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  • 1
    ISBN: 9781466561762 , 1466561769 , 9781439865293 , 1439865299
    Language: English
    Pages: 1 online resource (xviii, 1027 pages) , illustrations
    Edition: Third edition.
    Parallel Title: Erscheint auch als
    Keywords: Computer graphics ; Real-time data processing ; Electronic books ; Electronic books ; local
    Abstract: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
    Note: Includes bibliographical references and index. - Description based on print version record
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  • 2
    ISBN: 9781351816144 , 1351816144 , 9781315212593 , 1315212595
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Fourth edition.
    Keywords: Computer graphics ; Real-time data processing ; Rendering (Computer graphics) ; Electronic books ; Electronic books ; local ; Computer graphics ; Real-time data processing ; Rendering (Computer graphics) ; Infographie ; COMPUTERS ; General ; Computer graphics ; Temps réel (Informatique) ; Rendu (Infographie)
    Abstract: Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o
    Note: "An A K Peters Book.". - Includes bibliographical references and index. - Description based on online resource; title from cover (Safari, viewed March 4, 2019)
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  • 3
    Language: English
    Pages: 1 Online-Ressource (607 p.)
    Keywords: Games development & programming ; Graphics programming ; Image processing
    Abstract: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for: Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
    Note: English
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