages: 1 Online-Ressource (348 p.)
    Series Statement: Digital Studies
    Keywords: Industrial arbitration & negotiation ; Gender studies: women ; Media studies
    Abstract: The future of work is at the centre of debates related to the emerging digital society. Concerns range from the inclusion, equity, and dignity of those at the far end of the value chain, who participate on and off platforms, often in the shadows, invisible to policymakers, designers, and consumers. Precarity and informality characterize this largely female workforce, across sectors ranging from artisanal work to salon services to ride hailing and construction. A feminist reimagining of the futures of work—what we term as “FemWork” —is the need of the day and should manifest in multiple and various forms, placing the worker at the core and drawing on her experiences, aspirations, and realities. This volume offers grounded insights from academic, activist, legal, development and design perspectives that can help us think through these inclusive futures and possibly create digital, social, and governance infrastructures of work that are fairer and more meaningful
    Note: English
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  • 10
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048554591
    Language: English
    Pages: 1 Online-Ressource (230 Seiten)
    DDC: 302.231
    Keywords: Anthologies History ; Streaming audio ; Streaming video ; Anthologies - Histoire ; Audio en continu ; Vidéo en continu ; streaming video ; Media studies ; Algorithms and data structures ; COMPUTERS / Databases / Data Mining ; COMPUTERS / Programming / Algorithms ; SOCIAL SCIENCE / Media Studies ; Communication studies ; Media studies: internet, digital media and society ; Algorithms and data structures ; Film, Media, and Communication ; FMC ; Media Studies ; MEDIA ; Science and Technology ; SC & TECH ; anthology, streaming platforms, recommendation systems, algorithmic culture
    Abstract: As a cultural form, media practice and organizational model, the anthology has represented an important editorial framework in the development, preservation and retrieval of narratives, from paper-based media to machine-generated content, all throughout a series of discontinued analog and digital technologies. Over time, anthologies became part of the "metaphors we live by" (Lakoff and Johnson 2008), figurative lenses through which we read, navigate, interpret stories and organize human thoughts for better understanding. By providing an overview on the role of the anthology on streaming platform environments, this book examines how traditional editorial practices of anthologization intersect with data-driven content classification and sorting in the context of both pre- and post-digital culture. The author ultimately proposes to insert "anthology" in a vocabulary of digital culture that accounts for new curatorial and algorithmic processes of content filtering, in the attempt to expand the critical "keywords" (Williams 1983; Striphas 2015; Thylstrup et al. 2021) for the study of culture, society, data
    Note: Amsterdam University Press , Table of Contents Preface/Acknowledgements Introduction Chapter 1. History Chapter 2. Design Chapter 3. Infrastructures Chapter 4. Platforms Conclusion Appendix. On Methods Bibliography Index
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Volltext  (kostenfrei)
    URL: Cover  (lizenzpflichtig)
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  • 11
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048553495
    Language: English
    Pages: 1 Online-Ressource (207 pages) , illustrations
    Series Statement: Games and Play 9
    Parallel Title: Erscheint auch als Blom, Joleen Video game characters and transmedia storytelling
    Keywords: Digital storytelling ; Video game characters ; Interactive multimedia ; Storytelling Data processing ; Récits numériques ; Personnages de jeux vidéo ; Media studies ; Game theory ; Games development and programming ; ART / Mixed Media ; GAMES / Video & Electronic ; SOCIAL SCIENCE / Technology Studies ; Digital storytelling ; Video game characters ; Media studies ; Game theory ; Games development and programming
    Description / Table of Contents: Introducing the dynamic game character -- Characters in contemporary media -- How the dynamic game character develops -- Strategies to control a character's transtextual identities -- Parasocial relationships with non-playable characters -- The construction of transmedia game characters -- The future of dynamic game characters.
    Note: "Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology"--Back cover , Includes bibliographical references (pages 183-204) and index
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  • 12
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9048555744 , 9789048555741
    Language: English
    Pages: 1 Online-Ressource (238 pages) , illustrations
    Series Statement: Framing Film
    Parallel Title: Erscheint auch als
    Keywords: Films, cinema ; Media studies ; PERFORMING ARTS / Film & Video / General ; SOCIAL SCIENCE / Media Studies ; SOCIAL SCIENCE / Technology Studies ; Film history, theory or criticism ; Library, archive and information management ; Media studies ; Film, Media, and Communication ; FMC ; Film Studies ; FILM ; Media Studies ; MEDIA ; Film Archives and Museums, Early and Silent Cinema, Film Curatorship, Digital Turn, Film Historiography
    Abstract: 〈Cite〉Archival Film Curatorship is the first book-length study that investigates film archives at the intersection of institutional histories, early and silent film historiography, and archival curatorship. It examines three institutions at the forefront of experimentation with film exhibition and curatorship. The Eye Film Museum in Amsterdam, the George Eastman Museum in Rochester, NY, and the National Fairground and Circus Archive in Sheffield, UK serve as exemplary sites of historical mediation between early and silent cinema and the digital age. A range of elements, from preservation protocols to technologies of display and from museum architectures to curatorial discourses in blogs, catalogs, and interviews, shape what the author innovatively theorizes as the archive's hermeneutic dispositif. Archival Film Curatorship offers film and preservation scholars a unique take on the shifting definitions, histories, and uses of the medium of film by those tasked with preserving and presenting it to new digital-age audiences
    Note: "Amsterdam University Press" , Introduction Theorizing Archival Film Curatorship Chapter 1 The Eye Filmmuseum: Beyond the Canon, the Fragment and Remix Chapter 2 The George Eastman Museum: From Trivia to Popular and Fine Art Chapter 3 The National Fairground and Circus Archive: Early Fairground Cinema and Cine-Variety Pastiche Conclusion Moving-Image Curatorship Beyond Film Heritage Notes Index Bibliography Filmography
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  • 13
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9048553490 , 9789048553495
    Language: English
    Pages: 1 Online-Ressource (204 pages) , illustrations
    Series Statement: Games and Play
    Parallel Title: Erscheint auch als
    Keywords: Digital storytelling ; Video game characters ; Media studies ; Game theory ; Games development and programming ; ART / Mixed Media ; GAMES / Video & Electronic ; SOCIAL SCIENCE / Technology Studies ; Media studies ; Game theory ; Games development and programming ; Film, Media, and Communication ; FMC ; Game Studies ; GAME ; Media Studies ; MEDIA ; Dynamic Game Characters, transmedia practices, game studies, reader-response theory
    Abstract: Characters are a vital aspect of today's transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters' identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology
    Note: "Amsterdam University Press" , A brief note Japanese names and words Chapter 1: Introducing the dynamic game character Chapter 2: Characters in contemporary media Chapter 3: How the dynamic game character develops Chapter 4: Strategies to control a character's transtextual identities Chapter 5: Parasocial relationships with non-playable characters Chapter 6: The construction of transmedia game characters Chapter 7: The future of dynamic game characters Glossary A brief typology on characters Complete bibliography Index
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  • 14
    ISBN: 9048556899 , 9789048556892
    Language: English
    Pages: 1 Online-Ressource (294 pages) , illustrations
    Series Statement: Digital Studies
    Parallel Title: Erscheint auch als
    Keywords: Women Employment ; Women employees ; Feminist theory ; Media studies ; Sociology: work and labour ; POLITICAL SCIENCE / Labor & Industrial Relations ; SOCIAL SCIENCE / Women's Studies ; SOCIAL SCIENCE / Media Studies ; Media studies: internet, digital media and society ; Feminism and feminist theory ; Sociology: work and labour ; Film, Media, and Communication ; FMC ; Digital and Social Media ; DIG & SM ; Gender and Sexuality Studies ; GEND & SEXU ; Media Studies ; MEDIA ; Politics and Government ; POL & GOV ; Future of Work, Global South, Digitization, Feminism, Informal Labour
    Abstract: The future of work is at the centre of debates related to the emerging digital society. Concerns range from the inclusion, equity, and dignity of those at the far end of the value chain, who participate on and off platforms, often in the shadows, invisible to policymakers, designers, and consumers. Precarity and informality characterize this largely female workforce, across sectors ranging from artisanal work to salon services to ride hailing and construction. A feminist reimagining of the futures of work-what we term as "FemWork" -is the need of the day and should manifest in multiple and various forms, placing the worker at the core and drawing on her experiences, aspirations, and realities. This volume offers grounded insights from academic, activist, legal, development and design perspectives that can help us think through these inclusive futures and possibly create digital, social, and governance infrastructures of work that are fairer and more meaningful
    Description / Table of Contents: Acknowledgements Preface (Gillian Dowie) Introduction -- The Tangled Web of Women in Work: A Feminist Account (Usha Raman, Payal Arora, and René König) Design 1. AI Design of Ride-hailing Platforms: A Feminist Analysis (Pallavi Bansal) 2. Making Opportunities Inclusive for First-time Digital Users (Shrinath V) 3. Globalized Creative Economies: Rethinking Local Craft, Provenance, and Platform Design (Laura Herman ) 4. Leveraging Platforms to Bridge the Gender Divide and Drive Inclusive Growth: Perspectives and Recommendations from India (Aishwarya Raman and Chhavi Banswal) 5. Women Resellers in India's Gig Economy: From Access to Confidence (Achyutha Sharma) 6. Whisper Networks and Workarounds: Negotiating Urban Company's Interface ( Sai Amulya Komarraju) Governance 1. Entrepreneurship in Collective Craft Economies in Bangladesh (Upasana Bhattacharjee) 2. Enabling Women's Digital Participation: The Case for Meaningful Connectivity (Radhika Radhakrishnan, Ana María Rodríguez Pulgarín, and Teddy Woodhouse) 3. Not Quite the Death of Distance in Chennai: Challenging the Resettlement Utopia of Perumbakkam (Sunitha Don Bosco and Maartje van Eerd) 4. Superbrands-Too Big to Be Fair? (René König and Paula Wittenburg) 5. Teachers in India and EdTech: A New Part of the Gig Economy? (Krishna Akhil Kumar Adavi and Aditi Surie) 6. Migrant Workers and Digital Inclusion in the Construction Sector in India (Shweta Mahendra Chandrashekhar) Networks 1. What Lies in the Shadows of a Stakeholder Analysis? A Methodological Analysis to Contextualize the Lives of Women Workers in the Global South (Chinar Mehta) 2. Why Stories Matter for Representation, Action, and Collectivization (Siddharth de Souza and Siddhi Gupta) 3. Ethical Consumerism: Gig economy's Road Ahead (Brinda Gupta) 4. Climate Change and the Future of Work in Developing Countries (Jamil Wyne) 5. Challenging Capitalist Patriarchy and Negotiating for Women Worker Rights: Exploring the 'Right to Sit' Movement in Kerala (Anila Backer) 6. Digital Leisure and Aspirational Work among Venezuelan Refugee and Migrant Women in Brazil (Daniela Jaramillo-Dent, Julia Camargo, Payal Arora, Amanda Alencar, John Warnes, and Erika Pérez) Vision 1. Beyond Underpaid Women and Robots: Towards a Better Future of Care Work (Sharmi Surianarain and Kathryn (Kate) Boydell) 2. Work and Place: The Non-Boundaries of Women's Work (Usha Raman) 3. The Future of Dishonourable Work (Payal Arora) 4. The Future of Development Innovation and Finance is Feminist (Ramona Liberoff) 5. Rethinking a Crippled Society (Soumita Basu) Conclusion Defining FemWork for Labour Futures (Payal Arora, Usha Raman, and René König) Index List of Tables, Graphs, and Images
    Note: "Amsterdam University Press"
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  • 15
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789463725477
    Language: Undetermined
    Pages: 1 Online-Ressource (274 p.)
    Series Statement: Film Culture in Transition
    Parallel Title: Erscheint auch als Cowan, Michael, 1971 - Film societies in Germany and Austria 1910-1933
    Keywords: European history ; Film theory & criticism ; Media studies ; Deutschland ; Österreich ; Filmgesellschaft ; Geschichte 1910-1933
    Abstract: This study traces the evolution of early film societies in Germany and Austria, from the emergence of mass movie theaters in the 1910s to the turbulent years of the late Weimar Republic. Examining a diverse array of groups, it approaches film societies as formations designed to assimilate and influence a new medium: a project emerging from the world of amateur science before taking new directions into industry, art and politics. Through an interdisciplinary approach—in dialogue with social history, print history and media archaeology—it also transforms our theoretical understanding of what a film society was and how it operated. Far from representing a mere collection of pre-formed cinephiles, film societies were, according to the book’s central argument, productive social formations, which taught people how to nurture their passion for the movies, how to engage with cinema, and how to interact with each other. Ultimately, the study argues that examining film societies can help to reveal the diffuse agency by which generative ideas of cinema take shape
    Note: English
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  • 16
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press | The Hague : OAPEN FOUNDATION
    ISBN: 9789463722971
    Language: English
    Pages: 1 Online-Ressource (291 p.)
    Series Statement: MediaMatters
    DDC: 306.46
    Keywords: Theatre studies ; Media studies ; epistemology, performativity, mediatisation, materiality, criticality
    Abstract: Taking up the challenges of the datafication of culture, as well as of the scholarship of cultural inquiry itself, this collection contributes to the critical debate about data and algorithms. How can we understand the quality and significance of current socio-technical transformations that result from datafication and algorithmization? How can we explore the changing conditions and contours for living within such new and changing frameworks? How can, or should we, think and act within, but also in response to these conditions? This collection brings together various perspectives on the datafication and algorithmization of culture from debates and disciplines within the field of cultural inquiry, specifically (new) media studies, game studies, urban studies, screen studies, and gender and postcolonial studies. It proposes conceptual and methodological directions for exploring where, when, and how data and algorithms (re)shape cultural practices, create (in)justice, and (co)produce knowledge.
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  • 17
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789463722971
    Language: Undetermined
    Pages: 1 Online-Ressource (291 p.)
    Series Statement: MediaMatters
    Keywords: Theatre studies ; Media studies
    Abstract: Taking up the challenges of the datafication of culture, as well as of the scholarship of cultural inquiry itself, this collection contributes to the critical debate about data and algorithms. How can we understand the quality and significance of current socio-technical transformations that result from datafication and algorithmization? How can we explore the changing conditions and contours for living within such new and changing frameworks? How can, or should we, think and act within, but also in response to these conditions? This collection brings together various perspectives on the datafication and algorithmization of culture from debates and disciplines within the field of cultural inquiry, specifically (new) media studies, game studies, urban studies, screen studies, and gender and postcolonial studies. It proposes conceptual and methodological directions for exploring where, when, and how data and algorithms (re)shape cultural practices, create (in)justice, and (co)produce knowledge
    Note: English
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  • 18
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press | The Hague : OAPEN FOUNDATION
    ISBN: 9789463723275
    Language: English
    Pages: 1 Online-Ressource (233 p.)
    Series Statement: Protest and Social Movements
    DDC: 303.484
    Keywords: Social & cultural history ; Sociology ; Media studies ; activism, protest, cultural memory, visual representation
    Abstract: Social movements are not only remembered in personal experience, but also through cultural carriers that shape how later movements see themselves and are seen by others. The present collection zooms in on the role of photography in this memory-activism nexus. How do iconographic conventions shape images of protest? Why do some images keep movements in the public eye, while others are quickly forgotten? What role do images play in linking different protests, movements, and generations of activists? Have the affordances of digital media made it easier for activists to use images in their memory politics, or has the digital production and massive online exchange of images made it harder to identify and remember a movement via a single powerful image? Bringing together experts in visual culture, cultural memory, social movements, and digital humanities, this collection presents new empirical, theoretical, and methodological insights into the visual memory of protest.
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  • 19
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press | The Hague : OAPEN FOUNDATION
    ISBN: 9789463720762
    Language: English
    Pages: 1 Online-Ressource (246 p.)
    DDC: 302.231
    Keywords: Social networking ; Press & journalism ; Media studies ; Misinformation, digital methods, data journalism, social media platforms
    Abstract: There is growing awareness about how social media circulate extreme viewpoints and turn up the temperature of public debate. Posts that exhibit agitation garner disproportionate engagement. Within this clamour, fringe sources and viewpoints are mainstreaming, and mainstream media are marginalized. This book takes up the mainstreaming of the fringe and the marginalization of the mainstream. In a cross-platform analysis of Google Web Search, Facebook, YouTube, Reddit, Twitter, Instagram, 4chan and TikTok, we found that hyperpartisan web operators, alternative influencers and ambivalent commentators are in ascendency. The book can be read as a form of platform criticism. It puts on display the current state of information online, noting how social media platforms have taken on the mantle of accidental authorities, privileging their own on-platform performers and at the same time adjudicating between claims of what is considered acceptable discourse.
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  • 20
    ISBN: 9789463722421
    Language: English
    Pages: 1 Online-Ressource (428 p.)
    Keywords: Electronic, holographic & video art ; Film theory & criticism ; Documentary films ; Media studies
    Abstract: This collection of essays offers a critical assessment of Labour in a Single Shot, a groundbreaking documentary video workshop. From 2011 to 2014, curator Antje Ehmann and film- and videomaker Harun Farocki produced an art project of truly global proportions. They travelled to fifteen cities around the world to conduct workshops inspired by cinema history’s first film, Workers Leaving the Lumière Factory, shot in 1895 by the Lumière brothers in France. While the workshop videos are in colour and the camera was not required to remain static, Ehmann and Farocki’s students were tasked with honouring the original Lumière film’s basic parameters of theme and style. The fascinating result is a collection of more than 550 short videos that have appeared in international exhibitions and on an open-access website, offering the widest possible audience the opportunity to ponder contemporary labour in multiple contexts around the world
    Note: English
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  • 21
    ISBN: 9789463722421
    Language: English
    Pages: 1 Online-Ressource (428 p.)
    Series Statement: Film Culture in Transition
    Keywords: Electronic, holographic & video art ; Film theory & criticism ; Documentary films ; Media studies
    Abstract: This collection of essays offers a critical assessment of Labour in a Single Shot, a groundbreaking documentary video workshop. From 2011 to 2014, curator Antje Ehmann and film- and videomaker Harun Farocki produced an art project of truly global proportions. They travelled to fifteen cities around the world to conduct workshops inspired by cinema history’s first film, Workers Leaving the Lumière Factory, shot in 1895 by the Lumière brothers in France. While the workshop videos are in colour and the camera was not required to remain static, Ehmann and Farocki’s students were tasked with honouring the original Lumière film’s basic parameters of theme and style. The fascinating result is a collection of more than 550 short videos that have appeared in international exhibitions and on an open-access website, offering the widest possible audience the opportunity to ponder contemporary labour in multiple contexts around the world
    Note: English
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  • 22
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789463726443
    Language: English
    Pages: 1 Online-Ressource (198 p.)
    Keywords: Museology & heritage studies ; Media studies ; Communications engineering / telecommunications
    Abstract: "So you’re the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you.” This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment
    Note: English
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  • 23
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789463727037
    Language: English
    Pages: 1 Online-Ressource (276 p.)
    Keywords: Urban communities ; Media studies ; Electronics engineering
    Abstract: This book explores what's happening to ways of seeing urban spaces in the contemporary moment, when so many of the technologies through which cities are visualised are digital. Cities have always been pictured, in many media and for many different purposes. This edited collection explores how that picturing is changing in an era of digital visual culture. Analogue visual technologies like film cameras were understood as creating some sort of a trace of the real city. Digital visual technologies, in contrast, harvest and process digital data to create images that are constantly refreshed, modified and circulated. Each of the chapters in this volume examines a different example of this processual visuality is reconfiguring the spatial and temporal organisation of urban life
    Note: English
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  • 24
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789462989511 , 9789048542079
    Language: English
    Pages: 1 Online-Ressource (415 p.)
    Keywords: Press & journalism ; Media studies
    Abstract: The Data Journalism Handbook: Towards a Critical Data Practice provides a rich and panoramic introduction to data journalism, combining both critical reflection and practical insight. It offers a diverse collection of perspectives on how data journalism is done around the world and the broader consequences of datafication in the news, serving as both a textbook and a sourcebook for this emerging field. With more than 50 chapters from leading researchers and practitioners of data journalism, it explores the work needed to render technologies and data productive for journalistic purposes. It also gives a “behind the scenes” look at the social lives of data sets, data infrastructures, and data stories in newsrooms, media organizations, start-ups, civil society organizations and beyond. The book includes sections on “doing issues with data,” “assembling data,” “working with data,” “experiencing data,” “investigating data, platforms and algorithms,” “organizing data journalism,” “learning data journalism together” and “situating data journalism.”
    Note: English
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  • 25
    ISBN: 9789048542079
    Language: English
    Pages: 1 Online-Ressource
    Series Statement: Digital studies
    RVK:
    Keywords: Press & journalism ; Media studies ; Data Mining ; Journalismus
    Abstract: The Data Journalism Handbook: Towards a Critical Data Practice provides a rich and panoramic introduction to data journalism, combining both critical reflection and practical insight. It offers a diverse collection of perspectives on how data journalism is done around the world and the broader consequences of datafication in the news, serving as both a textbook and a sourcebook for this emerging field. With more than 50 chapters from leading researchers and practitioners of data journalism, it explores the work needed to render technologies and data productive for journalistic purposes. It also gives a “behind the scenes” look at the social lives of data sets, data infrastructures, and data stories in newsrooms, media organizations, start-ups, civil society organizations and beyond. The book includes sections on “doing issues with data,” “assembling data,” “working with data,” “experiencing data,” “investigating data, platforms and algorithms,” “organizing data journalism,” “learning data journalism together” and “situating data journalism.”
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  • 26
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    Language: English
    Pages: 1 Online-Ressource (346 p.)
    Keywords: Media studies ; Graphical & digital media applications ; Globalization ; Digital lifestyle ; Government powers
    Abstract: This book argues for a theory of mobile mapping, a situated and spatial approach towards researching how everyday digital mobile media practices are bound up in global systems of knowledge and power. Drawing from literature in media studies and geography - and the work of Michel Foucault and Doreen Massey - it examines how geographical and historical material, social, and cultural conditions are embedded in the way in which contemporary (digital) cartographies are read, deployed, and engaged. This is explored through seventeen walking interviews in Hong Kong and Sydney, as potent discourses like cartographic reason continue to transform and weave through the world in ways that haunt mobile mapping and bring old conflicts into new media. In doing so, Mobile Mapping offers an interdisciplinary rethinking about how multiple translations of spatial knowledges between rational digital epistemologies and tacit ways of understanding space and experience might be conceptualized and researched
    Note: English
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  • 27
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    Language: English
    Pages: 1 Online-Ressource (353 p.)
    Keywords: Media studies ; Information architecture ; Algorithms & data structures
    Abstract: Over the last decades, and in particular since the widespread adoption of the Internet, encounters with algorithmic procedures for ‘information retrieval’ – the activity of getting some piece of information out of a col-lection or repository of some kind – have become everyday experiences for most people in large parts of the world
    Note: English
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  • 28
    Language: English
    Pages: 1 Online-Ressource (350 p.)
    Keywords: Media studies
    Abstract: This book began life with the inaugural conference of the international research project ‘The healthy self as body capital: Individuals, market-based societies, body politics and visual media in the twentieth century Europe’, held in Strasbourg from 23 to 25 February 2017. The editors would like to thank all participants for their stimulating input during this outstanding event. The presentations and discussions influenced this book in many ways. The research project and the book are funded by the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (grant agreement No. 694817) and receive significant support from the University of Strasbourg, the Research Unit SAGE (UMR 7363), and the Max Planck Institute for Human Development Berlin (Center for the History of Emotions). We owe gratitude to Tricia Close Koenig, Thérèse Vicente, Lionel Boutton, Fatima Gomis, and Assia Hammali for material support with our research and Elisabeth Fuchs for translation work and subtitling (all University of Strasbourg). We would also like to thank our editor at Amsterdam University Press, Maryse Elliott, for her support in the production of the book. Moreover, we thank our contributors for their inspiring ideas and indepth research. We would like to thank the artists VALIE EXPORT for her collaboration with one of the chapters and Sascha Kürschner for working with us on the book cover. We hope that his drawing ‘FEELING REAL’ from his series ‘PURSUIT OF HAPPINESS’ provides a fitting visual prelude to an interesting read
    Note: English
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  • 29
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    Language: English
    Pages: 1 Online-Ressource (377 p.)
    Keywords: Films, cinema ; Media studies
    Abstract: This volume explores new ways of considering, experiencing and making films in a time of technological transition. It brings together an international group of scholars and artists from a variety of countries, who speak different languages and come from different cultural and disciplinary backgrounds
    Note: English
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  • 30
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    Language: English
    Pages: 1 Online-Ressource (209 p.)
    Keywords: Media studies
    Abstract: The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited.*Digital Gaming and the Advertising Landscape* explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context
    Note: English
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  • 31
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048537921
    Language: English
    Pages: 1 Online-Ressource (273 p.)
    Keywords: South East Asia ; East Asia, Far East ; Films, cinema ; Media studies
    Abstract: Independent Filmmaking across Borders in Contemporary Asia examines an array of auteur-driven fiction and documentary independent film projects that have emerged since the turn of the millennium from East and Southeast Asia, a strand of transnational filmmaking that converges with Asia’s vibrant yet unevenly developed independent film movements amidst global neoliberalism. These projects bear witness to and are shaped by the ongoing historical processes of inter-Asia interaction characterized by geopolitical realignment, migration, and population displacement. This study threads together case studies of internationally acclaimed filmmakers, artists, and collectives such as Zhang Lu, Kuzoku, Li Ying, Takamine Go, Yamashiro Chikako, and Midi Z, all of whose transborder journeys and cinematic imaginations disrupt static identity affiliations built upon national, ethnic, or cultural differences. This border-crossing filmmaking can be viewed as both an aesthetic practice and a political act, reframing how people, places, and their interconnections can be perceived — thereby opening up possibilities to reimagine Asia and its connections to globalization
    Note: English
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  • 32
    ISBN: 9789462984356
    Language: English
    Pages: 1 Online-Ressource (224 p.)
    Keywords: Society & culture: general ; Media studies ; Urban communities
    Abstract: From user generated images of street protests in Istanbul and Hong Kong, to professional architectural renderings of future streets, to GPS-tracked walks in London and Amsterdam, and the visualisation of Sydney's urban change via social media, this collection of essays analyses new practices of how we visualise the street. Today, new technologies allow everyone who carries a smartphone to play an increasingly significant role in the production, editing, and circulation of images and such a technological development has constructed new imaginaries of the street and has had a significant impact on the ways in which contemporary streets are understood, documented, navigated, mediated, and visualised. Visualizing the Street investigates the social and cultural significance of these new developments at the intersection of visual culture and urban space. The interdisciplinary essays provide new concepts, theories, and research methods that combine close analyses of street images with the study of the practices of their production, circulation, and ultimate consumption
    Note: English
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  • 33
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789462980068
    Language: English
    Pages: 1 Online-Ressource (244 p.)
    DDC: 302.2/3
    Keywords: Media studies ; Politics & government ; Political structure & processes
    Abstract: This book focuses on the referendums against water privatisation in Italy and explores how activists took to social media, ultimately convincing twenty-seven million citizens to vote. Investigating the relationship between social movements and internet-related activism during complex campaigns, this book examines how a technological evolution-the increased relevance of social media platforms-affected in very different ways organisations with divergent characteristics, promoting at the same time decentralised communication practices, and new ways of coordinating dispersed communities of people.Matteo Cernison combines and adapts a wide set of methods, from social network analysis to digital ethnography, in order to explore in detail how digital activism and face-to-face initiatives interact and overlap. He argues that the geographical scale of actions, the role played by external media professionals, and the activists' perceptions of digital technologies are key elements that contribute in a significant way to shape the very different communication practices often described as online activism
    Note: English
    URL: OAPEN
    URL: Image  (Thumbnail cover image)
    URL: OAPEN  (Creative Commons License)
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 34
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789462983656
    Language: English
    Pages: 1 Online-Ressource (257 p.)
    Keywords: Film theory & criticism ; Media studies
    Abstract: This book draws new connections between twentieth-century German and French film theory and practice and vitalist conceptions of life from biology and philosophy. Inga Pollmann shows how the links between the two created a modernist, experimental, and cinematic strand of vitalism in and around the movie theater. Articulated by film theorists, filmmakers, biologists, and philosophers, this cinematic vitalism maps out connections among human beings, milieus, and technologies that continue to structure our understanding of film. &nbsp
    Note: English
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  • 35
    ISBN: 9789048537433 , 9048537436 , 9789462986213 , 9462986215
    Language: English
    Pages: 1 Online-Ressource (PDF, 329 pages) , illustrations
    Series Statement: Transmedia 3
    Parallel Title: Erscheint auch als Star Wars and the history of transmedia storytelling
    Keywords: Star Wars films History and criticism ; Star wars ; PERFORMING ARTS ; Reference ; Media studies ; Society and culture: general ; Society and social sciences Society and social sciences ; Star Wars films ; Erzählen ; Intermedialität ; SOCIAL SCIENCE / General ; Criticism, interpretation, etc
    Abstract: Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise
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  • 36
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press | Baltimore, Md. : Project MUSE
    ISBN: 9789089647160 , 9789048524457
    Language: English
    Pages: 1 Online-Ressource (1 online resource 169 pages) , Illustrationen, Karten
    DDC: 304.6
    RVK:
    Keywords: Politik ; Kartografie ; Digital mapping ; Population aging ; Population aging ; Digital mapping ; SOCIAL SCIENCE Emigration & Immigration ; Society and social sciences Society and social sciences ; Society and culture: general ; Media studies ; Europe ; digital methods ; issue mapping ; ageing
    Abstract: In Europe, the old will soon outnumber the young-an event that will threaten the stability of both pension and healthcare systems while also changing the migration patterns of those who need and provide care. This volume uses new media technologies to map this urgent issue. The latest theoretical approaches to issue mapping are put into practice via online mapping techniques, demonstrations of ways to explore the complex issue of demographics, and discussion of the debates surrounding available online data. By employing websites of non-governmental organizations, search engine queries identifying cultural philosophies about ageing, and more, the contributors to this volume have defined the agenda for ageing issues throughout Europe.
    Note: Includes bibliographical references and index
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  • 37
    ISBN: 9789048524457 , 9048524458
    Language: English
    Pages: 1 Online-Ressource (1 Online-Ressource 169 pages) , illustrations (some color), color maps
    DDC: 304.6
    Keywords: Digital mapping ; Population aging ; digital methods ; issue mapping ; ageing ; Population aging ; Europe ; SOCIAL SCIENCE ; Emigration & Immigration ; Society and social sciences Society and social sciences ; Society and culture: general ; Media studies ; Digital mapping ; Vieillissement de la population ; Europe ; Cartographie par ordinateur ; Population aging ; Europe
    Abstract: In Europe, the old will soon outnumber the young-an event that will threaten the stability of both pension and healthcare systems while also changing the migration patterns of those who need and provide care. This volume uses new media technologies to map this urgent issue. The latest theoretical approaches to issue mapping are put into practice via online mapping techniques, demonstrations of ways to explore the complex issue of demographics, and discussion of the debates surrounding available online data. By employing websites of non-governmental organizations, search engine queries identifying cultural philosophies about ageing, and more, the contributors to this volume have defined the agenda for ageing issues throughout Europe.
    Note: Includes bibliographical references and index. - Description based on print version record , English.
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  • 38
    ISBN: 9789048523030 , 9048523036 , 9789089646392 , 9089646396
    Language: English
    Pages: 363 pages , illustrations
    Series Statement: MediaMatters
    Parallel Title: Erscheint auch als Playful identities
    Keywords: Video games Social aspects ; Video games Psychological aspects ; Computer games Social aspects ; Computer games Psychological aspects ; Society and social sciences Society and social sciences ; Computer games ; Psychological aspects ; Computer games ; Social aspects ; Video games ; Psychological aspects ; Video games ; Social aspects ; Multimedia ; Psychologische aspecten ; Computerspellen ; Identiteit ; Sociale verandering ; GAMES ; Board ; Media studies ; Society and culture: general ; Electronic book
    Abstract: In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden
    Abstract: Machine generated contents note:1.Homo ludens 2.0: Play, media, and identity /Joost Raessens --pt. IPlay --Introduction to Part I /Joost Raessens --2.Playland: Technology, self, and cultural transformation /Kenneth J. Gergen --3.Spiritual play: Encountering the sacred in World of Warcraft /Stef Aupers --4.Playful computer interaction /Daniel Cermak-Sassenrath --5.Playful identity in game design and open-ended play /Tilde Bekker --6.Breaking reality: Exploring pervasive cheating in Foursquare /Rene Glas --7.Playing with bits and bytes: The savage mind in the digital age /Valerie Frissen --pt. IIMedia --Introduction to Part II /Joost Raessens --8.Location-based mobile games: Interfaces to urban spaces /Jordan Frith --9.playful use of mobile phones and its link to social cohesion /Rich Ling --10.Digital cartographies as playful practices /Sybille Lammes --11.Ludic identities and the magic circle /Gordon Calleja --12.Play (for) time /Patrick Crogan --13.Playful identity politics: How refugee games affect the player's identity /Joost Raessens --pt. IIIIdentity --Introduction to Part III /Joost Raessens --14.Playing out identities and emotions /Jeroen Jansz --15.Playing with others: The identity paradoxes of the web as social network /Jeroen Timmermans --16.New media, play, and social identities /Leopoldina Fortunati --17.Playing life in the metropolis: Mobile media and identity in Jakarta /Michiel de Lange --18.conflicts within the casual: The culture and identity of casual online play /Frans Mayra --19.Afterplay /Jos de Mul.
    Note: Includes bibliographical references and index , English
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  • 39
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press | New York : JSTOR
    ISBN: 9048524458 , 9789048524457 , 9789089647160 , 9089647163
    Language: English
    Pages: 1 Online-Ressource (169 Seiten) , Illustrations (some color), color Karten
    DDC: 304.6
    RVK:
    Keywords: Politik ; Kartografie ; Population aging ; Digital mapping ; Media studies ; Society and culture: general ; Society and social sciences Society and social sciences ; SOCIAL SCIENCE Emigration & Immigration ; Digital mapping ; Population aging ; ageing ; issue mapping ; digital methods ; Electronic books ; Electronic books
    Abstract: In Europe, the old will soon outnumber the young-an event that will threaten the stability of both pension and healthcare systems while also changing the migration patterns of those who need and provide care. This volume uses new media technologies to map this urgent issue. The latest theoretical approaches to issue mapping are put into practice via online mapping techniques, demonstrations of ways to explore the complex issue of demographics, and discussion of the debates surrounding available online data. By employing websites of non-governmental organizations, search engine queries identifying cultural philosophies about ageing, and more, the contributors to this volume have defined the agenda for ageing issues throughout Europe.
    Note: Includes bibliographical references and index
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 40
    ISBN: 9789048514915 , 9048514916 , 9089643540 , 9789089643544
    Language: English
    Pages: 1 Online-Ressource (214 Seiten)
    Series Statement: MediaMatters series
    DDC: 302.231
    Keywords: Mass media ; Mobile communication systems ; Wireless communication systems ; Society and social sciences ; Society and culture: general ; Media studies ; COMPUTERS General ; PSYCHOLOGY Social Psychology ; Mass media ; Mobile communication systems ; Wireless communication systems ; Electronic books ; Electronic books ; Electronic books. ; Electronic books.
    Abstract: A number of recent studies of mobile wireless communication devices focus on use values, social implications, changing norms and ethics, conversation strategies and culture-dependent domestication. De Vries proposes to venture into a more historical and comparative direction to shed light on our preoccupation with them in the first place. He constructs an expanded archaeological view of the development, marketing, and reception of communication technologies over the past 200 years, providing a comprehensive account of how persistent paradoxical desires for sublime communication have come to gi.
    Note: Includes bibliographical references and index
    URL: JSTOR
    URL: OAPEN
    URL: OAPEN
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  • 41
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048515134 , 9048515130
    Language: English
    Pages: Online Ressource (316 pages) , illustrations.
    Edition: Online-Ausg.
    Series Statement: Cities and Cultures
    Parallel Title: Erscheint auch als Imagining global Amsterdam
    DDC: 306.09
    Keywords: Cultural studies ; Media studies ; Society and culture: general ; Society and social sciences Society and social sciences ; POLITICAL SCIENCE ; Public Policy ; Cultural Policy ; SOCIAL SCIENCE ; Anthropology ; Cultural ; SOCIAL SCIENCE ; Popular Culture ; SOCIAL SCIENCE ; General ; Manners and customs ; Anthropology ; Regions & Countries - Europe ; Social Sciences ; History & Archaeology ; Netherlands, Belgium & Luxembourg ; Social & Cultural Anthropology ; History ; Amsterdam (Netherlands) History ; Amsterdam (Netherlands) Social life and customs ; Netherlands ; Amsterdam ; History ; Amsterdam (Netherlands) Social life and customs ; Amsterdam (Netherlands) History ; Netherlands ; Amsterdam ; Electronic book ; Electronic books ; Konferenzschrift 2009 ; Electronic book ; Konferenzschrift 2009 ; History
    Abstract: Imagining Global Amsterdam brings together new essays on the image of Amsterdam as articulated in film, literature, art, and urban discourse, considered within the context of globalization and its impact on urban culture. Subjects include: Amsterdam's place in global cultural memory; expressions of global consciousness in Amsterdam in the 'Golden Age'; articulations of Amsterdam as a tolerant, multicultural, and permissive 'global village'; and globalization's impact 'on the ground' through city branding, the cultural heritage industry, and cultural production in the city. Written by an interdisciplinary team of scholars, and united by a broad humanities approach, this collection forms a multifaceted inquiry into the dynamic relationship between Amsterdam, globalization, and the urban imaginary
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 42
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 0821379232 , 1282171461 , 9089640800 , 9048507960 , 9780821379233 , 9781282171466 , 9789089640802 , 9789048507962
    Language: English
    Pages: 1 Online-Ressource (159 pages) , illustrations
    Edition: Online-Ausg.
    Series Statement: MediaMatters
    Parallel Title: Print version
    DDC: 794.8
    Keywords: Computer games Social aspects ; Computer games Case studies Social aspects ; Games and technology ; Computer games Social aspects ; Computer games Case studies Social aspects ; Games and technology ; GAMES ; Video & Electronic ; Computing and information technology ; Graphical and digital media applications ; Society and social sciences ; Society and culture: general ; Media studies ; The arts ; Film, TV and radio ; Humanities ; History ; Mathematics and science ; Science: general issues ; SCIENCE ; General ; Computer games ; Social aspects ; Games and technology ; Recreation & Sports ; Social Sciences ; Case studies ; Electronic books ; Fallstudiensammlung
    Abstract: A fascinating, eclectic analysis of the changing geographies of play in contemporary society
    Abstract: pt. 1. New children, different toys -- pt. 2. From solitary to networked geographies of play -- pt. 3. Commercial geographies of play -- pt. 4. Serious geographies of play
    Description / Table of Contents: Introduction. Changing Practices, Shifting Sites -- Core and Periphery of Play -- Part I: New Children, Different Toys -- The Child as Consumer -- Domesticating Play -- The Child in the City -- Toys as Containers, Mediators and Promoters -- Part II: From Solitary to Networked Geographies of Play. LEGO Toys: from Wooden Blocks to Plastic Bricks -- Brand Extension & Product Differentiation -- Bringing the Fans into the Company -- Many-to-Many Geographies of Play -- Part III: Commercial Geographies of Play. Toy Towns and Simulated Cities -- A 21st-century Dollhouse: The Sims -- Unwanted Play Practices in The Sims Online -- Commodified Geographies of Play -- Part IV: Serious Geographies of Play. Participation Tools -- Participation Processes -- Purposeful Play -- Serious Geographies of Play -- Conclusion. Changing Geographies of Play -- Making Do.
    Note: Includes bibliographical references (pages 139-151) and index , English
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  • 43
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789053567340
    Language: Dutch
    Pages: 1 electronic resource (228 p.)
    Keywords: Media studies
    Abstract: Het medialandschap is voortdurend in beweging. Vertrouwde indelingen als die in verschillende infrastructuren en in verschillende media als pers, televisie en radio verliezen meer hun betekenis voor zowel de gebruiker als het beleid. Klassieke instituties als het ochtend- en avondblad en de publieke omroep verkeren in zwaar weer als gevolg van explosief toegenomen aanbod, de soms moordende concurrentie en een steeds vluchtiger publiek dat veel oude loyaliteiten heeft laten varen. Internationalisering, commercialisering en digitalisering zijn slechts een paar van de kernontwikkelingen die de toekomst van het medialandschap bepalen. Deze dynamiek is het gevolg van technologische, economische en sociaal-culturele ontwikkelingen. Maar ook van het mediabeleid en -recht dat reageert op de ontwikkelingen en ze probeert bij te sturen.In deze verkenning, die gelijktijdig met het WRR-rapport Focus op functies: uitdagingen voor een toekomstbestendig mediabeleid is gepubliceerd, analyseren verschillende auteurs van de WRR en het CPB de dominante economische, sociaal-culturele, technologische en juridische ontwikkelingen die voor de toekomst van het medialandschap van belang zijn
    Abstract: Media Studies; Culture
    Note: nl
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  • 44
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press
    ISBN: 9789085550716
    Language: Dutch
    Pages: 1 electronic resource (52 p.)
    Keywords: Media studies
    Abstract: In deze webpublicatie worden een globale beschrijving en analyse gegeven van het door de Nederlandse rijksoverheid gevoerde inhoudelijk mediabeleid vanaf 1930 tot midden 2004. Daarbij is toegespitst op de volgende drie onderdelen; de gedrukte media (met name de pers), de klassieke omroep (radio en televisie) en, vanaf 2002, het inhoudelijke 'contentbeleid voor Internet en de andere nieuwe diensten.De studie is geschreven in het kader van het WRR-rapport Focus op functies. Uitdagingen voor een toekomstbestendig mediabeleid. De serie WRR-webpublicaties omvat studies die in het kader van de werkzaamheden van de WRR tot stand zijn gekomen. De verantwoordelijkheid voor de inhoud en de ingenomen standpunten berust bij de auteurs
    Abstract: Media Studies
    Note: nl
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