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  • 2000-2004  (2)
  • Branch, Robert Maribe  (1)
  • Kranzusch, Peter  (1)
  • Cham : Springer International Publishing AG  (2)
  • 1
    Online-Ressource
    Online-Ressource
    Wiesbaden : Deutscher Universitätsverlag | Cham : Springer International Publishing AG
    ISBN: 9783322817839 , 3322817830 , 3824481391
    Sprache: Deutsch
    Seiten: 1 Online-Ressource (XV, 186 Seiten) , 14 Abb.
    Serie: Schriften zur Mittelstandsforschung 103
    Paralleltitel: Erscheint auch als Kay, Rosemarie Restart: Eine zweite Chance für gescheiterte Unternehmer?
    DDC: 658.4092
    RVK:
    Schlagwort(e): Selbstständiger ; Unternehmenskrise ; Unternehmen ; Insolvenz ; Unternehmensgründung
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    ISBN: 9783319141886
    Sprache: Englisch
    Seiten: 1 online resource (355 pages)
    Serie: Educational Media and Technology Yearbook Ser. v.39
    Paralleltitel: Erscheint auch als
    DDC: 371.3
    Schlagwort(e): Educational technology -- Periodicals.. ; Educational technology -- Directories ; Electronic books
    Kurzfassung: This book is an annual publication entering its 40th year. The series represents current trend and issues in the field of educational communications and technology, journals and other periodicals associated with the field, and the academic programs that prepare instructional technology professionals. Springer has been the publisher for the series, in cooperation with the Association for Educational Communications and Technology, for the past four years. Volume 39 will feature a section on Information Studies, in addition to updated information about programs and a new ranking of the top academic degree programs in the field of Learning, Design, and Technology.
    Kurzfassung: Intro -- Preface -- Contents -- Contributors -- Part I: Trends and Issues in Learning, Design, and Technology -- Chapter 1: EMTY Introduction -- Issues and Trends in the Field -- Game-Enhanced Learning Environments -- Current Researches on Teaching and Learning with Technologies -- Pedagogical Approaches in Technology-Enhanced Educational Environments -- Implication of These Studies to the Field -- References -- Chapter 2: Issues and Trends in Instructional Technology: Leveraging Budgets to Provide Increased Access to Digital Content and Learning Opportunities -- Overall Developments -- Corporate Training and Development -- Learning Expenditures -- Instructional Content -- Methods of Instructional Delivery -- Higher Education -- Campus Technology Support and Use of Technology for Instruction -- Faculty Use of Technology for Instruction -- Student Use of Technology for Learning -- K-12 Education -- Funding Technology -- Mobility of Learning -- Social Media and Digital Tools -- Online Learning in K-12 Settings -- Conclusion -- References -- Chapter 3: Situated Gaming: Beyond Games as Instructional Technology -- Introduction -- Gaming the System -- Motives and Activity -- Object or a Boundary Object? -- Epistemic Cognition and Epistemic Aims -- Meaningful Science Through Play -- Conclusion -- References -- Chapter 4: Definitions, Motivations, and Learning Practices in Games and Virtual Worlds for Children -- Introduction -- Understanding Games and Virtual Worlds -- Games in Education -- Motivation and Learning in Games -- Social Interaction -- Fantasy -- Challenge and Curiosity -- Learning with Virtual Worlds -- Whyville -- Club Penguin™ -- Conclusions and Implications -- References -- Chapter 5: Sizzling Innovation in Online Teaching and Design -- Introduction -- Design of Innovative Tools and Interactions -- Examining Workflow Performance.
    Anmerkung: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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