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  • 1
    Sprache: Englisch
    Seiten: 1 online resource (1 v.) , ill.
    Ausgabe: 3rd ed.
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Application software ; Development ; Cocoa (Application development environment) ; Objective-C (Computer program language) ; Electronic books ; Electronic books ; local
    Kurzfassung: Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac. You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user. Learn the application life cycle on OS X and iOS Work with the user-interface system in Cocoa and Cocoa Touch Use AV Foundation to display video and audio Build apps that let users create, edit, and work with documents Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Interact with the outside world with Core Location and Core Motion Use blocks and operation queues for multiprocessing
    Anmerkung: Includes index. - Description based on print version record
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Orig.schr. Ausgabe: 第1版.
    Titel: Swift 人工智能实战 : : 从基础理论到 AI 驱动的应用程序开发 = Practical artificial intelligence with Swift /
    Verlag: 机械工业出版社,
    ISBN: 9787111675389 , 711167538X
    Sprache: Chinesisch
    Seiten: 1 online resource , illustrations
    Ausgabe: Di 1 ban.
    Serie: O'Reilly jing pin tu shu xi lie
    Serie: Hua zhang IT
    Originaltitel: Practical artificial intelligence with Swift
    DDC: 006/.3
    Schlagwort(e): Artificial intelligence ; Machine learning ; Swift (Computer program language) ; Artificial intelligence ; Machine learning ; Swift (Computer program language) ; Electronic books
    Kurzfassung: Detailed summary in vernacular field,
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : China Electric Power Press Ltd. | Boston, MA : Safari
    ISBN: 9787519803223 , 7519803228
    Sprache: Englisch , Chinesisch
    Seiten: 1 online resource (472 pages)
    Ausgabe: 1st edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: 构建真实可用的应用,动手实践Apple推出的Swift编程语言。这是一本实用的指南,使用Swift为OS X、iOS和watchOS 开发三个紧密联系的完整应用,教对Apple平台了解不多或完全不了解的熟练程序员做开发。 在这个过程中,你将学到Swift的基础知识,包括句法和特性,以及 Cocoa、Cocoa Touch和WatchKit框架的基础。本书讲解常用的Swift 设计模式、Apple平台中应用的结构,还会说明如何把应用提交到App Store。 本书分为四部分,涵盖以下内容: Swift基础知识:学习Swift的面向对象特性,以及各种开发工具。 OS X应用开发:规划应用,处理文档,然后构建各项功能。 iOS应用开发:使用多媒体、联系人、位置、通知和iCloud构建一个功能完善的iOS记事本应用。 高级应用扩展:支持Apple Watch,学习如何调试、监控和测试全部三个Swift应用。
    Anmerkung: Online resource; Title from title page (viewed February 1, 2017) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : Helion | Boston, MA : Safari
    Sprache: Englisch , Polnisch
    Seiten: 1 online resource (360 pages)
    Ausgabe: 1st edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: Napisz raz, uruchamiaj wszędzie Unity jest zintegrowanym środowiskiem do tworzenia trójwymiarowych i dwuwymiarowych gier komputerowych oraz innych materiałów interaktywnych. Szczególnie dobrze nadaje się do pisania gier, które mają działać na wielu różnych urządzeniach i w różnych systemach operacyjnych, szczególnie w środowisku mobilnym. Co istotne, Unity pozwala na prowadzenie prac w szybkim tempie, a sam sposób tworzenia jest nieskomplikowany i bardzo intuicyjny. Wszystko to sprawia, że za pomocą Unity nawet osoba bez praktycznego doświadczenia szybko zacznie tworzyć piękne gry na urządzenia z systemami iOS i Android. W tej książce w wyczerpujący sposób opisano proces tworzenia gier. Wyjaśniono tu zarówno podstawowe, jak i bardziej zaawansowane pojęcia i techniki związane ze stosowaniem środowiska Unity. Najpierw przedstawiono podstawowe informacje na temat Unity. Zaprezentowano struktury gier, grafiki, skryptów, dźwięków, fizyki oraz systemów cząsteczkowych. Następnie opisano pełny proces tworzenia gry 2D oraz 3D. W książce omówiono także bardziej zaawansowane zagadnienia związane ze stosowaniem środowiska Unity, takie jak programowanie oświetlenia sceny, graficzny interfejs użytkownika, rozszerzanie edytora Unity, sklep Unity asset store, a także wdrażanie gier oraz cechy zależne od platform systemowych. Najważniejsze zagadnienia: podstawy środowiska Unity i pisanie skryptów stosowanie zasad fizyki oraz budowa systemów cząsteczkowych tworzenie arkadowej gry akcji z przewijanym tłem tworzenie symulatora walki w kosmosie korzystanie z niestandardowych narzędzi Zostań stwórcą. Zaprojektuj własny świat. Użyj Unity.
    Anmerkung: Online resource; Title from title page (viewed July 2, 2018) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 5
    Online-Ressource
    Online-Ressource
    Sebastopol, CA : O'Reilly Media
    Sprache: Englisch
    Seiten: 1 online resource (1 volume)
    Ausgabe: First edition.
    Schlagwort(e): Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Kurzfassung: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Anmerkung: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 6
    Online-Ressource
    Online-Ressource
    [Place of publication not identified] : O'Reilly
    Sprache: Englisch
    Seiten: 1 online resource (1 streaming video file (21 min., 4 sec.)) , digital, sound, color
    Schlagwort(e): iOS (Electronic resource) ; Application software ; Development ; Mobile computing ; Electronic videos ; local
    Kurzfassung: "Table views are one of the most basic ways that users interface with an iOS app. Think of the ones that segment your music into pop, alternative, and classical. This quick Learning Path will show you when, why, and how to use this mobile interface staple for all your iOS apps. Once you've got the hang of it, Paris, Jon, and Tim will take you one step further, showing you how to customize these cells in the interface building."--Resource description page.
    Anmerkung: Title from title screen (viewed April 21, 2017)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 7
    Online-Ressource
    Online-Ressource
    [Place of publication not identified] : O'Reilly
    Sprache: Englisch
    Seiten: 1 online resource (1 streaming video file (1 hr., 14 min., 40 sec.)) , digital, sound, color
    Schlagwort(e): Blender (Computer file) ; Computer games ; Design ; Three-dimensional imaging ; Computer graphics ; Electronic videos ; local
    Kurzfassung: "Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender's modeling interface and 3D modeling basics, and walk through modeling from simple objects to complicated structures."--Resource description page.
    Anmerkung: Title from title screen (viewed July 26, 2017)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 8
    Online-Ressource
    Online-Ressource
    [Place of publication not identified] : O'Reilly
    Sprache: Englisch
    Seiten: 1 online resource (1 streaming video file (14 min., 52 sec.)) , digital, sound, color
    Schlagwort(e): iOS (Electronic resource) ; Mobile apps ; Development ; Application software ; Development ; Mobile computing ; Electronic videos ; local
    Kurzfassung: "Taking a constraint-based approach within your iOS app allows Auto Layout to adjust your view hierarchy depending on how much real estate you are dealing with and how it is laid out. A clear understanding of how to construct constraints is key get your apps looking good across devices with minimal fuss--spend the next few minutes and get the process down right."--Resource description page.
    Anmerkung: Title from title screen (viewed April 21, 2017)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 9
    Online-Ressource
    Online-Ressource
    [Place of publication not identified] : O'Reilly
    Sprache: Englisch
    Seiten: 1 online resource (1 streaming video file (26 min., 23 sec.)) , digital, sound, color
    Schlagwort(e): Unity (Electronic resource) ; Blender (Computer file) ; Computer games ; Design ; Three-dimensional imaging ; Computer graphics ; Electronic videos ; local
    Kurzfassung: "Expand your programming skills while having fun! If you've entertained the idea of creating your own 3D game, then the Unity 3D game engine is for you. Your instructors, Paris, Jon, and Tim show you how to get going fast with 3D art using Blender and Unity. You'll go from generating simple shapes to creating a car you'd want to ride around in. No previous art experience required."--Resource description page.
    Anmerkung: Title from title screen (viewed April 21, 2017)
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  • 10
    Online-Ressource
    Online-Ressource
    [Place of publication not identified] : O'Reilly
    Sprache: Englisch
    Seiten: 1 online resource (1 streaming video file (45 min., 13 sec.)) , digital, sound, color
    Schlagwort(e): iOS (Electronic resource) ; Application software ; Development ; Computer animation ; Electronic videos ; local
    Kurzfassung: "Managing your iOS app's user interface keeps getting easier with Apple's developer tools. This Learning Path focuses on UIKit Dynamics, which provides a way to integrate real-world physics, mechanics, and animation into your app--basically a nifty little physics engine! Learn how to use UIKit dynamics by following Paris, Jon, and Tim as they show how gravity works on a box. Oh, and there's a cool pendulum example as well."--Resource description page.
    Anmerkung: Title from title screen (viewed April 21, 2017)
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