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  • MPI Ethno. Forsch.  (10)
  • Boca Raton, FL : CRC Press  (10)
  • Computer animation  (10)
Datasource
  • MPI Ethno. Forsch.  (10)
Material
Language
Years
  • 1
    ISBN: 9781000946857 , 1000946851 , 9781003400912 , 1003400914 , 9781000940176 , 1000940179
    Language: English
    Pages: 1 online resource (416 pages) , illustrations
    Edition: Eighth edition.
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Blender (Computer file) ; COMPUTERS / Computer Graphics / General ; COMPUTERS / Computer Animation ; Computer animation ; Computer graphics ; Three-dimensional display systems
    Abstract: BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
    Note: Includes index
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    ISBN: 9781000552027 , 1000552020 , 9781000551976 , 1000551970 , 9781003226420 , 1003226426
    Language: English
    Pages: 1 online resource (626 pages) , illustrations
    Edition: Seventh edition.
    Parallel Title: Erscheint auch als
    DDC: 777/.7
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Computer Graphics ; Animation par ordinateur ; Affichage tridimensionnel ; Infographie ; computer animation ; three-dimensional ; computer graphics ; Electronic books
    Abstract: BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.
    Note: Includes bibliographical references and index
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  • 3
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781351172660 , 1351172662
    Language: English
    Pages: 1 online resource (434 pages) , illustrations
    Edition: Second edition.
    Keywords: Maya (Computer file) Amateurs' manuals ; Computer animation Amateurs' manuals ; Three-dimensional display systems Amateurs' manuals ; Maya (Computer file) ; Animation par ordinateur ; Manuels d'amateurs ; Affichage tridimensionnel ; Manuels d'amateurs ; ART / Film & Video ; PHOTOGRAPHY / Techniques / Cinematography & Videography ; Computer animation ; Three-dimensional display systems ; Handbooks and manuals
    Abstract: 3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines.
    Note: Includes index
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  • 4
    ISBN: 9781315112701 , 1315112701 , 9781351622820 , 135162282X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Fourth edition.
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is comprehensive. The interface is extensive. The creative experience is fantastic. The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples. In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples. Key Features: Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters. Describes the basic operations of the interface and the majority of its functions with visual references and practical examples Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 5
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781466586956 , 1466586958
    Language: English
    Pages: 1 online resource (xxiv, 204 pages) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Computer graphics ; Computer games ; Design ; Computer games ; Social aspects ; Human mechanics ; Computer simulation ; Electronic books ; Electronic books ; local
    Abstract: Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
    Note: Includes bibliographical references. - Description based on print version record
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  • 6
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781482204759 , 1482204754
    Language: English
    Pages: 1 online resource (xvi, 260 pages) , illustrations.
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati
    Note: Includes bibliographical references. - Description based on print version record
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  • 7
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781482224146 , 1482224143
    Language: English
    Pages: 1 online resource (xix, 216 pages) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Abstract: The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D-modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information-presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
    Note: "An A K Peters book"--T.P. - Description based on print version record
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  • 8
    Online Resource
    Online Resource
    Boca Raton, FL : CRC Press
    ISBN: 9781498724517 , 1498724515 , 9781498727419 , 1498727417
    Language: English
    Pages: 1 online resource (xiii, 140 pages) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p
    Note: "An A K Peters book"--Cover. - Includes index. - Description based on print version record
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  • 9
    ISBN: 9781482243826 , 1482243822 , 1482243814 , 9781482243819 , 9781482243819
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als
    Keywords: Computer animation ; Computer graphics ; Three-dimensional imaging ; COMPUTERS ; General ; Three-dimensional imaging ; Computer animation ; Computer graphics ; Electronic books ; Electronic books
    Abstract: As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
    Note: Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015)
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  • 10
    ISBN: 9781482216646 , 1482216647 , 9781482216639
    Language: English
    Pages: 1 online resource (xxi, 513 pages) , illustrations
    Edition: 2nd edition.
    Parallel Title: Erscheint auch als
    Keywords: Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Blender (Computer file) ; COMPUTERS ; General ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books
    Abstract: Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments.
    Note: "An A K Peters book.". - "Introducing Blender version 2.70"--Cover. - Includes bibliographical references (page 509). - Print version record
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