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  • Buttfield-Addison, Paris  (7)
  • [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc.  (6)
  • [Erscheinungsort nicht ermittelbar] : GoTop Information, Inc.  (1)
  • Hoboken, N.J. : Wiley
  • Electronic books ; local  (7)
  • Zeitschriften zur Ethnologie
  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (500 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can create artificial data using simulations to train traditional machine learning models. That's just the beginning. With this practical book, you'll explore the possibilities of simulation- and synthesis-based machine learning and AI, with a focus on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. With this deeply practical book, you'll learn how to: Design an approach for solving ML and AI problems using simulations Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization (PPO) and soft actor-critic (SAO) Train ML models locally, concurrently, and in the cloud Use PyTorch, TensorFlow, the Unity ML-Agents and Perception Toolkits to enable ML tools to work with industry-standard game development tools
    Note: Online resource; Title from title page (viewed March 25, 2022) , Mode of access: World Wide Web.
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (500 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Head First Swift Swift is a programming language you can rely on. A language you can present to the family. Safe, reliable, speedy, friendly, easy to talk to, it’s the language of choice for Apple’s platforms—iOS, macOS, watchOS, and tvOS. But open source Swift also runs on Linux as well as the server, and it's gaining ground in scientific computing and web apps. Swift for Windows is even in the works. You can build everything from mobile apps to games, web apps, frameworks, and beyond. So jump in and get started! What's so special about this book? If you've read a Head First book, you know what to expect—a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.
    Note: Online resource; Title from title page (viewed December 25, 2021) , Mode of access: World Wide Web.
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (523 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you’ll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more. AI is increasingly essential for every developer—and you don’t need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple’s Python-powered Turi Create and Google’s Swift for TensorFlow to train and build models. I: Fundamentals and Tools— Learn AI basics, our task-based approach, and discover how to build or find a dataset. II: Task Based AI— Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models. III: Beyond— Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want to
    Note: Online resource; Title from title page (viewed October 23, 2019)
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  • 4
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (347 pages)
    Edition: 3rd edition
    Keywords: Electronic books ; local
    Abstract: Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift. For more information and resources, check out the book's website at https://www.secretlab.com.au/books/ios-​game-dev-cookbook-swift .
    Note: Online resource; Title from title page (viewed October 15, 2018)
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  • 5
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (376 pages)
    Edition: 3rd edition
    Keywords: Electronic books ; local
    Abstract: Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight
    Note: Online resource; Title from title page (viewed April 4, 2018)
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  • 6
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : GoTop Information, Inc. | Boston, MA : Safari
    ISBN: 9789863479048
    Language: English , Chinese
    Pages: 1 online resource (432 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: 遊戲開發問題的簡明解法 「對於想要製作突出的iOS遊戲的開發人員而言,本書是寶貴的資源,內容涵蓋遊戲引擎的設計原則與iOS運用的具體細節。」 —Jonathan Adamczewski,Insomniac Games遊戲引擎設計師 打算做出驚人的iPhone、iPad和iPod touch遊戲嗎?利用Apple的Swift程式語言,開發遊戲從未如此簡單。本書以Swift更新版本,針對常見的iOS遊戲開發議題提供詳細的錦囊妙計,內容涵蓋廣泛,範圍從2D與3D數學、Sprite Kit、OpenGL到系統效能皆有著墨。 對於iOS遊戲程式設計會遭遇到的普遍問題而言,讀者可以從本書得到簡單而直接的答案與解法。如果想要了解如何讓物體施行物理運動,或是想要複習遊戲相關的數學問題,本書提供了豐富示範程式碼及解答。閱讀本書之前,讀者需要對iOS軟體開發、Swift與Objective-C語言有一些基本的認識。 ‧設計遊戲的架構與程式布局 ‧利用UIKit建置元件與自訂選單 ‧偵測與回應玩家的輸入 ‧應用音效與音樂的播放技術 ‧提供不同的資訊儲存方式 ‧運用Sprite Kit的2D繪圖 ‧運用Scene Kit的3D繪圖 ‧安排二維的物理模擬 ‧提供OpenGL基礎、中等及高等的3D繪圖功能 ‧賦予人工智慧的遊戲挑戰 ‧應用遊戲控制器與外接螢幕
    Note: Online resource; Title from title page (viewed January 27, 2016) , Mode of access: World Wide Web.
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  • 7
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (20 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: This lesson covers the basics of Apple’s developer program and guides you through a simple Swift app. The lesson takes a very hands-on approach: you'll learn by programming. What you’ll learn—and how you can apply it Design the interface for a simple iOS application. Create connections between your code and your interface. Learn to test out iOS applications using the iOS Simulator. This lesson is for you because… You're a developer for OS X, iOS, or watchOS, and you want to learn how to develope apps using Swift Prerequisites None Materials or downloads needed None About the instructors Paris Buttfield-Addison is a producer and co-founder at Secret Lab, a mobile development studio based in beautiful Hobart, Australia. Secret Lab builds games for mobile devices, and primarily for children, such as the AIMIA winning (2014) ABC Play School apps for iPad.Paris formerly worked with Meebo (which was acquired by Google) as mobile product manager. He has a BA in History, and a PhD in Computing/HCI, and has written nearly a dozen technical, game design, and mobile development books, mostly for O’Reilly Media. Paris can be found on Twitter parisba. He still thinks digital watches are a pretty neat idea. For more info visit Secret Lab or paris.id.au. Jon Manning is a world renowned iOS development trainer and writer, game designer, and mobile software engineering wizard. He has co-authored two books on mobile development and enjoys reimplementing such things as OpenGL and the Objective-C runtime (in his spare time). Jon is also a researcher in Human-Computer Interaction working towards a PhD. Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn’t busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won’t let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.
    Note: Online resource; Title from title page (viewed August 15, 2016)
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