ISBN:
9781441142245
Language:
English
Pages:
Online-Ressource (437 p)
Edition:
Online-Ausg. 2011 Electronic reproduction; Available via World Wide Web
Series Statement:
Approaches to Digital Game Studies
Parallel Title:
Print version Guns, Grenades, and Grunts : First-Person Shooter Games
DDC:
306.4870973
Keywords:
Electronic books
Abstract:
Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary socia
Description / Table of Contents:
Introduction-Things That Go Boom: From Guns to Griefing; Gerald Voorhees, Josh Call, and Katie Whitlock; Part One Tutorial; 1 BattleZone and the Origins of First-Person Shooting Games; Mark J. P. Wolf; 2 Call to Action, Invitation to Play: The Immediacy of the Caricature in Team Fortress 2; James Manning; 3 I Am a Gun: The Avatar and Avatarness in the FPS; Victor Navarro; 4 Monsters, Nazis, and Tangos: The Normalization of the First-Person Shooter; Gerald Voorhees; 5 The Shameful Trinity: Game Studies, Empire, and the Cognitariat; Toby Miller; Part Two Campaign
Description / Table of Contents:
6 Bigger, Better, Stronger, Faster: Disposable Bodies and Cyborg ConstructionJosh Call; 7 "Hatched from the Veins in Your Arms": Movement, Ontology, and First-Person Gameplay in BioShock; Gwyneth Peaty; 8 Meat Chunks in the Metro: The Apocalyptic Soul of the Ukrainian Shooter; Dan Pinchbeck; 9 More Bang For Your Buck-Hardware Hacking, Real Money Trade, and Transgressive Play within Console-Based First-Person Shooters; Alan Meades; 10 "Tips and tricks to take your game to the next level":Expertise and Identity in FPS Games; Daniel Ashton and James Newman; Part Three Multiplayer
Description / Table of Contents:
11 "A Silent Team is a Dead Team": Communicative Norms in Competitive FPS PlayNick Taylor; 12 Challenging the Rules and Roles of Gaming: Griefing as Rhetorical Tactic; Evan Snider, Tim Lockridge, and Dan Lawson; 13 The Best Possible Story? Learning about WWII from FPS Videogames; Stephanie Fisher; 14 Taking Aim at Sexual Harassment: Feminized Performances of Hegemonic Masculinity in the First-Person Shooter Hey Baby; Jessy Ohl and Aaron Duncan; 15 Invigorating Play: The Role of Affect in Online Multiplayer FPS Games; Christopher Moore
Description / Table of Contents:
16 Repelling the Invasion of the "Other": Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural AttitudesRyan Lizardi; 17 Face to Face: Humanizing the Digital Display in Call of Duty: Modern Warfare 2; Timothy Welsh; About the Contributors; Index of Authors; Index of Games; General Index;
Note:
Description based upon print version of record
,
Electronic reproduction; Available via World Wide Web
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