ISBN:
0133122158
,
9780133122152
Language:
English
Pages:
Online-Ressource (216 S.)
Edition:
Online-Ausg.
Series Statement:
Safari Tech Books Online
Parallel Title:
Print version Mobile usability
DDC:
005.26
Keywords:
Mobile computing
;
Application software Development
;
User interfaces (Computer systems)
;
Web site development
;
Electronic books
Abstract:
Machine generated contents note: 1. Our Research: How We Ran the Usability Studies -- Diary Studies -- Usability Testing -- Qualitative User Research -- 2. Mobile Strategy -- Usability Varies by Mobile Device Category -- A Separate Mobile Experience Is Best -- Mobile Site vs. Full Site -- Mobile-optimized Sites -- Why Full Sites Don't Work for Mobile Use -- Mobile Is Less Forgiving than Desktop -- Responsive Design -- Usability Guidelines Are Rarely Dichotomies -- Mobile Sites vs. Apps: The Coming Strategy Shift -- Current Mobile Strategy: Apps Best -- Future Mobile Strategy: Sites Best -- When Will the Strategy Shift Happen? -- Mobile Apps -- Mobile Apps Are Intermittent-use Apps -- Half-speed Progress, But Hope Ahead -- 3. Designing for the Small Screen -- Wasted Mobile Space -- Chrome -- Overloaded vs. Generic Commands -- Case Study: Optimizing a Screen for Mobile Use -- Typing on Mobile -- Download Times -- Early Registration Must Die -- Example: Pizza Ordering Application -- Case Study: The WSJ Mobile App -- Confusing Startup Screen -- Degrading the Brand -- A Better Design -- A New WSJ Workflow -- Better Next Year -- 4. Writing for Mobile -- Mobile Content Is Twice as Difficult -- Why Mobile Reading Is Challenging -- If in Doubt, Leave It Out -- Filler = Bad -- Old Words Are Best -- Bylines for Mobile Content? -- Defer Secondary Information to Secondary Screens -- Example 1 Mobile Coupons -- Example 2 Progressive Disclosure in Wikipedia -- Deferring Information = Initial Info Read More -- Mini-IA: Structuring the Information About a Concept -- Linear Paging? Usually Bad -- Alphabetical Sorting Must (Mostly) Die -- Example: Usage-relevant Structure -- Usage-driven Structure -- 5. Tablets and E-readers -- iPad Usability -- Tablets Are Shared Devices -- What Are iPads Used For? -- The Triple Threat of iPad Design -- Inconsistent Interaction Design -- The Print Metaphor -- Card Sharks vs. Holy Scrollers -- Swipe Ambiguity -- TMN: Too Much Navigation -- Splash Screens and Startup Noises -- Orientation -- Toward a Better iPad User Experience -- Kindle Usability -- Kindle: The E-reader -- Kindle Fire Usability -- 6. Looking Toward the Future -- Transmedia Design for the Three Screens -- PCs Will Remain Important -- The Third Screen: TV -- Transmedia User Experience -- Beyond Flatland -- In the Future, We'll All Be Harry Potter -- Next-generation Magic -- Don't Harm the Muggles -- Appendix: A Bit of History -- Field Study in 2000 -- WAP Doesn't Work -- Deja Vu: 1994 All Over Again -- Mobile Killer App: Killing Time
Description / Table of Contents:
Machine generated contents note: 1.Our Research: How We Ran the Usability StudiesDiary Studies -- Usability Testing -- Qualitative User Research -- 2.Mobile Strategy -- Usability Varies by Mobile Device Category -- A Separate Mobile Experience Is Best -- Mobile Site vs. Full Site -- Mobile-optimized Sites -- Why Full Sites Don't Work for Mobile Use -- Mobile Is Less Forgiving than Desktop -- Responsive Design -- Usability Guidelines Are Rarely Dichotomies -- Mobile Sites vs. Apps: The Coming Strategy Shift -- Current Mobile Strategy: Apps Best -- Future Mobile Strategy: Sites Best -- When Will the Strategy Shift Happen? -- Mobile Apps -- Mobile Apps Are Intermittent-use Apps -- Half-speed Progress, But Hope Ahead -- 3.Designing for the Small Screen -- Wasted Mobile Space -- Chrome -- Overloaded vs. Generic Commands -- Case Study: Optimizing a Screen for Mobile Use -- Typing on Mobile -- Download Times -- Early Registration Must Die -- Example: Pizza Ordering Application -- Case Study: The WSJ Mobile App -- Confusing Startup Screen -- Degrading the Brand -- A Better Design -- A New WSJ Workflow -- Better Next Year -- 4.Writing for Mobile -- Mobile Content Is Twice as Difficult -- Why Mobile Reading Is Challenging -- If in Doubt, Leave It Out -- Filler = Bad -- Old Words Are Best -- Bylines for Mobile Content? -- Defer Secondary Information to Secondary Screens -- Example 1 Mobile Coupons -- Example 2 Progressive Disclosure in Wikipedia -- Deferring Information = Initial Info Read More -- Mini-IA: Structuring the Information About a Concept -- Linear Paging? Usually Bad -- Alphabetical Sorting Must (Mostly) Die -- Example: Usage-relevant Structure -- Usage-driven Structure -- 5.Tablets and E-readers -- iPad Usability -- Tablets Are Shared Devices -- What Are iPads Used For? -- The Triple Threat of iPad Design -- Inconsistent Interaction Design -- The Print Metaphor -- Card Sharks vs. Holy Scrollers -- Swipe Ambiguity -- TMN: Too Much Navigation -- Splash Screens and Startup Noises -- Orientation -- Toward a Better iPad User Experience -- Kindle Usability -- Kindle: The E-reader -- Kindle Fire Usability -- 6.Looking Toward the Future -- Transmedia Design for the Three Screens -- PCs Will Remain Important -- The Third Screen: TV -- Transmedia User Experience -- Beyond Flatland -- In the Future, We'll All Be Harry Potter -- Next-generation Magic -- Don't Harm the Muggles -- Appendix: A Bit of History -- Field Study in 2000 -- WAP Doesn't Work -- Deja Vu: 1994 All Over Again -- Mobile Killer App: Killing Time.
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URL:
Volltext
(Connect to this resource online)
URL:
https://learning.oreilly.com/library/view/-/9780133122152/?ar
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