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  • 1
    Online Resource
    Online Resource
    Dordrecht : Springer Netherlands
    ISBN: 9789402408263
    Language: English
    Pages: 1 online resource (245 pages)
    Series Statement: Mobile Communication in Asia: Local Insights, Global Implications Ser.
    Parallel Title: Erscheint auch als
    DDC: 794.81095
    Keywords: Social sciences ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    Abstract: Intro -- Contents -- Part I: Emergence of Asian Mobile Games -- Chapter 1: The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories -- 1.1 Introduction -- 1.2 The Evolution of Mobile Games -- 1.3 How to Understand Convergence in Mobile Games -- 1.4 The Emergence of Asian Mobile Games -- 1.5 Socio-Cultural Trajectories in Asian Mobile Games -- 1.6 The Organization of the Book -- References -- Chapter 2: Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan -- 2.1 Still Mobile: Debates Around Mobility -- 2.2 Case Study: Mobile Gaming in Japan -- 2.3 Gree and DeNa -- 2.4 Conclusion: The Leap-Frog on Pause -- References -- Chapter 3: The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers -- 3.1 Introduction -- 3.2 History, Context and Current State of Business -- 3.3 Business Realities of Mature Asian Gaming Markets: China, South Korea and Japan -- 3.3.1 Development and Consumption Among Top Mobile Games in Asia -- 3.4 Understanding Key Themes of the Asian Mobile Market -- 3.4.1 Partnership Strategy, Investment, and Anticipating Growth -- 3.4.2 Development of the Asian Mobile Games Market: Live Event Promotion and Chat Apps -- 3.5 Emerging Markets: Southeast Asia -- 3.6 Conclusion -- References -- Part II: Mobile Game Politics and Digital Economy -- Chapter 4: Mobile Game Regulation in South Korea: A Case Study of the Shutdown Law -- 4.1 Introduction -- 4.2 Background -- 4.3 The Interplay of Law, Social Norms, the Market and Architecture -- 4.4 Law -- 4.5 Social Norms -- 4.6 Market -- 4.7 Architecture -- 4.8 Conclusion -- References -- Chapter 5: Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea -- 5.1 Digital Gaming Socialities: PC Bang, Online Games, and Evaluating Normativity -- 5.1.1 "Other Spaces".
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