ISBN:
9789048523030
,
9048523036
,
9789089646392
,
9089646396
Sprache:
Englisch
Seiten:
363 pages
,
illustrations
Serie:
MediaMatters
Paralleltitel:
Erscheint auch als Playful identities
Schlagwort(e):
Video games Social aspects
;
Video games Psychological aspects
;
Computer games Social aspects
;
Computer games Psychological aspects
;
Society and social sciences Society and social sciences
;
Computer games ; Psychological aspects
;
Computer games ; Social aspects
;
Video games ; Psychological aspects
;
Video games ; Social aspects
;
Multimedia
;
Psychologische aspecten
;
Computerspellen
;
Identiteit
;
Sociale verandering
;
GAMES ; Board
;
Media studies
;
Society and culture: general
;
Electronic book
Kurzfassung:
In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and iden
Kurzfassung:
Machine generated contents note:1.Homo ludens 2.0: Play, media, and identity /Joost Raessens --pt. IPlay --Introduction to Part I /Joost Raessens --2.Playland: Technology, self, and cultural transformation /Kenneth J. Gergen --3.Spiritual play: Encountering the sacred in World of Warcraft /Stef Aupers --4.Playful computer interaction /Daniel Cermak-Sassenrath --5.Playful identity in game design and open-ended play /Tilde Bekker --6.Breaking reality: Exploring pervasive cheating in Foursquare /Rene Glas --7.Playing with bits and bytes: The savage mind in the digital age /Valerie Frissen --pt. IIMedia --Introduction to Part II /Joost Raessens --8.Location-based mobile games: Interfaces to urban spaces /Jordan Frith --9.playful use of mobile phones and its link to social cohesion /Rich Ling --10.Digital cartographies as playful practices /Sybille Lammes --11.Ludic identities and the magic circle /Gordon Calleja --12.Play (for) time /Patrick Crogan --13.Playful identity politics: How refugee games affect the player's identity /Joost Raessens --pt. IIIIdentity --Introduction to Part III /Joost Raessens --14.Playing out identities and emotions /Jeroen Jansz --15.Playing with others: The identity paradoxes of the web as social network /Jeroen Timmermans --16.New media, play, and social identities /Leopoldina Fortunati --17.Playing life in the metropolis: Mobile media and identity in Jakarta /Michiel de Lange --18.conflicts within the casual: The culture and identity of casual online play /Frans Mayra --19.Afterplay /Jos de Mul.
Anmerkung:
Includes bibliographical references and index
,
English
URL:
https://www.jstor.org/stable/10.2307/j.ctt14brqd4
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