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  • MPI Ethno. Forsch.  (14)
  • Mensch-Maschine-Kommunikation  (14)
  • Computer Science  (14)
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  • 1
    ISBN: 9783847424949 , 3847424947
    Language: English
    Pages: 306 Seiten , 22 cm, 447 g
    Series Statement: L' AGENda vol. 8
    Series Statement: L' AGENda
    Parallel Title: Erscheint auch als Gendered configurations of humans and machines
    DDC: 306.46
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    Keywords: Künstliche Intelligenz ; Geschlechterverhältnis ; Macht ; Digitalisierung ; Mensch-Maschine-Kommunikation ; artificial intelligence ; Digitalisierung ; digitalization ; gender relations ; gender studies ; Geschlechterforschung ; Geschlechterverhältnisse ; human-machine interaction ; interdisciplinarity ; Interdisziplinarität ; Künstliche Intelligenz ; Mensch-Maschine-Interaktion ; science and technology studies ; Technikforschung ; Konferenzschrift 2019 ; Konferenzschrift 2019 ; Konferenzschrift 2019 ; Konferenzschrift 2019 ; Konferenzschrift 2019 ; Aufsatzsammlung ; Konferenzschrift 2019 ; Aufsatzsammlung ; Digitalisierung ; Künstliche Intelligenz ; Mensch-Maschine-Kommunikation ; Macht ; Geschlechterverhältnis
    Note: Beiträge, hervorgegangen aus der "Interdisciplinary Conference on the Relations of Humans, Machines and Gender", welche in Braunschweig vom 16.-19. Oktober 2019 stattfand
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : mitp Verlag | Boston, MA : Safari
    Language: English , German
    Pages: 1 online resource (376 pages)
    Edition: 1st edition
    Parallel Title: Erscheint auch als Russell, Stuart J., 1962 - Human compatible
    DDC: 006.3
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    Keywords: Electronic books ; local ; Informationsgesellschaft ; Technischer Fortschritt ; Künstliche Intelligenz ; Kontrolle ; Gesellschaft ; Entwicklung ; Zukunft ; Künstliche Intelligenz ; Kontrolle ; Informationsgesellschaft ; Technischer Fortschritt ; Mensch-Maschine-Kommunikation
    Abstract: Der bekannte KI-Pionier Stuart Russell zeigt die Chancen und Risiken der Künstlichen Intelligenz auf Eine Superintelligenz als Zukunftsszenario - wie wir es schaffen, die Kontrolle zu behalten Eine realistische und kritische Betrachtung der KI mit anschaulichen Analogien und konkreten Lösungsvorschlägen In diesem bahnbrechenden Buch über die größte Frage bei der Entwicklung der KI zeigt der bekannte KI-Forscher Stuart Russell, wieso er sein eigenes Forschungsgebiet als Bedrohung für die menschliche Spezies ansieht und wie wir den aktuellen Kurs ändern können, bevor es zu spät ist. Niemand könnte die Chancen und Risiken dieser Zukunftstechnologie besser beurteilen als Stuart Russell, der seit mehr als einer Dekade an vorderster Front der KI-Forschung steht. Mit brillanten Analogien erklärt er, wie KI genau funktioniert und welche enormen Chancen sie mit sich bringt. Doch wir müssen sicherstellen, dass wir niemals die Kontrolle über diese Maschinen verlieren, die mächtiger sind als wir selbst. Russell zeigt auf, wie wir die schlimmsten Bedrohungen abwenden, indem wir die Grundlagen der KI neu denken, um zu garantieren, dass die Maschinen unsere Ziele verfolgen, nicht ihre. Fundiert, eindringlich und visionär ist Human Compatible ein Buch, das jeder lesen sollte, um die Zukunft zu verstehen, die schneller kommt, als wir denken. Über den Autor: Stuart Russell ist Professor der Informatik am Lehrstuhl Engineering der University of California, Berkeley. Er hat als stellvertretender Vorsitzender des Councils über Künstliche Intelligenz und Robotik des Weltwirtschaftsforums und Berater für die Rüstungskontrolle der Vereinten Nationen fungiert. Darüber hinaus ist er Fellow von Andrew Carnegie sowie der Association for Computing Machinery und der American Association for the Advancement of Science.
    Note: Online resource; Title from title page (viewed June 19, 2020) , Mode of access: World Wide Web.
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  • 3
    Language: English , German
    Pages: 1 Online-Ressource (xiii, 125 Seiten)
    Edition: 1st edition
    Parallel Title: Erscheint auch als Yablonski, Jon Laws of UX
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    Keywords: Electronic books ; local ; Mensch-Maschine-Kommunikation ; Webdesign ; Gebrauchsgrafik ; Benutzerfreundlichkeit ; Verhaltenspsychologie
    Abstract: Jon Yablonski erklärt in diesem Buch, wie UX-Designerinnen Grundprinzipien aus der Psychologie nutzen können, um eine bessere User Experience zu generieren. Anstatt Benutzerinnen zu zwingen, sich an das Design eines Produkts (z. B. App) anzupassen, hilft dieser praktische Leitfaden dabei, das Design danach auszurichten, wie Benutzer*innen sich verhalten und mit digitalen Schnittstellen interagieren, um ihre Nutzung einfacher und angenehmer zu gestalten. Dabei greift der Autor auf bekannte Regeln und Prinzipien aus der psychologischen Forschung zurück und überträgt sie in die UX-Design-Welt. So sprechen wir beispielsweise einer App mit schönem Design mehr Kompetenz zu und verzeihen ihr eher Fehler, oder erwarten von einem Onlineshop, dass der Kaufprozess so funktionieren, wie wir es von anderen Shops gewohnt sind. Außerdem können wir eine große Menge an Informationen besser speichern und verarbeiten, wenn sie in Chunks gegliedert sind, weshalb etwa Texte, die mithilfe von Überschriften und Absätzen gegliedert sind, eine höhere UX generieren als ein langer Fließtext, der die User überfordert. Nachdem der Autor die verschiedenen Prinzipien erklärt und an anschaulichen, einfach nachzuvollziehenden Beispielen demonstriert hat, zeigt er, wie man diese Prinzipien praktisch für die eigene Arbeit und im Team nutzen kann. Zusätzlich geht er auch auf die ethischen Komponenten ein (Beispiele: Endlos-Scrollen, Like-Button).
    Note: Online resource; Title from title page (viewed September 30, 2020) , Mode of access: World Wide Web.
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  • 4
    ISBN: 9783476056047
    Language: German
    Pages: 1 Online-Ressource (IX, 380 Seiten) , Illustrationen
    Series Statement: Springer eBooks
    Series Statement: J.B. Metzler Humanities
    Parallel Title: Erscheint auch als Mensch-Maschine-Interaktion
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    Keywords: Philosophy (General) ; Philosophy, general ; Philosophy. ; Mensch-Maschine-Kommunikation ; Benutzeroberfläche ; Faktor Mensch ; Mensch-Maschine-Kommunikation ; Künstliche Intelligenz
    Abstract: I Vorgeschichte(n): Das Verhältnis von Menschen und Maschinen als Grundthema der (abendländischen) Kultur -- II Mensch-Maschine-Interaktionen: Paradigmen, Wandel, Brüche -- A Änderung der Arbeits- und Lebenswelt durch die Industrialisierung bis zum Ersten Weltkrieg -- B Maschinen in Projektionen und Relationen -- C Mensch-Maschine-Visionen und ›Über-Maschinen‹ zwischen Utopie und Dystopie -- D Menschen und Maschinen in der Technosphäre -- E Analogisierung und Nachahmung -- F Maschine und Mensch als Partner/innen oder Gegner/innen? -- G Menschliche und maschinelle Identitäten im Wandel -- H Mensch-Maschine-Schnittstellen in der Biotechnologie -- III Begriffe und Konzepte -- IV Ethische Fragen: Normen, Herausforderungen, Perspektiven -- A Exemplarische aktuelle ethische Diskussionen in Mensch-Maschine-Interaktionen -- B Entstehung neuer Bereichsethiken.-
    Abstract: Das Handbuch bietet einen Überblick über die technischen, historischen, sozialen, medialen, kulturwissenschaftlichen und technikphilosophischen Dimensionen verschiedener Typen von Mensch-Maschine-Interaktion sowie über deren ethische Implikationen. Dabei werden zum einen wissenshistorische Analysen der Diskurse in Philosophie, Literatur und Technik sowie ihrer medialen, apparativen und literalen Praktiken von ca. 1870 bis in die Gegenwart verfolgt (Historischer Teil). Zum anderen wird das komplexe Verhältnis von Menschen und Maschinen anhand von zentralen Begriffs- und Problemfeldern dargestellt und kritisch befragt (Systematischer Teil)
    Note: Literaturangaben
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  • 5
    ISBN: 9783319582320
    Language: English
    Pages: 1 Online-Ressource (xvi, 260 Seiten) , Illustrationen
    Series Statement: Dynamics of virtual work
    Parallel Title: Erscheint auch als
    DDC: 306.36
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    Keywords: Social sciences ; Social policy ; Economic sociology ; Industrial sociology ; Social Sciences ; Sociology of Work ; Digital/New Media ; Organizational Studies, Economic Sociology ; Science and Technology Studies ; Privacy ; Social Policy ; Mensch-Maschine-Kommunikation ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Mensch-Maschine-Kommunikation
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 6
    Online Resource
    Online Resource
    Wiesbaden : Springer Fachmedien Wiesbaden | Imprint: Springer VS
    ISBN: 9783658186609
    Language: English
    Pages: 1 Online-Ressource (IX, 210 p. 35 illus)
    Parallel Title: Erscheint auch als
    DDC: 302.23
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    Keywords: Social sciences ; Communication ; Sociology ; Mass media ; Soziale Konstruktion ; Anthropomorphismus ; Sprachdialogsystem ; Mensch-Maschine-Kommunikation ; Avatar ; Affective Computing ; Geschlechtsunterschied ; Hochschulschrift ; Hochschulschrift ; Hochschulschrift ; Hochschulschrift ; Mensch-Maschine-Kommunikation ; Sprachdialogsystem ; Avatar ; Anthropomorphismus ; Geschlechtsunterschied ; Soziale Konstruktion ; Affective Computing
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 7
    Book
    Book
    Cambridge, Massachusetts :The MIT Press,
    ISBN: 978-0-262-02957-5
    Language: English
    Pages: XX, 502 Seiten ; , 24 cm.
    Series Statement: Software studies
    DDC: 004
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    Keywords: Economies of scale. ; Software. ; Souveränität. ; Geopolitik. ; Computer. ; Gesellschaft. ; Ubiquitous Computing. ; Mensch-Maschine-Kommunikation. ; Softwarearchitektur. ; Economies of scale ; Software ; Souveränität ; Geopolitik ; Computer ; Gesellschaft ; Ubiquitous Computing ; Mensch-Maschine-Kommunikation ; Softwarearchitektur
    Note: Includes bibliographical references and index
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  • 8
    Book
    Book
    Cambridge, Massachusetts [u.a.] : The MIT Press
    ISBN: 9780262525503
    Language: English
    Pages: XI, 178 S. , Ill.
    Series Statement: Cultural studies
    Series Statement: Technology
    Series Statement: Architecture
    DDC: 601
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    Keywords: Technology Philosophy ; Interfaces (Physical sciences) ; Human-machine systems Philosophy ; Mensch-Maschine-Kommunikation ; Schnittstelle
    Description / Table of Contents: The subject of the interfaceThe interface as form of relation -- Between faces and facing between -- The interface and the surface -- Toward a theory of the interface -- Janus and Jupiter -- Control and power -- The interface and the apparatus -- The interface and the game -- The interface and the machine -- Separation and augmentation -- Mimicry in the game and the interface -- The forming of the interface -- The interface as that which defines the fluid -- Turbulence and control -- The exacting of turbulence -- The demons on the threshold -- Theories of the vortex -- Information and entropy -- Governance and reciprocity -- The interface and teleology -- The turbine as superimposition of fluid and machine -- The vertiginous moment of interface -- The augmentation of the interface -- A genius of augmentation -- The tacit knowing of the interface -- Singularity -- Symbiosis -- System -- Positioning.
    Note: Includes bibliographical references and index , Erscheinungsjahr in Vorlageform:[2014]
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  • 9
    Online Resource
    Online Resource
    Berlin, Heidelberg : Springer-Verlag Berlin Heidelberg
    ISBN: 9783642175251
    Language: English
    Pages: Online-Ressource (X, 294p. 60 illus, digital)
    Series Statement: Theory and Applications of Natural Language Processing
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Interactive multi-modal question-answering
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    Keywords: Information storage and retrieval systems ; Computer Science ; Computer science ; Multimedia systems ; Information storage and retrieva ; Computer science ; Information storage and retrieval systems ; Multimedia systems ; Aufsatzsammlung ; Frage-Antwort-System ; Multimodales System ; Mensch-Maschine-Kommunikation ; Natürlichsprachiges System ; Medizin ; Dialogsystem ; Information Extraction ; Textanalyse
    Abstract: Part I Introduction to the IMIX Programme -- Introduction. Antal van den Bosch and Gosse Bouma -- IMIX: Good Questions, Promising Answers. Eduard Hovy, Jon Oberlander, and Norbert Reithinger -- The IMIX demonstrator: an information search assistant for the medical domain. Dennis Hofs and Boris van Schooten and Rieks op den Akker -- Part II Interaction Management -- Vidiam: Corpus-based Development of a Dialogue Manager for Multimodal Question Answering. Boris van Schooten and Rieks op den Akker -- Multidimensional Dialogue Management. Simon Keizer, Harry Bunt, and Volha Petukhova -- Part III Fusing Text, Speech, and Images. Experiments in Multimodal Information Presentation. Charlotte van Hooijdonk, Wauter Bosma, Emiel Krahmer, Alfons Maes, and Mariët Theune -- Text-to-text generation for question answering. Wauter Bosma, Erwin Marsi, Emiel Krahmer and Mariët Theune -- Part IV Text Analysis for Question Answering Automatic Extraction of Medical Term Variants from Mutilingual Parallel Translations. Lonneke van der Plas, Jörg Tiedemann, and Ismail Fahmi -- Relation Extraction for Open and Closed Domain Question Answering . Gosse Bouma, Ismail Fahmi, and Jori Mur -- Constraint-Satisfaction Inference for Entity Recognition. Sander Canisius, Antal van den Bosch, and Walter Daelemans -- Extraction of Hypernymy Information from Text. Erik Tjong Kim Sang, Katja Hofmann and Maarten de Rijke.-Towards a Discourse-driven Taxonomic Inference Model . Piroska Lendvai
    Abstract: This book is the result of a group of researchers from different disciplines asking themselves one question: what does it take to develop a computer interface that listens, talks, and can answer questions in a domain? First, obviously, it takes specialized modules for speech recognition and synthesis, human interaction management (dialogue, input fusion, andmultimodal output fusion), basic question understanding, and answer finding. While all modules are researched as independent subfields, this book describes the development of state-of-the-art modules and their integration into a single, working application capable of answering medical (encyclopedic) questions such as "How long is a person with measles contagious?" or "How can I prevent RSI?". The contributions in this book, which grew out of the IMIX project funded by the Netherlands Organisation for Scientific Research, document the development of this system, but also address more general issues in natural language processing, such as the development of multidimensional dialogue systems, the acquisition of taxonomic knowledge from text, answer fusion, sequence processing for domain-specific entity recognition, and syntactic parsing for question answering. Together, they offer an overview of the most important findings and lessons learned in the scope of the IMIX project, making the book of interest to both academic and commercial developers of human-machine interaction systems in Dutch or any other language. Highlights include: integrating multi-modal input fusion in dialogue management (Van Schooten and Op den Akker), state-of-the-art approaches to the extraction of term variants (Van der Plas, Tiedemann, and Fahmi; Tjong Kim Sang, Hofmann, and De Rijke), and multi-modal answer fusion (two chapters by Van Hooijdonk, Bosma, Krahmer, Maes, Theune, and Marsi). Watch the IMIX movie at www.nwo.nl/imix-film . Like IBM's Watson, the IMIX system described in the book gives naturally phrased responses to naturally posed questions. Where Watson can only generate synthetic speech, the IMIX system also recognizes speech. On the other hand, Watson is able to win a television quiz, while the IMIX system is domain-specific, answering only to medical questions. "The Netherlands has always been one of the leaders in the general field of Human Language Technology, and IMIX is no exception. It was a very ambitious program, with a remarkably successful performance leading to interesting results. The teams covered a rema ...
    Description / Table of Contents: pt. 1. Introduction to the IMIX programme -- pt. 2. Interaction management -- pt. 3. Fusing text, speech, and images -- pt. 4. Text analysis for question answering -- pt. 5. Epilogue.
    Note: Includes bibliographical references
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  • 10
    ISBN: 9783642249426
    Language: English
    Pages: Online-Ressource (XV, 253p. 50 illus., 27 illus. in color, digital)
    Series Statement: Theory and Applications of Natural Language Processing
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Rieser, Verena Reinforcement learning for adaptive dialogue systems
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    Keywords: Computer Science ; Computer science ; Artificial intelligence ; Translators (Computer programs) ; Computer science ; Artificial intelligence ; Translators (Computer programs) ; Mensch-Maschine-Kommunikation ; Dialogsystem ; Natürlichsprachiges System ; Multimodales System ; Lernendes System ; Bestärkendes Lernen ; Benutzerverhalten ; Simulation ; Automatische Sprachproduktion ; Mensch-Maschine-Kommunikation ; Dialogsystem ; Natürlichsprachiges System ; Multimodales System ; Lernendes System ; Bestärkendes Lernen ; Benutzerverhalten ; Simulation ; Automatische Sprachproduktion
    Abstract: 1.Introduction -- 2.Background -- 3.Reinforcement Learning for Information Seeking dialogue strategies -- 4.The bootstrapping approach to developing Reinforcement Learning-based strategies -- 5.Data Collection in aWizard-of-Oz experiment -- 6.Building a simulated learning environment from Wizard-of-Oz data -- 7.Comparing Reinforcement and Supervised Learning of dialogue policies with real users -- 8.Meta-evaluation -- 9.Adaptive Natural Language Generation -- 10.Conclusion -- References -- Example Dialogues -- A.1.Wizard-of-Oz Example Dialogues -- A.2.Example Dialogues from Simulated Interaction -- A.3.Example Dialogues from User Testing -- Learned State-Action Mappings -- Index
    Abstract: The past decade has seen a revolution in the field of spoken dialogue systems. As in other areas of Computer Science and Artificial Intelligence, data-driven methods are now being used to drive new methodologies for system development and evaluation. This book is a unique contribution to that ongoing change. A new methodology for developing spoken dialogue systems is described in detail. The journey starts and ends with human behaviour in interaction, and explores methods for learning from the data, for building simulation environments for training and testing systems, and for evaluating the results. The detailed material covers: Spoken and Multimodal dialogue systems, Wizard-of-Oz data collection, User Simulation methods, Reinforcement Learning, and Evaluation methodologies. The book is a research guide for students and researchers with a background in Computer Science, AI, or Machine Learning. It navigates through a detailed case study in data-driven methods for development and evaluation of spoken dialogue systems. Common challenges associated with this approach are discussed and example solutions are provided. This work provides insights, lessons, and inspiration for future research and development - not only for spoken dialogue systems in particular, but for data-driven approaches to human-machine interaction in general
    Description / Table of Contents: Reinforcement Learning for Adaptive Dialogue Systems; Preface; Acknowledgements; Contents; Acronyms; Chapter 1 Introduction; 1.1 The Design Problem for Spoken Dialogue Systems; 1.2 Overview; 1.3 Structure of the Book; Chapter 2 (Background); Chapter 3 (Reinforcement Learning); Chapter 4 (Proof-of-Concept: Information Seeking Strategies); Chapter 5 (A Bootstrapping Approach to Develop Reinforcement Learning-based Strategies); Chapter 6 (Data Collection in aWizard-of-Oz Experiment); Chapter 7 (Building a Simulated Learning Environment from Wizard-of-Oz Data)
    Description / Table of Contents: Chapter 8 (Comparing Reinforcement and Supervised Learning of Dialogue Policies with Real Users)Chapter 9 (Natural Language Generation); Chapter 10 (Conclusion); Part I Fundamental Concepts; Chapter 2 Background; 2.1 Human-Computer Interaction; 2.2 Dialogue Strategy Development; 2.2.1 Conventional Development Lifecycle; 2.2.2 Evaluation and Strategy Quality Control; 2.2.2.1 Quality Control in Industry; 2.2.2.2 Evaluation Practises in Academia; 2.2.2.3 The PARADISE Evaluation Framework; 2.2.2.4 Strategy Re-Implementation; 2.2.3 Strategy Implementation
    Description / Table of Contents: 2.2.3.1 Implementation Practises in Industry2.2.3.2 Implementation Practises in Academia; 2.2.4 Challenges for Strategy Development; 2.3 Literature review: Learning Dialogue Strategies; 2.3.1 Machine Learning Paradigms; 2.3.2 Supervised Learning for Dialogue Strategies; 2.3.3 Dialogue as Decision Making under Uncertainty; 2.3.4 Reinforcement Learning for Dialogue Strategies; 2.4 Summary; Chapter 3 Reinforcement Learning; 3.1 The Nature of Dialogue Interaction; 3.1.1 Dialogue is Temporal; 3.1.2 Dialogue is Dynamic; 3.2 Reinforcement Learning-based Dialogue Strategy Learning
    Description / Table of Contents: 3.2.1 Dialogue as a Markov Decision Process3.2.1.1 Representing Dialogue as a Markov Decision Process; 3.2.1.2 Partially Observable Markov Decision Processes for Strategy Learning; 3.2.2 The Reinforcement Learning Problem; 3.2.2.1 Elements of Reinforcement Learning; 3.2.2.2 Algorithms for Reinforcement Learning; 3.2.2.3 The Curse of Dimensionality, and State Space Reduction; 3.2.3 Model-based vs. Simulation-based Strategy Learning; 3.2.3.1 Model-based Reinforcement Learning; 3.2.3.2 Simulation-based Reinforcement Learning; 3.3 Dialogue Simulation; 3.3.1 Wizard-of-Oz Studies
    Description / Table of Contents: 3.3.2 Computer-based Simulations3.3.3 Discussion; 3.4 Application Domains; 3.4.1 Information-Seeking Dialogue Systems; 3.4.2 Multimodal Output Planning and Information Presentation; 3.4.3 Multimodal Dialogue Systems for In-Car Digital Music Players; 3.5 Summary; Chapter 4 Proof-of-Concept: Information Seeking Strategies; 4.1 Introduction; 4.1.1 A Proof-of-Concept Study; 4.2 Simulated Learning Environments; 4.2.1 Problem Representation; 4.2.2 Database Retrieval Simulations; 4.2.2.1 Monotonic Database Simulation; 4.2.2.2 Random Database Simulation; 4.2.3 Noise Model; 4.2.4 User Simulations
    Description / Table of Contents: 4.2.5 Objective and Reward Function
    Note: Description based upon print version of record
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  • 11
    Online Resource
    Online Resource
    Dordrecht : Springer Netherlands
    ISBN: 9789048131297 , 9789048131280
    Language: English
    Pages: Online-Ressource (X, 276p, digital)
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. u.d.T. Pittermann, Johannes, 1977 - Handling emotions in human-computer dialogues
    DDC: 006.454
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    Keywords: Information systems ; Multimedia systems ; Computer science ; Computational linguistics ; Linguistics ; Computational linguistics ; Computer science ; Information systems ; Linguistics ; Multimedia systems ; Automatic speech recognition ; Human-computer interaction ; Emotions ; Computer simulation ; Mensch-Maschine-Kommunikation ; Automatische Spracherkennung ; Gefühl ; Computersimulation ; Mensch-Maschine-Kommunikation ; Automatische Spracherkennung ; Gefühl ; Computersimulation
    Abstract: As computer technology develops, spoken dialogue is becoming ever-more important when interacting with a wide variety of technological devices, including Personal Digital Assistants, tablet PCs, and mobile phones. Using speech leads to more natural and user-friendly interfaces. More specifically, the authors of this volume contend that the experience of talking to our computerized gadgets may be greatly improved by dynamically adapting the system's dialogue interaction style to the user's profile and emotional status. In this book, a novel approach that combines speech-based emotion recognition with adaptive human-computer dialogue modeling is described. With the robust recognition of emotions from speech signals as their goal, the authors analyze the effectiveness of using a plain emotion recognizer, a speech-emotion recognizer combining speech and emotion recognition, and multiple speech-emotion recognizers at the same time. The semi-stochastic dialogue model employed relates user emotion management to the corresponding dialogue interaction history and allows the device to adapt itself to the context, including altering the stylistic realization of its speech. This comprehensive volume begins by introducing spoken language dialogue systems and providing an overview of human emotions, theories, categorization and emotional speech. It moves on to cover the adaptive semi-stochastic dialogue model and the basic concepts of speech-emotion recognition. Finally, the authors show how speech-emotion recognizers can be optimized, and how an adaptive dialogue manager can be implemented. The book, with its novel methods to perform robust speech-based emotion recognition at low complexity, will be of interest to a variety of readers involved in human-computer interaction.
    Description / Table of Contents: Handling Emotions in Human-Computer Dialogues; Preface; Contents; 1 Introduction; 1.1 Spoken Language Dialogue Systems; 1.1.1 Automatic Speech Recognition; 1.1.2 Natural Language Understanding; 1.1.3 Dialogue Management; 1.1.4 Text Generation; 1.1.5 Text-to-Speech; 1.2 Enhancing a Spoken Language Dialogue System; 1.3 Challenges in Dialogue Management Development; 1.4 Issues in User Modeling; 1.5 Evaluation of Dialogue Systems; 1.6 Summary of Contributions; 2 Human Emotions; 2.1 Definition of Emotion; 2.2 Theories of Emotion and Categorization; 2.3 Emotional Labeling
    Description / Table of Contents: 2.4 Emotional Speech Databases/Corpora2.5 Discussion; 3 Adaptive Human-Computer Dialogue; 3.1 Background and Related Research; 3.1.1 Adaptive Dialogue Management; 3.1.2 Stochastic Approaches to Dialogue Modeling; 3.1.3 Emotions in Dialogue Systems; 3.2 User-State and Situation Management; 3.3 Dialogue Strategies and Control Parameters; 3.4 Integrating Speech Recognizer Confidence Measures into Adaptive Dialogue Management; 3.5 Integrating Emotions into Adaptive Dialogue Management; 3.6 A Semi-Stochastic Dialogue Model; 3.7 A Semi-Stochastic Emotional Model
    Description / Table of Contents: 3.8 A Semi-Stochastic Combined Emotional Dialogue Model3.9 Extending the Semi-Stochastic Combined Emotional Dialogue Model; 3.10 Discussion; 4 Hybrid Approach to Speech-Emotion Recognition; 4.1 Signal Processing; 4.1.1 Preprocessing; 4.1.2 Linear Prediction; 4.1.3 Mel-Frequency Cepstral Coefficients; 4.1.4 Prosodic and Acoustic Features; 4.2 Classifiers for Emotion Recognition; 4.2.1 Hidden Markov Models; 4.2.2 Artificial Neural Networks; 4.3 Existing Approaches to Emotion Recognition; 4.4 HMM-Based Speech Recognition; 4.5 HMM-Based Emotion Recognition
    Description / Table of Contents: 4.6 Combined Speech and Emotion Recognition4.7 Emotion Recognition by Linguistic Analysis; 4.8 Discussion; 5 Implementation; 5.1 Emotion Recognizer Optimizations; 5.1.1 Plain Emotion Recognition; 5.1.2 Speech-Emotion Recognition; 5.2 Using Multiple (Speech-)Emotion Recognizers; 5.2.1 ROVER for Emotion Recognition; 5.2.2 ROVER for Speech-Emotion Recognition; 5.3 Implementation of Our Dialogue Manager; 5.4 Discussion; 6 Evaluation; 6.1 Description of Dialogue System Evaluation Paradigms; 6.2 Speech Data Used for the Emotion Recognizer Evaluation; 6.3 Performance of Our Emotion Recognizer
    Description / Table of Contents: 6.3.1 Plain Emotion Recognition6.3.2 Speech-Emotion Recognition; 6.3.3 Combining Multiple Speech-Emotion Recognizers; 6.3.4 Emotion Recognition by Linguistic Analysis; 6.4 Evaluation of Our Dialogue Manager; 6.5 Discussion; 7 Conclusion and Future Directions; A Emotional Speech Databases; B Used Abbreviations; References; Index;
    Note: Includes bibliographical references and index
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  • 12
    ISBN: 9780080558264 , 0080558267
    Language: English
    Pages: 1 Online-Ressource (xvii, 317 Seiten) , Diagramme
    Series Statement: Morgan Kaufmann series in interactive technologies
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    DDC: 303.48/34
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    Keywords: COMPUTERS / Social Aspects / General ; User interfaces (Computer systems) ; User interfaces (Computer systems) / Measurement ; Measurement ; Technology assessment ; User interfaces (Computer systems) ; User interfaces (Computer systems) Measurement ; Measurement ; Technology assessment ; Mensch-Maschine-Schnittstelle ; Datenerhebung ; Bewertung ; Benutzerfreundlichkeit ; Mensch-Maschine-Kommunikation ; Mensch-Maschine-Kommunikation ; Benutzerfreundlichkeit ; Bewertung ; Datenerhebung ; Mensch-Maschine-Schnittstelle ; Benutzerfreundlichkeit ; Bewertung ; Datenerhebung
    Note: Effectively measuring the usability of any product requires choosing the right metric, applying it, and effectively using the information it reveals. Measuring the User Experience provides the first single source of practical information to enable usability professionals and product developers to do just that. Authors Tullis and Albert organize dozens of metrics into six categories: performance, issues-based, self-reported, web navigation, derived, and behavioral/physiological. They explore each metric, considering best methods for collecting, analyzing, and presenting the data. They provide step-by-step guidance for measuring the usability of any type of product using any type of technology. . Presents criteria for selecting the most appropriate metric for every case. Takes a product and technology neutral approach . Presents in-depth case studies to show how organizations have successfully used the metrics and the information they revealed , Includes bibliographical references and index
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 13
    ISBN: 9781402030758
    Language: English
    Pages: Online-Ressource (XXVIII, 403 p, digital)
    Edition: Springer eBook Collection. Humanities, Social Science and Law
    Series Statement: Text, Speech and Language Technology 28
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Spoken multimodal human-computer dialogue in mobile environments
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    Keywords: Linguistics ; Multimedia systems ; Computer science ; Translators (Computer programs) ; Computational linguistics ; Aufsatzsammlung ; Mensch ; Computer ; Dialog ; Mensch-Maschine-Kommunikation ; Mobile Computing
    Abstract: Issues in Multimodal Spoken Dialogue Systems and Components -- Multimodal Dialogue Systems -- Speech Recognition Technology in Multimodal/Ubiquitous Computing Environments -- A Robust Multimodal Speech Recognition Method using Optical Flow Analysis -- Feature Functions for Tree-Based Dialogue Course Management -- A Reasoning Component for Information-Seeking and Planning Dialogues -- A Model for Multimodal Dialogue System Output Applied to an Animated Talking Head -- System Architecture and Example Implemesntations -- Overview of System Architecture -- XISL: A Modality-Independent MMI Description Language -- A Path to Multimodal Data Services for Telecommunications -- Multimodal Spoken Dialogue with Wireless Devices -- The Smartkom Mobile Car Prototype System for Flexible Human-Machine Communication -- LARRI: A Language-Based Maintenance and Repair Assistant -- Evaluation and Usability -- Overview of Evaluation and Usability -- Evaluating Dialogue Strategies in Multimodal Dialogue Systems -- Enhancing the Usability of Multimodal Virtual Co-drivers -- Design, Implementation and Evaluation of the SENECA Spoken Language Dialogue System -- Segmenting Route Descriptions for Mobile Devices -- Effects of Prolonged Use on the Usability of a Multimodal Form-Filling Interface -- User Multitasking with Mobile Multimodal Systems -- Speech Convergence with Animated Personas
    Abstract: This book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments held at Kloster Irsee, Germany, in 2002. The workshop covered various aspects of devel- ment and evaluation of spoken multimodal dialogue systems and components with particular emphasis on mobile environments, and discussed the state-- the-art within this area. On the development side the major aspects addressed include speech recognition, dialogue management, multimodal output gene- tion, system architectures, full applications, and user interface issues. On the evaluation side primarily usability evaluation was addressed. A number of high quality papers from the workshop were selected to form the basis of this book. The volume is divided into three major parts which group together the ov- all aspects covered by the workshop. The selected papers have all been - tended, reviewed and improved after the workshop to form the backbone of the book. In addition, we have supplemented each of the three parts by an invited contribution intended to serve as an overview chapter
    URL: Cover
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  • 14
    Online Resource
    Online Resource
    San Francisco, Calif. : Morgan Kaufmann Publishers
    ISBN: 9781429484541 , 1429484543 , 9780080497563 , 008049756X
    Language: English
    Pages: 1 online resource (xvi, 560 pages) , illustrations
    Series Statement: Morgan Kaufmann series in interactive technologies
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
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    DDC: 004/.01/9
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    Keywords: Interaction homme-machine (Informatique) ; Interfaces utilisateurs (Informatique) ; COMPUTERS / Interactive & Multimedia ; COMPUTERS / Social Aspects / Human-Computer Interaction ; Human-computer interaction ; User interfaces (Computer systems) ; Computadores (ciências da computação) ; Homens (interação) ; Human-computer interaction ; User interfaces (Computer systems) ; Mensch-Maschine-Kommunikation ; Benutzerforschung ; Ergonomie ; Produktgestaltung ; Verbraucherforschung ; Industriedesign ; Produktgestaltung ; Ergonomie ; Industriedesign ; Verbraucherforschung ; Mensch-Maschine-Kommunikation ; Benutzerforschung
    Abstract: The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques to help designers and developers see through the eyes of their users. It provides in-depth coverage of 13 user experience research techniques
    Note: Title from title screen , Includes bibliographical references and index. - Title from website (viewed Jan. 20, 2006)
    URL: Volltext  (URL des Erstveröffentlichers)
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