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* Ihre Aktion:   suchen [und] (PICA Prod.-Nr. [PPN]) 1778182127
 Felder   ISBD   MARC21 (FL_924)   Citavi, Referencemanager (RIS)   Endnote Tagged Format   BibTex-Format   RDF-Format 
Online Ressourcen (ohne online verfügbare<BR> Zeitschriften und Aufsätze)
 
K10plusPPN: 
1778182127     Zitierlink
Titel: 
Autorin/Autor: 
Ng, Jenna [Verfasserin/Verfasser] info info
Erschienen: 
Amsterdam : Amsterdam University Press, 2021 [©2021]
Umfang: 
1 online resource (284 pages)
Sprache(n): 
Englisch
Schriftenreihe: 
Anmerkung: 
Description based on publisher supplied metadata and other sources.
ISBN: 
978-90-485-5256-6


Link zum Volltext: 


Sachgebiete: 
Schlagwortfolge: 
Sonstige Schlagwörter: 
Inhaltliche
Zusammenfassung: 
Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
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