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  • 1
    Language: English
    Pages: 1 online resource (1 streaming video file (26 min., 23 sec.)) , digital, sound, color
    Keywords: Unity (Electronic resource) ; Blender (Computer file) ; Computer games ; Design ; Three-dimensional imaging ; Computer graphics ; Electronic videos ; local
    Abstract: "Expand your programming skills while having fun! If you've entertained the idea of creating your own 3D game, then the Unity 3D game engine is for you. Your instructors, Paris, Jon, and Tim show you how to get going fast with 3D art using Blender and Unity. You'll go from generating simple shapes to creating a car you'd want to ride around in. No previous art experience required."--Resource description page.
    Note: Title from title screen (viewed April 21, 2017)
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  • 2
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: iOS (Electronic resource) ; Mac OS ; Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get hands-on experience with Apple's Swift programming language by building real working apps. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 2 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed May 6, 2016)
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  • 3
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get valuable hands-on experience with Swift 3, the latest version of Apple's programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms. In the process, you'll learn Swift's fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apple's platforms, and how to submit working apps to the App Store. Divided into four distinct parts, this book includes: Swift 2 basics: Learn Swift's basic building blocks and features for object-oriented development OS X app development: Set up the document model, build out features, and sync data with iCloud iOS app development: Use multimedia, contacts, location, notifications, and iCloud files to build a fully featured iOS Notes app Advanced app extensions: Build an Apple Watch app, and learn how to debug, monitor, and test all three of your Swift apps
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed April 7, 2017)
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  • 4
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Keywords: Smartwatches ; Programming ; Application software ; Development ; Swift (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you're comfortable using OS X, Xcode, and iOS-and familiar with Swift-this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple's WatchKit framework. You'll learn what an Apple Watch is, what it isn't, and how and why people might interact with apps you build for it.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed June 3, 2016)
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  • 5
    Language: English
    Pages: 1 online resource (1 volume)
    Edition: First edition.
    Keywords: Swift (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Swift 3 is the first significant release since Apple's heralded programming language became an open source project in late 2015. In this report, Jon Manning, Paris Buttfield-Addison, and Tim Nugent-authors of Learning Swift -provide a tour of Swift 3 and its growing ecosystem. You'll learn about the language's most impactful and interesting new features, and explore Swift's use on non-Apple platforms. Many changes in Swift 3 are subtle refinements that knock the rough corners off the language, making human interactions with Swift much smoother. To help you gain a better understanding of Swift 3, the authors provide a simple program designed for one of Apple's Swift Playgrounds. Get a high-level view of Swift 3's changes and new features, and learn how this version differs from Swift 2 Explore the Swift Evolution Process and the full list of accepted proposals-including those not yet implemented Dive into Swift 3's changes to the language's syntax, standard library features, and other areas Examine Swift 3's use on the server, and use a simple program to learn about Swift's use on Linux Find further resources for learning about, working with, and converting projects to Swift 3
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed December 12, 2018)
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  • 6
    Online Resource
    Online Resource
    [Place of publication not identified] : O'Reilly
    Language: English
    Pages: 1 online resource (1 streaming video file (1 hr., 14 min., 40 sec.)) , digital, sound, color
    Keywords: Blender (Computer file) ; Computer games ; Design ; Three-dimensional imaging ; Computer graphics ; Electronic videos ; local
    Abstract: "Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender's modeling interface and 3D modeling basics, and walk through modeling from simple objects to complicated structures."--Resource description page.
    Note: Title from title screen (viewed July 26, 2017)
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