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  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Taylor & Francis
    ISBN: 9781003181378 , 9781000407952 , 9780367721800 , 9781032021461
    Language: English
    Pages: 1 Online-Ressource (344 p.)
    Keywords: Graphical & digital media applications ; Games development & programming ; Computer science ; Programming & scripting languages: general
    Abstract: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results
    Note: English
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  • 2
    Online Resource
    Online Resource
    [Berkeley, California] : Apress
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: The expert's voice in Java
    Keywords: Video games ; Programming ; Java (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX , you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development.
    Note: Includes index. - Description based on online resource; title from title page (viewed January 26, 2016)
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  • 3
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484233245
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Computer games ; Programming ; Computer games ; Design ; Java (Computer program language) ; Electronic books ; local ; Electronic books
    Abstract: Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.
    Note: Description based on online resource; title from cover (Safari, viewed February 15, 2018)
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  • 4
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Construct 2 ; Computer games ; Design ; Computer games ; Programming ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science Who This Book Is For Middle school and high school students with no prior programming knowledge, and only minimal mathematical knowledge (graphing (x,y) coordinates, measuring angles, and applying formulas)
    Note: Description based on print version record
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  • 5
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484244463
    Language: English
    Pages: 1 online resource (1 streaming video file (3 hr., 15 min., 55 sec.)) , digital, sound, color
    Keywords: Construct 2 ; Video games ; Design ; Video games ; Development ; Computer graphics ; Electronic videos ; local
    Abstract: "Create video games quickly using the Construct game engine and gain practical experience by creating a platform-style game, with no prior experience required. This video introduces the Construct game engine, a beginner-friendly video game development program, and explains how to build a platform-style game. Specific topics covered include level design, using tilemaps, platform physics, character animation, user interface design, and special effects. After watching the video, you will be able to create platform-style video games, and be sufficiently well acquainted with the software to create additional video games."--Resource description page.
    Note: Title from resource description page (Safari, viewed March 29, 2019)
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