ISBN:
9781466561762
,
1466561769
,
9781439865293
,
1439865299
Language:
English
Pages:
1 online resource (xviii, 1027 pages)
,
illustrations
Edition:
Third edition.
Parallel Title:
Erscheint auch als
Keywords:
Computer graphics
;
Real-time data processing
;
Electronic books
;
Electronic books ; local
Abstract:
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
Note:
Includes bibliographical references and index. - Description based on print version record
URL:
https://learning.oreilly.com/library/view/-/9781439865293/?ar
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