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  • 1
    Online Resource
    Online Resource
    London : Oberon Books
    ISBN: 9781786827319
    Language: English
    Pages: 1 online resource (62 pages)
    Series Statement: Oberon Modern Plays
    Parallel Title: Erscheint auch als
    DDC: 306.0941
    Keywords: Great Britain-Social conditions-Drama ; Electronic books
    Note: Description based on publisher supplied metadata and other sources
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    ISBN: 9781138300262
    Language: English
    Pages: xii, 276 Seiten , Illustrationen , 24 cm
    DDC: 306.20952
    RVK:
    RVK:
    Keywords: Justice in mass media ; Law in mass media ; Mass media Social aspects ; Popular culture ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Japan ; Anime ; Manga ; Massenmedien ; Volkskultur ; Recht ; Gerechtigkeit ; Gesetz
    Abstract: Crime fighting robots and duelling pocket monsters: law and justice in Japanese popular culture / Ashley Pearson, Thom Giddens and Kieran Tranter -- Possibilities of justice. The symptoms of the just: psycho-pass, judg(e)ment, and the asymptomatic commons / Daniel Hourigan -- Pirates, giants and the state: legal authority in manga and anime / James C Fisher -- Traumatic origins in Hart and Ringu / Penny Crofts and Honni van Rijswijk -- Justice in the sea of corruption: nausicaä as ecological jurisprudence / Thomas Giddens -- Masterful trainers and villainous liberators: law and justice in Pokémon black and white / Dale Mitchell -- The legal subject. Doing right in the world with 100,000 horsepower: Osamu Tezuka's Tetsuwan Atomu (Astro Boy), essence, posthumanity and techno-humanism / Kieran Tranter -- Caught in couture: regulating clothing and the body in Kill la kill / Rosie Taylor-Harding -- Holy trans-jurisdictional representations of justice, Batman!: globalisation, persona and mask in Kuwata's Batmanga and Morrison's Batman, Incorporated / Tim Peters -- The power and problem of the image. "Finding the law" through creating and consuming gay manga in Japan: from heteronormativity to queer activism / Thomas Baudinette -- Regulating counterpublics in Yaoi online fan communities / Scott Beattie -- "Is Yaoi illegal?!": let's get real about the potential criminalisation of yaoi / Hadeel al-Alosi -- Constitutional analysis of secondary works in Japan: from Otaku to the world / Yuichiro Tsuji -- Specificities of law and justice in everyday Japan. "The world is rotten": execution and power in death note and the Japanese capital punishment system / Ashley Pearson -- Debts, family, and identity after the collapse of the bubble: Miyabe Miyuki's All she was worth / Giorgio Fabio Colombo -- Rules and unruliness in manga depictions of community police boxes / Richard Powell and Hideyuki Kumaki -- The image-characters of criminal justice in Tokyo / Peter D. Rush and Alison Young
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  • 3
    Article
    Article
    Associated volumes
    In:  Law, video games, virtual realities (2024), Seite 1-28 | year:2024 | pages:1-28
    ISBN: 9781032054971
    Language: English
    Titel der Quelle: Law, video games, virtual realities
    Publ. der Quelle: London : Routledge, 2024
    Angaben zur Quelle: (2024), Seite 1-28
    Angaben zur Quelle: year:2024
    Angaben zur Quelle: pages:1-28
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  • 4
    Article
    Article
    Associated volumes
    In:  Law, video games, virtual realities (2024), Seite 111-130 | year:2024 | pages:111-130
    ISBN: 9781032054971
    Language: English
    Titel der Quelle: Law, video games, virtual realities
    Publ. der Quelle: London : Routledge, 2024
    Angaben zur Quelle: (2024), Seite 111-130
    Angaben zur Quelle: year:2024
    Angaben zur Quelle: pages:111-130
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  • 5
    ISBN: 9781032054971 , 9781032054988
    Language: English
    Pages: viii, 313 Seiten , Illustrationen
    Edition: First published
    Series Statement: TechNomos
    Parallel Title: Erscheint auch als Law, video games, virtual realities
    DDC: 343.07/87948
    RVK:
    Keywords: Video games Law and legislation ; Game laws ; Augmented reality Law and legislation ; Digital media Law and legislation ; Online identities
    Abstract: "This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers and players, this collection examines how players simulate, relate and engage with environments and experiences shaped by legality in the realm of video game-space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists"--
    Note: Includes bibliographical references and index
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