ISBN:
9781441104489
Language:
English
Pages:
Online-Ressource (294 p)
Parallel Title:
Print version Understanding Machinima : Essays on Filmmaking in Virtual Worlds
DDC:
302.2343
Keywords:
Electronic books
Abstract:
In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from divers
Description / Table of Contents:
FC; Title Page; Copyright; Contents; Acknowledgments; Preface; Introduction; Part One: Thinking machinima; 1. Machinima: Cinema in a minor or multitudinous key?, William Brown and Matthew Holtmeier; 2. Beyond bullet time: Media in the knowable space, Chris Burke; 3. Be(ing)dazzled: Living in machinima, Sheldon Brown; 4. Moving digital puppets, Michael Nitsche, Ali Mazalek,and Paul Clifton; 5. Facing the audience: A dialogic perspective on the hybrid animated film, Lisbeth Frølunde; 6. Dangerous sim crossings: Framing the Second Life art machinima, Sarah Higley; Part Two: Using machinima
Description / Table of Contents:
7. The art of games: Machinima and the limits of art games, Larissa Hjorth8. Playing politics: Machinima as live performance and document, Joseph DeLappe; 9. Virtual lens of exposure: Aesthetics, theory, and ethics of documentary filmmaking in Second Life, Sandra Danilovic; 10. Call it a vision quest: Machinima in a First Nations context, Elizabeth LaPensée and Jason Edward Lewis; 11. World of Chaucer: Adaptation, pedagogy, and interdisciplinarity, Graham Barwell and Christopher Moore; 12. A pedagogy of craft: Teaching Culture Analysis with machinima, Jenna Ng and James Barrett
Description / Table of Contents:
Agency, simulation, gamification, machinima: An interview with Isabelle Arvers, Jenna NgNotes on contributors; Glossary; Index
Note:
Description based upon print version of record
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