ISBN:
1447154932
,
9781447154938
Sprache:
Englisch
Seiten:
Online-Ressource (vii, 269 pages)
Ausgabe:
Online-Ausg.
Serie:
History of computing
Serie:
History of Computing Ser.
Paralleltitel:
Print version Hacking Europe
Paralleltitel:
Druckausg. Hacking Europe
DDC:
303.48/34
Schlagwort(e):
Microcomputers
;
Computers Social aspects
;
History
;
Computer crimes
;
Electronic books
;
Fallstudiensammlung
;
Aufsatzsammlung
;
Fallstudiensammlung
;
Aufsatzsammlung
;
Aufsatzsammlung
;
USA
;
Europa
;
Individuelle Datenverarbeitung
;
Computerfreak
;
Computer
;
Gegenkultur
;
Subkultur
;
Geschichte 1975-2005
Kurzfassung:
Hacking Europetraces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct 'demoscenes.' Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the 'ludological' element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.
Beschreibung / Inhaltsverzeichnis:
Preface; Contents; Chapter 1: Introduction: How European Players Captured the Computer and Created the Scenes ; 1.1 The Hacker Phenomenon; 1.2 Appropriating Computers and Making Technology; 1.3 Appropriating America and Making Europe; 1.4 European Diversity and Common Ground; Bibliography; Part I: Appropriating America: Making One's Own; Chapter 2: Transnational (Dis)Connection in Localizing Personal Computing in the Netherlands, 1975-1990; 2.1 Introduction ; 2.2 Personal Computing Pioneers: Bridging the Atlantic; 2.3 Resolving Design Differences: Basicode as Computer Esperanto
Beschreibung / Inhaltsverzeichnis:
2.4 Alienation from Producers: Hobbyist Cracking Software2.5 Protected Educational Market: From Niche to Microsoft Monopoly; 2.6 Multiple American Appropriations; Bibliography; Chapter 3: "Inside a Day You Will Be Talking to It Like an Old Friend": The Making and Remaking of Sinclair Personal Computing in 1980s Britain; 3.1 The Challenge of the Chip; 3.2 The Making of an Educational Home Computer; 3.3 GOTO Education; 3.4 "Serious" Use; 3.5 Just a Toy Computer?; 3.6 Game Over; Bibliography; Chapter 4: Legal Pirates Ltd: Home Computing Cultures in Early 1980s Greece; 4.1 Introduction
Beschreibung / Inhaltsverzeichnis:
4.2 When IBM Provided Nothing4.3 "You Can Make Your Own Version of Software"; 4.4 The Role of Mediators; 4.5 Conclusion; Bibliography; Part II: Bastard Sons of the Cold War: Creating Computer Scences; Chapter 5: Galaxy and the New Wave: Yugoslav Computer Culture in the 1980s; 5.1 Introduction; 5.2 History of Computing in Yugoslavia; 5.3 Research Institutes and Digital Computers; 5.4 Consumer Society; 5.5 "New Tendencies"; 5.6 Culture Shift and Generation Gap; 5.7 Illegal Imports and the Birth of a Scene; 5.8 Galaksija, Computers in Your Home, Revolution; 5.9 Ventilator 202
Beschreibung / Inhaltsverzeichnis:
5.10 New Kids on the Block5.11 Conclusion; Bibliography; Chapter 6: Playing and Copying: Social Practices of Home Computer Users in Poland during the 1980s; 6.1 Introduction; 6.2 Private Importers; 6.3 Computer Bazaars; 6.4 Pewex and Baltona Retail Stores; 6.5 Computerization Movement; 6.6 Computer Magazines; 6.7 Communist Sanctioned Computer Clubs; 6.8 Social Networks, Gaming Culture, and Sneakernets ; 6.9 User Groups; 6.10 The Demoscene; 6.11 Conclusion; Bibliography; Chapter 7: Multiple Users, Diverse Users: Appropriation of Personal Computers by Demoscene Hackers; 7.1 Introduction
Beschreibung / Inhaltsverzeichnis:
7.2 Technology Appropriation Within a Scene7.3 Scripting Technology; 7.4 Me and My Scene; The Scene as a Stage; Winners vs. Losers; 7.5 Me and My Computer; 7.6 Conclusions; Bibliography; Part III: Going Public: How to Change the World; Chapter 8: Heroes Yet Criminals of the German Computer Revolution; 8.1 Organizing Chaos Computer Club; 8.2 The Conscience of Hackers; 8.3 Going Public and Acting Up; 8.4 Hacking Germany's Bildschirmtext; 8.5 Revealing the Gaps in Btx; 8.6 Consumer Protection vs. Hacker Ethics; 8.7 Legislation for White-Collar Crimes; 8.8 The Legal Implications for Hacktivism
Beschreibung / Inhaltsverzeichnis:
8.9 Conclusion
Anmerkung:
Includes bibliographical references and index
URL:
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