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  • 2015-2019  (49)
  • 1995-1999  (6)
  • 1970-1974
  • Electronic books  (55)
  • Computer Science  (55)
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  • 1
    Online Resource
    Online Resource
    Cham : Palgrave Macmillan
    ISBN: 9783030042813
    Language: English
    Pages: 1 Online-Ressource (165 Seiten)
    Series Statement: Palgrave Studies in Audio-Visual Culture
    Parallel Title: Erscheint auch als Ivănescu, Andra Popular music in the nostalgia video game
    DDC: 791.43
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    Keywords: Nostalgia in literature ; Electronic books
    Abstract: Intro -- Acknowledgements -- Contents -- About the Author -- Chapter 1 The Ghosts of Popular Music Past and Video Games Future -- 1.1 Introduction: Flappers in Rapture -- 1.2 Semiotic Ghosts -- 1.3 Appropriated Music -- 1.4 Nostalgia: The Land of Constant Return -- 1.5 Video Game Nostalgia -- 1.6 The Nostalgia Game -- 1.7 Nostalgia, Appropriated Music and Video Games -- 1.8 Appropriated Music and the Nostalgia Game -- References -- Chapter 2 Games on Media: Beyond Remediation -- 2.1 Games on Games -- 2.1.1 Evoland as Playable Game History -- 2.1.2 Evoland 2: Taking It Further -- 2.1.3 Player as Media Archaeologist -- 2.2 Games on Film -- 2.2.1 L.A. Noir -- 2.2.2 Immediacy/Hypermediacy, Real/Hyperreal -- 2.2.3 La Musique Noir -- 2.2.4 La Musique Fatale -- 2.2.5 La Musique Prêtée -- 2.2.6 La Musique Nostalgique -- 2.3 Canon Fodder -- 2.3.1 Miami Vice City and the American Dream -- 2.3.2 A Media History of Violence -- 2.3.3 Musical Vices -- 2.3.4 Canon Fodder -- 2.4 Conclusions: Remediation Is the Message -- References -- Chapter 3 Games on Society: Playable Anxieties -- 3.1 Games on Race -- 3.1.1 When Did You Meet Lincoln Clay? -- 3.1.2 Born on the Bayou -- 3.1.3 Sympathy for the Devil -- 3.1.4 The Sound of the Moment -- 3.1.5 The Sound of the Movement -- 3.1.6 Conclusions -- 3.2 Games on Gender -- 3.2.1 Cool Schmool -- 3.2.2 Oh the Horror! -- 3.2.3 The Grrrl's a Riot! -- 3.2.4 Intersectional Riot -- 3.2.5 The Twist Is There Is No Twist -- 3.3 Conclusions: Playable Anxieties -- References -- Chapter 4 Temporal Anomalies: Alternative Pasts and Alternative Futures -- 4.1 Nostalgia on Nostalgia -- 4.1.1 Maybe -- 4.1.2 The Wasteland -- 4.1.3 The Future That Never Was -- 4.1.4 No Future -- 4.1.5 Musical Fallout -- 4.1.6 Way Back Home -- 4.1.7 Love Me as Though There Were No Tomorrow.
    Note: Literaturangaben , Description based on publisher supplied metadata and other sources
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 2
    ISBN: 978-0-429-26040-7
    Language: English
    Pages: 1 Online-Ressource (x, 352 Seiten) : , Diagramme.
    Edition: Second edition
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
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    Keywords: Stata ; Event history analysis ; REFERENCE / Questions & Answers ; PSYCHOLOGY / Statistics ; BUSINESS & ECONOMICS / Statistics ; MEDICAL / Biostatistics ; Ereignisdatenanalyse. ; Stata. ; Electronic books ; Ereignisdatenanalyse ; Stata
    Abstract: Nowadays, event history analysis can draw on a well-established set of statistical tools for the description and causal analysis of event history data. The second edition of Event History Analysis with Stata provides an updated introduction to event history modeling, along with many instructive Stata examples. Using the latest Stata software, each of these practical examples develops a research question, refers to useful substantive background information, gives a short exposition of the underlying statistical concepts, describes the organization of the input data and the application of the statistical Stata procedures, and assists the reader in performing a substantive interpretation of the obtained results. Emphasising the strengths and limitations of event history model techniques in each field of application, this book demonstrates that event history models provide a useful approach with which to uncover causal relationships or to map out a system of causal relations. It demonstrates how long-term processes can be studied and how changing context information on the micro, meso, and macro levels can be integrated easily into a dynamic analysis of longitudinal data. Event History Analysis with Stata is an invaluable resource for both novice students and researchers who need an introductory textbook and experienced researchers (from sociology, economics, political science, pedagogy, psychology, or demography) who are looking for a practical handbook for their research
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    ISBN: 9781349958191
    Language: English
    Parallel Title: Erscheint auch als Alleyne, Brian Geek and hacker stories
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    Keywords: Geeks (Computer enthusiasts) Social aspects ; Hackers Social aspects ; Computers Social aspects ; Geeks (Computer enthusiasts)-Comic books, strips, etc ; Geeks (Computer enthusiasts)-Comic books, strips, etc ; Electronic books ; Computerfreak ; Hacker ; Kultur ; Erzählen
    Abstract: Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.--
    Abstract: Can We Be Ethical Consumer Geeks? I Want a Fairphone, September 2017Once We Were Psioneers; Being Linux; Being a Geek; References; Chapter 6: Afterword: Coda; Index
    Abstract: Intro; Preface; Acknowledgements; Contents; Chapter 1: Initialise (Key Ideas); Introducing Geeks, Culture, and Storytelling; What Is Geek Culture?; Methodology; Sources; Summary; References; Chapter 2: Representing Geeks; Clever People and Social Misfits; The Hippie Who Changed Everything; The Breakthrough; The Gender of the Geek; The Geek's Journey; Start-up: Founders' Stories; Summary; References; Chapter 3: Platform War Stories; Plotting the Switch; When You Go Mac, You Never Go Back; Embrace the Penguin; Switching (Back) to Windows; The Year of the Linux Desktop
    Abstract: Plotting Android as a Win for LinuxNarrating Self and Enemy; Plotting Market Share, Capturing Mind Share; The Microsoft Villain; Summary; References; Chapter 4: Geek Political Narrative; Politics and Geek Storytelling; Utopians, Communitarians, Anarchists, and Libertarians; Narrating the State and Democracy; Narrating Meritocracy and Its Discontents; Performing Politics in Geek Narrative; Summary; References; Chapter 5: Notes from a Geek Autobiography; Diary: December 17th, 2007; Becoming a Geek; Gadgets, Code, and Other Obsessions
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  • 4
    Online Resource
    Online Resource
    [Place of publication not identified] : Published with the authorization of Microsoft Corporation by Pearson Education
    ISBN: 9781509305940 , 1509305947
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Third edition.
    Series Statement: Inside out
    Parallel Title: Erscheint auch als Bott, Ed, 1955 - Windows 10 für Experten
    DDC: 005.446
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    Keywords: Microsoft Windows (Computer file) ; Operating systems (Computers) ; Electronic books ; Electronic books ; local ; Windows 10
    Abstract: Conquer today's Windows 10-from the inside out! Dive into Windows 10-and really put your Windows expertise to work. Focusing on Windows 10's newest, most powerful, and most innovative features, this supremely organized reference packs hundreds of timesaving solutions, up-to-date tips, and workarounds. From the new Timeline to key improvements in Microsoft Edge, Cortana, security, and virtualization, you'll discover how experts tackle today's essential tasks. Adapt to faster change in today's era of "Windows as a service," as you challenge yourself to new levels of mastery. • Install, configure, and personalize the latest versions of Windows 10 • Manage Windows reliability, security, and feature updates in any environment • Maximize your productivity with Windows 10's growing library of built-in apps • Pinpoint information fast with advanced Windows Search and Cortana techniques • Discover major Microsoft Edge enhancements, from extensions to accessibility • Use Cortana to perform tasks, set reminders, retrieve data, and get instant answers to pressing questions • Secure devices, data, and identities, and block malware and intruders • Safeguard your business with BYOD work accounts, Windows Hello, biometrics, and Azure AD • Deploy, use, and manage Universal Windows Platform (UWP) apps • Store, sync, and share content with OneDrive and OneDrive for Business • Collaborate more efficiently with the Windows 10 Mail, Calendar, and Skype apps • Seamlessly manage both physical and virtual storage • Optimize performance and battery life and troubleshoot crashes
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed March 12, 2019)
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  • 5
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Parallel Title: Erscheint auch als Lauwens, Ben Think Julia
    DDC: 005.73
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    Keywords: Julia (Computer program language) ; Dynamic programming ; Electronic books ; Electronic books ; local ; Julia
    Abstract: If you're just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you'll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed April 15, 2019)
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  • 6
    ISBN: 9783110625783 , 9783110628517
    Language: English
    Pages: 1 Online-Ressource (176 Seiten) , Illustrationen, Diagramme
    Series Statement: De Gruyter Series on the Internet of Things
    Parallel Title: Erscheint auch als The internet of everything
    DDC: 004.678
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    Keywords: Computers ; Computers / Artificial Intelligence ; Electronic books ; Internet der Dinge
    Abstract: In the era before IoT, the world wide web, internet, web 2.0 and social media made people's lives comfortable by providing web services and enabling access personal data irrespective of their location. Further, to save time and improve efficiency, there is a need for machine to machine communication, automation, smart computing and ubiquitous access to personal devices. This need gave birth to the phenomenon of Internet of Things (IoT) and further to the concept of Internet of Everything (IoE)
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  • 7
    ISBN: 9783836266208
    Language: German
    Pages: 1 online resource (837 pages)
    Edition: 2nd ed.
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Steireif, Alexander Handbuch Online-Shop
    DDC: 302.30285
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    Keywords: Online-Handel ; Electronic books ; Online trade ; Online social networks.. ; Online-Shop ; Unternehmensgründung ; Online-Shop ; Unternehmensgründung ; Electronic Commerce ; Online-Marketing
    Abstract: Intro -- Geleitwort -- Vorwort -- 1 Bevor Sie starten - analysieren und vorbereiten -- 1.1 Bevor Sie mit dem Lesen dieses Buches starten -- 1.1.1 An wen richtet sich dieses Buch? -- 1.1.2 Wie arbeiten Sie am besten mit diesem Buch? -- 1.1.3 Was dieses Buch nicht leistet -- 1.2 Ist Ihr Unternehmen bereit für den Online-Handel? -- 1.2.1 Akzeptanz für das Thema E-Commerce -- 1.2.2 Kunden und potenzielle Kunden -- 1.2.3 Lieferanten bzw. Hersteller -- 1.2.4 Vorhandene Ressourcen -- 1.2.5 Vorhandenes Know-how -- 1.2.6 Investitionsbereitschaft -- 1.2.7 Das richtige Mindset -- 1.2.8 Eignen sich Ihre Produkte für den Online-Handel? -- 1.2.9 Sonstiges -- 1.3 Der Start in den Online-Handel -- 1.3.1 Vom stationären Handel ins Internet -- 1.3.2 Analyse von Herausforderungen -- 1.3.3 Vorteile identifizieren und entwickeln -- 1.3.4 Mögliche Werbe- und Vermarktungskanäle -- 1.3.5 Eigener Online-Shop oder Marktplätze? -- 1.3.6 Planen Sie lieber etwas länger und dafür genauer -- 1.4 Mit welchen Kosten und Zeitinvestitionen müssen Sie rechnen? -- 1.4.1 Entwicklung der E-Commerce-Strategie -- 1.4.2 Ausarbeitung der Anforderungen und Projektplanung -- 1.4.3 Designentwicklung -- 1.4.4 Technische Realisierung -- 1.4.5 Inhaltserstellung -- 1.4.6 Ausarbeitung und Durchführung der Werbemaßnahmen -- 1.4.7 Schulung der Mitarbeiter -- 1.4.8 Testphase und Going-live -- 1.5 Projekte mit einer Agentur oder inhouse durchführen -- 1.5.1 Vor- und Nachteile einer Inhouse-Entwicklung gegenüber einer Zusammenarbeit mit Agenturen -- 1.5.2 Welche Informationen müssen im Vorfeld erarbeitet werden? -- 1.5.3 Ihre Rolle innerhalb eines E-Commerce-Projekts -- 1.5.4 Projektmanagement und Qualitätssicherung -- 1.6 Den richtigen Implementierungspartner finden -- 1.7 Erstellung eines Anforderungskatalogs -- 1.7.1 Realisierungszeitraum (Start und Ende) -- 1.7.2 Projektbudget.
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  • 8
    Online Resource
    Online Resource
    Baden-Baden : Tectum Verlag
    ISBN: 9783828871823
    Language: German
    Pages: 1 Online-Ressource (vii, 161 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Bruhn, Jürgen, 1937 - KI
    DDC: 303.4834
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    Keywords: Artificial intelligence-Social aspects ; Electronic books ; Digitalisierung ; Künstliche Intelligenz ; Gesellschaft ; Zukunft ; Künstliche Intelligenz ; Wirtschaft ; Gesellschaft ; Künstliche Intelligenz ; Prognose ; Künstliche Intelligenz ; Zivilgesellschaft ; Regulierung
    Abstract: Intro -- Inhalt -- Kapitel 1. Silicon Valley und die digitale Revolution -- Kapitel 2. Künstliche Intelligenz -- Kapitel 3 Wissenschaft oder Science-Fiction? -- Kapitel 4 Die Geister, die wir riefen -- Anmerkungen.
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  • 9
    ISBN: 9781478003342
    Language: English
    Pages: 1 Online-Ressource (xii, 373 Seiten)
    Parallel Title: Erscheint auch als From Russia 〈with〉 code
    DDC: 303.48/330947
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    Keywords: Information technology Social aspects ; Computer software Development ; Social aspects ; Brain drain ; Hacking Social aspects ; Hacking Political aspects ; Russia (Federation) Emigration and immigration ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Russland ; Russen ; Informatiker ; Auswanderung ; Russland ; Informatiker ; Auswanderung
    Abstract: While Russian computer scientists are notorious for their interference in the 2016 US presidential election, they are ubiquitous on Wall Street and coveted by international IT firms and often perceive themselves as the present manifestation of the past glory of Soviet scientific prowess. Drawing on over three hundred in-depth interviews, the contributors to From Russia with Code trace the practices, education, careers, networks, migrations, and lives of Russian IT professionals at home and abroad, showing how they function as key figures in the tense political and ideological environment of technological innovation in post-Soviet Russia. Among other topics, they analyze coders' creation of both transnational communities and local networks of political activists; Moscow's use of IT funding to control peripheral regions; brain drain and the experiences of coders living abroad in the United Kingdom, United States, Israel, and Finland; and the possible meanings of Russian computing systems in a heterogeneous nation and industry. Highlighting the centrality of computer scientists to post-Soviet economic mobilization in Russia, the contributors offer new insights into the difficulties through which a new entrepreneurial culture emerges in a rapidly changing world.
    Abstract: Contributors: Irina Antoschyuk, Mario Biagioli, Ksenia Ermoshina, Marina Fedorova, Andrey Indukaev, Alina Kontareva, Diana Kurkovsky, Vincent Lépinay, Alexandra Masalskaya, Daria Savchenko, Liubava Shatokhina, Alexandra Simonova, Ksenia Tatarchenko, Zinaida Vasilyeva, Dimitrii Zhikharevich
    Abstract: Cover -- Contents -- List of Abbreviations -- Acknowledgments -- Introduction: Russian Economies of Codes -- I. Coding Collectives -- One. Before the Collapse: Programming Cultures in the Soviet Union -- Two. From Lurker to Ninja: Creating an it Community at Yandex -- Three. For Code and Country: Civic Hackers in Contemporary Russia -- II. Outward-Looking Enclaves -- Four. At the Periphery of the Empire: Recycling Japanese Cars into Vladivostok's it Community -- Five. Kazan Connected: "it-ing Up" a Province -- Six. Hackerspaces and Technoparks in Moscow -- Seven. Siberian Software Developers -- Eight. E-Estonia Reprogrammed: Nation Branding and Children Coding -- III. Interlude: Russian Maps -- Nine. Post-Soviet Ecosystems of it -- IV. Bridges and Mismatches -- Ten. Migrating Step by Step: Russian Computer Scientists in the UK -- Eleven. Brain Drain and Boston's "Upper-Middle Tech -- Twelve. Jews in Russia and Russians in Israel -- Thirteen. Russian Programmers in Finland: Self-Presentation in Migration Narratives -- Contributors -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- Y.
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  • 10
    ISBN: 9783839447192
    Language: English
    Pages: 1 Online-Ressource (331 Seiten) , Illustrationen
    Series Statement: AI critique volume 1
    Parallel Title: Erscheint auch als The democratization of artificial intelligence
    DDC: 303.483
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    Keywords: Social sciences ; Social Science / Media Studies ; Electronic books ; Konferenzschrift 2018 ; Electronic books ; Konferenzschrift 2018 ; Aufsatzsammlung ; Electronic books. ; Electronic books ; Konferenzschrift 2018 ; Konferenzschrift 2018 ; Electronic books. ; Künstliche Intelligenz ; Algorithmus ; Demokratisierung ; Künstliche Intelligenz ; Medienpolitik
    Abstract: After a long time of neglect, Artificial Intelligence is once again at the center of most of our political, economic, and socio-cultural debates. Recent advances in the field of Artifical Neural Networks have led to a renaissance of dystopian and utopian speculations on an AI-rendered future. Algorithmic technologies are deployed for identifying potential terrorists through vast surveillance networks, for producing sentencing guidelines and recidivism risk profiles in criminal justice systems, for demographic and psychographic targeting of bodies for advertising or propaganda, and more generally for automating the analysis of language, text, and images. Against this background, the aim of this book is to discuss the heterogenous conditions, implications, and effects of modern AI and Internet technologies in terms of their political dimension: What does it mean to critically investigate efforts of net politics in the age of machine learning algorithms?
    Note: Von der letzten BuchseiteIn "acknowledgments" : ... "is based in part on contributions from an international coference that took place in Bochum in 2018" , Literaturangaben
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  • 11
    ISBN: 9783956238703
    Language: German
    Pages: 1 online resource (231 pages)
    Edition: 1st ed.
    Series Statement: Dein Business
    Parallel Title: Erscheint auch als
    DDC: 303.483
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    Keywords: Electronic books ; Technological innovations-Social aspects
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  • 12
    Online Resource
    Online Resource
    Singapore : World Scientific Publishing Company Pte Limited
    ISBN: 9789813209138
    Language: English
    Pages: 1 online resource (348 pages) , illustrations (some color)
    Parallel Title: Erscheint auch als
    DDC: 303.4833
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    Keywords: Information technology / Economic aspects ; Information technology / Social aspects ; Electronic books ; Aktivierung ; Unternehmen ; Innovation ; Informationstechnik ; Gesellschaft ; Digitale Revolution ; Konferenzschrift ; Digitale Revolution ; Informationstechnik ; Aktivierung ; Innovation ; Unternehmen ; Gesellschaft
    Abstract: "This collection of papers from the Digital Enablement Conference 2016 aims to illustrate various aspects of the digital enablement phenomenon. Over the last two decades, advances in digital technology have fundamentally transformed the way we do business, work, and live. As new technologies emerge, they offer new possibilities for addressing increasingly complex economic and social problems. Digital enablement refers to the consumerizational and transformational roles of digital technology in driving business and social innovation, and has profound, multi-disciplinary implications. Some of these include: Facilitating new business models that transform the way firms transact, market, and engage with customers; providing new means of income generation for disadvantaged groups; and generating new means of social interaction, which empowers employees, customers, small businesses, and entire communities. This book introduces readers to case studies of digital enablement in business and society. It offers unique insights into the phenomenon from multiple contexts, giving readers a nuanced understanding of the roles digital enablement can play."--Publisher's website
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  • 13
    ISBN: 9783896845450
    Language: German
    Pages: 1 Online-Ressource (346 Seiten)
    Uniform Title: It's alive!
    Parallel Title: Erscheint auch als Walsh, Toby, 1964 - It's alive
    DDC: 006.3
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    Keywords: Computational intelligence ; Artificial intelligence Forecasting ; Artificial intelligence ; Artificial intelligence ; Electronic books ; Künstliche Intelligenz ; Technikbewertung ; Technischer Fortschritt ; Gesellschaft ; Zukunft ; Künstliche Intelligenz ; Gesellschaft ; Künstliche Intelligenz ; Zukunft ; Technischer Fortschritt ; Gesellschaft
    Abstract: Haben Sie sich auch schon einmal gefragt, ob Maschinen wirklich denken können und ob sie vielleicht sogar intelligenter sind als wir? Der australische Informatiker Toby Walsh nimmt uns mit auf eine unterhaltsame und inspirierende Reise durch die Welt der Könstlichen Intelligenz. Er erzählt, wie KI entstand, wie sie unsere Gesellschaft, Wirtschaft und sogar uns selbst bereits verändert hat und was sie für unsere Zukunft bedeutet. Denn denkende Maschinen sind längst keine Science-Fiction mehr: Ohne sie könnte keine Suchmaschine sekundenschnell Antworten liefern, ohne sie wären selbstfahrende Autos undenkbar und unsere Smartphones nur Telefone. Auch wenn KI unser Leben bequemer macht, fürchten sich viele nicht umsonst vor der Macht der Maschinen. Walsh nimmt diese Ängste ernst: Werden denkende Maschinen uns in Zukunft die Jobs wegnehmen? Und wenden sie sich womöglich letztlich gegen die Menschheit selbst? Walsh hilft auch den Nicht-Experten unter uns herauszufinden, was Künstliche Intelligenz kann, was sie wohl nie können wird und wie viel Kopfzerbrechen uns ihre Weiterentwicklung in Zukunft bereiten sollte. Eine Richtschnur sind dabei seine zehn erstaunlichen Vorhersagen über unser Leben mit Künstlicher Intelligenz im Jahr 2050: Denn die Zukunft hat längst begonnen!
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  • 14
    ISBN: 9783791039480 , 9783791039497
    Language: German
    Pages: 1 Online-Ressource (XX, 316 Seiten) , Illustrationen
    Edition: 2., aktualisierte und erweiterte Auflage
    Parallel Title: Erscheint auch als Gloger, Boris Das Scrum-Prinzip
    DDC: 658.3
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    Keywords: Arbeitsgruppe ; Selbstorganisation ; Organisatorischer Wandel ; Lernende Organisation ; Unternehmenserfolg ; Organizational change-Germany ; Organizational change-Germany ; Electronic books ; Fallstudie ; Fallstudie ; Management ; Scrum
    Abstract: Cover -- Titel -- Impressum -- myBook -- Inhaltsverzeichnis -- Vorwort zur 2. Auflage -- Vorwort -- Eine kurze Wegbeschreibung -- Prolog -- Teil I Auf der Suche nach der agilen Organisation - Boris Gloger -- 1 Es war einmal der Kunde -- 1.1 Wurzeln der Agilität -- 1.2 Im Konflikt – der Einzelne und das Unternehmen -- 1.3 Paten der agilen Organisation -- 1.3.1 Das Prinzip Manager: Nutzensti£er und Stratege -- 1.3.2 Das Prinzip Demokratisierung: Selbstverantwortung als Grundlage von Selbstorganisation -- 1.4 Baustein 1: Die Professional Service Firm (PSF) -- 1.4.1 Das Management in der Professional Service Firm -- 1.4.2 Management und Strukturen -- 1.4.3 Die Unzulänglichkeit der Professional Service Firm als agiles Organisationsmodell -- 1.5 Baustein 2: Der Marktplatz -- 1.6 Die Synthese: Die Professional Service Firm als Marktplatz mit einem klaren Auftrag -- 1.7 Interview mit Hélène Valadon: Die traditionelle Organisation am Scheideweg -- Teil II Scrum - Jürgen Margetich -- 2 Agilität – vom Erfolgsgeheimnis zur Notwendigkeit -- 2.1 Business is the winner – das Geschäft ist der Gewinner -- 2.2 Lernen, Lernen, Lernen -- 2.3 Der User im Zentrum von allen und allem -- 2.4 Echtes Teamwork -- 2.5 Stärkung der Liefer- und Leistungsfähigkeit -- 2.6 Produkte, die wirklich fertig sind -- 2.7 Verbesserte Time-to-Market -- 3 Der Scrum Flow – ein Prozessmodell -- 3.1 Prinzipien, Rollen, Meetings und Artefakte im Überblick -- 3.1.1 Die Organisationsprinzipien von Scrum -- 3.1.2 Die Rollen -- 3.1.3 Das Prozessmodell -- 4 Scrum unter der Lupe -- 4.1 Der Workflow in sechs Meetings -- 4.2 Sprint Planning 1 – das »Kunden(re)briefing« -- 4.3 Sprint Planning 2 – das technische Konzept -- 4.4 Daily Scrum – der Tag im Team geplant -- 4.5 Review – Erfolge feiern, von Anwendern lernen -- 4.6 Retrospektive – die lernende Organisation.
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  • 15
    Online Resource
    Online Resource
    San Francisco, CA : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als Sweigart, Al Cracking codes with Python
    DDC: 005.8
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    Keywords: Data encryption (Computer science) ; Python (Computer program language) ; Computer security ; Hacking ; Electronic books ; Electronic books ; local ; Python ; Python
    Abstract: "Learn how to program in Python while making and breaking ciphers-algorithms used to create and send secret messages! After a crash course in Python programming basics, you'll learn to make, test, and hack programs that encrypt text with classical ciphers like the transposition cipher and Vigenère cipher. You'll begin with simple programs for the reverse and Caesar ciphers and then work your way up to public key cryptography, the type of encryption used to secure today's online transactions, including digital signatures, email, and Bitcoin. Each program includes the full code and a line-by-line explanation of how things work. By the end of the book, you'll have learned how to code in Python and you'll have the clever programs to prove it! You'll also learn how to: • Combine loops, variables, and flow control statements into real working programs• Use dictionary files to instantly detect whether decrypted messages are valid English or gibberish• Create test programs to make sure that your code encrypts and decrypts correctly• Code (and hack!) a working example of the affine cipher, which uses modular arithmetic to encrypt a message• Break ciphers with techniques such as brute-force and frequency analysis There's no better way to learn to code than to play with real programs. Cracking Codes with Python makes the learning fun!"
    Note: Includes index. - Description based on print version record
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  • 16
    Online Resource
    Online Resource
    Berlin : Matthes & Seitz
    ISBN: 9783957576637
    Language: German
    Pages: 1 Online-Ressource
    Parallel Title: Erscheint auch als Metz, Markus, 1958 - Schnittstelle Körper
    DDC: 303.483
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    Keywords: Interfaces (Physical sciences) ; Electronic books ; Digitale Revolution ; Alltag ; Zukunft ; Digitale Revolution ; Alltag ; Mensch ; Zukunft ; Digitalisierung ; Gesellschaft ; Digitalisierung ; Körper
    Abstract: Annäherungen zwischen Mensch und Maschine: Cyborgs und Social Bots -- Der kultivierte Cyborg, der unsterbliche Popstar und die lebende Wand des Wallpaper-TV -- Das absehbare Ende der freien Marktwirtschaft: Transformationen von Macht, Kapital und Konsum -- Künstliche Intelligenz und wie sie uns zu Leibe rückt -- Der Subjektkapitalismus -- Ein vorläufiges Resümee -- Wie weiter? Der digitalisierte (Schein-)Körper, der virtuelle Raum und die möglicherweise rettende Kritik -- Anmerkungen -- Impressum
    Note: Description based on print version record
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  • 17
    Online Resource
    Online Resource
    Baltimore : Johns Hopkins University Press
    ISBN: 9781421423975
    Language: English
    Pages: 1 Online-Ressource (x, 203 Seiten) , Illustrationen
    Series Statement: Tech.edu
    Series Statement: Tech. edu: a Hopkins Series on Education and Technology Ser.
    Parallel Title: Print version Bell, Kevin Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator
    Parallel Title: Erscheint auch als Bell, Kevin, 1966 - Game on!
    DDC: 378.17344678
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    Keywords: Education, Higher Effect of technological innovations on ; Education, Higher Computer-assisted instruction ; Internet in higher education ; Gamification ; Computer games ; Educational games ; Electronic books
    Abstract: The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
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  • 18
    Online Resource
    Online Resource
    Newark : John Wiley & Sons, Incorporated
    ISBN: 9781119433736
    Language: English
    Pages: 1 Online-Ressource (322 pages)
    Edition: 2nd ed
    Parallel Title: Erscheint auch als Hadnagy, Christopher Social Engineering
    DDC: 301
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    Keywords: Social engineering ; Social engineering ; Electronic books ; Computer security ; Hackers ; Human-computer interaction ; Social engineering ; Hacking ; Sicherheit ; social-hacking ; Social Engineering ; Social Engineering
    Abstract: Cover -- Title Page -- Copyright -- About the Author -- About the Technical Editor -- Credits -- Acknowledgments -- Contents -- Foreword -- Preface -- 1 A Look into the New World of Professional Social Engineering -- What Has Changed? -- Why Should You Read This Book? -- An Overview of Social Engineering -- The SE Pyramid -- OSINT -- Pretext Development -- Attack Plan -- Attack Launch -- Reporting -- What's in This Book? -- Summary -- 2 Do You See What I See? -- A Real-World Example of Collecting OSINT -- Nontechnical OSINT -- Observational Skills -- Technical Open Source Intelligence -- Two Other Things -- Tools of the Trade -- SET -- IntelTechniques -- FOCA -- Maltego: The Granddaddy of Them All -- Summary -- 3 Profiling People Through Communication -- The Approach -- Enter the DISC -- What Is DISC? -- To Know Thyself Is the Beginning of Wisdom -- Summary -- 4 Becoming Anyone You Want to Be -- The Principles of Pretexting -- Principle One: Thinking Through Your Goals -- Principle Two: Understanding Reality vs. Fiction -- Principle Three: Knowing How Far to Go -- Principle Four: Avoiding Short-Term Memory Loss -- Principle Five: Getting Support for Pretexting -- Principle Six: Executing the Pretext -- Summary -- 5 I Know How to Make You Like Me -- The Tribe Mentality -- Building Rapport as a Social Engineer -- The Moral Molecule -- The 10 Principles of Building Rapport -- The Rapport Machine -- Use the Friends and Family Plan -- Read -- Take Special Note of Failures -- Summary -- 6 Under the Influence -- Principle One: Reciprocity -- Reciprocity in Action -- Using Reciprocity as a Social Engineer -- Principle Two: Obligation -- Obligation in Action -- Using Obligation as a Social Engineer -- Principle Three: Concession -- Concession in Action -- Using Concession as a Social Engineer -- Principle Four: Scarcity -- Scarcity in Action
    Abstract: Using Scarcity as a Social Engineer -- Principle Five: Authority -- Authority in Action -- Using Authority as a Social Engineer -- Principle Six: Consistency and Commitment -- Consistency and Commitment in Action -- Using Commitment and Consistency as a Social Engineer -- Principle Seven: Liking -- Using Liking as a Social Engineer -- Principle Eight: Social Proof -- Social Proof in Action -- Using Social Proof as a Social Engineer -- Influence vs. Manipulation -- Manipulation in Action -- Principles of Manipulation -- Summary -- 7 Building Your Artwork -- The Dynamic Rules of Framing -- Rule 1: Everything You Say Evokes the Frame -- Rule 2: Words T hat Are Defined with the Frame Evoke the Frame -- Rule 3: Negating the Frame -- Rule 4: Causing the Target to T hink About the Frame Reinforces the Frame -- Elicitation -- Ego Appeals -- Mutual Interest -- Deliberate False Statement -- Having Knowledge -- The Use of Questions -- Summary -- 8 I Can See What You Didn't Say -- Nonverbals Are Essential -- All Your Baselines Belong to Us -- Be Careful of Misconceptions -- Know the Basic Rules -- Understand the Basics of Nonverbals -- Comfort vs. Discomfort -- Anger -- Disgust -- Contempt -- Fear -- Surprise -- Sadness -- Happiness -- Summary -- 9 Hacking the Humans -- An Equal Opportunity Victimizer -- The Principles of the Pentest -- Document Everything -- Be Judicious with Pretexts -- Phishing -- Educational Phishing -- Pentest Phishing -- Spear Phishing -- Phishing Summary -- Vishing -- Credential Harvesting -- Vishing for OSINT -- Vishing for Full Compromise -- Vishing Summary -- SMiShing -- Impersonation -- Planning an Impersonation Pentest -- Considerations of Sanitization -- Equipment Procurement -- Impersonation Summary -- Reporting -- Professionalism -- Grammar and Spelling -- All the Details -- Mitigation -- Next Steps
    Abstract: Top Questions for the SE Pentester -- How Can I Get a Job Being a Social Engineer? -- How Do I Get My Clients to Do SE Stuff? -- How Much Should I Charge? -- Summary -- 10 Do You Have a M.A.P.P.? -- Step 1: Learn to Identify Social Engineering Attacks -- Step 2: Develop Actionable and Realistic Policies -- Take the Thinking out of the Policy -- Remove the Ability for Empathy Bypasses -- Make Policies Realistic and Actionable -- Step 3: Perform Regular Real-World Checkups -- Step 4: Implement Applicable Security-Awareness Programs -- Tie It All Together -- Gotta Keep 'Em Updated -- Let the Mistakes of Your Peers Be Your Teacher -- Create a Security Awareness Culture -- Summary -- 11 Now What? -- Soft Skills for Becoming an Social Engineer -- Humility -- Motivation -- Extroverted -- Willingness to Try -- It Really Works! -- Technical Skills -- Education -- Job Prospects -- Start Your Own Company -- Get Hired by a Pentest Company -- Get Hired by a Social Engineering Company -- The Future of Social Engineering -- Index -- EULA
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  • 19
    ISBN: 9783958457782 , 3958457789
    Language: German
    Pages: 1 online resource (1 volume) , illustrations
    Edition: 6. Auflage.
    Parallel Title: Erscheint auch als Saake, Gunter, 1960 - Datenbanken
    DDC: 005.74
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    Keywords: Database management ; Relational databases ; Database design ; Electronic books ; Electronic books ; local ; Datenbanksystem ; Datenbankentwurf ; Datenbanksprache ; Datenbanksystem ; Datenbankentwurf ; Datenbanksprache
    Abstract: Detaillierte Einführung in die Datenbanktechnologie in der 6. aktualisierten Neuauflage Konzepte relationaler Datenbanken: Architekturen, Modelle, Entwurfsmethoden, Relationenalgebra Ausführliche Behandlung von SQL sowie Einblick in weitere Datenbanksprachen Datenbanken sind eines der wichtigsten Teilgebiete der Informatik und dank Big Data, Industrie 4.0, Internet of Things & Co. müssen immer mehr Daten effizient verwaltet, performant analysiert und sinnvoll ausgegeben werden. Das Buch behandelt systematisch und fundiert die wichtigsten Konzepte und Sprachen, die für den Einsatz von Datenbanksystemen und die Entwicklung von Datenbankanwendungen eine Rolle spielen. Die Grundlagen relationaler Datenbanken werden dabei umfassend erklärt. Die Autoren gehen außerdem auf Theorie, Entwurfsmethoden sowie Sprachkonzepte für relationale Datenbanken inklusive der ausführlichen Behandlung von SQL ein. Des Weiteren werden Alternativen und Erweiterungen von Datenbankmodellen vorgestellt. Eine durchgehende Beispielanwendung liefert einen wertvollen Praxisbezug und hilft Ihnen dabei, die zugrundeliegenden theoretischen Konzepte besser zu verstehen. Zusammenfassungen und Übungsaufgaben am Ende eines jeden Kapitels erleichtern Ihnen außerdem das Selbststudium und ermöglichen Ihnen eine optimale Prüfungsvorbereitung. Das Buch eignet sich als Lehrbuch für Studierende der Informatik und verwandter Fächer, aber auch für Anwender und Entwickler, die sich über aktuelle Datenbanktechnologie genauer informieren möchten. Zusätzliche Kapitel sind als kostenloser Download verfügbar. Aus dem Inhalt: Kernkonzepte relationaler Datenbanken Konzepte und Architektur Datenbankentwurf Entity-Relationship-Modell Relationenalgebra Die relationale Datenbanksprache SQL (SQL:2016) Erweiterte Konzepte Erweiterte Entwurfsmodelle QUEL, QBE und Datalog Sichten, Transaktionen, Integrität und Trigger Datenbankanwendungsentwicklung Zugriffskontrolle & Privacy Weitere Datenbankmodelle Multimediale, raum- und zeitbezogene Daten Objektorientierte und objektrelationale Datenbankmodelle XML, XPath, XQuery und SQL/XML NoSQL und Graphdatenbanken Über die Autoren: Gunter Saake, Andreas Heuer und Kai-Uwe Sattler sind Professoren für Informatik an den Universitäten von Magdeburg, Rostock und Ilmenau.
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed July 9, 2018)
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  • 20
    Online Resource
    Online Resource
    London : Reaktion Books Ltd
    ISBN: 9781780237879
    Language: English
    Pages: 1 Online-Ressource (208 Seiten)
    Parallel Title: Erscheint auch als Boast, Robin The machine in the ghost
    DDC: 303.4833
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    Keywords: Information technology--Social aspects ; Electronic books ; Digitalisierung ; Alltag ; Gesellschaft
    Abstract: We live in a digital age, buy and sell in a digital economy, and consume--oh do we consume--digital media. The digital lies at the heart of our contemporary, information-heavy, media-saturated lives, and although we may talk about the digital as a cultural phenomenon, the thing itself--digitality--is often hidden to us, a technology that someone else has invented and that lives buried inside our computers, tablets, and smartphones. In this book, Robin Boast follows the video streams and social media posts to their headwaters in order to ask: What, exactly, is the digital? Boast tackles this fundamental question by exploring the origins of the digital and showing how digital technology works. He goes back to 1874, when a French telegraph engineer, Jean-Maurice-Émile Baudot, invented the first means of digital communication, the Baudot code. From this simple 5-bit code, Boast takes us to the first electronic computers, to the earliest uses of graphics and information systems in the 1950s, our interactions with computers through punch cards and programming languages, and the rise of digital media in the 1970s.Via various and sometimes unanticipated historical routes, he reveals the foundations of digitality and how it has flourished in today's explosion of technologies and the forms of communication and media they enable, making real the often intangible force that guides so much of our lives.
    Abstract: Cover -- The Machine in the Ghost: Digitality and its Consequences -- Imprint Page -- Contents -- Introduction -- 1. Digital Codes, Ticker Tape, Punched Cards and Teleprinting: On the Origin of Digitality -- 2. Data Encoding and Storage Before the Computer -- 3. Revisiting Computation: Computation Doesn't Need to be Digital -- 4. Back to Content: From Computation to Media -- 5. Media Clones, Multiple Renderings: The Consequences of the Digital -- Glossary -- References -- Select Bibliography -- Acknowledgements -- Photo Acknowledgements -- Index
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  • 21
    ISBN: 9783518751732
    Language: German
    Pages: 1 Online Ressource (308 Seiten)
    Edition: 1. Auflage
    Parallel Title: Erscheint auch als Mau, Steffen, 1968 - Das metrische Wir
    DDC: 370
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    Keywords: Information technology Social aspects ; Data mining ; Big data ; Gesellschaft ; Entwicklung ; Sozioökonomischer Wandel ; Datenerhebung ; Datensammlung ; Sozialverhalten ; Wert ; Wirkung ; Auswirkung ; Staat ; Lebensstil ; Kontrolle ; Überwachung ; Wettbewerb ; Electronic books ; Education-Congresses ; Big Data ; Datenanalyse ; Data Mining ; Ranking ; Soziale Ungleichheit ; Ungerechtigkeit ; Gesellschaft ; Individuum ; Selbstoptimierung ; Sozialverhalten ; Klassifikation ; Sozialer Wandel ; Soziometrie
    Abstract: [Cover] -- [Informationen zum Buch/Autor] -- [Titel] -- [Impressum] -- Inhalt -- Einleitung -- 1. Die Vermessung des Sozialen -- Was bedeutet Quantifizierung? -- Die kalkulativen Praktiken des Marktes -- Der Staat als Datenmanager -- Zahlentreiber: Digitalisierung und Ökonomisierung -- 2. Statuswettbewerb und die Macht der Zahlen -- Vergleichsdispositive -- Kommensurabilität und Inkommensurabilität -- Neue Vergleichshorizonte -- Register des Vergleichs und investive Statusarbeit -- 3. Hierarchisierung: Rankings und Ratings -- Visibilisierung und Erzeugung von Differenz -- Plätze einnehmen! -- Universitätsrankings -- Treppauf, treppab: Die Marktmacht der Ratingagenturen -- 4. Klassifizierung: Scorings und Screenings -- Kreditscoring -- Der quantifizierte Gesundheitsstatus -- Mobilitätswertigkeit -- »Boost your score« - Statusmarker in der Wissenschaft -- Ermittlungen sozialer Wertigkeit -- 5. Bewertungskult: Sterne und Punkte -- Zufriedenheitsfeedbacks -- Bewertungsportale als Selektoren -- Peer-to-Peer-Bewertungen -- Professionen im Bewertungsfokus -- Gefällt-mir-Reputation in den sozialen Medien -- 6. Quantifizierung des Selbst: Balken und Kurven -- Gesundheit, Bewegung, Stimmungen -- Der kollektive Körper -- Motivationstechniken -- 7. Benennungsmacht -- Die Benennungsmacht des Staates -- Leistungsmessung und die Inszenierung von Wettbewerb -- Benennungsmacht der Experten -- Algorithmische Autorität -- Kritik der Benennungsmacht -- 8. Risiken und Nebenwirkungen -- Reaktive Messungen -- Verlust professioneller Kontrolle -- Zeit- und Energieverluste -- Monokultur versus Diversität -- 9. Transparenz und Disziplinierung -- Normativer und politischer Druck -- Die Macht des Feedbacks -- Technologische Überwachung in der Arbeitswelt -- Die neuen Tarifsysteme -- Die Verquickung von Selbst- und Fremdüberwachung.
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  • 22
    Online Resource
    Online Resource
    San Francisco, CA : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
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    Keywords: Programmable controllers ; Amateurs' manuals ; Microcontrollers ; Programming ; Science projects ; Design and construction ; Arduino (Programmable controller) ; Electronic books ; Electronic books ; local ; Arduino-Plattform
    Abstract: This second volume of Arduino Project Handbook follows up the acclaimed first volume with 25 new and fresh projects. Each project provides step-by-step instructions, full-color photos and circuit diagrams, and the complete code to bring your build to life. With the low-cost Arduino board and a handful of components, you'll use LEDs to build a light matrix display for scrolling text, sensors to make an ultrasonic Super Soaker that detects and drenches intruders, buzzers and buttons for a digital piano, a fingerprint scanner to ramp up security in your home, LCD screens to build a code-breaking bomb-diffuser game, and so much more. The handbook finishes with more advanced builds to test your skills, like an Arduino nerve center for controlling your gadgets remotely. Arduino Project Handbook, Volume II provides a crash course to get you set up with the Arduino and to introduce electronics parts and tools, as well as a troubleshooting chapter for solving your hardware problems. This is a perfect guide for kids, parents, educators, and hobbyists getting started with Arduino or just levelling up their hardware skills. Praise for the first volume of Arduino Project Handbook : "Easily the best beginner's guide out there. Pair with an inexpensive clone-based starter kit, and it's never been cheaper to join the maker revolution." MakeUseOf.com "Beautifully designed." Boing Boing
    Note: Description based on online resource; title from title page (Safari, viewed April 17, 2018)
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  • 23
    ISBN: 9783662540336
    Language: English
    Pages: 1 Online-Ressource (xii, 261 Seiten)
    Series Statement: The Frontiers Collection
    Parallel Title: Erscheint auch als The technological singularity
    Parallel Title: Print version Callaghan, Victor The Technological Singularity : Managing the Journey
    DDC: 100
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    Keywords: Computer science ; Electronic books ; Einzigkeit ; Technischer Fortschritt ; Wissenschaftsethik ; Künstliche Intelligenz ; Risikomanagement
    Abstract: Foreword -- References -- Acknowledgements -- Contents -- 1 Introduction to the Technological Singularity -- 1.1 Why the "Singularity" Is Important -- 1.2 Superintelligence, Superpowers -- 1.3 Danger, Danger! -- 1.4 Uncertainties and Safety -- References -- Risks of, and Responses to, the Journey to the Singularity -- 2 Risks of the Journey to the Singularity -- 2.1 Introduction -- 2.2 Catastrophic AGI Risk -- 2.2.1 Most Tasks Will Be Automated -- 2.2.2 AGIs Might Harm Humans -- 2.2.3 AGIs May Become Powerful Quickly -- 2.2.3.1 Hardware Overhang -- 2.2.3.2 Speed Explosion -- 2.2.3.3 Intelligence Explosion -- References -- 3 Responses to the Journey to the Singularity -- 3.1 Introduction -- 3.2 Post-Superintelligence Responses -- 3.3 Societal Proposals -- 3.3.1 Do Nothing -- 3.3.1.1 AI Is Too Distant to Be Worth Our Attention -- 3.3.1.2 Little Risk, no Action Needed -- 3.3.1.3 Let Them Kill Us -- 3.3.1.4 "Do Nothing" Proposals-Our View -- 3.3.2 Integrate with Society -- 3.3.2.1 Legal and Economic Controls -- 3.3.2.2 Foster Positive Values -- 3.3.2.3 "Integrate with Society" Proposals-Our View -- 3.3.3 Regulate Research -- 3.3.3.1 Review Boards -- 3.3.3.2 Encourage Research into Safe AGI -- 3.3.3.3 Differential Technological Progress -- 3.3.3.4 International Mass Surveillance -- 3.3.3.5 "Regulate Research" Proposals-Our View -- 3.3.4 Enhance Human Capabilities -- 3.3.4.1 Would We Remain Human? -- 3.3.4.2 Would Evolutionary Pressures Change Us? -- 3.3.4.3 Would Uploading Help? -- 3.3.4.4 "Enhance Human Capabilities" Proposals-Our View -- 3.3.5 Relinquish Technology -- 3.3.5.1 Outlaw AGI -- 3.3.5.2 Restrict Hardware -- 3.3.5.3 "Relinquish Technology" Proposals-Our View -- 3.4 External AGI Constraints -- 3.4.1 AGI Confinement -- 3.4.1.1 Safe Questions -- 3.4.1.2 Virtual Worlds -- 3.4.1.3 Resetting the AGI -- 3.4.1.4 Checks and Balances
    Abstract: 3.4.1.5 "AI Confinement" Proposals-Our View -- 3.4.2 AGI Enforcement -- 3.4.2.1 "AGI Enforcement" Proposals-Our View -- 3.5 Internal Constraints -- 3.5.1 Oracle AI -- 3.5.1.1 Oracles Are Likely to Be Released -- 3.5.1.2 Oracles Will Become Authorities -- 3.5.1.3 "Oracle AI" Proposals-Our View -- 3.5.2 Top-Down Safe AGI -- 3.5.2.1 Three Laws -- 3.5.2.2 Categorical Imperative -- 3.5.2.3 Principle of Voluntary Joyous Growth -- 3.5.2.4 Utilitarianism -- 3.5.2.5 Value Learning -- 3.5.2.6 Approval-Directed Agents -- 3.5.2.7 "Top-Down Safe AGI" Proposals-Our View -- 3.5.3 Bottom-up and Hybrid Safe AGI -- 3.5.3.1 Evolutionary Invariants -- 3.5.3.2 Evolved Morality -- 3.5.3.3 Reinforcement Learning -- 3.5.3.4 Human-like AGI -- 3.5.3.5 "Bottom-up and Hybrid Safe AGI" Proposals-Our View -- 3.5.4 AGI Nanny -- 3.5.4.1 "AGI Nanny" Proposals-Our View -- 3.5.5 Motivational Scaffolding -- 3.5.6 Formal Verification -- 3.5.6.1 "Formal Verification" Proposals-Our View -- 3.5.7 Motivational Weaknesses -- 3.5.7.1 High Discount Rates -- 3.5.7.2 Easily Satiable Goals -- 3.5.7.3 Calculated Indifference -- 3.5.7.4 Programmed Restrictions -- 3.5.7.5 Legal Machine Language -- 3.5.7.6 "Motivational Weaknesses" Proposals-Our View -- 3.6 Conclusion -- Acknowledgementss -- References -- Managing the Singularity Journey -- 4 How Change Agencies Can Affect Our Path Towards a Singularity -- 4.1 Introduction -- 4.2 Pre-singularity: The Dynamic Process of Technological Change -- 4.2.1 Paradigm Shifts -- 4.2.2 Technological Change and Innovation Adoption -- 4.2.3 The Change Agency Perspective -- 4.2.3.1 Business Organisations as Agents of Change in Innovation Practice -- 4.2.3.2 Social Networks as Agents of Change -- 4.2.3.3 The Influence of Entrepreneurs as Agents of Change -- 4.2.3.4 Nation States as Agents of Change -- 4.3 Key Drivers of Technology Research and Their Impact
    Abstract: 4.4 The Anti-singularity Postulate -- 4.5 Conclusions -- References -- 5 Agent Foundations for Aligning Machine Intelligence with Human Interests: A Technical Research Agenda -- 5.1 Introduction -- 5.1.1 Why These Problems? -- 5.2 Highly Reliable Agent Designs -- 5.2.1 Realistic World-Models -- 5.2.2 Decision Theory -- 5.2.3 Logical Uncertainty -- 5.2.4 Vingean Reflection -- 5.3 Error-Tolerant Agent Designs -- 5.4 Value Specification -- 5.5 Discussion -- 5.5.1 Toward a Formal Understanding of the Problem -- 5.5.2 Why Start Now? -- References -- 6 Risk Analysis and Risk Management for the Artificial Superintelligence Research and Development Process -- 6.1 Introduction -- 6.2 Key ASI R&D Risk and Decision Issues -- 6.3 Risk Analysis Methods -- 6.3.1 Fault Trees -- 6.3.2 Event Trees -- 6.3.3 Estimating Parameters for Fault Trees and Event Trees -- 6.3.4 Elicitation of Expert Judgment -- 6.3.5 Aggregation of Data Sources -- 6.4 Risk Management Decision Analysis Methods -- 6.5 Evaluating Opportunities for Future Research -- 6.6 Concluding Thoughts -- Acknowledgements -- References -- 7 Diminishing Returns and Recursive Self Improving Artificial Intelligence -- 7.1 Introduction -- 7.2 Self-improvement -- 7.2.1 Evolutionary Algorithms -- 7.2.2 Learning Algorithms -- 7.3 Limits of Recursively Improving Intelligent Algorithms -- 7.3.1 Software Improvements -- 7.3.2 Hardware Improvements -- 7.4 The Takeaway -- References -- 8 Energy, Complexity, and the Singularity -- 8.1 A Contradiction -- 8.2 Challenges -- 8.2.1 Climate Change -- 8.2.2 Biodiversity and Ecosystem Services -- 8.2.3 Energy-or, Where's My Jetsons Car? -- 8.2.4 The Troubles with Science -- 8.3 Energy and Complexity -- 8.4 Exponentials and Feedbacks -- 8.5 Ingenuity, not Data Processing -- 8.6 In Summary -- Acknowledgements -- References
    Abstract: 9 Computer Simulations as a Technological Singularity in the Empirical Sciences -- 9.1 Introduction -- 9.2 The Anthropocentric Predicament -- 9.3 The Reliability of Computer Simulations -- 9.3.1 Verification and Validation Methods -- 9.4 Final Words -- References -- 10 Can the Singularity Be Patented? (And Other IP Conundrums for Converging Technologies) -- 10.1 Introduction -- 10.2 A Singular Promise -- 10.3 Intellectual Property -- 10.3.1 Some General IP Problems in Converging Technologies -- 10.3.2 Some Gaps in IP Relating to the Singularity -- 10.4 Limits to Ownership and Other Monopolies -- 10.5 Owning the Singularity -- 10.6 Ethics, Patents and Artificial Agents -- 10.7 The Open Alternative -- References -- 11 The Emotional Nature of Post-Cognitive Singularities -- 11.1 Technological Singularity: Key Concepts -- 11.1.1 Tools and Methods -- 11.1.2 Singularity: Main Hypotheses -- 11.1.3 Implications of Post-singularity Entities with Advanced, Meta-cognitive Intelligence Ruled by Para-emotions -- 11.2 Post-cognitive Singularity Entities and their Physical Nature -- 11.2.1 Being a Singularity Entity -- 11.2.1.1 Super-intelligent Entities -- 11.2.1.2 Transhumans -- 11.2.2 Post Singularity Entities as Living Systems? -- 11.3 Para-emotional Systems -- 11.4 Conclusions -- Acknowledgements -- References -- 12 A Psychoanalytic Approach to the Singularity: Why We Cannot Do Without Auxiliary Constructions -- 12.1 Introduction -- 12.2 AI and Intelligence -- 12.3 Consciousness -- 12.4 Reason and Emotion -- 12.5 Psychoanalysis -- 12.6 Conclusion -- References -- Reflections on the Journey -- 13 Reflections on the Singularity Journey -- 13.1 Introduction -- 13.2 Eliezer Yudkowsky -- 13.2.1 The Event Horizon -- 13.2.2 Accelerating Change -- 13.2.3 The Intelligence Explosion -- 13.2.4 MIRI and LessWrong -- 13.3 Scott Aaronson -- 13.4 Stuart Armstrong
    Abstract: 13.5 Too Far in the Future -- 13.6 Scott Siskind -- 13.6.1 Wireheading -- 13.6.2 Work on AI Safety Now -- 14 Singularity Blog Insights -- 14.1 Three Major Singularity Schools -- 14.2 AI Timeline Predictions: Are We Getting Better? -- 14.3 No Time Like the Present for AI Safety Work -- 14.4 The Singularity Is Far -- Appendix -- The Coming Technological Singularity: How to Survive in the Post-human Era (reprint) -- References -- References -- Titles in this Series
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  • 24
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
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    Keywords: Software architecture ; Information technology ; Management ; Electronic books ; Electronic books ; local ; Softwarearchitektur ; Softwareentwicklung
    Abstract: The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed September 28, 2017)
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  • 25
    ISBN: 9783958456372 , 3958456375
    Language: German
    Pages: 1 Online-Ressource , illustrations
    Edition: 1. Auflage.
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    Keywords: Internet ; Security measures ; Computer security ; Data protection ; Privacy, Right of ; Electronic books ; Electronic books ; local ; Internet ; Personenbezogene Daten ; Privatsphäre ; Datenschutz ; Internet ; Daten ; Anonymität
    Abstract: Ob Sie wollen oder nicht - jede Ihrer Online-Aktivitäten wird beobachtet und analysiert. Sie haben keine Privatsphäre. Im Internet ist jeder Ihrer Klicks für Unternehmen, Regierungen und kriminelle Hacker uneingeschränkt sichtbar. Ihr Computer, Ihr Smartphone, Ihr Auto, Ihre Alarmanlage, ja sogar Ihr Kühlschrank bieten potenzielle Angriffspunkte für den Zugriff auf Ihre Daten. Niemand kennt sich besser aus mit dem Missbrauch persönlicher Daten als Kevin D. Mitnick. Als von der US-Regierung ehemals meistgesuchter Computer-Hacker kennt er alle Schwachstellen und Sicherheitslücken des digitalen Zeitalters. Seine Fallbeispiele sind spannend und erschreckend: Sie werden Ihre Aktivitäten im Internet neu überdenken. Mitnick weiß aber auch, wie Sie Ihre Daten bestmöglich schützen. Er zeigt Ihnen anhand zahlreicher praktischer Tipps und Schritt-für-Schritt-Anleitungen, was Sie tun können, um online und offline anonym zu sein. Bestimmen Sie selbst über Ihre Daten. Lernen Sie, Ihre Privatsphäre im Internet zu schützen. Kevin D. Mitnick zeigt Ihnen, wie es geht. Hinterlassen Sie keine Spuren • Sichere Passwörter festlegen und verwalten • Mit dem Tor-Browser im Internet surfen, ohne Spuren zu hinterlassen • E-Mails und Dateien verschlüsseln und vor fremden Zugriffen schützen • Öffentliches WLAN, WhatsApp, Facebook & Co. sicher nutzen • Sicherheitsrisiken vermeiden bei GPS, Smart-TV, Internet of Things und Heimautomation • Eine zweite Identität anlegen und unsichtbar werden
    Note: Authorized German translation of the English language edition: The art of invisibility : the world's most famous hacker teaches you how to be safe in the age of Big Brother and big data. Cf. Title page verso. - Place of publication from publisher's website. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed January 4, 2018)
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  • 26
    ISBN: 9781911307570 , 9781911307594 , 9781911307563 , 9781911307587
    Language: English
    Pages: 1 Online-Ressource (xviii, 278 Seiten) , illustrations, figures, tables
    Parallel Title: Print version The Web as History: Using Web Archives to Understand the Past and the Present
    DDC: 302.231
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    Keywords: Web archives ; Web archiving ; History Methodology ; Electronic books ; Aufsatzsammlung ; Edited volumes ; Case studies ; Electronic books ; World Wide Web ; Geschichte
    Abstract: This is the first book to present a series of findings about how culture and society has evolved with the Web. It includes a number of histories of national web spaces, accounts of different domains such as government and media websites, and case studies of topics such as religion, education, political activism, and literature. In each case, the focus is on what this medium reveals about how culture has changed. A phrase often heard nowadays is ‘if it’s not online, it doesn’t exist.' This is not entirely true, but it is becoming an increasingly accurate reflection of the Web's role as an indispensable treasure trove for those who want to understand the past
    Note: eng
    URL: Volltext  (kostenfrei)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: FULL
    URL: Volltext  (kostenfrei)
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  • 27
    ISBN: 9783791036670
    Language: German
    Pages: 1 Online-Ressource (XIII, 253 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Schlaepfer, Karla Das dynamische Unternehmen
    DDC: 650
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    Keywords: Management ; Unternehmenskultur ; Innovation ; Kreativität ; Interne Kommunikation ; Innovations--Aspect social ; Innovations ; Aspect social ; Electronic books ; Management ; Innovationsmanagement ; Wertwandel
    Abstract: Cover -- Titel -- Impressum -- Vorwort -- Inhaltsverzeichnis -- Abbildungsverzeichnis -- Einleitung: Auf dem Weg zu einem dynamischen Unternehmen -- Teil 1: Unternehmenskultur -- 1 Führungskultur -- 1.1 Klimawandel -- 1.2 Dynamisches Selbstbild -- 1.3 Kohärenzmodell im dynamischen Unternehmen -- 2 Motivationskultur -- 2.1 Mehr Begeisterung -- 2.2 Bedeutsamkeit -- 2.3 Impulse zur Aktivierung in der Unternehmenskultur -- 3 Vertrauenskultur -- 3.1 Der Pygmalion-Effekt -- 3.2 Ohne Vertrauen geht es nicht -- 3.3 Partizipative Führung -- 3.4 Impulse zur Aktivierung in der Unternehmenskultur -- 4 Fehlerkultur -- 4.1 Das Fehlerparadoxon -- 4.2 Lernende Haltung -- 4.3 Impulse zur Aktivierung in der Unternehmenskultur -- 5 Feedbackkultur -- 5.1 Bloß kein Feedback -- 5.2 Ich sehe was, was du nicht siehst -- 5.3 Impulse zur Aktivierung in der Unternehmenskultur -- Teil 2: Entwicklung -- 6 Innovative Lösungen -- 6.1 Innovieren wie die Weltmeister -- 6.2 Neue Impulse im Innovationsprozess setzen -- 7 Kundenfokussierung -- 7.1 Mehr Qualität -- 7.2 Verstehen, was begeistert -- 7.3 Denkweisen ändern -- 8 Kreativität -- 8.1 Kreativität als Haltung und Bereitschaft -- 8.2 Kreativität zwischen Anspruch und Wirklichkeit -- 8.3 Impulse zur Aktivierung in der Unternehmensentwicklung -- 9 Prototypen testen -- 9.1 Innovative Ideen erlebbar machen -- 9.2 Vom Prototyp zur innovativen Lösung -- 9.3 Impulse zur Aktivierung in der Unternehmensentwicklung -- 10 Design Thinking -- 10.1 Design Thinking kommt -- 10.2 Design Thinking: Ein Name - viele Bedeutungen -- 10.3 Design Thinking: 3 Blickwinkel -- 10.4 Impulse zur Aktivierung in der Unternehmensentwicklung -- Teil 3: Organisation -- 11 Digitalisierung -- 11.1 Unser digitales Leben -- 11.2 Konsequenzen für die Arbeit der Zukunft -- 12 Kommunikation und Kollaboration
    Abstract: 12.1 Vom Konsumieren zum Gestalten -- 12.2 Kollaboration 2.0 -- 12.3 Impulse zur Aktivierung in der Unternehmensorganisation -- 13 Selbstorganisierte Teams -- 13.1 Dream-Teams -- 13.2 Teamkultur ist Führungskultur -- 13.3 Dream-Teams der Zukunft -- 13.4 Impulse zur Aktivierung in der Unternehmensorganisation -- 14 Future of Work -- 14.1 ArbeitsPLATZ -- 14.2 5 Anforderungen an den digitalen Arbeitsplatz -- 14.3 Impulse zur Aktivierung in der Unternehmensorganisation -- Schlussbemerkung: Positive Visionen in Zeiten des gesellschaftlichen Wertewandels -- Anhang -- Interviewpartner -- Danksagung -- Literaturverzeichnis -- Stichwortverzeichnis -- Über die Autoren
    URL: Volltext  (lizenzpflichtig)
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  • 28
    ISBN: 9781787141124
    Language: English
    Pages: 1 Online-Ressource (200 Seiten)
    Edition: First edition
    Parallel Title: Erscheint auch als
    DDC: 302.3
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    Keywords: Electronic books ; Soziometrie ; Soziales Netzwerk ; Soziometrie ; Netzwerkanalyse
    Abstract: Sociometrics and Human Relationships translates the latest academic research into practical business strategies and techniques for social network analysis. This essential new title is key reading for students and practitioners across marketing, design, sociology, psychology and the humanities, and comes with a free academic license of Condor.
    Abstract: Front Cover -- Sociometrics and Human Relationships -- Copyright Page -- Contents -- Acknowledgments -- 1 Introduction -- 1.1. Roadmap -- 1.1.1. Part I - Trend Prediction by Analyzing Social Networks -- 1.1.2. Part II - Analyzing Structure, Dynamics, and Content of Networks with Condor -- 1.1.3. Part III - Automatic Media Insights COIN Assessment (AMICA) -- 1.1.4. Part IV - Appendix - Useful Machine Learning and Graph Analysis Tools -- 1.2. Key Takeaways of This Book -- 1.3. Study Plan for a One-Semester Course -- 1.4. Sample Course Syllabus -- Part I. Trend Prediction by Measuring Social Networks -- 2 Coolfarming Organizations -- 2.1. Knowledge Flow Optimization through Organizational Social Network Analysis -- 2.2. The Coolfarming Data Collection and Analysis Process -- 2.2.1. Assessing the Organization's Communication Patterns -- 2.2.2. Benchmarking the Organization's Communication Patterns against Those Seen in Other Organizations -- 2.2.3. Correlating Communication Patterns against Performance Metrics -- 2.2.4. Virtual Mirroring -- 3 Coolhunting and Trend Forecasting on the Web -- 3.1. Measuring Collective Awareness -- 3.2. The Coolhunting Process - Finding Trends by Finding Trendsetter -- 4 The Six Honest Signals of Collaboration -- 4.1. The Honest Signals Have Different Meanings for Different Organizations -- 4.2. Virtual Mirroring Leads to Change -- 4.3. Dealing with Privacy Concerns -- 4.4. How to Apply Knowledge Flow Optimization -- 4.5. Four Examples -- 4.6. Areas of E-Mail-Based SNA -- 4.7. Improving Financial Capital through Optimizing Social Capital -- 5 Essentials of Social Network Analysis and Statistics -- 5.1. Basics of Social Network Analysis (SNA) -- 5.2. Basics of Statistics -- 6 How Ideas Spread in Online Social Networks - Readings -- 6.1. Theories of Information Diffusion -- 6.2. Spreading Ideas on Facebook.
    Note: Description based on publisher supplied metadata and other sources
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  • 29
    Online Resource
    Online Resource
    Singapore : World Scientific Publishing Co. Pte Ltd.
    ISBN: 9789813109001
    Language: English
    Pages: 1 online resource (558 p.) , ill. (some col.)
    Series Statement: World Scientific series in information studies volume 9
    Parallel Title: Erscheint auch als
    DDC: 303.48/33
    RVK:
    Keywords: Information society ; Information society / Social aspects ; Technological innovations / Social aspects ; Electronic books ; Transdisziplinarität ; Informationsgesellschaft ; Informations- und Dokumentationswissenschaft ; Konferenzschrift 2015 ; Informations- und Dokumentationswissenschaft ; Transdisziplinarität ; Informationsgesellschaft
    Note: Title from PDF title page (viewed May 31, 2017). - Second volume of a two-volume edition based on the Summit of the International Society for Information Studies on "The Information Society at the Crossroads : Response and Responsibility of the Sciences of Information" held in Vienna in June 2015
    URL: Volltext  (URL des Erstveroeffentlichers)
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  • 30
    Online Resource
    Online Resource
    Cambridge, Massachusetts ; : The MIT Press
    ISBN: 9780262341202
    Language: English
    Pages: 1 online resource (283 pages)
    Series Statement: The MIT Press Ser.
    Parallel Title: Lee, Edward A., 1957 - Plato and the nerd
    Parallel Title: Print version Lee, Edward Ashford Plato and the Nerd : The Creative Partnership of Humans and Technology
    DDC: 601
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    Keywords: Technology--Philosophy ; Computer science Popular works ; Creative ability ; Technology Philosophy ; Technology ; Philosophy ; Electronic books ; Philosophie ; Technologie ; Informatik ; Kreativität ; Philosophie ; Digitalisierung ; Philosophie ; Technologie ; Informatik ; Kreativität ; Philosophie ; Digitalisierung
    Abstract: How humans and technology evolve together in a creative partnership.
    Abstract: Intro -- Contents -- Preface -- I Yang -- 1 Shadows on the Wall -- 1.1 Nerds -- 1.2 Artificial and Natural -- 1.3 Design and Discovery -- 1.4 Engineering and Science -- 2 Inventing Laws of Nature -- 2.1 The Unknown Knowns -- 2.2 Models of Nature -- 2.3 Models Are Wrong -- 3 Models of Models of Models of Models of Things -- 3.1 Technological Tapestries -- 3.2 Complexity Simplified -- 3.3 Transitivity of Models -- 3.4 Reductionism -- 4 Hardware Is Ephemeral -- 4.1 Hard and Soft -- 4.2 Semiconductors -- 4.3 Digital Switches -- 4.4 Logic Gates -- 4.5 Logic Diagrams -- 4.6 Digital Machines -- 5 Software Endures -- 5.1 Self-Scaffolding -- 5.2 Instruction Set Architectures -- 5.3 Programming Languages -- 5.4 Operating Systems -- 5.5 Libraries, Languages, and Dialects -- 5.6 The Cloud -- 6 Evolution and Revolution -- 6.1 Normal Engineering -- 6.2 Crisis and Failure -- 6.3 Crisis and Opportunity -- 6.4 Models in Crisis -- II Yin -- 7 Information -- 7.1 Pessimism Becomes Optimism -- 7.2 Information-Processing Machines -- 7.3 Measuring Information -- 7.4 Continuous Information -- 8 The Limits of Software -- 8.1 Universal Machines? -- 8.2 Undecidability -- 8.3 Cardinality -- 8.4 Digital Physics? -- 9 Symbiosis -- 9.1 The Notion of a Continuum -- 9.2 The Impossible Becomes Possible -- 9.3 Digital Psyche? -- 9.4 Symbiotic Partnership -- 9.5 Incompleteness -- 10 Determinism -- 10.1 Laplace's Demon -- 10.2 The Butterfly Effect -- 10.3 Incompleteness of Determinism -- 10.4 The Hard and the Soft of Determinism -- 11 Probability and Possibility -- 11.1 The Bayesians and the Frequentists -- 11.2 Continuums, Again -- 11.3 Impossibility and Improbability -- 12 Final Thoughts -- 12.1 Dualism -- 12.2 Obstacles -- 12.3 Autonomy and Intelligence -- Bibliography -- Index.
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  • 31
    Online Resource
    Online Resource
    Köln/Wien : Böhlau Verlag
    ISBN: 9783412507039
    Language: German
    Pages: 1 Online-Ressource (184 p)
    Series Statement: Schriften des Deutschen Hygiene-Museums Dresden Band 12
    Parallel Title: Print version Harrasser, Karin Parahuman : Neue Perspektiven auf das Leben mit Technik
    DDC: 306.39999999999998
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    Keywords: Human body ; Social aspects ; Congresses ; Electronic books ; Body image ; Congresses ; Electronic books ; Aufsatzsammlung
    Abstract: Inhalt -- Vorwort -- Einführung -- Unvermögen, Technik, Körper, Behinderung. Eine unsystematische Reflexion -- Pille oder Prothese, Pharmakon oder Symbiont. Zwei widerstreitende Fassungen für den menschlichen Technokörper -- Der Körper in der Upgradekultur und die Grenzen des neuen Technokonservatismus -- Elektrisches Hören. Technik, Möglichkeiten Und Grenzen Von Cochlea-Implantaten -- Das Cochlea-Implantat oder: Versprechen und Zumutungen sozialer Teilhabe
    Abstract: Hören, eine Trajektorie. „Auditiver Kolonialismus" und Deaf Ethnicity -- Geräte zum Hören. Ko-Evolution, Teilhabe, Zumutung. Ein Gespräch -- Der verklärte Leib. Singularität und Technoromantik -- Die Geschichte meiner Schuhe und die Evolution von Darwins Theorie -- Weil es geht. Hacking the Body -- training -- Enge Beziehungen. Über die Arbeiten von hoelb/hoeb -- Verschränkungen von Gewicht. Von Verbindungen zu Un/Bestimmtheiten -- Verzeichnis der Autorinnen und Autoren -- Nachweis der Bilder
    Note: Description based upon print version of record
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  • 32
    ISBN: 9780754699408
    Language: English
    Pages: 1 online resource (218 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 306.4/87
    RVK:
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    Keywords: Video games Social aspects ; Video games ; Video games ; Social aspects ; Video games ; Electronic books
    Abstract: Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.
    Abstract: Cover -- Contents -- List of Figures -- Acknowledgements -- 1 Introductions: Videogames, Gender, Ethnography -- 2 Constructing a Gendered Gaming Identity -- 3 Articulating Pleasure: Gender, Technology and Power -- 4 The Practices of Gameplay -- 5 Bodies and Action -- 6 Pleasure and the Imagined Gamer -- 7 Conclusions: Towards a Theory of Domestic Videogaming -- Appendix 1: Index and Statistics of Houses and Household Members -- Appendix 2: Index of Interviews -- Bibliography -- Index.
    Description / Table of Contents: Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index;
    Note: Description based on publisher supplied metadata and other sources
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  • 33
    ISBN: 9780128004784 , 9780128000069
    Language: English
    Pages: 1 online resource (xxi, 166 pages)
    Parallel Title: Erscheint auch als Pirc, John Threat forecasting
    DDC: 303.49
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    Keywords: Computer security ; Big data Security measures ; Forecasting ; Computer security. ; Big data Security measures. ; Forecasting ; Electronic books ; Big Data ; Computersicherheit
    Abstract: Front Cover -- Threat Forecasting: Leveraging Big Data for Predictive Analysis -- Copyright -- Contents -- About the Authors -- Foreword -- Why Threat Forecasting is Relevant -- What You Will Learn and How You Will Benefit -- Preface -- Book Organization and Structure -- Closing Thoughts -- Acknowledgments -- Chapter 1: Navigating Todays Threat Landscape -- Introduction -- Why Threat Forecasting -- The Effects of a Data Breach -- Barriers to Adopting Threat Forecasting Practices -- Going Beyond Historical Threat Reporting -- Timing -- Generalization -- The State of Regulatory Compliance -- Industry Specific Guidelines -- Healthcare Institutions -- Financial Institutions -- Cyber Security Information Sharing Legislation: Watch this Space -- Best Practices, Standards, and Frameworks -- PCI DSS -- NIST Cyber Security Framework -- Defense in Depth -- Tier 1 Security Technologies -- Tier 2 Security Technologies -- Update and Evaluate Security Products and Technologies -- Cyber Security and the Human Factor -- Today's Information Assurance Needs -- Chapter 2: Threat Forecasting -- Synopsis -- Introduction -- Threat Forecasting -- Dangers of Technology Sprawl -- High Speed Big Data Collection and Surveillance -- Threat Epidemiology -- High Frequency Security Algorithms -- Summary -- Chapter 3: Security Intelligence -- Synopsis -- Introduction -- Security Intelligence -- Information Vetting -- KPIs -- Programs -- Scripts -- Shortcuts -- Other -- Office Macros -- Do It Yourself (DIY) Security Intelligence -- Build -- Buy -- Partner -- Key Indicator Attributes -- Dissemination of Intelligence -- Summary -- Chapter 4: Identifying Knowledge Elements -- Synopsis -- Introduction -- Defining Knowledge Elements -- Intelligence Versus Information -- A Quick Note About the Signal-to-Noise Ratio Metaphor -- A Brief Note on IOCs and IOIs.
    Note: Includes bibliographical references and index , Zielgruppe - Audience: Specialized
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  • 34
    Online Resource
    Online Resource
    San Francisco : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
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    Keywords: Programmable controllers ; Microcontrollers ; Programming ; Science projects ; Design and construction ; Arduino (Programmable controller) ; Electronic books ; Electronic books ; local ; Arduino-Plattform
    Abstract: The Arduino Project Handbook is a full-color illustrated guide to building 25 projects with the low cost Arduino microcontroller.
    Note: Description based on online resource; title from title page (viewed July 5, 2016)
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  • 35
    Online Resource
    Online Resource
    Oxford, England : Oxford University Press
    ISBN: 9780191069659
    Language: English
    Pages: 1 online resource (439 pages)
    Parallel Title: Hanson, Robin, 1959 - The age of EM
    DDC: 006.301
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    Keywords: Roboter ; Künstliche Intelligenz ; Sozialer Wandel ; Prognose ; Social change--Forecasting ; Technological innovations ; Artificial intelligence Forecasting ; Artificial intelligence Philosophy ; Social change ; Forecasting ; Social change Forecasting ; Electronic books ; Künstliche Intelligenz ; Roboter
    Abstract: Robots may one day rule the world, but what is a robot-ruled Earth like? Many think that the first truly smart robots will be brain emulations or "ems." Robin Hanson draws on decades of expertise in economics, physics, and computer science to paint a detailed picture of this next great era in human (and machine) evolution - the age of em.
    Abstract: Cover -- Half-Title Page -- Title Page -- Copyright Page -- PREFACE TO HARDBACK -- PREFACE TO PAPERBACK -- ACKNOWLEDGEMENTS -- CONTENTS -- INTRODUCTION -- PART I: Basics -- CHAPTER 1. Start -- OVERVIEW -- SUMMARY -- CHAPTER 2. Modes -- PRECEDENTS -- PRIOR ERAS -- OUR ERA -- ERA VALUES -- DREAMTIME -- LIMITS -- CHAPTER 3. Framing -- MOTIVATION -- FORECASTING -- SCENARIOS -- CONSENSUS -- SCOPE -- BIASES -- CHAPTER 4. Assumptions -- BRAINS -- EMULATIONS -- ANTHROPOMORPHIZE -- COMPLEXITY -- ARTIFICIAL INTELLIGENCE -- CHAPTER 5. Implementation -- MINDREADING -- HARDWARE -- SECURITY -- PARALLELISM -- PART II: Physics -- CHAPTER 6. Scales -- SPEEDS -- BODIES -- LILLIPUT -- MEETINGS -- ENTROPY -- MISERLY MINDS -- CHAPTER 7. Infrastructure -- CLIMATE -- COOLING -- AIR AND WATER -- BUILDINGS -- MANUFACTURING -- CHAPTER 8. Appearances -- VIRTUAL REALITY -- COMFORT -- SHARED SPACES -- MERGING REAL AND VIRTUAL -- CHAPTER 9. Information -- VIEWS -- RECORDS -- FAKERY -- SIMULATIONS -- CHAPTER 10. Existence -- COPYING -- RIGHTS -- MANY EMS -- SURVEILLANCE -- CHAPTER 11. Farewells -- FRAGILITY -- RETIREMENT -- GHOSTS -- WAYS TO END -- DEFINING DEATH -- SUICIDE -- PART III: Economics -- CHAPTER 12. Labor -- SUPPLY AND DEMAND -- MALTHUSIAN WAGES -- FIRST EMS -- SELECTION -- ENOUGH EMS -- CHAPTER 13. Efficiency -- CLAN CONCENTRATION -- COMPETITION -- PRODUCTIVITY -- ELITENESS -- QUALITIES -- MOTIVATION -- CHAPTER 14. Work -- WORK HOURS -- SPURS -- SPUR USES -- SOCIAL POWER -- CHAPTER 15. Business -- INSTITUTIONS -- NEW INSTITUTIONS -- COMBINATORIAL AUCTIONS -- PREDICTION MARKETS -- CHAPTER 16. Growth -- FASTER GROWTH -- GROWTH ESTIMATE -- GROWTH MYTHS -- FINANCE -- CHAPTER 17. Lifecycle -- CAREERS -- PEAK AGE -- MATURITY -- PREPARATION -- TRAINING -- CHILDHOOD -- PART IV: Organization -- CHAPTER 18. Clumping -- CITIES -- CITY STRUCTURE -- CITY AUCTIONS.
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  • 36
    Online Resource
    Online Resource
    Bonn : Rheinwerk Verlag
    ISBN: 9783836239271
    Language: German
    Pages: 1 online resource (493 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 302.231
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    Keywords: Electronic books ; Internet marketing.. ; Internet advertising ; YouTube (Electronic resource)
    Abstract: Intro -- 1 Vorhang auf! -- 1.1 YouTube - bewegte Bilder im 21. Jahrhundert -- 1.1.1 Wie alles begann -- 1.1.2 Die Bewegtbildlandschaft im Wandel -- 1.1.3 Das YouTube-Geschäftsmodell -- 1.2 Was bringt YouTube Ihrem Unternehmen? -- 1.2.1 Wie GoPro mit YouTube zum Milliardenunternehmen wurde -- 1.2.2 YouTube als Instrument im Marketing 3.0 -- 1.2.3 Mit YouTube junge Zielgruppen besser erreichen -- 1.2.4 Messbarkeit -- 1.2.5 Alle Gründe für einen YouTube-Kanal nochmal zusammengefasst -- 2 Ihre individuelle YouTube-Strategie -- 2.1 Worst Case: Wie YouTube-Marketing scheitert -- 2.2 Der Planungszyklus Ihrer YouTube-Strategie -- 2.3 Wo steht Ihr Unternehmen zurzeit? -- 2.3.1 Mit der SWOT-Analyse die aktuelle Lage prüfen -- 2.3.2 Trends und Entwicklungen beobachten -- 2.4 Welches Ziel haben Sie vor Augen? -- 2.4.1 Brand Awareness - die Markenbekanntheit steigern -- 2.4.2 Brand Loyality - treue Kunden binden -- 2.4.3 Leads generieren -- 2.4.4 Upselling - höherwertige Produkte schmackhaft machen -- 2.4.5 Service und Support bieten -- 2.4.6 Marktforschung und Produktoptimierung betreiben -- 2.4.7 Deutungshoheit im eigenen Segment gewinnen -- 2.5 Wie sieht Ihre Zielgruppe aus? -- 2.5.1 Ist Ihre Zielgruppe auf YouTube überhaupt vertreten? -- 2.5.2 Soziodemografische und psychografische Merkmale herausfinden -- 2.5.3 Persona entwickeln -- 2.6 Die Strategie entwickeln -- 2.6.1 YouTube in das Marketing integrieren -- 2.6.2 Die verschiedenen Phasen der Customer Journey Map -- 2.6.3 Zeichnen Sie eine Customer Journey Map -- 2.7 Ressourcen zuteilen -- 2.7.1 Wie groß ist Ihr Budget? -- 2.7.2 Wer übernimmt welche Aufgaben? -- 2.7.3 Wie pflegen Sie den Kontakt zur Community? -- 2.7.4 Erfolg kontrollieren und nachbessern -- 3 Das Kanalkonzept -- 3.1 Inhalte auf dem Kanal strukturieren -- 3.1.1 Inhalte planen mit dem Content Creation Framework von YouTube.
    Note: Description based on publisher supplied metadata and other sources
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  • 37
    Online Resource
    Online Resource
    New York : PublicAffairs
    ISBN: 9781610395281
    Language: English
    Pages: xvi, 334 p.
    Edition: 1. ed.
    Parallel Title: Erscheint auch als
    DDC: 303.483
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    Keywords: Electronic books ; Social change ; Technological innovations / Economic aspects ; Technological innovations / Social aspects ; Gesellschaft ; Technische Innovation ; Sozialer Wandel ; Technische Innovation ; Sozialer Wandel
    Abstract: INTRODUCTION; 1. No Laptop Left Behind; 2. The Law of Amplification; 3. Geek Myths Debunked; 4. Shrink-Wrapped Quick Fixes; 5. Technocratic Orthodoxy; 6. Amplifying People; 7. A Different Kind of Upgrade; 8. Hierarchy of Aspirations; 9. "Gross National Wisdom"; 10. Nurturing Change; Conclusion; APPENDIX: HIGHLIGHTED NONPROFITS; NOTES; REFERENCES; INDEX
    Abstract: In 2004, Kentaro Toyama, an award-winning computer scientist, moved to India to start a new research group for Microsoft. Its mission: to explore novel technological solutions to the world's persistent social problems. Together with his team, he invented electronic devices for under-resourced urban schools and developed digital platforms for remote agrarian communities. But after a decade of designing technologies for humanitarian causes, Toyama concluded that no technology, however dazzling, could cause social change on its own.Technologists and policy-makers love to boast about modern innova
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  • 38
    ISBN: 9462391416
    Language: English
    Pages: Online-Ressource (xxvi, 301 Seiten)
    Series Statement: Atlantis ambient and pervasive intelligence volume 10
    Series Statement: Atlantis ambient and pervasive intelligence
    Parallel Title: Print version The Shaping of Ambient Intelligence and the Internet of Things : Historico-epistemic, Socio-cultural, Politico-institutional and Eco-environmental Dimensions
    DDC: 004
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    Keywords: Science_xPhilosophy ; Science_xPhilosophy ; Electronic books ; Electronic books ; Ambient Intelligence ; Internet der Dinge
    Abstract: Recent advances in ICT have given rise to new socially disruptive technologies: AmI and the IoT, marking a major technological change which may lead to a drastic transformation of the technological ecosystem in all its complexity, as well as to a major alteration in technology use and thus daily living. Yet no work has systematically explored AmI and the IoT as advances in science and technology (ST) and sociotechnical visions in light of their nature, underpinning, and practices along with their implications for individual and social wellbeing and for environmental health. AmI and the IoT raise new sets of questions: In what way can we conceptualize such technologies? How can we evaluate their benefits and risks? How should science-based technology and society's politics relate? Are science-based technology and society converging in new ways? It is with such questions that this book is concerned. Positioned within the research field of Science and Technology Studies (STS), which encourages analyses whose approaches are drawn from a variety of disciplinary perspectives, this book amalgamates an investigation of AmI and the IoT technologies based on a unique approach to cross-disciplinary integration; their ethical, social, cultural, political, and environmental effects; and a philosophical analysis and evaluation of the implications of such effects.An interdisciplinary approach is indeed necessary to understand the complex issue of scientific and technological innovations that ST are not the only driving forces of the modern, high-tech society, as well as to respond holistically, knowledgeably, reflectively, and critically to the most pressing issues and significant challenges of the modern world.This book is the first systematic study on how AmI and the IoT applications of scientific discovery link up with other developments in the spheres of the European society, including culture, politics, policy, ethics and ecological philosophy. It situates AmI and the IoT developments and innovations as modernist science-based technology enterprises in a volatile and tense relationship with an inherently contingent, heterogeneous, fractured, conflictual, plural, and reflexive postmodern social world.The issue's topicality results in a book of interest to a wide readership in science, industry, politics, and policymaking, as well as of recommendation to anyone interested in learning the sociology, philosophy, and history of AmI and the IoT technologies, or to those who would like to better understand some of the ethical, environmental, social, cultural, and political dilemmas to what has been labeled the technologies of the 21st century. Simon E. Bibri is a PhD Candidate at the Norwegian University of Science and Technology (NTNU), Trondheim, Norway. He has a true passion for academic and lifelong learning and a natural thirst for knowledge. Having above all been intrigued by the relationship between scientific knowledge, technological systems, and society, he has wittingly and voluntarily chosen to pursue an unusual academic journey by embarking on studying a diverse range of subject areas - at the interaction of Science, Technology, and Society. His intellectual pursuits and endeavors have resulted, hitherto, in an educational background encompassing knowledge from, and meta-knowledge about, different academic disciplines. He holds a Bachelor of Science in computer engineering with a major in ICT strategy, a research-based Master of Science in computer science with a focus on Ambient Intelligence and ICT for sustainability, a Master of Science in computer science with a major in informatics, a Master of Science in entrepreneurship and innovation with a focus on new venture creation, a Master of Science in strategic leadership towards sustainability, a Master of Science in sustainable urban planning and development, a Master of Social Science with a major in business administration (MBA), a Master of Arts in communication and media for social change and a postgraduate degree in management and economics. In addition, he has a number of certificates, including innovation science, economics of innovation, teaching for sustainability, corporate entrepreneurship, project management, and policy in the European Union. He has received his Master's degrees and certificates from different universities in Sweden, namely Lund University, West University, Blekinge Institute of Technology, Malmö University, and Halmstad University.Before starting his Master studies' endeavor, Bibri worked as an ICT strategist. In 2004, he founded a small business and consulting firm where he served as a sustainability and green ICT strategist and consultant. Over the last few years, he has been involved in a number of research and consulting projects pertaining to the IoT, green ICT strategy, strategic sustainability innovations, circular business model innovation, clean and energy efficiency technology, sustainable urban planning, and sustainable urban models (eco-city, smart city, and compact city). Since his graduation in June 2014, he has been working as a freelance consultant in his areas of expertise and a research associate, giving lectures on specialized topics, and writing his second book.Bibri has a genuine interest in interdisciplinary and transdisciplinary research. In light of his varied academic background, his research interests include AmI, the IoT, social shaping of science-based technology, philosophy and sociology of scientific knowledge, sustainability transitions and innovations, urban sustainability, eco-city and smart city, governance of sociotechnical changes in technological innovation systems, green and knowledge-intensive innovation, clean and energy efficiency technology, green and circular economy, and ST and innovation policy.
    Description / Table of Contents: Preface: A Study in Science, Technology,and Society (STS); Acknowledgments; Contents; About the Author; 1 Introduction; Abstract; 1.1 AmI and the IoT in Modern Society: Socio-Politico-Cultural Specificity and Historico-Epistemic Conditionality; 1.1.1 Sociotechnical Imaginaries---Visions of a Next Wave in ICT with Societal Implications; 1.1.2 Introducing and Describing the Concepts of `AmI' and the `IoT'; 1.1.3 Socio-Politico-Cultural Specificity and Historical Contingency of Science-Based AmI and the IoT Technologies
    Description / Table of Contents: 1.1.4 Underpinnings, Inconsistencies, and Ends of Sociotechnical Visions---AmI and the IoT1.2 Opportunities and Risks of AmI and the IoT; 1.2.1 Benefits and Application Areas; 1.2.2 Threats and Challenges Pertaining to AmI and the IoT; 1.3 The What of the STS Research in This Book; 1.4 The Structure of the Book and Its Contents; References; 2 Understanding the Research and Academic Field of STS; Abstract; 2.1 Key Emphases, Aims, and Premises of STS; 2.2 Michel Foucault and Thomas Kuhn's Contribution to STS; 2.3 Methodological and Analytical Orientations; 2.4 Multi-disciplinary Perspectives
    Description / Table of Contents: 2.5 Interdisciplinary Approach---Justification and Characterization2.6 STS in Higher Education; References; 3 Conceptual Background, Theoretical Framework, Academic Discourses, and Research Methodologies; Abstract; 3.1 Introduction; 3.2 Background Definition of Thematic Notions and Related Fields and Subfields; 3.2.1 Information and Communication Technology (ICT); 3.2.2 Computing; 3.2.3 Computer Science, Computer Engineering, and Artificial Intelligence; 3.2.4 Defining Characteristics of and Overlaps Between AmI and the IoT
    Description / Table of Contents: 3.2.5 Human-Directed Sciences in AmI and the IoT: Fields, Subfields, and Their Relationships3.2.5.1 Cognitive Psychology; 3.2.5.2 Cognitive Science; 3.2.5.3 Neuroscience and Cognitive Neuroscience; 3.2.5.4 Linguistics: Single and Interdisciplinary Subfields; 3.2.5.5 Human Communication; 3.2.5.6 Philosophy; 3.2.5.7 Sociology and Anthropology (Social, Cultural, and Cognitive); 3.3 Theoretical Framework: Concepts, Theories, and Discourses; 3.3.1 Discourse; 3.3.2 Statements and the Governing Rules of Construction; 3.3.3 Discursive Truth; 3.3.4 Power as Productive and Constitutive Force
    Description / Table of Contents: 3.3.5 The Relationship Between Power, Knowledge, and Truth3.3.6 Discourse Subjects; 3.3.7 Discursivity of Social Practice; 3.3.8 Interdiscursivity; 3.3.9 Episteme and Historical a Priori (or Positivities); 3.3.10 Paradigm and Paradigm Shift; 3.3.11 Social Constructionism and Its Key Premises and Relation to Discourse; 3.3.12 Constructivism and Its Key Premises; 3.3.13 The Link Between Constructivism, Paradigm, and Discourse; 3.3.14 Relevant Academic Discourses; 3.3.14.1 Sustainability Discourse: Environmental, Economic, and Social Dimensions; 3.3.14.2 Sustainable Development Discourse
    Description / Table of Contents: 3.3.14.3 Ecological Modernization Discourse
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  • 39
    ISBN: 9781783471294
    Language: English
    Pages: 1 Online-Ressource (xix, 316 pages) , diagrams, illustrations, maps
    Series Statement: NECTAR series on transportation and communications networks research
    Series Statement: Edward Elgar E-Book Archive
    Parallel Title: Erscheint auch als ICT for transport
    DDC: 388/.0285
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    Keywords: Transportgewerbe ; Verkehrsökonomik ; Informationstechnik ; IT-gestützte Logistik ; Communication and technology ; Transportation Data processing ; Intelligent transportation systems ; Information technology ; Electronics in transportation ; Transportation Information technology ; Electronic books ; Informationstechnik ; Transport
    Abstract: As the importance and value of information increases, Information and Communication Technology (ICT) is rapidly evolving and taking centre stage in everyday life in the 21st century. This is particularly evident in the transport sector, where ICT is greatly influencing our mobility and travel choices as well as travel experience. In this context, ICT for Transport examines the opportunities, threats, underlying principles and practical issues faced when deploying ICT for transport applications, especially in the quest to achieve sustainable transport. Focusing on infrastructure, people and processes, the contributors to this book use diverse case studies from around the world to illustrate the challenges faced by academics, practitioners and policy makers alike. The contents and bibliography provide up-to-date knowledge and expertise drawn from state of the art research in Europe, America, Asia and Africa. ICT for Transport is a valuable source of information for those aiming to be at the forefront of the evolving field of ICT for transport. This analysis of the various threats and opportunities will assist them in making more informed decisions about the future use of ICT for transport and for the benefit of society.
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  • 40
    ISBN: 9783319219530
    Language: English
    Pages: Online-Ressource (186 p)
    Series Statement: Human–Computer Interaction Series
    Series Statement: Human-Computer Interaction Ser.
    Parallel Title: Print version Deconstructing Ethnography : Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design
    DDC: 004
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    Keywords: Social sciences_xData processing ; Electronic books ; Electronic books ; Ethnomethodologie ; Design Thinking ; Wissenschaftskritik
    Abstract: Intro -- Acknowledgements -- Contents -- About the Authors -- Chapter 1: Introduction -- 1.1 Ethnography Considered Harmful -- 1.2 Deconstructing Ethnography -- 1.3 Volume Structure and Content -- References -- Chapter 2: Building the Social into Systems Design -- 2.1 Systems Design and Social Science -- 2.2 The Turn to Ethnography -- 2.3 Why Should Systems Designers Care? -- References -- Chapter 3: Ethnography as Cultural Theory -- 3.1 New Calls, Old Ways -- 3.2 The Beginnings of Ethnography in Anthropology -- 3.3 Social Structure and Culture -- 3.4 Consequences -- 3.5 Social Science Is Not Privileged -- References -- Chapter 4: 'New' Ethnography and Ubiquitous Computing -- 4.1 Ethnography as Cultural Tourism -- 4.2 Old and New Visions for Ubiquitous Computing -- 4.3 Messiness and Infrastructure -- References -- Chapter 5: Interpretation, Reflexivity and Objectivity -- 5.1 Observation and Interpretation -- 5.2 Reflexivity in Ethnographic Observation -- 5.3 Objectivity and Realism -- References -- Chapter 6: The Missing What of Ethnographic Studies -- 6.1 Scenic Description -- 6.2 The Missing Interactional What -- 6.3 The Ongoing Relevance of the Missing What -- References -- Chapter 7: Ethnography, Ethnomethodology and Design -- 7.1 Ethnography and Ethnomethodology -- 7.2 Social Science and Common-Sense -- 7.3 Common-Sense in Its Own Right -- 7.4 Anchoring Systems Design in the Social -- References -- Chapter 8: Members' Not Ethnographers' Methods -- 8.1 Ethnomethodology and Design -- 8.2 Members' Methods as a Design Resource -- 8.3 Members' Methods and Ubiquitous Computing -- 8.4 Conclusion: Eyeless in Gaza -- References.
    Description / Table of Contents: Acknowledgements; Contents; About the Authors; Chapter 1: Introduction; 1.1 Ethnography Considered Harmful; 1.2 Deconstructing Ethnography; 1.3 Volume Structure and Content; References; Chapter 2: Building the Social into Systems Design; 2.1 Systems Design and Social Science; 2.2 The Turn to Ethnography; 2.3 Why Should Systems Designers Care?; References; Chapter 3: Ethnography as Cultural Theory; 3.1 New Calls, Old Ways; 3.2 The Beginnings of Ethnography in Anthropology; 3.3 Social Structure and Culture; 3.4 Consequences; 3.5 Social Science Is Not Privileged; References
    Description / Table of Contents: Chapter 4: 'New' Ethnography and Ubiquitous Computing4.1 Ethnography as Cultural Tourism; 4.2 Old and New Visions for Ubiquitous Computing; 4.3 Messiness and Infrastructure; References; Chapter 5: Interpretation, Reflexivity and Objectivity; 5.1 Observation and Interpretation; 5.2 Reflexivity in Ethnographic Observation; 5.3 Objectivity and Realism; References; Chapter 6: The Missing What of Ethnographic Studies; 6.1 Scenic Description; 6.2 The Missing Interactional What; 6.3 The Ongoing Relevance of the Missing What; References; Chapter 7: Ethnography, Ethnomethodology and Design
    Description / Table of Contents: 7.1 Ethnography and Ethnomethodology7.2 Social Science and Common-Sense; 7.3 Common-Sense in Its Own Right; 7.4 Anchoring Systems Design in the Social; References; Chapter 8: Members' Not Ethnographers' Methods; 8.1 Ethnomethodology and Design; 8.2 Members' Methods as a Design Resource; 8.3 Members' Methods and Ubiquitous Computing; 8.4 Conclusion: Eyeless in Gaza; References
    Note: Description based upon print version of record
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  • 41
    ISBN: 9780262284257
    Language: English
    Pages: 1 online resource (330 pages)
    Series Statement: The MIT Press Ser
    Parallel Title: Erscheint auch als Stefik, Mark The internet edge
    DDC: 306.4/6
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    Keywords: Internet -- Social aspects ; Computers and civilization ; Information society ; Computers and civilization ; Information society ; Internet ; Social aspects ; Electronic books ; Internet ; Sozialer Wandel
    Abstract: This book is an eagle's eye view of the Internet edge. It is about the experiences of those who encountered similar issues as they built precursors to the Net such as videotext, teletext, and the Source.
    Abstract: The Internet Edge -- Contents -- Acknowledgments -- Introduction -- The Internet Edge: Change and Connections -- The Portable Network: Away from the -- Desktop and into the World -- The Digital Wallet and the Copyright Box: -- The Coming Arms Race in Trusted Systems -- The Bit and the Pendulum: Balancing the -- Interests of Stakeholders in Digital Publishing -- Focusing the Light: Making Sense in the -- Information Explosion -- The Next Knowledge Medium: Networks -- and Knowledge Ecologies -- The Edge of Chaos: Coping with Rapid -- Change -- The Digital Keyhole: Privacy Rights and -- Trusted Systems -- Strangers in the Net: Access, Diversity, and -- Borders -- Indistinguishable from Magic: The Real, the -- Magic, and the Virtual -- Epilogue: The Next Edge and Discovering -- Ourselves -- About the Author -- References -- Suggestions for Further Reading -- Credits -- Index.
    Note: Description based on publisher supplied metadata and other sources
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  • 42
    ISBN: 9780470544600
    Language: English
    Pages: 1 Online-Resource (xiv, 308 pages) , col. illustrations, portraits (some color)
    Parallel Title: Erscheint auch als
    DDC: OS 609./05
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    Keywords: Technological forecasting ; Twenty-first century Forecasts ; Engineering Forecasting ; Künstliche Intelligenz ; Evolution ; Computersimulation ; Prognose ; Technischer Fortschritt ; Evolutionärer Algorithmus ; Electronic books ; Technischer Fortschritt ; Prognose ; Künstliche Intelligenz ; Evolutionärer Algorithmus ; Computersimulation ; Künstliche Intelligenz ; Computersimulation ; Evolution
    Abstract: Featuring copious introductory material by distinguished scientist Dr. David B. Fogel, this formidable collection of 30 landmark papers spans the entire history of evolutionary computation--from today's investigations back to its very origins more than 40 years ago. Chapter by chapter, Fogel highlights how early ideas have developed into current thinking and how others have been lost and await rediscovery. The introductions to each chapter reflect Fogel's one-on-one conversations with the authors and their colleagues, conducted over a period of four years. Evolutionary Computation: The Fossil Record provides in-depth historical information and technical detail that is simply unmatched in the field. This volume is complete with an extensive bibliography of related literature. Evolutionary Computation: The Fossil Record will be of particular interest to researchers and students in need of a comprehensive resource on this fascinating area of computer science. Historians will also find the book thoroughly engaging
    Note: Includes index , Description based on PDF viewed 12/21/2015
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (An electronic book accessible through the World Wide Web; click for information)
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  • 43
    Online Resource
    Online Resource
    Bielefeld : transcript
    ISBN: 9783839404294
    Language: German
    Pages: 1 online resource (317 pages)
    Edition: 1st ed.
    Series Statement: Kultur- und Medientheorie
    Parallel Title: Erscheint auch als
    DDC: 303.48340000000002
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    Keywords: Computers and civilization ; Electronic books
    Abstract: Cover Der Computer als Medium -- INHALT -- EINLEITUNG: ÜBER-SETZUNGEN -- DIFFERÄNZ: NOTATION PROZESSIERENDER ÜBERSETZUNGEN -- Computer: Medium der Übersetzung -- Notation: Zeichen und Wahrnehmung -- Übersetzung: Schrift wird Notation -- Medium: Mittler und Mittleres -- Interaktion mit dem Technisch-Unbewussten -- GESCHICHTE DES MEDIALEN RAUMES -- Schrift -- Bild -- Technische Medien als Griffel der Natur -- Film -- Telegrafie -- BILDWENDEN -- Was ist ein Bild? -- Vom perspektivischen Sehen zum Aspekt-Sehen -- Die neue Bildlichkeit des Computers als Medium -- Denken mit dem Auge -- FORMUNGEN DES COMPUTERS ALS MEDIUM -- Internet -- Hypertext und Hypermedia -- Programmiersprachen -- Simulation -- Komposition von Realitäten -- FAZIT: DAS RAUM-ZEIT DISPOSITIV VON ÜBERSETZUNGEN -- LITERATUR.
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  • 44
    Online Resource
    Online Resource
    Berlin/Boston : De Gruyter
    ISBN: 9783110401363
    Language: German
    Pages: 1 Online-Ressource (x,212 s.)
    Series Statement: Ideen & Argumente
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 303/.3
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    Keywords: Computer simulation ; Sozialwissenschaften, Soziologie, Anthropologie ; Technikphilosophie ; Computersimulation ; Mathematische Modellierung ; Modellierung ; Hochschulschrift ; Hochschulschrift ; Electronic books ; Hochschulschrift ; Electronic books. ; Computersimulation ; Modellierung ; Mathematische Modellierung ; Technikphilosophie
    Note: How have computers and simulation models changed scientific practice? Johannes Lenhard examines the methodology and epistemic nature of computer simulations. The conception of mathematical modeling that has so dominated modern science is undergoing redefinition: theory and technology are becoming inseparably connected, thereby resulting in a convergence of the natural and engineering sciences
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    URL: Cover
    URL: Cover
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  • 45
    Online Resource
    Online Resource
    Lanham : Lexington Books
    ISBN: 9780739192658
    Language: English
    Pages: 1 online resource (143 pages)
    Parallel Title: Erscheint auch als
    DDC: 302.231
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    Keywords: Social media ; Electronic books
    Abstract: Social Media: Principles and Applications thoroughly examines social media in interpersonal, mass-mediated, educational, organizational, and political settings. Sheldon provides a must-have survival tool for communication, psychology, and social media scholars.
    Abstract: Intro -- Contents -- Introduction -- I: Principles of Social Media -- Chapter One: Social Media and Traditional Interpersonal Communication Theories -- Chapter Two: Social Media and Theories of Mass Communication -- Chapter Three: Psychology of Social Media -- II: Applications of Social Media -- Chapter Four: Social Media in Politics -- Chapter Five: Social Media Privacy and Security -- Chapter Six: Social Media in Education -- Chapter Seven: Social Media and Disaster Communication -- Chapter Eight: Social Media and Advertising -- Chapter Nine: Social Media Addiction -- Appendix -- Index -- About the Author.
    Note: Description based on publisher supplied metadata and other sources
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  • 46
    ISBN: 9783839429143
    Language: German
    Pages: 1 Online-Ressource
    Series Statement: Edition Medienwissenschaft 13
    Parallel Title: Erscheint auch als
    DDC: 306.36
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    Keywords: Kommunikation ; Arbeit ; Raum ; Zeit ; Medienwissenschaft ; Büro ; Communication ; Digitale Medien ; Media ; Digital Media ; Time ; Office ; Space ; Media Studies ; Work ; Arbeits- und Industriesoziologie ; Sociology of Work and Industry ; Zeiteinteilung ; Raumwahrnehmung ; Selbsttechnologie ; Arbeitswelt ; Neue Medien ; Arbeitssoziologie ; Effizienzsteigerung ; Zeitwahrnehmung ; Electronic books. ; Electronic books ; Arbeitswelt ; Neue Medien ; Effizienzsteigerung ; Zeiteinteilung ; Zeitwahrnehmung ; Raumwahrnehmung ; Selbsttechnologie ; Arbeitssoziologie
    Abstract: Welchen Einfluss hat die Nutzung digitaler Medien auf die Wahrnehmung von und den Umgang mit Raum und Zeit bei der Arbeit? Zur Beantwortung dieser Frage untersucht Caroline Roth-Ebner das Zusammenspiel zwischen Mediennutzung und sozialen Praktiken im Büroalltag. Sie stellt die Existenz eines Idealtypus des »effizienten Menschen« fest, der nach einer effizienten Gestaltung seiner Arbeit strebt, um ein Maximum an Aufgaben bewältigen zu können. Digitale Medien werden dabei zu Werkzeugen, um Arbeit effizient planen, durchführen, archivieren und evaluieren zu können
    Abstract: How does the use of digital media influence the perception and treatment of time and space at work? To answer this question, Caroline Roth-Ebner investigates the interplay of media usage and social practices in the office. She reports that there is an ideal type of »efficient human«, who strives for efficiency in his work in order to be able to manage a maximized workload. Digital media thus become tools for efficiently planning, executing, archiving, and evaluating tasks
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Cover
    URL: Cover
    URL: Cover
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  • 47
    Online Resource
    Online Resource
    Cambridge, Massachusetts : MIT Press
    ISBN: 9780262328876
    Language: English
    Pages: 1 Online-Ressource (xii, 228 pages)
    Parallel Title: Erscheint auch als
    DDC: 302.23/12
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    Keywords: Gesellschaft ; Online chat groups ; Electronic discussion groups ; Blogs / Social aspects ; Internet / Social aspects ; Computerunterstützte Kommunikation ; Internet ; Social Media ; Chatten ; Soziologie ; Electronic books ; Internet ; Soziologie ; Chatten ; Computerunterstützte Kommunikation ; Social Media
    Abstract: Online comment can be informative or misleading, entertaining or maddening. Haters and manipulators often seem to monopolize the conversation. Some comments are off-topic, or even topic-less. In this book, Joseph Reagle urges us to read the comments. Conversations "on the bottom half of the Internet," he argues, can tell us much about human nature and social behavior.Reagle visits communities of Amazon reviewers, fan fiction authors, online learners, scammers, freethinkers, and mean kids. He shows how comment can inform us (through reviews), improve us (through feedback), manipulate us (through fakery), alienate us (through hate), shape us (through social comparison), and perplex us. He finds pre-Internet historical antecedents of online comment in Michelin stars, professional criticism, and the wisdom of crowds. He discusses the techniques of online fakery (distinguishing makers, fakers, and takers), describes the emotional work of receiving and giving feedback, and examines the culture of trolls and haters, bullying, and misogyny. He considers the way comment -- a nonstop stream of social quantification and ranking -- affects our self-esteem and well-being. And he examines how comment is puzzling -- short and asynchronous, these messages can be slap-dash, confusing, amusing, revealing, and weird, shedding context in their passage through the Internet, prompting readers to comment in turn, "WTF?!?"
    Note: Includes bibliographical references and index. - Mode of access: World Wide Web
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 48
    Online Resource
    Online Resource
    Hoboken : Taylor and Francis
    ISBN: 9781138831742
    Language: English
    Pages: Online-Ressource (148 p)
    Series Statement: Routledge Studies in Anthropology
    Series Statement: Routledge Studies in Anthropology Ser.
    Parallel Title: Print version An Anthropology of Robots and AI : Annihilation Anxiety and Machines
    Parallel Title: Erscheint auch als Richardson, Kathleen An anthropology of robots and AI
    DDC: 629.8/92
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    Keywords: TECHNOLOGY & ENGINEERING / Robotics ; TECHNOLOGY & ENGINEERING / Robotics ; Electronic books ; Electronic books ; Robotik ; Künstliche Intelligenz
    Abstract: This book explores the making of robots in labs at the Massachusetts Institute of Technology (MIT). It examines the cultural ideas that go into the making of robots, and the role of fiction in co-constructing the technological practices of the robotic scientists. The book engages with debates in anthropological theorizing regarding the way that robots are reimagined as intelligent, autonomous and social and weaved into lived social realities. Richardson charts the move away from the "worker" robot of the 1920s to the "social" one of the 2000s, as robots are reimagined as companions, friends an
    Description / Table of Contents: Cover; Title; Copyright; Dedication; Contents; Acknowledgments; Introduction: Annihilation Anxiety and Machines; 1 Revolutionary Robots; 2 Out of Body Minds; 3 Social Robots; 4 The Gender of the Geek; 5 The Dissociated Robot; 6 Fantasy and Robots; Conclusion: Loving the Attachment Wounded Robot; Index
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
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  • 49
    Online Resource
    Online Resource
    Bielefeld : transcript | Berlin : Walter de Gruyter GmbH
    ISBN: 9783839429822
    Language: German
    Pages: 1 Online-Ressource (277 Seiten)
    Series Statement: Edition Medienwissenschaft
    DDC: 306.4870285
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    Keywords: Computerspiel ; Medienästhetik ; Computer games ; Games ; Spiel ; Electronic books
    Note: Literaturverzeichnis: Seite 251-277
    URL: Cover
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  • 50
    ISBN: 9780203020081
    Language: English
    Pages: 1 online resource (193 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als Everard, Jerry, - 1956- Virtual states
    DDC: 303.4833
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    Keywords: Political aspects ; Political aspects ; Electronic books ; Internet ; Gesellschaft ; Internet ; Globalisierung
    Abstract: First published in 2000. Routledge is an imprint of Taylor & Francis, an informa company.
    Abstract: Book Cover -- Title -- Copyright -- Contents.
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
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  • 51
    Online Resource
    Online Resource
    London : Routledge
    ISBN: 9780203900550
    Language: English
    Pages: 1 online resource (277 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als Hakken, David Cyborgscyberspace?
    DDC: 303.48/34
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    Keywords: Computers and civilization ; Computers -- Social aspects ; Cyberspace ; Computers ; Social aspects ; Computers and civilization ; Cyberspace ; Electronic books ; Computer ; Zivilisation ; Cyberspace
    Abstract: Arguing that humans have always been technological as well as cultural beings, David Hakken calls for a fundamental rethinking of the traditional separation of anthropology and technical studies. Drawing on three decades of research on contemporary technological societies, this book outlines a fresh way of thinking about technology and offers an ethical and political response to the challenge of truly living as "cyborgs" in the age of cyberspace.
    Abstract: Book Cover -- Title -- Contents -- Acknowledgments -- References Cited -- Notes -- Index.
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
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  • 52
    ISBN: 9783598114038
    Language: English
    Pages: Online-Ressource (388 S.)
    Parallel Title: Print version Vollnhals, Otto Multilingual Dictionary of IT Security : English-German-French-Spanish-Italian
    DDC: 303.4833
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    Keywords: Electronic books
    Abstract: Intro -- Preface -- Table of Contents -- IT Security. An overview -- Introduction -- Abbreviations and symbols used in the dictionary -- Multilingual dictionary of IT security - Main section. English - German - French - Spanish - Italian -- Index section -- German-English index -- French-English index -- Spanish-English index -- Italian-English index -- Abbreviations and Acronyms -- Terms grouped by subject fields -- Books, Periodicals and Internet sites consulted
    Note: Description based upon print version of record
    URL: Cover
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  • 53
    Online Resource
    Online Resource
    Berlin, Heidelberg : Springer Berlin / Heidelberg
    ISBN: 9783540492474
    Language: English
    Pages: 1 online resource (401 pages)
    Series Statement: Lecture Notes in Computer Science Ser. v.1519
    Parallel Title: Erscheint auch als
    DDC: 307
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    Keywords: Electronic villages (Computer networks)-Congresses ; Electronic books ; Konferenzschrift 1998
    Note: Description based on publisher supplied metadata and other sources
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  • 54
    Online Resource
    Online Resource
    Princeton, N.J : Princeton University Press
    ISBN: 9781282753228
    Language: English
    Pages: Online-Ressource (1 online resource (xvi, 293 p.))
    Edition: Online-Ausg.
    Parallel Title: Druckausg. Rochlin, Gene I. Trapped in the net
    DDC: 303.4834
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    Keywords: Computers and civilization ; Electronic data processing Social aspects ; Computer networks Electronic books ; Computer networks ; Computers and civilization ; Electronic data processing ; Social aspects ; Electronic books ; Datenverarbeitung ; Sozialer Wandel ; Rechnernetz
    Abstract: Voice mail. E-mail. Bar codes. Desktops. Laptops. Networks. The Web. In this exciting book, Gene Rochlin takes a closer look at how these familiar and pervasive productions of computerization have become embedded in all our lives, forcing us to narrow the scope of our choices, our modes of control, and our experiences with the real world. Drawing on fascinating narratives from fields that range from military command, air traffic control, and international fund transfers to library cataloging and supermarket checkouts, Rochlin shows that we are rapidly making irreversible and at times harmful changes in our business, social, and personal lives to comply with the formalities and restrictions of information systems. The threat is not the direct one once framed by the idea of insane robots or runaway mainframes usurping human functions for their own purposes, but the gradual loss of control over hardware, software, and function through networks of interconnection and dependence. What Rochlin calls the computer trap has four parts: the lure, the snare, the costs, and the long-term consequences. The lure is obvious: the promise of ever more powerful and adaptable tools with simpler and more human-centered interfaces. The snare is what usually ensues. Once heavily invested in the use of computers to perform central tasks, organizations and individuals alike are committed to new capacities and potentials, whether they eventually find them rewarding or not. The varied costs include a dependency on the manufacturers of hardware and software--and a seemingly pathological scramble to keep up with an incredible rate of sometimes unnecessary technological change. Finally, a lack of redundancy and an incredible speed of response make human intervention or control difficult at best when (and not if) something goes wrong. As Rochlin points out, this is
    Abstract: Intro -- Title -- Copyright -- Contents -- Preface -- Acknowledgments -- CHAPTER ONE: Introduction -- CHAPTER TWO: Autogamous Technology -- CHAPTER THREE: Networks of Connectivity -- CHAPTER FOUR: Taylorism Redux? -- CHAPTER FIVE: Computer Trading -- CHAPTER SIX: Jacking into the Market -- CHAPTER SEVEN: Expert Operators and Critical Tasks -- CHAPTER EIGHT: Smart Weapons, Smart Soldiers -- CHAPTER NINE: Unfriendly Fire -- CHAPTER TEN: The Logistics of Techno-War -- CHAPTER ELEVEN: C3I IN Cyberspace -- CHAPTER TWELVE: Invisible Idiots -- Notes -- Bibliography -- Index.
    Note: Includes bibliographical references (p. [265]-284) and index. - Description based on print version record
    URL: Volltext  (lizenzpflichtig)
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  • 55
    Online Resource
    Online Resource
    Minneapolis : University of Minnesota Press
    ISBN: 0816622892 , 0816622906 , 9780816622900
    Language: English
    Pages: Online-Ressource (xvii, 199 p) , ill
    Edition: Online-Ausg. 2008 Electronic reproduction; Available via World Wide Web
    Parallel Title: Print version Screening the Body : Tracing Medicine's Visual Culture
    DDC: 306.4/61
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    Keywords: Diagnostic imaging History ; Motion pictures in medicine History ; Diagnostic imaging ; History ; Motion pictures in medicine ; History ; Electronic books
    Abstract: Traces the fascinating history of scientific film during the late nineteenth and early twentieth centuries and shows that early experiments with cinema are important precedents of contemporary medical techniques such as ultrasound
    Description / Table of Contents: Contents; Acknowledgments; Introduction; 1. Science and the Cinema; 2. ""Experiments of Destruction"": Cinematic Inscriptions of Physiology; 3. An Etiology of the Neurological Gaze; 4. A Microphysics of the Body: Microscopy and the Cinema; 5. Decomposing the Body: X Rays and the Cinema; 6. Women and the Public Culture of Radiography; Notes; Index
    Note: Includes bibliographical references (p. 171-188) and index , Electronic reproduction; Available via World Wide Web
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