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  • 1
    ISBN: 3-926920-26-2
    Language: German
    Pages: 151 S. : graph. Darst.
    Series Statement: Göttinger Beiträge zur Publizistik 1
    Series Statement: Göttinger Beiträge zur Publizistik
    DDC: 053/.1/0943515
    RVK:
    RVK:
    RVK:
    Keywords: Focus (Munich, Germany) ; Spiegel (Hamburg, Germany) ; 〈〈Der〉〉 Spiegel ; Focus ; Geschichte 1993-1996 ; Berichtgeving ; Der Spiegel (tijdschrift) ; Focus (tijdschrift) ; Weekbladen ; Der Spiegel 〈Hamburg〉 ; Focus 〈München〉 ; Mediensoziologie ; Zeitschrift ; Berichterstattung. ; 〈〈Der〉〉 Spiegel ; Focus ; Geschichte 1993-1996 ; 〈〈Der〉〉 Spiegel ; Berichterstattung ; Focus ; Geschichte 1993-1996
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    ISBN: 9781281914620 , 9780230583306
    Language: English
    Pages: Online-Ressource (XIX, 229 S.)
    Parallel Title: Druckausg. Computer games as a sociocultural phenomenon
    DDC: 306.487
    RVK:
    Keywords: Computer games Social aspects ; Video games Social aspects ; Computer games Social aspects ; Computerspiel ; Soziokultureller Wandel
    Abstract: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture. PETER BERGER is a software developer for Apple IAN BOGOST is Assostant Professor of Digital Media, Georgia Institute of Technology, USA JEFFREY P. CAIN is Associate Professor of English, Sacred Heart University, USA SVEN O. CAVALCANTI is at the Institute for Sociology and Social Psychology, Hanover University, Germany DEAN CHAN is Research Fellow, School of Communications and Contemporary Arts, Edith Cowan University, Australia JOOST VAN DREUNEN is at Columbia University, USA LYNDA DYSON is Senior Lecturer in Media and Cultural Studies, London College of Communication, University of the Arts, UK MAIA ENGELI is Assistant Professor, School of Interactive Arts and Technology, Simon Fraser University, Canada TILO HARTMANN is Research Assistant, Institute of Mass Communication and Media Research, University of Zurich, Switzerland CLAUDIA HERBST is Associate Professor, Department of Digital Art, Pratt Institute, USA HENRY JENKINS is the Deflorz Profesor of Humanities and the Co-Director of the Comparative Media Studies Program, MIT, USA CHRISTOPH KLIMMT is Research Assistant, Hanover University of Music and Drama, Germany DEAN LOCKWOOD is Senior Lecturer in Media Theory, University of Lincoln HENRY LOWOOD is Curator for History of Science and Technology Collections, Stanford University, USA MASSIMO MAIETTI is a researcher in the field of semiotics of interactive media NOWELL MARSHALL is at the University of California, Riverside, USA ANDREAS NOSPER is Project Manager for the media and marketing consulting agency Aserto in Hanover, Germany CINDY POREMBA is a digital media theorist working at Montreal's Concordia University, Canada DAPHNÉE RENTFROW is at Brown University, USA TONY RICHARDS teaches video and new media theory at University of Lincoln DORIS C. RUSCH is fellow at the Institute for Design and Assessment of Technology, Vienna University of Technology, Austria HANNAH SCHMID is a research executive at the market research company Synovate in Munich, Germany WILL SLOCOMBE is Lecturer in Twentieth-Century Literatuve, University of Wales, UK KURT SQUIRE is Assistant Professor of Educational Comunicatons and Technology, University of Wisconsin-Madison, USA PETER VORDERER is Professor of Communication and Psychology, Annenberg School for Communication and Department of Psychology, University of Southern California, USA
    Note: Includes bibliographical references (p. 211-225) and index
    URL: Volltext  (lizenzpflichtig)
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  • 3
    ISBN: 0230545440 , 9780230545441
    Language: English
    Pages: Online-Ressource (xix, 229 p) , 23 cm
    Edition: Online-Ausg. 2009 Electronic reproduction; Available via World Wide Web
    Parallel Title: Print version Computer Games as a Sociocultural Phenomenon : Games Without Frontiers - War Without Tears
    DDC: 306.4/87
    Keywords: Computer games Social aspects ; Video games Social aspects
    Abstract: Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture
    Description / Table of Contents: Cover; Contents; Acknowledgements; Notes on the Contributors; Introduction; Part I: Game Design and Aesthetics; Part II: Space and Time; Part III: War and Violence; Part IV: Ethics and Morality; Part V: Politics and Ideology; Part VI: Computer Game Play(ers) and Cultural Identities; Cited Computer Games; References; Index
    Note: Includes bibliographical references (p. 211-225) and index , Electronic reproduction; Available via World Wide Web
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