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  • 2005-2009  (1)
  • Cambridge, Mass. [u.a.] : MIT Press  (1)
  • Bielefeld : transcript
  • Alltagskultur  (1)
  • Computer Science  (1)
  • 1
    ISBN: 9780262033701
    Language: English
    Pages: VIII, 304 S. , Ill. , 24 cm
    Parallel Title: Online-Ausg. Taylor, T. L Digital Culture, Play, and Identity
    DDC: 794.8
    RVK:
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    Keywords: World of Warcraft ; Computer games Social aspects ; World of Warcraft (Game) ; Computer games Social aspects ; Aufsatzsammlung ; World of Warcraft ; Sozialanthropologie ; World of Warcraft ; Alltagskultur
    Abstract: Introduction: "Orc professor LFG," or, Researching in Azeroth culture / Hilde Corneliussen and Jill Walker -- Corporate ideology in World of Warcraft / Scott Rettberg -- "Never such innocence again" : war and histories in World of Warcraft / Esther MacCallum-Stewart -- World of Warcraft as a playground for feminism / Hilde Corneliussen -- The familiar and the foreign : playing (post)colonialism in World of Warcraft world / Jessica Langer -- A hollow world : World of Warcaft as spatial practice / Espen Aarseth -- World creation and lore : World of Warcraft as rich text / Tanya Krzywinska -- What makes World of Warcraft a world? : a note on death and dying / Lisbeth Klastrup -- Quests in World of Warcraft : deferral and repetition play / Jill Walker -- Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause / T.L. Taylor -- Humans playing World of Warcraft, or, Deviant strategies? / Torill Elvira Mortensen -- Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity / Esther MacCallum-Stewart and Justin Parsler -- Character identification in World of Warcraft : the relationship between capacity and appearance / Ragnhild Tronstad -- Playing with names : gaming and naming in World of Warcraft / Charlotte Hagström
    Note: Includes bibliographical references and index , Introduction: "Orc professor LFG," or, Researching in Azeroth culture , Corporate ideology in World of Warcraft , "Never such innocence again" : war and histories in World of Warcraft , World of Warcraft as a playground for feminism , The familiar and the foreign : playing (post)colonialism in World of Warcraft world , A hollow world : World of Warcaft as spatial practice , World creation and lore : World of Warcraft as rich text , What makes World of Warcraft a world? : a note on death and dying , Quests in World of Warcraft : deferral and repetition play , Does World of Warcraft change everything? : how a PVP server, multinational playerbase, and surveillance mod scene caused me pause , Humans playing World of Warcraft, or, Deviant strategies? , Role-play vs gameplay : the difficulties of playing a role in World of Warcraft identity , Character identification in World of Warcraft : the relationship between capacity and appearance , Playing with names : gaming and naming in World of Warcraft
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