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  • 1
    Online Resource
    Online Resource
    [Place of publication not identified] : Peachpit Press
    Language: English
    Pages: 1 online resource (1 streaming video file (1 hr., 5 min., 8 sec.)) , digital, sound, color.
    Keywords: Web sites ; Design ; Human-computer interaction ; Web site development ; Electronic videos ; local
    Abstract: "If you want to design intuitive and engaging web sites, apps, print materials or products, then you need to know the psychology that underlies people's behavior. 100 Things Every Designer Needs to Know About People explores both the foundational and the latest research in psychology and applies it to design. What grabs and holds attention on a page or screen? What is more important, peripheral vision or central vision? How much information is too much at one time? How do you motivate people to continue on to the next step? What line length should you use if you want people to read text on or offline? What about color? Imagery? Does font type really matter? These are just a few of the questions that the book answers. This video is not just a set of guidelines, but a deep dive into what makes people tick. Dr. Weinschenk shares the psychology research and shows lots of examples so that you can design intuitive and engaging print, web, applications and products that match the way people think, work, and play."--Resource description page.
    Note: Title from resource description page (viewed April 28, 2015). - Date of publication taken from resource description page
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Peachpit Press
    Language: English
    Pages: 1 streaming video file (1 hr., 15 min., 16 sec.) , digital, sd., col.
    Series Statement: Learn by video
    Keywords: Persuasion (Psychology) ; Motivation (Psychology) ; Selling ; Purchasing ; Electronic videos ; local
    Abstract: "Whether you want your customers to buy from you, or vendors to give you a good deal, your boss to give you a raise, or your employees to take initiative, most of your work life and even your personal life involves trying to get people to do stuff. Instead of using your usual tactics that sometimes work and sometimes don't, you can learn how to use insights from recent research in psychology and brain science to be more effective in motivating people and in getting people to do the stuff you want them to do - even getting people to want to do the stuff you want them to do."--Resource description page.
    Note: Title from resource description page (viewed June 19, 2014)
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  • 3
    ISBN: 9780133122336 , 0133122336
    Language: English
    Pages: 1 online resource (1 v.)
    Series Statement: Voices that matter
    Keywords: Persuasion (Psychology) ; Motivation (Psychology) ; Electronic books ; Electronic books ; local
    Abstract: We all want people to do stuff. Whether you want your customers to buy from you, vendors to give you a good deal, your employees to take more initiative, or your spouse to make dinner-a large amount of everyday is about getting the people around you to do stuff. Instead of using your usual tactics that sometimes work and sometimes don't, what if you could harness the power of psychology and brain science to motivate people to do the stuff you want them to do - even getting people to want to do the stuff you want them to do. In this book you'll learn the 7 drives that motivate people: The Desire For Mastery, The Need To Belong, The Power of Stories, Carrots and Sticks, Instincts, Habits, and Tricks Of The Mind. For each of the 7 drives behavioral psychologist Dr. Susan Weinschenk describes the research behind each drive, and then offers specific strategies to use. Here's just a few things you will learn: The more choices people have the more regret they feel about the choice they pick. If you want people to feel less regret then offer them fewer choices. If you are going to use a reward, give the reward continuously at first, and then switch to giving a reward only sometimes. If you want people to act independently, then make a reference to money, BUT if you want people to work with others or help others, then make sure you DON'T refer to money. If you want people to remember something, make sure it is at the beginning or end of your book, presentation, or meeting. Things in the middle are more easily forgotten. If you are using feedback to increase the desire for mastery keep the feedback objective, and don't include praise.
    Note: Includes bibliographical references and index. - Description based on online resource; title from PDF title page (Safari, viewed Apr. 30, 2013)
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  • 4
    Online Resource
    Online Resource
    [Place of publication not identified] : New Riders
    ISBN: 9780134196121 , 0134196120
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Web sites ; Design ; Psychological aspects ; Human-computer interaction ; Psychological aspects ; Web site development ; Psychological aspects ; Electronic books ; Electronic books ; local
    Abstract: Thousands of designers, marketers, and product managers have come to rely on Susan Weinschenk's original 100 Things Every Designer Needs To Know About People as a "go-to book" for practical advice on how to use the latest findings in psychology and neuroscience to directly inform and improve their designs, brands, and products. Research hasn't stopped since the book was written, and new design challenges have emerged. Weinschenk's new book, 100 MORE Things Every Designer Needs To Know About People applies the latest research in psychology, neuroscience, brain research, and social psychology to the design of technology products, including websites, apps, wearables, and artificial intelligence. Weinschenk combines real science and research citations with practical examples to make her 100 MORE Things engaging, persuasive, easy to read, accessible, and useful. 100 MORE Things Every Designer Needs to Know About People is not just another "design guidelines" book because it explains the WHY behind the guidelines, providing concrete examples and prescriptions that can be easily and instantly applied.
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed October 13, 2015)
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  • 5
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Tantor Media, Inc. | Boston, MA : Safari
    ISBN: 9781452696225
    Language: English
    Pages: 1 online resource (26262 pages)
    Edition: 1st edition
    Keywords: Audiobooks
    Abstract: We all want people to do stuff. Whether you want your customers to buy from you, vendors to give you a good deal, your employees to take more initiative, or your spouse to make dinner-a large amount of every day is about getting the people around you to do stuff. Instead of using your usual tactics that sometimes work and sometimes don't, what if you could harness the power of psychology and brain science to motivate people to do the stuff you want them to do-even getting people to want to do the stuff you want them to do? In this book you'll learn the seven drives that motivate people: The Desire for Mastery, The Need to Belong, The Power of Stories, Carrots and Sticks, Instincts, Habits, and Tricks of the Mind. For each of the seven drives behavioral psychologist Dr. Susan Weinschenk describes the research behind each drive, and then offers specific strategies to use. Here's just a few things you will learn: The more choices people have the more regret they feel about the choice they pick. If you want people to feel less regret then offer them fewer choices. If you are going to use a reward, give the reward continuously at first, and then switch to giving a reward only sometimes. If you want people to act independently, then make a reference to money, BUT if you want people to work with others or help others, then make sure you DON'T refer to money. If you want people to remember something, make sure it is at the beginning or end of your book, presentation, or meeting. Things in the middle are more easily forgotten. If you are using feedback to increase the desire for mastery, keep the feedback objective, and don't include praise.
    Note: Online resource; Title from title page (viewed September 9, 2013) , Mode of access: World Wide Web.
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  • 6
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : New Riders | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (256 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: WE DESIGN TO ELICIT RESPONSES from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With this book you'll design more intuitive and engaging apps, software, websites and products that match the way people think, decide and behave. INCREASE THE EFFECTIVENESS OF YOUR PRODUCTS. Apply psychology and behavioral science to your designs. Here are some of the questions this book will answer: What grabs and holds attention. What makes memories stick? What is more important, peripheral or central vision? Can you predict the types of errors people will make? What is the limit to someone's social circle? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.
    Note: Online resource; Title from title page (viewed June 30, 2020) , Mode of access: World Wide Web.
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  • 7
    Online Resource
    Online Resource
    Berkeley, CA : New Riders
    Language: English
    Pages: 1 online resource (xi, 242 p.) , ill.
    Series Statement: Voices that matter
    Parallel Title: Erscheint auch als
    Keywords: Design ; Psychological aspects ; Electronic books ; lcgft ; Electronic books ; local
    Abstract: If you want to design intuitive and engaging web sites, apps, print materials or products, then you need to know the psychology that underlies people's behavior. 100 Things Every Designer Needs to Know About People explores both the foundational and the latest research in the psychology of the conscious mind and applies it to design. What grabs and holds attention on a page or screen? What is more important, peripheral vision or central vision? How much information is too much at one time? How do you motivate people to continue on to the next step? What line length should you use if you want people to read text on or offline? What about color? Imagery? Does font type really matter? These are just a few of the questions that the book answers. This book is not just a set of guidelines, but a deep dive into what makes people tick. Dr. Weinschenk shares the psychology research and shows lots of examples so that you can design intuitive and engaging print, web, applications and products that match the way people think, work, and play.
    Note: Includes bibliographical references (p. 225-234) and index. - Description based on print version record
    Library Location Call Number Volume/Issue/Year Availability
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  • 8
    Online Resource
    Online Resource
    Berkeley, CA : New Riders
    ISBN: 9780132964135 , 0132964139
    Language: English
    Pages: 1 online resource (xii, 258 p.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Business presentations ; Business presentations ; Psychological aspects ; Public speaking ; Audiences ; Psychology ; Electronic books ; Electronic books ; local
    Abstract: Every day around the world millions of presentations are given, with millions of decisions hanging in the balance as a result. Do you know the science behind giving a powerful and persuasive presentation? This book reveals what you need to know about how people listen, how people decide, and how people react so that you can learn to create more engaging presentations. No matter what your current skill level, whether beginner or polished, this book will guide you to the next level, teaching you how to improve your delivery, stance, eye contact, voice, materials, media, message, and call to action. Learn to increase the effectiveness of your own presentations by finding the answers to questions like these: What grabs and holds attention during a presentation? How do you choose the best media to use? What makes the content of a presentation stick? How do people react to your voice, posture, and gestures? How do people respond to the flow of your message? How do you motivate people to take action? These are just a few of the questions that the book answers in its deep-dive exploration of what you need to know about people to create a compelling presentation.
    Note: Includes bibliographical references (p. 239-246) and index. - Description based on print version record
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  • 9
    Online Resource
    Online Resource
    Berkeley, Calif. : New Riders | Boston, Mass. :Safari Books Online,
    ISBN: 9780321603647 , 0321603648
    Language: English
    Pages: xiii, 147 p , ill. , 23 cm
    Series Statement: Voices that matter
    Parallel Title: Erscheint auch als
    Keywords: Neuromarketing ; Consumer behavior ; Internet marketing ; Web sites ; Design ; Psychological aspects ; Electronic books ; local
    Abstract: "While you're reading Neuro Web Design, you'll probably find yourself thinking 'I already knew that...' a lot. But when you're finished, you'll discover that your ability to create effective web sites has mysteriously improved. A brilliant idea for a book, and very nicely done." - Steve Krug, author of Don't Make Me Think! A Common Sense Approach to Web Usability Why do people decide to buy a product online? Register at your Web site? Trust the information you provide? Neuro Web Design applies the research on motivation, decision making, and neuroscience to the design of Web sites. You will learn the unconscious reasons for people's actions, how emotions affect decisions, and how to apply the principles of persuasion to design Web sites that encourage users to click. Neuro Web Design employs "neuro-marketing" concepts, which are at the intersection of psychology and user experience. It's scientific, yet you'll find it accessible, easy to read, and easy to understand. By applying the concepts and examples in this book, you'll be able to dramatically increase the effectiveness and conversion rates of your own Web site.
    Note: Includes bibliographical references (p. 135-139) and index
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  • 10
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Speech processing systems ; Graphical user interfaces (Computer systems) ; Electronic books ; Electronic books ; local
    Abstract: Master the critical knowledge you need to design speech-enabled applications It's not just a far-fetched gizmo straight out of a sci-fi movie anymore. Speech interface technology, which allows a user to communicate with computers via voice instead of a keyboard or a mouse, is quickly becoming a main feature in new software. This straightforward guide provides traditional graphical user-interface designers, developers, usability engineers, and product managers with all the information they need to make a rapid transition in order to stay abreast of this monumental shift in technology. Weinschenk and Barker, two experts in state-of-the-art online communication, discuss the basics of speech interfaces and speech technology, hardware, and software. They clearly explain the interface design principles that are applied to S/GUI and AUI interfaces and describe the latest practices of leading experts. In addition to its in-depth look at speech technologies and the different types of user interfaces, this book: Provides an overview of the field of human factors and defines the basic concepts of human computer interaction Discusses the current state of speech technology applications Explains the laws of human factors that apply to speech interfaces Contains guidelines and examples for user control, human limitation, model integrity, accommodation, clear dialogue, and aesthetic integrity Details the best practices in interface design and usability engineering Explores the special issues involved in interface design for disabled persons Visit the companion web site at www.wiley.com/compbooks/weinschenk/ for a categorized resource list of speech, speech interface, and human-computer interaction books, articles, and links.
    Note: Includes bibliographical references and index. - Description based on print version record
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