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  • 1
    Online Resource
    Online Resource
    Berkeley, Calif. : New Riders
    ISBN: 0133122158 , 9780133122152
    Language: English
    Pages: Online-Ressource (216 S.)
    Edition: Online-Ausg.
    Series Statement: Safari Tech Books Online
    Parallel Title: Print version Mobile usability
    DDC: 005.26
    Keywords: Mobile computing ; Application software Development ; User interfaces (Computer systems) ; Web site development ; Electronic books
    Abstract: Machine generated contents note: 1. Our Research: How We Ran the Usability Studies -- Diary Studies -- Usability Testing -- Qualitative User Research -- 2. Mobile Strategy -- Usability Varies by Mobile Device Category -- A Separate Mobile Experience Is Best -- Mobile Site vs. Full Site -- Mobile-optimized Sites -- Why Full Sites Don't Work for Mobile Use -- Mobile Is Less Forgiving than Desktop -- Responsive Design -- Usability Guidelines Are Rarely Dichotomies -- Mobile Sites vs. Apps: The Coming Strategy Shift -- Current Mobile Strategy: Apps Best -- Future Mobile Strategy: Sites Best -- When Will the Strategy Shift Happen? -- Mobile Apps -- Mobile Apps Are Intermittent-use Apps -- Half-speed Progress, But Hope Ahead -- 3. Designing for the Small Screen -- Wasted Mobile Space -- Chrome -- Overloaded vs. Generic Commands -- Case Study: Optimizing a Screen for Mobile Use -- Typing on Mobile -- Download Times -- Early Registration Must Die -- Example: Pizza Ordering Application -- Case Study: The WSJ Mobile App -- Confusing Startup Screen -- Degrading the Brand -- A Better Design -- A New WSJ Workflow -- Better Next Year -- 4. Writing for Mobile -- Mobile Content Is Twice as Difficult -- Why Mobile Reading Is Challenging -- If in Doubt, Leave It Out -- Filler = Bad -- Old Words Are Best -- Bylines for Mobile Content? -- Defer Secondary Information to Secondary Screens -- Example 1 Mobile Coupons -- Example 2 Progressive Disclosure in Wikipedia -- Deferring Information = Initial Info Read More -- Mini-IA: Structuring the Information About a Concept -- Linear Paging? Usually Bad -- Alphabetical Sorting Must (Mostly) Die -- Example: Usage-relevant Structure -- Usage-driven Structure -- 5. Tablets and E-readers -- iPad Usability -- Tablets Are Shared Devices -- What Are iPads Used For? -- The Triple Threat of iPad Design -- Inconsistent Interaction Design -- The Print Metaphor -- Card Sharks vs. Holy Scrollers -- Swipe Ambiguity -- TMN: Too Much Navigation -- Splash Screens and Startup Noises -- Orientation -- Toward a Better iPad User Experience -- Kindle Usability -- Kindle: The E-reader -- Kindle Fire Usability -- 6. Looking Toward the Future -- Transmedia Design for the Three Screens -- PCs Will Remain Important -- The Third Screen: TV -- Transmedia User Experience -- Beyond Flatland -- In the Future, We'll All Be Harry Potter -- Next-generation Magic -- Don't Harm the Muggles -- Appendix: A Bit of History -- Field Study in 2000 -- WAP Doesn't Work -- Deja Vu: 1994 All Over Again -- Mobile Killer App: Killing Time
    Description / Table of Contents: Machine generated contents note: 1.Our Research: How We Ran the Usability StudiesDiary Studies -- Usability Testing -- Qualitative User Research -- 2.Mobile Strategy -- Usability Varies by Mobile Device Category -- A Separate Mobile Experience Is Best -- Mobile Site vs. Full Site -- Mobile-optimized Sites -- Why Full Sites Don't Work for Mobile Use -- Mobile Is Less Forgiving than Desktop -- Responsive Design -- Usability Guidelines Are Rarely Dichotomies -- Mobile Sites vs. Apps: The Coming Strategy Shift -- Current Mobile Strategy: Apps Best -- Future Mobile Strategy: Sites Best -- When Will the Strategy Shift Happen? -- Mobile Apps -- Mobile Apps Are Intermittent-use Apps -- Half-speed Progress, But Hope Ahead -- 3.Designing for the Small Screen -- Wasted Mobile Space -- Chrome -- Overloaded vs. Generic Commands -- Case Study: Optimizing a Screen for Mobile Use -- Typing on Mobile -- Download Times -- Early Registration Must Die -- Example: Pizza Ordering Application -- Case Study: The WSJ Mobile App -- Confusing Startup Screen -- Degrading the Brand -- A Better Design -- A New WSJ Workflow -- Better Next Year -- 4.Writing for Mobile -- Mobile Content Is Twice as Difficult -- Why Mobile Reading Is Challenging -- If in Doubt, Leave It Out -- Filler = Bad -- Old Words Are Best -- Bylines for Mobile Content? -- Defer Secondary Information to Secondary Screens -- Example 1 Mobile Coupons -- Example 2 Progressive Disclosure in Wikipedia -- Deferring Information = Initial Info Read More -- Mini-IA: Structuring the Information About a Concept -- Linear Paging? Usually Bad -- Alphabetical Sorting Must (Mostly) Die -- Example: Usage-relevant Structure -- Usage-driven Structure -- 5.Tablets and E-readers -- iPad Usability -- Tablets Are Shared Devices -- What Are iPads Used For? -- The Triple Threat of iPad Design -- Inconsistent Interaction Design -- The Print Metaphor -- Card Sharks vs. Holy Scrollers -- Swipe Ambiguity -- TMN: Too Much Navigation -- Splash Screens and Startup Noises -- Orientation -- Toward a Better iPad User Experience -- Kindle Usability -- Kindle: The E-reader -- Kindle Fire Usability -- 6.Looking Toward the Future -- Transmedia Design for the Three Screens -- PCs Will Remain Important -- The Third Screen: TV -- Transmedia User Experience -- Beyond Flatland -- In the Future, We'll All Be Harry Potter -- Next-generation Magic -- Don't Harm the Muggles -- Appendix: A Bit of History -- Field Study in 2000 -- WAP Doesn't Work -- Deja Vu: 1994 All Over Again -- Mobile Killer App: Killing Time.
    Note: Parallel als Druckausg. erschienen
    URL: Volltext  (Connect to this resource online)
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  • 2
    Online Resource
    Online Resource
    Indianapolis, Ind. : New Riders | Boston, MA :Safari,
    Language: English
    Pages: xiii, 418 p. , col. ill. ; , 25 cm
    Keywords: User interfaces (Computer systems) ; Web sites ; Design ; Electronic books ; local
    Abstract: Users experience the usability of a web site before they have committed to using it and before making any purchase decisions. The web is the ultimate environment for empowerment, and he or she who clicks the mouse decides everything. Designing Web Usability is the definitive guide to usability from Jakob Nielsen, the world's leading authority. Over 250,000 Internet professionals around the world have turned to this landmark book, in which Nielsen shares the full weight of his wisdom and experience. From content and page design to designing for ease of navigation and users with disabilities, he delivers complete direction on how to connect with any web user, in any situation. Nielsen has arrived at a series of principles that work in support of his findings: 1. That web users want to find what they're after quickly; 2. If they don't know what they're after, they nevertheless want to browse quickly and access information they come across in a logical manner. This book is a must-have for anyone who thinks seriously about the web.
    Note: Includes bibliographical references and index
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  • 3
    Online Resource
    Online Resource
    Cambridge, Mass. : AP Professional
    ISBN: 9780080520292 , 0080520294
    Language: English
    Pages: 1 online resource (xiv, 362 p.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: User interfaces (Computer systems) ; Computer software ; Development ; Electronic books ; local ; Electronic books
    Abstract: Written by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability. * Emphasizes cost-effective methods that developers can implement immediately * Instructs readers about which methods to use when, throughout the development lifecycle, which ultimately helps in cost-benefit analysis. * Shows readers how to avoid the four most frequently listed reasons for delay in software projects. * Includes detailed information on how to run a usability test. * Covers unique issues of international usability. * Features an extensive bibliography allowing readers to find additional information. * Written by an internationally renowned expert in the field and the author of the best-selling HyperText & HyperMedia.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 4
    Language: English
    Pages: 1 online resource (93 p.) , ill.
    Keywords: Product management ; Web sites ; Design ; Electronic commerce ; User interfaces (Computer systems) ; Consumers' preferences ; Electronic books ; local
    Abstract: "One of the virtues of the Web is its ability to facilitate customization. Web technology allows organizations to move beyond one-size-fits-all interfaces and products, allowing users to define and design their own experiences. Custom homepages and Web based design-it-yourself processes are numerous and users appreciate the concept of customized experiences"--Resource description page.
    Note: Description based on resource description page (viewed May 21, 2010)
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