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  • Englisch  (3)
  • Doran, John P.  (1)
  • Thorn, Alan  (1)
  • Watkins, Ryan  (1)
  • Krause, Jordan
  • Birmingham, UK : Packt Publishing  (3)
  • Boston, MA : Safari
  • Video games ; Design  (3)
  • 1
    ISBN: 9781785289675 , 1785289675
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations.
    Serie: Community experience distilled
    Schlagwort(e): Video games ; Design ; Computer games ; Programming ; Electronic books ; Electronic books ; local
    Kurzfassung: Harness the power of procedural content generation to design unique games with Unity About This Book Learn the basics of PCG development Develop a 2D game from start to finish Explore all the different ways PCG can be applied in games Who This Book Is For This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway. What You Will Learn Understand the theory of Procedural Content Generation Learn the uses of Pseudo Random Numbers Create reusable algorithm designs for PCG Evaluate the data structures for PCG Develop smaller games with larger amounts of content Generate content instead of spending time designing every minute detail Learn when and how to add PCG to your game Learn the fundamental techniques of PCG In Detail Procedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine. This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game. Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game. Finally, you'll get to try out your new PCG skills on 3D terrain generation. Style and approach An easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.
    Anmerkung: Includes index. - Description based on online resource; title from cover (Safari, viewed February 12, 2016)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    ISBN: 9781784390563 , 1784390569
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations.
    Serie: Community experience distilled
    Schlagwort(e): Unity (Electronic resource) ; Video games ; Design ; Video games ; Development ; Computer games ; Design ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Kurzfassung: Learn advanced C# tips and techniques to make professional-grade games with Unity In Detail This book is an easy-to-follow guide that introduces you to advanced tips and techniques to code Unity games in C#. Using practical and hands-on examples across ten comprehensive chapters, you'll learn how C# can be applied creatively to build professional-grade games that sell. You will be able to create impressive Artificial Intelligence for enemy characters, customize camera rendering for postprocess effects, and improve scene management by understanding component-based architecture. In addition, you will have an in-depth look at the .NET classes used to increase program reliability, see how to process datasets such as CSV files, and understand how to run advanced queries on data. By the end of this book, you'll become a powerful Unity developer, equipped with plenty of tools and techniques to quickly and effectively develop merchantable games. What You Will Learn Understand core C# concepts, such as class inheritance, interfaces, singletons, and static objects Implement effective Artificial Intelligence for NPCs Work with event-driven programming to optimize your code Develop solid debugging and diagnostic techniques Get to know the Mono Framework and Linq in practical contexts Customize the rendering functionality for postprocess effects Code line of sight, view testing, and other useful algorithms Improve the quality of your code with the help of concepts such as attributes
    Anmerkung: Includes index. - Description based on online resource; title from cover (Safari, viewed February 19, 2015)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    ISBN: 9781785284434 , 1785284436
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations.
    Serie: Community experience distilled
    Schlagwort(e): Unity (Electronic resource) ; Video games ; Design ; Electronic books ; Electronic books ; local
    Kurzfassung: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations,...
    Anmerkung: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 30, 2015)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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