ISBN:
9780262033701
Language:
English
Pages:
VIII, 304 S.
,
Ill.
,
24 cm
Parallel Title:
Online-Ausg. Taylor, T. L Digital Culture, Play, and Identity
DDC:
794.8
Keywords:
World of Warcraft
;
Computer games Social aspects
;
World of Warcraft (Game)
;
Computer games Social aspects
;
Aufsatzsammlung
;
World of Warcraft
;
Sozialanthropologie
;
World of Warcraft
;
Alltagskultur
Abstract:
Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström
Note:
Includes bibliographical references and index
,
Introduction: "Orc professor LFG," or, Researching in Azeroth culture
,
Corporate ideology in World of Warcraft
,
"Never such innocence again" : war and histories in World of Warcraft
,
World of Warcraft as a playground for feminism
,
The familiar and the foreign : playing (post)colonialism in World of Warcraft world
,
A hollow world : World of Warcaft as spatial practice
,
World creation and lore : World of Warcraft as rich text
,
What makes World of Warcraft a world? : a note on death and dying
,
Quests in World of Warcraft : deferral and repetition play
,
Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause
,
Humans playing World of Warcraft, or, Deviant strategies?
,
Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity
,
Character identification in World of Warcraft : the relationship between capacity and appearance
,
Playing with names : gaming and naming in World of Warcraft
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