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  • 1
    ISBN: 9780123910653 , 012391065X
    Language: English
    Pages: 1 online resource (1 v.)
    Parallel Title: Erscheint auch als
    Keywords: Human-computer interaction ; Government Web sites ; Electronic government information ; User-centered system design ; Web site development ; Electronic books ; local ; Electronic books
    Abstract: As a usability specialist or interaction designer working with the government, or as a government or contractor professional involved in specifying, procuring, or managing system development, you need this book. Editors Elizabeth Buie and Dianne Murray have brought together over 30 experts to outline practical advice to both usability specialists and government technology professionals and managers. Working with internal and external government systems is a unique and difficult task because of of the sheer magnitude of the audience for external systems (the entire population of a country, and sometimes more), and because of the need to achieve government transparency while protecting citizens' privacy.. Open government, plain language, accessibility, biometrics, service design, internal vs. external systems, and cross-cultural issues, as well as working with the government, are all covered in this book. Covers both public-facing systems and internal systems run by governments Details usability and user experience approaches specific to government websites, intranets, complex systems, and applications Provides practical material that allows you to take the information and immediately use it to make a difference in your projects
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 2
    ISBN: 9783110409697
    Language: English
    Pages: 1 online resource (196 pages)
    Parallel Title: Print version Riva, Giuseppe Interacting with Presence
    DDC: 302.231
    Keywords: Human-computer interaction -- Psychological aspects ; Technology -- Social aspects ; User interfaces (Computer systems) -- Psychological aspects ; Virtual reality -- Psychological aspects ; Electronic books.
    Abstract: The experience of interacting with the newest Virtual Reality technologies is profoundly affected by the extent to which we feel ourselves to be 'present' in computer-generated worlds. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence and the emerging field of presence research
    Description / Table of Contents: Introduction: Editors' Introduction to Interacting with Presence -- Why "Interacting with Presence"? -- Structure of This Book -- An Introduction to Presence: Section 1 -- From the Body to the Technology to the Brain: Section 2 -- Experiencing the Others through a Technology: Section 3 -- Using Presence to Increase Wellbeing: Section 4 -- Individual Differences in Presence: Section 5 -- In Summary -- 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social -- 1.1 Introduction to Chapter 1 -- 1.2 From Space to Action -- 1.3 From Action to Presence -- 1.4 From Presence to Social Presence -- 1.5 The Evolutionary Role of Presence and Social Presence -- 1.5.1 The Three Levels of Presence -- 1.5.2 The Three Levels of Social Presence -- 1.6 From Theory to Practice: the Development of Better Interactive Technologies -- References -- 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- 2.1 Introduction to Chapter 2: Presence and Three Categories of Embodiment -- 2.2 Altered Embodiment: Changing Senses, Changing the World -- 2.3 Expanded Embodiment: Embodiment without a Body? -- 2.4 Distributed Embodiment: That's Me Over There! -- 2.5 Our Future Embodiment(s): Challenges and Possibilities -- 2.6 Conclusion to Chapter 2 -- References -- 3 Measuring Presence in the Simulating Brain -- 3.1 Introduction to Chapter 3 -- 3.2 Background -- 3.3 The Simulating Brain -- 3.4 Presence in the Simulating Brain -- 3.5 Measuring What, How? -- 3.6 Previous Studies -- 3.7 Conclusion to Chapter 3 -- References -- 4 A Framework for Interactivity and Presence in Novel Bodies -- 4.1 Introduction to Chapter 4 -- 4.1.1 Extending Human Morphology In Novel Ways -- 4.2 Body Schema and Extending the Body Functionality with Tools -- 4.2.1 Tool Use
    Description / Table of Contents: 4.3 Body Image and the Transfer of Body Ownership to Novel Bodies -- 4.3.1 Body Transfer and Body Ownership -- 4.4 Embodied Cognition and Virtual Environments -- 4.5 Conclusion to Chapter 4 -- References -- 5 Presence and Hyperpresence: Implications for Community Awareness -- 5.1 Introduction to Chapter 5 -- 5.2 Hyperpresence in Local Communities -- 5.3 Hyperpresence in Mobile Technologies -- 5.4 Hyperpresence in Online Virtual Communities -- 5.5 Conclusion to Chapter 5 -- References -- 6 Measuring Social Presence in Team-Based Digital Games -- 6.1 Introduction to Chapter 6 -- 6.1.1 Measuring Social Presence -- 6.2 Overview of the Questionnaire Development -- 6.2.1 Statistical Criteria -- 6.2.2 Data -- 6.3 Trial 1: Chivalry -- 6.4 Trial 2: Natural Selection 2 -- 6.5 Principal Component Analysis -- 6.5.1 Data Gathering -- 6.5.2 Analysis -- 6.6 Conclusion to Chapter 6 -- References -- Appendix -- CCPIGv1.1P -- Section 1: Competitive Social Presence -- Section 2: Cooperative Social Presence -- 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing -- 7.1 Introduction to Chapter 7 -- 7.2 Innovative Research and Industry Applications -- 7.2.1 Related Research Projects at Other Centres -- 7.2.2 Related Gaming Applications -- 7.3 Clinical Background -- 7.3.1 About Technology-enhanced Multimodal Meditation (TEMM) and Light and Sound Meditat -- 7.4 TEMM Clinical Study -- 7.4.1 Study Design -- 7.4.2 Findings: Data Analysis and Results -- 7.4.3 Qualitative Subject Feedback -- 7.5 Discussion -- 7.5.2 Neurophysiology and Eurochemical Aspects to Consider -- 7.5.1 Clinical Study Review: Key Insights -- 7.5.3 Physiological Findings and Clinical Outcomes -- 7.5.4 Socioeconomic and Societal Benefits -- 7.5.5 Holistic Aspects of TEMM Therapy -- 7.5.6 Personalized Medicine Aspects to TEMM and Immersive Wellbeing Environments
    Description / Table of Contents: 7.6 Conclusion to Chapter 7 -- References -- 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room -- 8.1 Introduction to Chapter 8 -- 8.2 Therapeutic Presence -- 8.3 Mediated Therapeutic Presence -- 8.4 Conclusion to Chapter 8 -- References -- 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments -- 9.1 Introduction to Chapter 9 -- 9.2 Presence as a Link Among Different Approaches -- 9.3 From the Ubiquitous to the Interreality Approach -- 9.4 Advances in Presence Measurement -- 9.5 Conclusion to Chapter 9 -- References -- 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women -- 10.1 Introduction to Chapter 10 -- 10.1.1 Sex or Gender? -- 10.1.2 Presence Equals Presence? -- 10.2 Physical Presence -- 10.2.1 Background -- 10.2.2 Physical Presence in a Stressful vs. a Non-stressful VE -- 10.2.3 Discussion -- 10.3 Social Presence -- 10.3.1 Background -- 10.3.2 Social Presence in a Collaborative VE -- 10.3.3 Discussion -- 10.4 Conclusion to Chapter 10 -- References -- 11 The Experience of Presence in Persuasive Virtual Environments -- 11.1 Introduction to Chapter 11 -- 11.2 Defining Presence in the Context of Persuasion -- 11.3 Theoretical Frameworks for Examining Presence in Persuasive Environments -- 11.3.1 Media Richness -- 11.3.2 Computers as Social Actors -- 11.3.3 Model of Social Influence in Virtual Environments -- 11.4 Contexts for Virtual Persuasion -- 11.4.1 Health -- 11.4.2 Advertising and E-commerce -- 11.4.3 Education -- 11.4.4 Organizations and Work Collaboration -- 11.5 Implications for Design -- 11.6 Conclusion to Chapter 11 -- References -- Bios -- Index
    URL: FULL  ((Currently Only Available on Campus))
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  • 3
    ISBN: 9783110409697
    Language: English
    Pages: 1 Online-Ressource (188 Seiten)
    Parallel Title: Erscheint auch als Riva, Giuseppe, 1967 - Interacting with presence
    DDC: 004.019
    RVK:
    RVK:
    Keywords: Human-computer interaction Psychological aspects ; Virtual reality Psychological aspects ; Human-computer interaction -- Psychological aspects ; Technology -- Social aspects ; User interfaces (Computer systems) -- Psychological aspects ; Virtual reality -- Psychological aspects ; Human-computer interaction ; Psychological aspects ; Technology ; Social aspects ; User interfaces (Computer systems) ; Psychological aspects ; Virtual reality ; Psychological aspects ; Electronic books ; Neue Medien ; Kognitive Psychologie ; Sozialpsychologie ; Online-Ressource
    Abstract: The experience of interacting with the newest Virtual Reality technologies is profoundly affected by the extent to which we feel ourselves to be 'present' in computer-generated worlds. This edited volume, featuring contributions from internationally renowned scholars, provides a comprehensive introduction to and overview of the topic of mediated presence and the emerging field of presence research.
    Abstract: Introduction: Editors' Introduction to Interacting with Presence -- Why "Interacting with Presence"? -- Structure of This Book -- An Introduction to Presence: Section 1 -- From the Body to the Technology to the Brain: Section 2 -- Experiencing the Others through a Technology: Section 3 -- Using Presence to Increase Wellbeing: Section 4 -- Individual Differences in Presence: Section 5 -- In Summary -- 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social -- 1.1 Introduction to Chapter 1 -- 1.2 From Space to Action -- 1.3 From Action to Presence -- 1.4 From Presence to Social Presence -- 1.5 The Evolutionary Role of Presence and Social Presence -- 1.5.1 The Three Levels of Presence -- 1.5.2 The Three Levels of Social Presence -- 1.6 From Theory to Practice: the Development of Better Interactive Technologies -- References -- 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence -- 2.1 Introduction to Chapter 2: Presence and Three Categories of Embodiment -- 2.2 Altered Embodiment: Changing Senses, Changing the World -- 2.3 Expanded Embodiment: Embodiment without a Body? -- 2.4 Distributed Embodiment: That's Me Over There! -- 2.5 Our Future Embodiment(s): Challenges and Possibilities -- 2.6 Conclusion to Chapter 2 -- References -- 3 Measuring Presence in the Simulating Brain -- 3.1 Introduction to Chapter 3 -- 3.2 Background -- 3.3 The Simulating Brain -- 3.4 Presence in the Simulating Brain -- 3.5 Measuring What, How? -- 3.6 Previous Studies -- 3.7 Conclusion to Chapter 3 -- References -- 4 A Framework for Interactivity and Presence in Novel Bodies -- 4.1 Introduction to Chapter 4 -- 4.1.1 Extending Human Morphology In Novel Ways -- 4.2 Body Schema and Extending the Body Functionality with Tools -- 4.2.1 Tool Use.
    Note: Description based on publisher supplied metadata and other sources
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