ISBN:
9780805815498
Language:
English
Pages:
Online-Ressource (401 p)
Edition:
Online-Ausg. 2013 Electronic reproduction; Available via World Wide Web
Series Statement:
Routledge Communication Series
Parallel Title:
Print version Communication in the Age of Virtual Reality
DDC:
302.23
Keywords:
Electronic books
Abstract:
This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium. The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applicati
Description / Table of Contents:
Front Cover; Communication in the Age of Virtual Reality; Copyright Page; Contents; Preface; Part I: Virtual Reality as Communication Medium; 1. The Vision of Virtual Reality: Frank Biocca, Taeyong Kim, and Mark R. Levy; 2. Virtual Reality as a Communication System: Frank Biocca and Mark R. Levy; 3. Defining Virtual Reality: Dimensions Determining Telepresence: Jonathan Steuer; 4. Immersive Virtual Reality Technology: Frank Biocca and Ben Delaney; Part II: Designing Virtual Environments; 5. Communication Applications of Virtual Reality: Frank Biocca and Mark R. Levy
Description / Table of Contents:
6. Virtual Reality and Passive Simulators: The Future of Fun: Diana Gagnon Hawkins7. Communication Research on Consumer VR: Carrie Heeter; 8. Dramatic Narrative in Virtual Reality: Kenneth Meyer; 9. Sound and Communication in Virtual Reality: Gregory Kramer; 10. Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships: Mark T. Palmer; Part III: The Social Reality of Virtual Reality; 11. Virtual Diffusion or an Uncertain Reality: Networks, Policy, and Models for the Diffusion of VR Technology: Thomas W. Valente and Thierry Bardini
Description / Table of Contents:
12. I'm Not a Real Doctor, but I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality: Michael A. Shapiro and Daniel G. McDonald13. Signal to Noise: On the Meaning of Cyberpunk Subculture: Anne Balsamo; 14. Communication Issues and Policy Implications: Lisa St. Clair Harvey; Author Index; Subject Index;
Note:
Description based upon print version of record
,
Electronic reproduction; Available via World Wide Web
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