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  • 2000-2004  (15)
  • 1990-1994  (8)
  • Burlington, MA : Focal Press
  • [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc.
  • Electronic books ; local  (23)
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Year
  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (336 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Take a geek and a PC, add one soldering iron, a home, and a copy of Home Hacking Projects for Geeks , and you'll give new meaning to the term, "home improvement." From fearless neophytes to tool-wielding masterminds, the home hacker in any geek will find new inspiration and plenty of hands-on guidance to take on a variety of home-transforming projects once relegated to the world of sci-fi. This fun new guide combines creativity with electricity and power tools to achieve cool--and sometimes even practical--home automation projects. Never again will you have to flip a light switch when you enter a room or use a key to open your front door. With a few off-the-shelf devices, some homemade hardware, and a little imagination, you can be living in your own high-tech habitat. Home Hacking Projects for Geeks shows hackers of all ability levels how to take on a wide range of projects, from the relatively small but energy-conscious automating of light switches, to building home theaters using Windows or Linux-based PCs, to more complicated projects like building home security systems that rival those offered by professional security consultants. Each project includes a conceptual diagram, a "What You Need List" and a small "Project Stats" section that describes the relative difficulty, time involved, and cost of the project. What's more, each project is a workable, practical way to improve your home--something unique that you can customize for your individual needs. The thirteen projects in Home Hacking Projects for Geeks are divided into three categories: Home Automation, Home Entertainment Systems, and Security, and include projects such as: Remotely Monitor Your Pet Make Your House Talk Remotely Control Your Computer's MP3 player Create Time-Shifted FM Radio Watch Your House Across the Network Build a Home Security System If you've ever thought the Jetsons had it made, or looked around your house and thought, "I could make that better " then you're ready for Home Hacking Projects for Geeks .
    Note: Online resource; Title from title page (viewed December 16, 2004) , Mode of access: World Wide Web.
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (496 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: If you've ever seen an especially cool Flash effect on the web, gone straight to your trusty Flash book to find out how to do it, then turned away empty-handed-- Flash Hacks is for you. This unique book offers a collection of expert Flash tips and tricks for optimization, creating interesting effects, ActionScript programming, sound and video effects, and much more--and you don't need to be an expert to use them (although you'll certainly look like one). With Flash technology, you can create compelling web content, expressive user interfaces, and rich applications for the Internet--all of which dramatically enhance the user experience. But Flash is not just practical, it's a wellspring of opportunities to unleash your creativity and have fun. Flash Hacks dives straight into all that's fun and creative about Flash, while presenting useful programming techniques and practical--although never mundane--hacks that can make your work easier. Geared to cover Flash MX, Flash MX 2004, and Flash MX Professional 2004, Flash Hacks begins with hacks on authoring, testing, and web environments. You'll learn how to beat the Flash bloat bug, realistically simulate the web, create a JavaScript-free Flash sniffer, and hack a spellchecker for Flash. Other hacks in the book are grouped in the following areas: Primitives Timelines Symbols Flash Assets (sound, video, and bitmaps) Code hacks Events and event handling Advanced animation UI design hacks True to O'Reilly's popular Hacks series, Flash Hacks tackles problems and solutions that aren't dealt with elsewhere. You'll pick up insider tips from the experts, and learn about amazing and sometimes quirky aspects of Flash. If you want more than your average Flash user--you want to explore and experiment, unearth shortcuts, create useful tools, and come up with fun things to try on your own-- Flash Hacks is the book you'll need.
    Note: Online resource; Title from title page (viewed June 22, 2004) , Mode of access: World Wide Web.
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (528 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: In September 2003, Macromedia released Flash MX 2004, and with it, ActionScript 2.0, a dramatically improved version of Flash's programming language. ActionScript 2.0 introduces a formal object-oriented programming syntax and methodology for creating Flash applications. From a developer's perspective, the new OOP-based techniques in ActionScript 2.0 make applications more natural to plan and conceptualize, more stable, more reusable across projects, easier to maintain, change, and expand upon, and much more. In short, they enhance the entire development process. In Essential ActionScript 2.0 , bestselling author Colin Moock--one of the most universally respected developers in the Flash community--covers everything you'll need to know about the new ActionScript language and its methodologies for producing movies, animation, and applications on the web. Moock guides readers through this important new territory with his trademark easy-to-understand style and expertise. Moock's goal throughout the book is not just to get you to use object-oriented programming in your daily Flash work: he wants you to reap the benefits of OOP; he wants you to understand ActionScript 2.0 completely. And without question, Moock is the author who can make this happen. Essential ActionScript 2.0 begins with a tour of the language, including the fundamentals of object-oriented concepts, syntax, and usage. Those who are new to OOP will learn the basics and how to apply their understanding. Those who are familiar with OOP will leverage their prior experience to learn about Flash-based OOP. The next part of the book shows how to structure entire applications with ActionScript 2.0, teaching you best practices and techniques to build scalable, extensible, stable apps. Next, you'll explore a variety of approaches to various programming situations by applying object-oriented programming strategies, known as design patterns, to Flash. Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage and expertise in Essential ActionScript 2.0 . Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books. As usual, Moock guarantees quality and accuracy by working closely with Macromedia Flash engineers, including Rebecca Sun, lead developer of ActionScript 2.0. Whether you're ready to make the move to ActionScript 2.0 now or simply assessing it for the fu...
    Note: Online resource; Title from title page (viewed June 16, 2004) , Mode of access: World Wide Web.
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  • 4
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Series Statement: Focal Press media technology professional
    Parallel Title: Erscheint auch als
    Keywords: TCP/IP (Computer network protocol) ; Internet ; Telecommunication ; Electronic books ; Electronic books ; local
    Abstract: What you need to know to survive, long term. Interests between broadcasters and telecom people are blurring. Technical operations and design engineers in one field are increasingly required to deal with practices and techniques in the other. The problem is expectations and terminology differences aren't recognized until it's too late. Take "Quality of Service." The telecom people specify a percentage of the time that the service is guaranteed to be available. The down time may be very, very small. But, if it occurs during a high-priced commercial in the Super Bowl, it is very, very serious for the broadcaster. Practical IP and Telecom for Broadcast Engineering and Operations teaches the technology and how to structure it and make sure the finances work in your favor. Learn how to: * Define communications circuit, equipment, facilities and services used in broadcast engineering and operations. * Evaluate suppliers as well as their products and services. * Prepare technical specifications and requests for bids, proposals required in competitive procurement actions. * Conduct communications operational effectiveness and cost audits. * Prepare communications cost management strategies and plans. * Plan and execute capital projects. * Survive Long-Term Critical for engineers, technicians, and managers engaged in designing, installing, testing, and maintaining equipment and network services for program content, training material, or audio/video conferencing. Valuable knowledge for planning, design, integration and operation of communications equipment, facilities and services used in broadcast operations, training and conferencing applications. Fred Huffman is a systems engineer with Athens Olympic Broadcasting, the Host Broadcaster for the 2004 Games. He has more than 35 years experience in technical and management roles in broadcasting and telecommunications fields. This work is largely a reflection of that experience, captured in a way that introduces the reader to technical aspects of IP, ATM and classical telecom, along with business essentials such as contracts, tariffs, project planning, budgeting and long range planning.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 5
    ISBN: 9781136070051 , 1136070052
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Final cut (Electronic resource) ; Video tapes ; Editing ; Data processing ; Digital video ; Editing ; Data processing ; Electronic books ; Electronic books ; local
    Abstract: Suitable for those new to nonlinear editing as well as experienced editors new to Final Cut Express, this book is an introduction to Apple's editing software package and the digital video format in general. You will come away with not only an in-depth knowledge of how to use Final Cut Express, but also a deeper understanding of the craft of editing and the underlying technical processes that will serve you well in future projects. Workflow, editing techniques, compositing, special effects, audio tools, and output are explained in clear, jargon-free terms. The book's emphasis is always on using Final Cut Express in the real world, and as such it is the only book to go beyond the interface to address crucial issues like proper setup, system configuration, hardware, the Mac operating system, what equipment to purchase, and troubleshooting common problems. Armed with this information, you will sidestep problems and complete projects of exceptional quality.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed February 6, 2015)
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  • 6
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (96 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: If you use MySQL, you know why it's the world's most popular open source database: small, fast, and powerful, and so rich in features that no administrator or programmer can stay familiar with all of them. There are always some little-known commands and clauses that could help you become more efficient in your work if you could just keep them in mind. The problem is, you don't always have time to stop and thumb through an exhaustive reference when you're hard at work. If you need a quick reminder, the MySQL Pocket Reference can lead you straight to the answer you need to know to get the job done. Easy to take and use anywhere, this little book provides instant reminders on how to use important MySQL functions in conjunction with key parts of the LAMP open source infrastructure. A complete reference to the MySQL version of SQL, this pocket guide also serves as a convenient companion to our large, in-depth volume, Managing and Using MySQL . The book covers installation of MySQL and includes a description of SQL commands, data types, operators, and functions. In this small book, you get a handy reference to the enormous feature set of MySQL, the dominant database in the open source world. O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing important details in a succinct, well-organized format, these pocket-sized books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new MySQL Pocket Reference is the book you'll want to have.
    Note: Online resource; Title from title page (viewed February 21, 2003) , Mode of access: World Wide Web.
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  • 7
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (432 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: The Internet, with its profusion of information, has made us hungry for ever more, ever better data. Out of necessity, many of us have become pretty adept with search engine queries, but there are times when even the most powerful search engines aren't enough. If you've ever wanted your data in a different form than it's presented, or wanted to collect data from several sites and see it side-by-side without the constraints of a browser, then Spidering Hacks is for you. Spidering Hacks takes you to the next level in Internet data retrieval--beyond search engines--by showing you how to create spiders and bots to retrieve information from your favorite sites and data sources. You'll no longer feel constrained by the way host sites think you want to see their data presented--you'll learn how to scrape and repurpose raw data so you can view in a way that's meaningful to you. Written for developers, researchers, technical assistants, librarians, and power users, Spidering Hacks provides expert tips on spidering and scraping methodologies. You'll begin with a crash course in spidering concepts, tools (Perl, LWP, out-of-the-box utilities), and ethics (how to know when you've gone too far: what's acceptable and unacceptable). Next, you'll collect media files and data from databases. Then you'll learn how to interpret and understand the data, repurpose it for use in other applications, and even build authorized interfaces to integrate the data into your own content. By the time you finish Spidering Hacks , you'll be able to: Aggregate and associate data from disparate locations, then store and manipulate the data as you like Gain a competitive edge in business by knowing when competitors' products are on sale, and comparing sales ranks and product placement on e-commerce sites Integrate third-party data into your own applications or web sites Make your own site easier to scrape and more usable to others Keep up-to-date with your favorite comics strips, news stories, stock tips, and more without visiting the site every day Like the other books in O'Reilly's popular Hacks series, Spidering Hacks brings you 100 industrial-strength tips and tools from the experts to help you master this technology. If you're interested in data retrieval of any type, this book provides a wealth of data for finding a wealth of data.
    Note: Online resource; Title from title page (viewed October 28, 2003) , Mode of access: World Wide Web.
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  • 8
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781136042492 , 1136042490
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Thrid edition.
    Keywords: motion pictures ; production and direction ; Electronic books ; Electronic books ; local
    Abstract: Directing: Film Techniques and Aesthetics is a comprehensive manual that teaches the essentials of filmmaking from the perspective of the director. Ideal for film production and directing classes, as well as for aspiring and current directors, Directing covers all phases of preproduction and production, from idea development to final cut. Thoroughly covering the basics, Directing guides the reader to professional standards of expression and control, and goes to the heart of what makes a director. The book outlines a great deal of practical work to meet this goal, with projects, exercises. The third edition emphasizes the connection between knowing and doing, with every principle realizable through projects and exercises. Much has been enhanced and expanded, notably: aspects of dramaturgy; beats and dramatic units; pitching stories and selling one's work; the role of the entrepreneurial producer; and the dangers of embedded moral values. Checklists are loaded with practical recommendations for action, and outcomes assessment tables help the reader honestly gauge his or her progress. Entirely new chapters present: preproduction procedures; production design; script breakdown; procedures and etiquette on the set; shooting location sound; continuity; and working with a composer. The entire book is revised to capitalize on the advantages offered by the revolutionary shift to digital filmmaking.
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed February 6, 2015)
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  • 9
    ISBN: 9781136116858 , 1136116850
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Seventh edition.
    Parallel Title: Erscheint auch als
    Keywords: Sound ; Recording and reproducing ; Sound studios ; Radio broadcasting ; Sound effects ; Television broadcasting ; Sound effects ; Electronic books ; Electronic books ; local
    Abstract: This classic work has inspired and informed a whole generation of artists and technicians working in all branches of the audio industry. Now in its seventh edition, The Sound Studio has been thoroughly revised to encompass the rapidly expanding range of possibilities offered by today's digital equipment. It now covers: the virtual studio; 5.1 surround sound; hard drive mixers and multichannel recorders; DVD and CD-RW. Alec Nisbett provides encyclopaedic coverage of everything from acoustics, microphones and loudspeakers, to editing, mixing and sound effects, as well as a comprehensive glossary. Through its six previous editions, The Sound Studio has been used for over 40 years as a standard work of reference on audio techniques. For a new generation, it links all the best techniques back to their roots: the unchanging guiding principles that have long been observed over a wide range of related media and crafts. The Sound Studio is intended for anyone with a creative or technical interest in sound - for radio, television, film and music recording - but has particularly strong coverage of audio in broadcasting, reflecting the author's prolific career.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 10
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 2nd ed.
    Keywords: Disc jockeys ; Handbooks, manuals, etc ; Disc jockeys ; Vocational guidance ; Electronic books ; Electronic books ; local
    Abstract: The Mobile DJ Handbook, Second Edition continues to be an excellent guide for novice and experienced DJs looking to build a successful career as the owner-operator of a mobile disc jockey service. Complete with practical tips, expert advice, and creative strategies, this book serves as the perfect guide on how to market and sell your services as well as develop and expand your business. This book contains information on becoming a professional, securing bookings, buying equipment and music, and running party dances, contests, and games. Included within the text are sample contracts, an advertisement and brochure, and resource information. The Mobile DJ Handbook is an essential reference guide which offers readers all the knowledge and inspiration needed to run a profitable enterprise.
    Note: Includes index. - Description based on online resource; title from title page (viewed September 12, 2013)
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  • 11
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (220 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: If you need to design a protocol that really fits your application, you want BEEP--an integrated collection of building blocks that gives you "best in class" data transmission solutions for everything from framing to security. Whether you're writing a simple "fetch" client/server application or a multi-threaded peer-to-peer relaying system, BEEP provides the necessary functionality without extra overhead.BEEP gives network developers what they've long needed: a standard toolkit for building protocols quickly and conveniently. For the first time, it's possible to create an application protocol that's tightly tuned to the application's requirements, so you can avoid reinventing the wheel.Written by BEEP creator Marshall Rose, BEEP: The Definitive Guide is the only book on the subject--a compendium straight from the horse's mouth. This book shows you what BEEP is for and, more important, how to put it to use. After explaining concepts underlying the BEEP protocol, Rose shows you how to use the BEEP implementation in Java, C, and Tcl. You'll learn to build several working applications that use BEEP as a transport, including an implementation of the reliable SYSLOG protocol and an implementation of a BEEP transport for SOAP.Although BEEP was standardized in 2001, different groups are already using it for SOAP exchanges, intrusion detection, instant messaging, network auditing, remote calendaring, and secure credential exchange. These groups work on different problems, but what they have in common is a simple desire to focus on the problem domain instead of the tedious details of protocol overhead. If you're a network developer, you need to become familiar with this important new tool.
    Note: Online resource; Title from title page (viewed March 25, 2002) , Mode of access: World Wide Web.
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  • 12
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (496 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Given Perl's natural fit for web applications development, it's no surprise that Perl is also a natural choice for web services development. It's the most popular web programming language, with strong implementations of both SOAP and XML-RPC, the leading ways to distribute applications using web services. But books on web services focus on writing these applications in Java or Visual Basic, leaving Perl programmers with few resources to get them started. Programming Web Services with Perl changes that, bringing Perl users all the information they need to create web services using their favorite language. Programming Web Services with Perl steers clear of the hype surrounding web services and concentrates on what is useful and practical. The book introduces the major web services standards, such as XML-RPC, SOAP, WSDL, and UDDI, and shows how to implement Perl servers and clients using these standards. You'll find detailed references on both the XML and SOAP toolkits, and learn when to use one technology in favor of the other. The book is rich with programming examples that you'll find useful well past the learning stage. And, moving beyond the basics, the book offers solutions to problems of security, authentication, and scalability. Some of the topics covered in the book are: HTTP and XML basics XML-RPC and the toolkits SOAP and toolkits SOAP::Lite Using SOAP with SMTP and other protocols Advertising and discovering with UDDI and WSDL The REST methodology The future of web services Programming Web Services with Perl was written for Perl programmers who have no prior knowledge of web services. You can pick up this book without any understanding of XML-RPC or SOAP and be able to apply these technologies easily, through the use of publicly available Perl modules detailed in the book. If you're interested in applying XML-RPC and SOAP technologies to distributed programming applications, then Programming Web Services with Perl is a book you'll want to have.
    Note: Online resource; Title from title page (viewed December 19, 2002) , Mode of access: World Wide Web.
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  • 13
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (144 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Though most programmers use two or more languages, they usually have a mastery of one. Although Microsoft has advertised that the .NET runtime is language agnostic and that C# and Visual Basic .NET are so close that switching between the two is really quite easy, that?s only true up to a point. Some of the differences are obvious, but others are very subtle. C# & VB.NET Conversion Pocket Reference helps you easily make the switch from one language to another. The differences occur in three main areas: syntax, object-oriented principles, and the Visual Studio .NET IDE. Syntax concerns the statements and language elements. Object oriented differences are less obvious, and concern differences in implementation and feature sets between the two languages. IDE differences include things like compiler settings or attributes. There is also a fourth area of difference: language features that are present in one language but have no equivalent in the other. These unique language features are also covered in this book. C# & VB.NET Conversion Pocket Reference is a perfect companion for documents and books that don?t have examples using your mastered language. Author Jose Mojica expects that you know one of the two languages, but does not make an assumption about which one. He presents the information in a language-neutral point of view so that programmers from either background can read a section and feel that it is targeted to them.
    Note: Online resource; Title from title page (viewed April 22, 2002) , Mode of access: World Wide Web.
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  • 14
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (1088 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local
    Abstract: Updated to cover Flash MX, the newest version of Macromedia Flash, ActionScript for Flash MX: The Definitive Guide , Second Edition is the one book no serious Flash developer should be without. ActionScript is Macromedia's programming language for Flash MX, the popular authoring tool for creating rich internet applications and animations for the Web. With Macromedia's new focus on application development, ActionScript now includes a direct drawing API, loading of external MP3 and JPG files, improved sound control, an extensive set of text formatting tools, complete support for component development using movie clip subclasses, local data storage, accessibility features, and much more. And ActionScript for Flash MX: The Definitive Guide is the most complete, up-to-date reference available for the latest version of this language. Author Colin Moock, one of the most universally respected developers in the Flash community, has added hundreds of new code examples to show new Flash MX techniques in the real world: how to draw circles, save data to disk, convert arrays to onscreen tables, create reusable components, and preload variables, XML, and sounds. The book's language reference alone has nearly doubled from the first edition, with more than 250 new classes, objects, methods, and properties. You'll find exhaustive coverage of dozens of undocumented, under-documented, and mis-documented features. Along with the new material, Colin Moock has meticulously revised the entire text to conform to Flash MX best-coding practices. In particular, objected-oriented programming and the new event model get special attention in light of changes to Flash MX ActionScript. From sending data between two movies to creating getter/setter properties, the new edition of this book demystifies the often-confusing new features of Flash MX, giving developers easy access to its powerful new capabilities. ActionScript for Flash MX: The Definitive Guide is structured so non-programmers can learn how to use ActionScript and programmers can take their skills to new heights. If you are in the market to really learn about the hows and whys of ActionScript, then this is the book for you.
    Note: Online resource; Title from title page (viewed December 18, 2002) , Mode of access: World Wide Web.
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  • 15
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 0240804708 , 9780240804705
    Language: English
    Pages: 1 online resource (xvi,187 p.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Advancement Via Individual Determination (Program) ; Final cut (Electronic resource) ; Motion pictures ; Editing ; Data processing ; Digital video ; Editing ; Data processing ; Electronic books ; Electronic books ; local
    Abstract: At long last, film and video editors are using the same systems to edit their projects, and Editing Digital Film is the guide to show them how to do it. This concise reference provides video and film editors familiar with the Avid, Media 100, and Final Cut Pro systems with crucial information they will need to edit on all three of these systems. In addition to showing film editors and directors working on DV projects how to edit for this new format, this text also clarifies the NLE process to those familiar with traditional film editing. With its focus on the essentials of integrating nonlinear editing with film, Editing Digital Film is an excellent resource for video editors wishing to edit films, and for film editors wishing to learn how films are integrated into nonlinear systems. With coverage the film cutting process, post production methods, telecine, matchback editing, HDTV, 24P, cutting DV, and all necessary tools to get the job done, this is the perfect guide for those interested in editing digital film.
    Note: Includes bibliographical references (p. [175]) and index. - Description based on print version record
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  • 16
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (770 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: The XView Programming Manual has been revised and expanded for XView Version 3.2. XView was developed by Sun Microsystems and is derived from Sun's proprietary programming toolkit, SunView. It is an easy-to-use object-oriented toolkit that provides an OPEN LOOK user interface for X applications. The major additions for XView Version 3 are: Internationalization support for XView programs. A new drag-and-drop package that lets the user transfer data between applications by dragging an interface object to a region. A mouseless input model that means XView applications can be controlled from the keyboard without a mouse. Soft function keys are also supported. The Notices package has been completely rewritten to incorporate Notice objects. The Selection package has been rewritten, replacing the SunView- style selection service. New panel items such as multiline text items and drop target items have been included. The Panels chapter has been reworked to clarify and simplify panel usage. XView 3.2 includes bug fixes (in the software and the documentation) but does not add significant new functionality. The Attribute Summary from the previous edition of the XView Programming Manual has been expanded and is now published as a companion volume, the XView Reference Manual . It contains alphabetical listings of XView attributes, functions, and macros, as well as other reference information essential for XView programmers.
    Note: Online resource; Title from title page (viewed October 8, 1994) , Mode of access: World Wide Web.
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  • 17
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (1014 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: The Motif Programming Manual is a source for complete, accurate, and insightful guidance on Motif application programming. There is no other book that covers the ground as thoroughly or as well as this one. The book has been updated to Motif 1.2, but is still usable with Motif 1.1.The Motif Programming Manual describes how to write applications using the Motif toolkit from the Open Software Foundation (OSF). The book goes into detail on every Motif widget class, with useful examples that will help programmers to develop their own code. Anyone doing Motif programming who doesn't want to have to figure it out on their own needs this book.In addition to information on Motif, the book is full of tips about programming in general and about user interface design.Contents include: An introduction to the Motif programming model, how it is based on the X Toolkit Intrinsics, and how it differs from them. Chapters on each of the Motif widget classes, explaining them in depth, with useful examples that will help you to improve your own code. For example, the chapter on menus shows how to develop utility functions that generalize and simplify menu creation. All of the code shown in the book is available free of charge over the Internet or via UUCP. Coverage of the drag-and-drop mechanism for transferring data. Two extensive examples show how to implement custom drag source and drop site functionality in a Motif application. A tutorial on UIL. The chapters on UIL describe all of the techniques used to create an interface with this prototyping tool. The numerous examples cover the basics and explore ways to use UIL to facilitate rapid prototyping. The book assumes competence with the C programming language, as well as familiarity with fundamental X Window System concepts. The Motif Programming Manual is not only the most comprehensive guide to writing applications with Motif, it is an integral part of the most widely used series of books on X as a whole. It complements and builds upon the earlier books in the X Window System Series from O'Reilly & Associates, as well as on OSF's own Motif Style Guide. Best when paired with Volume 6B, Motif Reference Manual .
    Note: Online resource; Title from title page (viewed September 11, 1993) , Mode of access: World Wide Web.
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  • 18
    Online Resource
    Online Resource
    Burlington, MA : Focal Press
    ISBN: 9781136044175 , 1136044175
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Cinematography ; Lighting ; Video recording ; Lighting ; Electronic books ; Electronic books ; local
    Abstract: Basic Lighting Worktext for Film and Video guides the film and video student through a series of readings, exercises and projects designed to provide the fundamentals of light science. In addition to up-to-date descriptions of equipment and tips on how to use it properly, the book provides numerous set-ups that illustrate the techniques and thoughts behind proper studio and location lighting. From this book, you will learn: * The fundamentals of light and electricity in film * The fine distinction of lighting for video versus lighting for film * How to identify and filter sources such as daylight, tungsten, fluorescent, arc, HNI and industrial discharge lamps * The use of lensed and open-faced lighting fixtures * How to modify with barndoors, scrims, snoots, nets, cookies, and other accessories * Variations on the basic three-point lighting setup * The duties of each member of a lighting unit * How to light night exteriors, day interiors, and campfires * High-key, low-key, and modulated value lighting * How to scout locations, plan lighting, plots, and pre-rig sets
    Note: Includes bibliographical references. - Description based on print version record
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  • 19
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (311 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: XView was developed by Sun Microsystems and is derived from Sun's proprietary programming toolkit, SunView. It is an easy-to-use object-oriented toolkit that provides an OPEN LOOK user interface for X applications. For XView Version 3, the major additions are: Internationalization support for XView programs. A new Drag and Drop package that lets the user transfer data between applications by dragging an interface object to a region. A mouseless input model that means XView applications can be controlled from the keyboard without a mouse. Soft function keys are also supported. The Notices package has been completely rewritten to incorporate Notice objects. The Selection package has been rewritten, replacing the SunView- style selection service. New panel items such as multiline text items and drop target items have been included. The Panels chapter has been reworked to clarify and simplify panel usage. XView Version 3.2 includes minor bug fixes with no significant new functionality. The XView Reference Manual has been expanded from the Attribute Summary of the previous edition of the XView Programming Manual and is now published as a companion volume. The XView toolkit provides extensive attribute-value pair combinations, convenience routines and object class hierarchies that are too voluminous to memorize without the aid of this comprehensive reference guide. It contains alphabetical listings of XView attributes, functions, and macros, as well as other reference information essential for XView programmers. A must-have companion for the XView Programming Manual .
    Note: Online resource; Title from title page (viewed September 1, 1991) , Mode of access: World Wide Web.
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  • 20
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (564 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Volume Five, X Toolkit Intrinsics Reference Manual , is a complete programmer's reference for X Toolkit (Xt). Xt is a library of C language routines designed to facilitate the design of the user interfaces, with reusable components called widgets. This book covers the X Toolkit Intrinsics in depth and contains reference pages for the Athena widgets. Contents include: Reference pages for each of the Xt Intrinsics and macros, organized alphabetically for ease of reference Reference pages for the Core, Composite, Constraint and Shell widget classes defined by Xy Reference pages for the function prototypes used to declare widget methods and other internal functions Reference pages for the Athena widgetsPermuted index Master index for Volumes Four and Five Numerous appendices and quick reference aids This book is designed to be used the Volume Four, X Toolkit Intrinsics Programming Manual, which describes how to build applications using the Xt Intrinsics and provides a complete tutorial with programming examples.
    Note: Online resource; Title from title page (viewed January 31, 1990) , Mode of access: World Wide Web.
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  • 21
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (567 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Volume 4 is a complete guide to programming with the X Toolkit Intrinsics, the library of C language routines that facilitates the design of user interfaces with reusable components called widgets. It provides concepts and examples that show how to use the various X Toolkit routines. The first few chapters are devoted to using widgets; the remainder of the book covers the more complex task of writing new widgets.Volume 4 is available in two editions. The Standard Edition uses Athena widgets in examples for X11 Release 5 to demonstrate how to use existing widgets, while still providing a good introduction to programming with any widget set based on Xt.Volume 4 includes: Introduction to the X Window System. Building applications with widgets. Constructing a bitmap editor with widgets. An overview of each widget in the widget set. Basic widget methods. Events, translations, and accelerators. Event handlers, timeouts, and work procedures. Resource management and type conversion. Selections and window manager interaction. Geometry management. Menus, gadgets, and cascaded pop-ups. Miscellaneous techniques. Comparison of Athena, OSF/Motif, and AT&T OPEN LOOK widgets. This book is designed to be used with Volume 5, X Toolkit Intrinsics Reference Manual , which provides reference pages for each of the Xt functions, the widget classes defined by Xt, and the Athena widget set.
    Note: Online resource; Title from title page (viewed January 31, 1990) , Mode of access: World Wide Web.
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  • 22
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (798 pages)
    Edition: 5th edition
    Keywords: Electronic books ; local
    Abstract: A complete programmer's reference for X library functions, which is the lowest level of programming interface to X. Reference pages for each Xlib function A permuted index to the Xlib functions reference pages for each event type Description of macros A listing of the standard color name database Alphabetical index and description of structures Alphabetical index and description of defined symbols A list of keysyms and their meanings, including sample characters A list and illustration of the standard cursor font A list of standard fonts with illustration of each font A function group index, for finding the right routine for a particular task Single-page reference aids for the GC and window attributes This reference manual provides reference pages for each Xlib function, a permuted index to the Xlib functions, reference pages for each event type, description of macros, a listing of the standard color database, an alphabetic index and description of structures and defined symbols, a list of keysyms and their meanings, a list and illustration of the standard cursor font, an illustrated list of the standard fonts, a function group index, for finding the right routine for a particular task, and single-page reference aids for the GC and window attributes.
    Note: Online resource; Title from title page (viewed July 1, 1990)
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  • 23
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'Reilly Media, Inc. | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (622 pages)
    Edition: 3rd edition
    Keywords: Electronic books ; local
    Abstract: Volume 4 is a complete guide to programming with the X Toolkit Intrinsics, the library of C language routines that facilitates the design of user interfaces with reusable components called widgets. It provides concepts and examples that show how to use the various X Toolkit routines. The first few chapters are devoted to using widgets; the remainder of the book covers the more complex task of writing new widgets. Volume 4 includes: Introduction to the X Window System. Building applications with widgets. Constructing a bitmap editor with widgets. An overview of each widget in the widget set. Basic widget methods./li〉 Events, translations, and accelerators. Event handlers, timeouts, and work procedures. Resource management and type conversion. Selections and window manager interaction. Geometry management. Menus, gadgets, and cascaded pop-ups. Miscellaneous techniques. Comparison of Athena, OSF/Motif, and AT&T OPEN LOOK widgets. This book is designed to be used with Volume 5, X Toolkit Intrinsics Reference Manual , which provides reference pages for each of the Xt functions, the widget classes defined by Xt, and the Athena widget set.
    Note: Online resource; Title from title page (viewed January 31, 1990) , Mode of access: World Wide Web.
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