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ISBN: 9781032054971 , 9781032054988
Language: English
Pages: viii, 313 Seiten , Illustrationen
Edition: First published
Series Statement: TechNomos
Parallel Title: Erscheint auch als Law, video games, virtual realities
DDC: 343.07/87948
RVK:
Keywords: Video games Law and legislation ; Game laws ; Augmented reality Law and legislation ; Digital media Law and legislation ; Online identities
Abstract: "This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers and players, this collection examines how players simulate, relate and engage with environments and experiences shaped by legality in the realm of video game-space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists"--
Note: Includes bibliographical references and index
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