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  • Nugent, Tim
  • Electronic books ; local  (11)
  • Zeitschriften zur Ethnologie
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  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (500 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can create artificial data using simulations to train traditional machine learning models. That's just the beginning. With this practical book, you'll explore the possibilities of simulation- and synthesis-based machine learning and AI, with a focus on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. With this deeply practical book, you'll learn how to: Design an approach for solving ML and AI problems using simulations Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization (PPO) and soft actor-critic (SAO) Train ML models locally, concurrently, and in the cloud Use PyTorch, TensorFlow, the Unity ML-Agents and Perception Toolkits to enable ML tools to work with industry-standard game development tools
    Note: Online resource; Title from title page (viewed March 25, 2022) , Mode of access: World Wide Web.
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  • 2
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you'll get started in two ways: First, you'll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed April 2, 2019)
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (523 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you’ll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more. AI is increasingly essential for every developer—and you don’t need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple’s Python-powered Turi Create and Google’s Swift for TensorFlow to train and build models. I: Fundamentals and Tools— Learn AI basics, our task-based approach, and discover how to build or find a dataset. II: Task Based AI— Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models. III: Beyond— Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want to
    Note: Online resource; Title from title page (viewed October 23, 2019)
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  • 4
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (376 pages)
    Edition: 3rd edition
    Keywords: Electronic books ; local
    Abstract: Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight
    Note: Online resource; Title from title page (viewed April 4, 2018)
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  • 5
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get valuable hands-on experience with Swift 3, the latest version of Apple's programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift's basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed April 7, 2017)
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  • 6
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : China Electric Power Press Ltd. | Boston, MA : Safari
    ISBN: 9787519803223 , 7519803228
    Language: English , Chinese
    Pages: 1 online resource (472 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: 构建真实可用的应用,动手实践Apple推出的Swift编程语言。这是一本实用的指南,使用Swift为OS X、iOS和watchOS 开发三个紧密联系的完整应用,教对Apple平台了解不多或完全不了解的熟练程序员做开发。 在这个过程中,你将学到Swift的基础知识,包括句法和特性,以及 Cocoa、Cocoa Touch和WatchKit框架的基础。本书讲解常用的Swift 设计模式、Apple平台中应用的结构,还会说明如何把应用提交到App Store。 本书分为四部分,涵盖以下内容: Swift基础知识:学习Swift的面向对象特性,以及各种开发工具。 OS X应用开发:规划应用,处理文档,然后构建各项功能。 iOS应用开发:使用多媒体、联系人、位置、通知和iCloud构建一个功能完善的iOS记事本应用。 高级应用扩展:支持Apple Watch,学习如何调试、监控和测试全部三个Swift应用。
    Note: Online resource; Title from title page (viewed February 1, 2017) , Mode of access: World Wide Web.
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  • 7
    Language: English
    Pages: 1 online resource (1 volume)
    Edition: First edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
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  • 8
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (20 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: This lesson covers the basics of Apple’s developer program and guides you through a simple Swift app. The lesson takes a very hands-on approach: you'll learn by programming. What you’ll learn—and how you can apply it Design the interface for a simple iOS application. Create connections between your code and your interface. Learn to test out iOS applications using the iOS Simulator. This lesson is for you because… You're a developer for OS X, iOS, or watchOS, and you want to learn how to develope apps using Swift Prerequisites None Materials or downloads needed None About the instructors Paris Buttfield-Addison is a producer and co-founder at Secret Lab, a mobile development studio based in beautiful Hobart, Australia. Secret Lab builds games for mobile devices, and primarily for children, such as the AIMIA winning (2014) ABC Play School apps for iPad.Paris formerly worked with Meebo (which was acquired by Google) as mobile product manager. He has a BA in History, and a PhD in Computing/HCI, and has written nearly a dozen technical, game design, and mobile development books, mostly for O’Reilly Media. Paris can be found on Twitter parisba. He still thinks digital watches are a pretty neat idea. For more info visit Secret Lab or paris.id.au. Jon Manning is a world renowned iOS development trainer and writer, game designer, and mobile software engineering wizard. He has co-authored two books on mobile development and enjoys reimplementing such things as OpenGL and the Objective-C runtime (in his spare time). Jon is also a researcher in Human-Computer Interaction working towards a PhD. Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn’t busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won’t let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.
    Note: Online resource; Title from title page (viewed August 15, 2016)
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  • 9
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: iOS (Electronic resource) ; Mac OS ; Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed May 6, 2016)
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  • 10
    Language: Caucasian (Other)
    Pages: 1 online resource (1 volume) , illustrations.
    Keywords: Cocoa (Application development environment) ; Electronic books ; Electronic books ; local
    Abstract: Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. You'll learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation.
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 11, 2014)
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  • 11
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Keywords: iOS (Electronic resource) ; Mac OS ; Objective-C (Computer program language) ; Application software ; Programming ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed Feb. 28, 2014)
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