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  • GBV  (4)
  • HU-Berlin Edoc
  • Online Resource  (4)
  • 2010-2014  (4)
  • 1935-1939
  • Cambridge, Massachusetts : The MIT Press  (4)
  • Gesellschaft  (4)
Datasource
Material
  • Online Resource  (4)
  • Book  (3)
Language
Years
Year
Subjects(RVK)
  • 1
    ISBN: 0262027100 , 026208340X , 0262323133 , 0262525801 , 0262582821 , 9780262027106 , 9780262083409 , 9780262323130 , 9780262525800 , 9780262582827
    Language: English
    Pages: 1 Online-Ressource (xi, 382 pages)
    Series Statement: Inside technology
    DDC: 303.48/3
    Keywords: Technology / Social aspects ; Gesellschaft ; Technology Social aspects ; Technologie ; Soziale Situation ; Techniksoziologie ; Verwundbarkeit ; Aufsatzsammlung ; Technologie ; Verwundbarkeit ; Techniksoziologie ; Soziale Situation
    Note: Includes bibliographical references (pages 333-372) and index
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Cambridge, Massachusetts : The MIT Press
    ISBN: 0262028158 , 0262325683 , 9780262028158 , 9780262325684
    Language: English
    Pages: 1 Online-Ressource (x, 288 pages)
    Series Statement: The platform studies series
    DDC: 303.48/34
    Keywords: Computers / Social aspects ; Human-computer interaction ; Neurosciences ; Positive psychology ; Technology / Social aspects ; Well-being ; Gesellschaft ; Computers Social aspects ; Human-computer interaction ; Well-being ; Positive psychology ; Neurosciences ; Technology Social aspects ; Informationstechnik ; Positive Psychologie ; Informationstechnik ; Positive Psychologie
    Note: Includes bibliographical references and index
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Cambridge, Massachusetts : The MIT Press
    ISBN: 9780262325714 , 0262325713 , 9780262028004 , 026202800X
    Language: English
    Pages: 1 Online-Ressource (ix, 776 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als The gameful world
    DDC: 306.4/87
    RVK:
    RVK:
    RVK:
    Keywords: Creative ability / Social aspects ; Games / Social aspects ; Play / Social aspects ; Social psychology ; POLITICAL SCIENCE / Public Policy / Cultural Policy ; SOCIAL SCIENCE / Anthropology / Cultural ; SOCIAL SCIENCE / Popular Culture ; Gesellschaft ; Games Social aspects ; Play Social aspects ; Creative ability Social aspects ; Social psychology ; Virtuelle Realität ; Neue Medien ; Gesellschaft ; Design ; Kultur ; Spieler ; Spiel ; Interaktive Medien ; Computerspiel ; Entwicklung ; Interaktion ; Spiel ; Soziologie ; Aufsatzsammlung ; Aufsatzsammlung ; Electronic books ; Electronic books ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Spiel ; Gesellschaft ; Spieler ; Kultur ; Spiel ; Entwicklung ; Design ; Interaktion ; Neue Medien ; Computerspiel ; Interaktive Medien ; Virtuelle Realität ; Soziologie
    Note: Literaturangaben
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 4
    ISBN: 9780262295345
    Language: English
    Pages: 1 Online-Ressource (x, 248 Seiten) , Illustrationen
    Series Statement: IEEE Xplore Digital Library
    Parallel Title: Erscheint auch als Dourish, Paul, 1966 - Divining a digital future
    DDC: 303.4833
    RVK:
    RVK:
    Keywords: Ubiquitous Computing ; Gesellschaft ; Soziokultureller Wandel ; Ubiquitous computing ; Computer networks ; Social aspects ; Forecasting ; Ubiquitous Computing ; Gesellschaft
    Abstract: Ubiquitous computing (or ubicomp) is the label for a "third wave" of computing technologies. Following the eras of the mainframe computer and the desktop PC, ubicomp is characterized by small and powerful computing devices that are worn, carried, or embedded in the world around us. The ubicomp research agenda originated at Xerox PARC in the late 1980s; these days, some form of that vision is a reality for the millions of users of Internet-enabled phones, GPS devices, wireless networks, and "smart" domestic appliances. In Divining a Digital Future, computer scientist Paul Dourish and cultural anthropologist Genevieve Bell explore the vision that has driven the ubiquitous computing research program and the contemporary practices that have emerged--both the motivating mythology and the everyday messiness of lived experience.Reflecting the interdisciplinary nature of the authors' collaboration, the book takes seriously the need to understand ubicomp not only technically but also culturally, socially, politically, and economically. Dourish and Bell map the terrain of contemporary ubiquitous computing, in the research community and in daily life; explore dominant narratives in ubicomp around such topics as infrastructure, mobility, privacy, and domesticity; and suggest directions for future investigation, particularly with respect to methodology and conceptual foundations.
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