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  • 2015-2019  (12)
  • Manning, Jon
  • Electronic books ; local  (12)
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  • 1
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you'll get started in two ways: First, you'll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a race Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project. Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems.
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed April 2, 2019)
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Helion | Boston, MA : Safari
    Language: English , Polish
    Pages: 1 online resource (360 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Napisz raz, uruchamiaj wszędzie Unity jest zintegrowanym środowiskiem do tworzenia trójwymiarowych i dwuwymiarowych gier komputerowych oraz innych materiałów interaktywnych. Szczególnie dobrze nadaje się do pisania gier, które mają działać na wielu różnych urządzeniach i w różnych systemach operacyjnych, szczególnie w środowisku mobilnym. Co istotne, Unity pozwala na prowadzenie prac w szybkim tempie, a sam sposób tworzenia jest nieskomplikowany i bardzo intuicyjny. Wszystko to sprawia, że za pomocą Unity nawet osoba bez praktycznego doświadczenia szybko zacznie tworzyć piękne gry na urządzenia z systemami iOS i Android. W tej książce w wyczerpujący sposób opisano proces tworzenia gier. Wyjaśniono tu zarówno podstawowe, jak i bardziej zaawansowane pojęcia i techniki związane ze stosowaniem środowiska Unity. Najpierw przedstawiono podstawowe informacje na temat Unity. Zaprezentowano struktury gier, grafiki, skryptów, dźwięków, fizyki oraz systemów cząsteczkowych. Następnie opisano pełny proces tworzenia gry 2D oraz 3D. W książce omówiono także bardziej zaawansowane zagadnienia związane ze stosowaniem środowiska Unity, takie jak programowanie oświetlenia sceny, graficzny interfejs użytkownika, rozszerzanie edytora Unity, sklep Unity asset store, a także wdrażanie gier oraz cechy zależne od platform systemowych. Najważniejsze zagadnienia: podstawy środowiska Unity i pisanie skryptów stosowanie zasad fizyki oraz budowa systemów cząsteczkowych tworzenie arkadowej gry akcji z przewijanym tłem tworzenie symulatora walki w kosmosie korzystanie z niestandardowych narzędzi Zostań stwórcą. Zaprojektuj własny świat. Użyj Unity.
    Note: Online resource; Title from title page (viewed July 2, 2018) , Mode of access: World Wide Web.
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  • 3
    ISBN: 9784873118505
    Language: English , Japanese
    Pages: 1 online resource (392 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: 第I部でUnityの基本を押さえたあと、第II部と第III部でAndroidとiOSモバイル端末向けの2Dゲームと3Dゲームを開発します。この2つのゲームを作ることで、初学者でも本書を通してUnityによるモバイルゲーム開発の基本を体系的に学べます。第IV部はUnityで開発するなら知っておきたい機能や情報源です。「本格的なゲーム」を2つ作る過程でUnityの機能を無理なく学べる本書は、Unityの各機能を説明するためにサンプルゲームをただたくさん作る内容の書籍とは異なり、その先を見据えた本格的な入門書です。日本語版では、Unity Hubの使い方とVisual Studio 2017 Communityによるデバッグについての解説を巻末付録として収録しました。
    Note: Online resource; Title from title page (viewed August 23, 2018) , Mode of access: World Wide Web.
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  • 4
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get valuable hands-on experience with Swift 3, the latest version of Apple's programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift's basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed April 7, 2017)
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  • 5
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Programming ; Mobile games ; Electronic books ; Electronic books ; local
    Abstract: Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine. Authors Jon Manning and Paris Buttfield-Addison ( iOS Swift Game Development Cookbook ) provide a top-to-bottom overview of Unity's features with specific, project-oriented guidance on how to use them in real game situations.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed August 11, 2017)
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  • 6
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : China Electric Power Press Ltd. | Boston, MA : Safari
    ISBN: 9787519803223 , 7519803228
    Language: English , Chinese
    Pages: 1 online resource (472 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: 构建真实可用的应用,动手实践Apple推出的Swift编程语言。这是一本实用的指南,使用Swift为OS X、iOS和watchOS 开发三个紧密联系的完整应用,教对Apple平台了解不多或完全不了解的熟练程序员做开发。 在这个过程中,你将学到Swift的基础知识,包括句法和特性,以及 Cocoa、Cocoa Touch和WatchKit框架的基础。本书讲解常用的Swift 设计模式、Apple平台中应用的结构,还会说明如何把应用提交到App Store。 本书分为四部分,涵盖以下内容: Swift基础知识:学习Swift的面向对象特性,以及各种开发工具。 OS X应用开发:规划应用,处理文档,然后构建各项功能。 iOS应用开发:使用多媒体、联系人、位置、通知和iCloud构建一个功能完善的iOS记事本应用。 高级应用扩展:支持Apple Watch,学习如何调试、监控和测试全部三个Swift应用。
    Note: Online resource; Title from title page (viewed February 1, 2017) , Mode of access: World Wide Web.
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  • 7
    Language: English
    Pages: 1 online resource (1 volume)
    Edition: First edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
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  • 8
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Kerbal (Game) ; Video games ; Handbooks, manuals, etc ; Electronic books ; Electronic books ; local
    Abstract: Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It's making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds-including an astrophysicist-teach you everything you need to know to get a nation of tiny green people into space. Perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed November 30, 2016)
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  • 9
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Smartwatches ; Programming ; Application software ; Development ; Swift (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS-and familiar with Swift-this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework. You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed June 3, 2016)
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  • 10
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: iOS (Electronic resource) ; Mac OS ; Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed May 6, 2016)
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  • 11
    Language: Caucasian (Other)
    Pages: 1 online resource (1 volume) , illustrations.
    Keywords: Cocoa (Application development environment) ; Electronic books ; Electronic books ; local
    Abstract: Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you're an experienced programmer who's never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. You'll learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation.
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 11, 2014)
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  • 12
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Parallel Title: Erscheint auch als
    Keywords: iOS (Electronic resource) ; Computer games ; Programming ; iPhone (Smartphone) ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Ready to make amazing games for the iPhone, iPad, and iPod touch? With Apple's Swift programming language, it's never been easier. This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance-all revised for Swift. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development, Swift, and Objective-C.
    Note: Includes index. - Description based on print version record
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