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  • English  (6)
  • Manning, Jon  (6)
  • Sebastopol, CA : O'Reilly Media  (6)
  • [Place of publication not identified] : Apress
  • Electronic books ; local  (6)
  • 1
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you'll get started in two ways: First, you'll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed April 2, 2019)
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  • 2
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Mobile games ; Electronic books ; Electronic books ; local
    Abstract: Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison ( iOS Swift Game Development Cookbook ) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed August 11, 2017)
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  • 3
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Kerbal (Game) ; Video games ; Handbooks, manuals, etc ; Electronic books ; Electronic books ; local
    Abstract: Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds-including an astrophysicist-teach you everything you need to know to get a nation of tiny green people into space. Perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed November 30, 2016)
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  • 4
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Smartwatches ; Programming ; Application software ; Development ; Swift (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS-and familiar with Swift-this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework. You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed June 3, 2016)
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  • 5
    Language: English
    Pages: 1 online resource (1 volume)
    Edition: First edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
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  • 6
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 3rd ed.
    Parallel Title: Erscheint auch als
    Keywords: Application software ; Development ; Cocoa (Application development environment) ; Objective-C (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac. You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application life cycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing
    Note: Includes index. - Description based on print version record
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