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  • 1
    Book
    Book
    Cham : Palgrave Macmillan
    ISBN: 9783319905389
    Language: English
    Pages: xvi, 271 Seiten , Illustrationen
    Series Statement: Palgrave games in context
    Parallel Title: Erscheint auch als
    DDC: 301
    RVK:
    Keywords: Popular Science in Cultural and Media Studies ; Culture and Technology ; Culture and Gender ; Feminist Culture ; Digital/New Media ; Media and Communication ; Culture—Study and teaching ; Culture ; Technology ; Gender ; Digital media ; Communication ; Computerspiel ; Computerspielindustrie ; Geschlechterforschung ; Frau ; Aufsatzsammlung ; Computerspiel ; Frau ; Computerspielindustrie ; Geschlechterforschung
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  • 2
    Online Resource
    Online Resource
    Cham : Palgrave Macmillan
    ISBN: 9783319905396
    Language: English
    Pages: 1 Online-Ressource (xvi, 271 Seiten) , Illustrationen
    Series Statement: Palgrave games in context
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 301
    RVK:
    RVK:
    Keywords: Popular Science in Cultural and Media Studies ; Culture and Technology ; Culture and Gender ; Feminist Culture ; Digital/New Media ; Media and Communication ; Culture—Study and teaching ; Culture ; Technology ; Gender ; Digital media ; Communication ; Computerspielindustrie ; Geschlechterforschung ; Frau ; Computerspiel ; Aufsatzsammlung ; Aufsatzsammlung ; Computerspiel ; Frau ; Computerspielindustrie ; Geschlechterforschung
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    Online Resource
    Online Resource
    New York, NY : Continuum
    ISBN: 9781628927948
    Language: English
    Pages: 1 Online-Ressource (VII, 428 Seiten) , Illustrationen
    Series Statement: Approaches to digital game studies volume 2
    Series Statement: Approaches to digital game studies
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 306.487
    Keywords: Ego-Shooter ; Violence in video games. ; Video games--Social aspects. ; Video games--Psychological aspects. ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Ego-Shooter
    Note: Bevorzugte Informationsquelle: Landingpage (Bloomsbury Collections), da weder Titelblatt noch Impressum vorhanden
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 4
    Book
    Book
    Cham, Switzerland : Palgrave Macmillan
    ISBN: 9783319905419
    Language: English
    Pages: xvii, 279 Seiten , Illustrationen, Diagramme
    Series Statement: Palgrave games in context
    Parallel Title: Erscheint auch als
    RVK:
    RVK:
    RVK:
    RVK:
    Keywords: Queer-Theorie ; Computerspiel ; Video games / Social aspects ; Gender identity / Social aspects ; Sexual minorities / Social conditions ; Play ; Queer theory ; Play ; Queer theory ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Computerspiel ; Queer-Theorie
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  • 5
    Online Resource
    Online Resource
    Cham : Springer International Publishing
    ISBN: 9783319905815
    Language: English
    Pages: Online-Ressource (XIX, 291 p. 12 illus., 8 illus. in color, online resource)
    Edition: Springer eBook Collection. Literature, Cultural and Media Studies
    Series Statement: Palgrave Games in Context
    Series Statement: Springer eBook Collection
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Erscheint auch als
    Parallel Title: Printed edition
    Parallel Title: Printed edition
    DDC: 301
    Keywords: Popular Science in Cultural and Media Studies ; Culture-Study and teaching ; Communication ; Sociology ; United States-Study and teaching ; Social media ; Culture—Study and teaching ; Culture-Study and teaching ; Communication ; Sociology ; United States-Study and teaching ; Social media
    Abstract: This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity-including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism-and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins-women, LGBTQ, and people of color-this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention
    Abstract: 1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees -- 2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill) -- 3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn) -- 4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody) -- 5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie) -- 6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In The Last Of Us (Mark Cruea) -- 7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway) -- 8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell) -- 9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford) -- 10. Orchestrating Difference: Representing Gender in Video Game Music (Michael Austin) -- 11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta) -- 12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando) -- 13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu) -- 14. Technomasculinity and its Influence in Video Game Production (Robin Johnson) -- 15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess)
    Library Location Call Number Volume/Issue/Year Availability
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  • 6
    Online Resource
    Online Resource
    Cham, Switzerland : Palgrave Macmillan
    ISBN: 9783319905815
    Language: English
    Pages: 1 Online-Ressource (XIX, 291 p. 12 illus., 8 illus. in color)
    Series Statement: Palgrave Games in Context
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 301
    RVK:
    Keywords: Popular Science in Cultural and Media Studies ; Media and Communication ; Gender Studies ; American Culture ; Cultural Theory ; Social Media ; Culture—Study and teaching ; Communication ; Sociology ; United States-Study and teaching ; Culture-Study and teaching ; Social media ; Computerspiel ; Männlichkeit ; Aufsatzsammlung ; Aufsatzsammlung ; Computerspiel ; Männlichkeit
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 7
    Book
    Book
    New York [u.a.] : Continuum
    ISBN: 9781441142245 , 144114224X , 9781441193537 , 1441193537
    Language: English
    Pages: VII, 428 S. , Ill. , 22 cm
    Series Statement: Approaches to digital game studies v. 2
    Series Statement: Approaches to digital game studies
    DDC: 306.487
    RVK:
    Keywords: Violence in video games ; Video games Social aspects ; Video games Psychological aspects ; Violence in video games ; Video games ; Social aspects ; Video games ; Psychological aspects ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Ego-Shooter
    Note: Includes bibliographical references and index
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  • 8
    Book
    Book
    New York, NY [u.a.] : Continuum
    ISBN: 9781441142245 , 144114224X , 9781441193537 , 1441193537
    Language: English
    Pages: VII, 428 S. , Ill. , 22 cm
    Series Statement: Approaches to digital game studies 2
    Series Statement: Approaches to digital game studies
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 306.487
    Keywords: Ego-Shooter ; Aufsatzsammlung ; Violence in video games. ; Video games--Social aspects. ; Video games--Psychological aspects. ; Aufsatzsammlung ; Aufsatzsammlung
    Library Location Call Number Volume/Issue/Year Availability
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  • 9
    Online Resource
    Online Resource
    London : Bloomsbury Publishing
    ISBN: 9781441142245
    Language: English
    Pages: Online-Ressource (437 p)
    Edition: Online-Ausg. 2011 Electronic reproduction; Available via World Wide Web
    Series Statement: Approaches to Digital Game Studies
    Parallel Title: Print version Guns, Grenades, and Grunts : First-Person Shooter Games
    DDC: 306.4870973
    Keywords: Electronic books
    Abstract: Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary socia
    Description / Table of Contents: Introduction-Things That Go Boom: From Guns to Griefing; Gerald Voorhees, Josh Call, and Katie Whitlock; Part One Tutorial; 1 BattleZone and the Origins of First-Person Shooting Games; Mark J. P. Wolf; 2 Call to Action, Invitation to Play: The Immediacy of the Caricature in Team Fortress 2; James Manning; 3 I Am a Gun: The Avatar and Avatarness in the FPS; Victor Navarro; 4 Monsters, Nazis, and Tangos: The Normalization of the First-Person Shooter; Gerald Voorhees; 5 The Shameful Trinity: Game Studies, Empire, and the Cognitariat; Toby Miller; Part Two Campaign
    Description / Table of Contents: 6 Bigger, Better, Stronger, Faster: Disposable Bodies and Cyborg ConstructionJosh Call; 7 "Hatched from the Veins in Your Arms": Movement, Ontology, and First-Person Gameplay in BioShock; Gwyneth Peaty; 8 Meat Chunks in the Metro: The Apocalyptic Soul of the Ukrainian Shooter; Dan Pinchbeck; 9 More Bang For Your Buck-Hardware Hacking, Real Money Trade, and Transgressive Play within Console-Based First-Person Shooters; Alan Meades; 10 "Tips and tricks to take your game to the next level":Expertise and Identity in FPS Games; Daniel Ashton and James Newman; Part Three Multiplayer
    Description / Table of Contents: 11 "A Silent Team is a Dead Team": Communicative Norms in Competitive FPS PlayNick Taylor; 12 Challenging the Rules and Roles of Gaming: Griefing as Rhetorical Tactic; Evan Snider, Tim Lockridge, and Dan Lawson; 13 The Best Possible Story? Learning about WWII from FPS Videogames; Stephanie Fisher; 14 Taking Aim at Sexual Harassment: Feminized Performances of Hegemonic Masculinity in the First-Person Shooter Hey Baby; Jessy Ohl and Aaron Duncan; 15 Invigorating Play: The Role of Affect in Online Multiplayer FPS Games; Christopher Moore
    Description / Table of Contents: 16 Repelling the Invasion of the "Other": Post-Apocalyptic Alien Shooter Videogames Addressing Contemporary Cultural AttitudesRyan Lizardi; 17 Face to Face: Humanizing the Digital Display in Call of Duty: Modern Warfare 2; Timothy Welsh; About the Contributors; Index of Authors; Index of Games; General Index;
    Note: Description based upon print version of record , Electronic reproduction; Available via World Wide Web
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  • 10
    Online Resource
    Online Resource
    Cham : Springer International Publishing | Cham : Springer International Publishing AG
    ISBN: 9783319905396 , 3319905392
    Language: English
    Pages: 1 Online-Ressource (XVI, 271 Seiten) , 22 illus., 21 illus. in color.
    Edition: 1st ed. 2018
    Series Statement: Palgrave Games in Context
    Parallel Title: Erscheint auch als Feminism in Play
    DDC: 302.2
    Keywords: Communication ; Culture Study and teaching ; Technology Sociological aspects ; Sex ; Digital media ; Media and Communication ; Cultural Studies ; Science, Technology and Society ; Gender Studies ; Digital and New Media
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