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  • Buttfield-Addison, Paris
  • Electronic books  (15)
  • Konferenzschrift
  • Zeitschriften zur Ethnologie
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  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (500 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can create artificial data using simulations to train traditional machine learning models. That's just the beginning. With this practical book, you'll explore the possibilities of simulation- and synthesis-based machine learning and AI, with a focus on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. With this deeply practical book, you'll learn how to: Design an approach for solving ML and AI problems using simulations Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization (PPO) and soft actor-critic (SAO) Train ML models locally, concurrently, and in the cloud Use PyTorch, TensorFlow, the Unity ML-Agents and Perception Toolkits to enable ML tools to work with industry-standard game development tools
    Note: Online resource; Title from title page (viewed March 25, 2022) , Mode of access: World Wide Web.
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  • 2
    Orig.schr. Ausgabe: 第1版.
    Title: Swift 人工智能实战 : : 从基础理论到 AI 驱动的应用程序开发 = Practical artificial intelligence with Swift /
    Publisher: 机械工业出版社,
    ISBN: 9787111675389 , 711167538X
    Language: Chinese
    Pages: 1 online resource , illustrations
    Edition: Di 1 ban.
    Series Statement: O'Reilly jing pin tu shu xi lie
    Series Statement: Hua zhang IT
    Uniform Title: Practical artificial intelligence with Swift
    DDC: 006/.3
    Keywords: Artificial intelligence ; Machine learning ; Swift (Computer program language) ; Artificial intelligence ; Machine learning ; Swift (Computer program language) ; Electronic books
    Abstract: Detailed summary in vernacular field,
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (500 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Head First Swift Swift is a programming language you can rely on. A language you can present to the family. Safe, reliable, speedy, friendly, easy to talk to, it’s the language of choice for Apple’s platforms—iOS, macOS, watchOS, and tvOS. But open source Swift also runs on Linux as well as the server, and it's gaining ground in scientific computing and web apps. Swift for Windows is even in the works. You can build everything from mobile apps to games, web apps, frameworks, and beyond. So jump in and get started! What's so special about this book? If you've read a Head First book, you know what to expect—a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. With this book, you'll learn Swift through a multisensory experience that engages your mind rather than a text-heavy approach that puts you to sleep.
    Note: Online resource; Title from title page (viewed December 25, 2021) , Mode of access: World Wide Web.
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  • 4
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get valuable hands-on experience with Swift 3, the latest version of Apple's programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift's basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed April 7, 2017)
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  • 5
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Mobile games ; Electronic books ; Electronic books ; local
    Abstract: Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison ( iOS Swift Game Development Cookbook ) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed August 11, 2017)
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  • 6
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: iOS (Electronic resource) ; Mac OS ; Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed May 6, 2016)
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  • 7
    Language: English
    Pages: 1 online resource (1 volume)
    Edition: First edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
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  • 8
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : GoTop Information, Inc. | Boston, MA : Safari
    ISBN: 9789863479048
    Language: English , Chinese
    Pages: 1 online resource (432 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: 遊戲開發問題的簡明解法 「對於想要製作突出的iOS遊戲的開發人員而言,本書是寶貴的資源,內容涵蓋遊戲引擎的設計原則與iOS運用的具體細節。」 —Jonathan Adamczewski,Insomniac Games遊戲引擎設計師 打算做出驚人的iPhone、iPad和iPod touch遊戲嗎?利用Apple的Swift程式語言,開發遊戲從未如此簡單。本書以Swift更新版本,針對常見的iOS遊戲開發議題提供詳細的錦囊妙計,內容涵蓋廣泛,範圍從2D與3D數學、Sprite Kit、OpenGL到系統效能皆有著墨。 對於iOS遊戲程式設計會遭遇到的普遍問題而言,讀者可以從本書得到簡單而直接的答案與解法。如果想要了解如何讓物體施行物理運動,或是想要複習遊戲相關的數學問題,本書提供了豐富示範程式碼及解答。閱讀本書之前,讀者需要對iOS軟體開發、Swift與Objective-C語言有一些基本的認識。 ‧設計遊戲的架構與程式布局 ‧利用UIKit建置元件與自訂選單 ‧偵測與回應玩家的輸入 ‧應用音效與音樂的播放技術 ‧提供不同的資訊儲存方式 ‧運用Sprite Kit的2D繪圖 ‧運用Scene Kit的3D繪圖 ‧安排二維的物理模擬 ‧提供OpenGL基礎、中等及高等的3D繪圖功能 ‧賦予人工智慧的遊戲挑戰 ‧應用遊戲控制器與外接螢幕
    Note: Online resource; Title from title page (viewed January 27, 2016) , Mode of access: World Wide Web.
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  • 9
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Smartwatches ; Programming ; Application software ; Development ; Swift (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS-and familiar with Swift-this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework. You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed June 3, 2016)
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  • 10
    Language: Caucasian (Other)
    Pages: 1 online resource (1 volume) , illustrations.
    Keywords: Cocoa (Application development environment) ; Electronic books ; Electronic books ; local
    Abstract: Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. You'll learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation.
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 11, 2014)
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  • 11
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Parallel Title: Erscheint auch als
    Keywords: iOS (Electronic resource) ; Computer games ; Programming ; iPhone (Smartphone) ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance-all revised for Swift. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.
    Note: Includes index. - Description based on print version record
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  • 12
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Keywords: iOS (Electronic resource) ; Computer games ; Programming ; iPhone (Smartphone) ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed Apr. 29, 2014)
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  • 13
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Keywords: iOS (Electronic resource) ; Mac OS ; Objective-C (Computer program language) ; Application software ; Programming ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed Feb. 28, 2014)
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  • 14
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : GoTop Information, Inc. | Boston, MA : Safari
    ISBN: 9789862768136
    Language: English , Chinese
    Pages: 1 online resource (360 pages)
    Edition: 1st edition
    Keywords: Electronic books
    Abstract: OS X 與 iOS 應用程式開發 涵蓋 Xcode 4.2 與 iOS 6 「假如你對 iOS 或 OS X 應用程式開發有興趣,這本書絕對是幫助你展開似錦前程的最佳指南。Jon 與 Paris 已經將其廣博深厚的 Cocoa 開發功力徹底融入這本扎實且易懂的好書中。」 - Elaine Wherry Meebo 的共同創始人暨 CXO 快速掌握 Cocoa 與 Objective-C 的開發技術,並於 iOS 與 OS X 平台上展開應用程式的開發工作。假如你對 Apple 的開發工具全然不熟悉,也不要緊!本書提供你有關 iPhone、iPad 與 Mac 應用程式開發所需知道的一切,從物件導向編程到將應用程式的資料儲存在 iCloud 上都是,包羅萬千,應有盡有。 你將學習如何使用 Xcode IDE、Objective-C 的 Foundation 程式庫,以及其他的開發工具,諸如 Event Kit 與 Core Animation 框架。在整個過程中,你將實際建構範例專案,包括簡單的 Objective-C 應用程式、自訂視圖、視頻播放應用程式,以及向使用者展示行事曆活動的 App。 * 瞭解 OS X 與 iOS 上的應用程式生命週期 * 運用 Cocoa 與 Cocoa Touch 處理使用者介面 * 利用 AV Foundation 展示視頻與音頻 * 開發讓使用者建立、編輯、及操作文件的應用程式 * 將資料存放在本地檔案系統,或者跨網路儲存到 iCloud 上 * 以表格視圖與群集視圖展示資料清單與資料群集 * 利用 Core Location 和 Core Motion 與外界互動 * 針對多處理器系統使用多個區塊(block)與操作佇列(operation queue) Paris Buttfield-Addison 是一位才華洋溢的行動軟體設計師暨工程師、遊戲設計師以及個人資訊管理系統的研究者,全心全意想要讓這些技術變得更簡單且更迷人。 Jon Manning 是一位充滿熱情的 iOS 應用程式開發的訓練人員與講師、遊戲設計師、研究人員以及行動軟體工程師。 兩位作者共同創辦了 Secret Lab 遊戲設計公司,合力撰寫過數本遊戲設計方面的書籍,並且為企業界開發了一些行動產品,範圍廣及澳大利亞廣播公司(ABC)、Meebo(已為 Google 併購)等。
    Note: Online resource; Title from title page (viewed June 11, 2013) , Mode of access: World Wide Web.
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  • 15
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 3rd ed.
    Parallel Title: Erscheint auch als
    Keywords: Application software ; Development ; Cocoa (Application development environment) ; Objective-C (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac. You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application life cycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing
    Note: Includes index. - Description based on print version record
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