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  • MPI Ethno. Forsch.  (15)
  • Boca Raton, FL : CRC Press  (10)
  • Indianapolis, Ind. : J. Wiley & Sons  (5)
  • Computer animation  (15)
Datenlieferant
  • MPI Ethno. Forsch.  (15)
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Erscheinungszeitraum
  • 1
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781000946857 , 1000946851 , 9781003400912 , 1003400914 , 9781000940176 , 1000940179
    Sprache: Englisch
    Seiten: 1 online resource (416 pages) , illustrations
    Ausgabe: Eighth edition.
    Schlagwort(e): Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Blender (Computer file) ; COMPUTERS / Computer Graphics / General ; COMPUTERS / Computer Animation ; Computer animation ; Computer graphics ; Three-dimensional display systems
    Kurzfassung: BlenderTM is a free Open-Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Eighth Edition is a unified manual describing the operation of the program, updated with reference to the Graphical User Interface for Blender Version 3.2.2, including additional material covering Blender Assets, Geometry Nodes, and Non-Linear Animation. Divided into a two-volume set, the book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture, and special lighting effects.
    Anmerkung: Includes index
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781000552027 , 1000552020 , 9781000551976 , 1000551970 , 9781003226420 , 1003226426
    Sprache: Englisch
    Seiten: 1 online resource (626 pages) , illustrations
    Ausgabe: Seventh edition.
    Paralleltitel: Erscheint auch als
    DDC: 777/.7
    Schlagwort(e): Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Computer Graphics ; Animation par ordinateur ; Affichage tridimensionnel ; Infographie ; computer animation ; three-dimensional ; computer graphics ; Electronic books
    Kurzfassung: BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content. The book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects. Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.
    Anmerkung: Includes bibliographical references and index
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  • 3
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781351172660 , 1351172662
    Sprache: Englisch
    Seiten: 1 online resource (434 pages) , illustrations
    Ausgabe: Second edition.
    Schlagwort(e): Maya (Computer file) Amateurs' manuals ; Computer animation Amateurs' manuals ; Three-dimensional display systems Amateurs' manuals ; Maya (Computer file) ; Animation par ordinateur ; Manuels d'amateurs ; Affichage tridimensionnel ; Manuels d'amateurs ; ART / Film & Video ; PHOTOGRAPHY / Techniques / Cinematography & Videography ; Computer animation ; Three-dimensional display systems ; Handbooks and manuals
    Kurzfassung: 3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines.
    Anmerkung: Includes index
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  • 4
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781315112701 , 1315112701 , 9781351622820 , 135162282X
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations
    Ausgabe: Fourth edition.
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Electronic books ; Electronic books ; local
    Kurzfassung: Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing. The program is comprehensive. The interface is extensive. The creative experience is fantastic. The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples. In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples. Key Features: Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters. Describes the basic operations of the interface and the majority of its functions with visual references and practical examples Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.
    Anmerkung: Includes bibliographical references and index. - Description based on print version record
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  • 5
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781498724517 , 1498724515 , 9781498727419 , 1498727417
    Sprache: Englisch
    Seiten: 1 online resource (xiii, 140 pages) , illustrations
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Blender (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Kurzfassung: Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production p
    Anmerkung: "An A K Peters book"--Cover. - Includes index. - Description based on print version record
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  • 6
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781482204759 , 1482204754
    Sprache: Englisch
    Seiten: 1 online resource (xvi, 260 pages) , illustrations.
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Kurzfassung: See Why Blender Is Right for Your Studio's PipelineBlender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender's capability to do the job in each production department. Whether you are a beginner or more advanced user, you'll see why Blender should be taken into consideration in animati
    Anmerkung: Includes bibliographical references. - Description based on print version record
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  • 7
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781482224146 , 1482224143
    Sprache: Englisch
    Seiten: 1 online resource (xix, 216 pages) , illustrations
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Computer animation ; Three-dimensional modeling ; Electronic books ; Electronic books ; local
    Kurzfassung: The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines the complexities of 3D computer-generated art, and outlines the basics of how things work and are used in 3D. This text describes the three cornerstones of 3D-modeling, rendering, and animation; focuses on common elements; and provides a full understanding of the foundational concepts involved. Detailing the skills and knowledge needed to become an accomplished 3D artist, it includes step-by-step instruction with ample examples, and allows absolute beginners to move at their own pace. Master Anything You Are Tasked to Model The author incorporates historical information-presenting a contextual understanding of the various techniques and methodologies in their historical place. Each chapter builds on the fundamentals of 3D computer graphics and augments skills based on the concepts, enabling the student to learn both theory and application simultaneously. The book highlights two basic geometry types, polygons and NURBS surfaces, showing the student basic modeling techniques with both. While more techniques are available, an artist can cover any model by grasping these basic techniques. Supplies examples that are specifically taken from Autodesk Maya Contains exercises that are meant to be used in conjunction with the training videos on the website Includes a documented history of computer graphics Essential Skills for 3D Modeling, Rendering, and Animation offers a fundamental understanding of the mechanics of 3D graphics to modelers, animators, texture artists, render artists, game developers, and production artists, as well as educators teaching an undergrad or tech course in 3D animation.
    Anmerkung: "An A K Peters book"--T.P. - Description based on print version record
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  • 8
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781466586956 , 1466586958
    Sprache: Englisch
    Seiten: 1 online resource (xxiv, 204 pages) , illustrations
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Computer animation ; Computer graphics ; Computer games ; Design ; Computer games ; Social aspects ; Human mechanics ; Computer simulation ; Electronic books ; Electronic books ; local
    Kurzfassung: Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.
    Anmerkung: Includes bibliographical references. - Description based on print version record
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  • 9
    Online-Ressource
    Online-Ressource
    Boca Raton, FL : CRC Press
    ISBN: 9781482216646 , 1482216647 , 9781482216639
    Sprache: Englisch
    Seiten: 1 online resource (xxi, 513 pages) , illustrations
    Ausgabe: 2nd edition.
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Blender (Computer file) ; Computer animation ; Three-dimensional display systems ; Computer graphics ; Blender (Computer file) ; COMPUTERS ; General ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books
    Kurzfassung: Smoothly Leads Users into the Subject of Computer Graphics through the Blender GUIBlender, the free and open source 3D computer modeling and animation program, allows users to create and animate models and figures in scenes, compile feature movies, and interact with the models and create video games. Reflecting the latest version of Blender, The Complete Guide to Blender Graphics: Computer Modeling & Animation, 2nd Edition helps beginners learn the basics of computer animation using this versatile graphics program. This edition incorporates many new features of Blender, including developments.
    Anmerkung: "An A K Peters book.". - "Introducing Blender version 2.70"--Cover. - Includes bibliographical references (page 509). - Print version record
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  • 10
    ISBN: 9781482243826 , 1482243822 , 1482243814 , 9781482243819 , 9781482243819
    Sprache: Englisch
    Seiten: 1 online resource
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Computer animation ; Computer graphics ; Three-dimensional imaging ; COMPUTERS ; General ; Three-dimensional imaging ; Computer animation ; Computer graphics ; Electronic books ; Electronic books
    Kurzfassung: As much as we need computer graphics to generate artificial images (e.g., alien weapons, talking hamsters), we also need digital models of real-world objects for a variety of applications (e.g., digitized cities for online maps, food for commercials, planes for film stunts, cars for virtual reality). This book presents the state-of-the-art research into how complex, real-world scenes are digitized to create realistic virtual worlds. It covers the entire pipeline from acquisition, data processing, and modeling to content editing, photorealistic rendering, and user interaction.
    Anmerkung: Includes bibliographical references and index. - Online resource; title from PDF title page (CRCnetBASE, viewed on May 6, 2015)
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  • 11
    Online-Ressource
    Online-Ressource
    Indianapolis, Ind. : J. Wiley & Sons
    ISBN: 9781118654880 , 1118654889
    Sprache: Englisch
    Seiten: 1 online resource (1 v.) , ill.
    Ausgabe: 2nd ed.
    Schlagwort(e): Maya (Computer file) ; Computer animation ; Electronic books ; Electronic books ; local
    Kurzfassung: Create innovative CG solutions with Maya and this creative guide Professional Maya artists have to think on their feet. It's nothing for them to receive just vague sketches or incomplete ideas of what the studio wants and have to come up with something brilliant. If you're an intermediate to advanced Maya user, Maya Visual Effects: The Innovator's Guide, Second Edition is what you need to meet the challenge. Professional Maya artist Eric Keller offers inspired solutions and hands-on projects, as well as numerous practical shortcuts and deadlines, so you learn to produce innovative CG assets from scratch, using Maya, on a deadline. Shows intermediate to advanced Maya users new solutions, workarounds, and shortcuts for creating Maya visual effects on deadline Gives readers plenty of hands-on projects, so they come up with solutions that they can add to their Maya toolsets Offers workable ideas that can be applied, no matter which version of Maya software is being used Presents projects in an engaging style, with pages of full-color imagery to illustrate concepts Create amazing effects with the creative insights and fresh advice in this new edition of Maya Visual Effects: The Innovator's Guide .
    Anmerkung: "Autodesk Official Press.". - Includes index. - Description based on online resource; title from title page (Safari, viewed Oct. 22, 2013)
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  • 12
    Online-Ressource
    Online-Ressource
    Indianapolis, Ind. : J. Wiley & Sons
    ISBN: 9781118529669 , 1118529669
    Sprache: Englisch
    Seiten: 1 online resource (1 v.) , ill.
    Ausgabe: 2nd ed.
    Serie: Sybex serious skills
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Digital cinematography ; Animation (Cinematography) ; Computer animation ; Image processing ; Digital techniques ; Motion pictures ; Editing ; Electronic books ; Electronic books ; local
    Kurzfassung: Get your foot in the studio door by learning the art of matchmoving Matchmoving is a technique that allows computer graphics to be inserted into live-action footage with correct position, scale, orientation, and motion. Also known as motion tracking, it's what allows movie monsters to run down Main Street and robots to run through crowds--and look real. Now this unique book from a top expert from Industrial Light and Magic teaches you the art of matchmoving. With step-by-step tutorials and pages of examples, this book first explains the basics and then shows you professional techniques, from 3D calibration and tracking, to stereoscopy, and more. Explains concepts and teaches professional techniques for successful matchmoving Authored by a top matchmove specialist from Industrial Light and Magic, who walks you through step-by-step tutorials and impressive examples Covers matchmoving basics, 2D tracking, 3D calibration and tracking, automatic tracking, cameras, integrating matchmoves, and stereoscopy Learn how studio visual effects professionals make all the right matchmoves with Matchmoving: The Invisible Art of Camera Tracking 2nd Edition.
    Anmerkung: Includes bibliographical references and index. - Description based on print version record
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  • 13
    Online-Ressource
    Online-Ressource
    Indianapolis, Ind. : J. Wiley & Sons
    ISBN: 9781118238486 , 1118238486
    Sprache: Englisch
    Seiten: 1 online resource (1 v.) , ill.
    Serie: Sybex serious skills
    Paralleltitel: Erscheint auch als
    Schlagwort(e): 3ds max (Computer file) ; Computer animation ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Kurzfassung: A four-color, task-based Autodesk Official Training Guide covering the core features of 3ds Max Beginning users of this popular 3D animation and effects software will find everything they need for a thorough understanding of the software's key features and functions in this colorful guide. The authors break down the complexities of learning 3D software and get you going right away with interesting, job-related projects. You'll learn the basics of modeling, texturing, animating, lighting, visualization, and visual effects with 3ds Max, exploring the methods and why they are used as they are. An Official Training Guide endorsed by Autodesk and ideal for those new to 3D software Written by CG professionals, featuring hands-on, real-world projects that offer realistic, job-related professional challenges Teaches the basics of modeling, texturing, animating, lighting, visualization, and visual effects, explaining the entire program to help you learn about the entire production pipeline Covers everything a beginner needs to know for a solid foundation in 3ds Max, with illustrated tutorials and full-color screen shots Companion website features starting and ending files for the exercises and additional learning tutorials available for download Autodesk 3ds Max Essentials is the ideal beginner's guide to the exciting world of 3D software.
    Anmerkung: Includes index. - Description based on print version record
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  • 14
    Online-Ressource
    Online-Ressource
    Indianapolis, Ind. : J. Wiley & Sons
    ISBN: 9781118238455 , 1118238451
    Sprache: Englisch
    Seiten: 1 online resource (1 v.) , ill.
    Serie: Autodesk official training guide
    Serie: Sybex serious skills
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Maya (Computer file) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Kurzfassung: Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more. Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry Provides valuable insight into the entire CG production pipeline Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation.
    Anmerkung: Includes index. - Description based on print version record
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  • 15
    Online-Ressource
    Online-Ressource
    Indianapolis, Ind. : J. Wiley & Sons
    Sprache: Englisch
    Seiten: 1 online resource (xvi, 336 p.) , ill.
    Serie: Serious skills
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Computer animation ; Computer graphics ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Kurzfassung: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
    Anmerkung: Includes index. - Description based on print version record
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