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  • 1
    Online Resource
    Online Resource
    [United States] : Apress
    ISBN: 9781484239070
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Android (Electronic resource) ; Application software ; Development ; Electronic books ; local ; Electronic books
    Abstract: Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) with which Android developers can now use the Kotlin programming language. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you'll use Android Studio to develop apps tier by tier through practical examples. These examples cover core Android topics such as Activities, Intents, BroadcastReceivers, Services and AsyncTask. Then, you'll learn how to publish your apps and sell them online and in the Google Play store. What You'll Learn Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Learn how data is persisted Use Kotlin to build apps Who This Book Is For Those who may be new to Android Studio 3 or Android Studio in general. You may or may not be new to Android development in general. Some prior experience with Java is also recommended.
    Note: Description based on online resource; title from cover (Safari, viewed January 10, 2019)
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  • 2
    ISBN: 9781484261217
    Language: English
    Pages: 1 online resource (374 pages)
    Edition: 4th edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
    Note: Online resource; Title from title page (viewed September 10, 2020) , Mode of access: World Wide Web.
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  • 3
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484231562
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Android (Electronic resource) ; Application software ; Development ; Electronic books ; local ; Electronic books
    Abstract: Build Android apps using the popular and efficient Android Studio 3 suite of tools, an integrated development environment (IDE) for Android developers using Java APIs. With this book, you'll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Along the way, you'll use Android Studio to develop Java-based Android apps, tier by tier through practical examples. These examples cover core Android topics such as notifications and toast; intents and broadcast receivers; and services. Then, you'll learn how to publish your apps and sell them online and in the Google Play store. What You'll Learn Use Android Studio 3 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus and the action bar Incorporate new elements including fragments Integrate data with data persistence Access the cloud Who This Book Is For Those who may be new to Android Studio 3 or Android Studio in general. You may or may not be new to Android development in general. Some prior experience with Java is also recommended.
    Note: Description based on online resource; title from cover (Safari, viewed February 26, 2018)
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484249536
    Language: English
    Pages: 1 online resource (186 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: This concise reference book for Android Studio 3 presents the essential Android Studio functions in a well-organized format that can be used as a handy reference. It will quickly demonstrate the usage of the Android Studio IDE to build an Android mobile app step by step. You won’t find any technical jargon, bloated samples, drawn out history lessons, or witty stories in this book. What you will find is a reference that is concise, to the point and highly accessible. The Android Studio IDE Quick Reference is packed with useful information and is a must-have for any mobile or Android app developer or programmer. What You Will Learn Discover the workflow basics in Android Studio 3 Make tasks efficient with keyboard shortcuts Carry out unit testing in Android Studio 3 Use time-saving techniques such as templates Master debugging basics Configure your project using Gradle Use the profiler to monitor app performance Who This Book Is For Those who already know how to build applications in Android using Java. This book will serve as a handy and quick reference on how to get things done in Android Studio 3.
    Note: Online resource; Title from title page (viewed July 31, 2019)
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  • 5
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484259375
    Language: English
    Pages: 1 online resource (334 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Build and deploy your Java-based Android apps using the popular and efficient Android Studio 4 suite of tools, an integrated development environment (IDE) for today's Android developers. With this book, you’ll learn the latest and most productive tools in the Android tools ecosystem, ensuring quick Android app development and minimal effort on your part. Among these tools, you'll use the new Android Studio 4 features, including an upgraded CPU profiler UI, a new build speed window, the multi-preview feature, and the live layout inspector. After reading and using this book, you'll be able to efficiently build complete Java-based Android apps that run on any Android smartphone, tablet, smart watch and more. You’ll also be able to publish those apps and sell them online and in the Google Play store. What You Will Learn Use Android Studio 4 to quickly and confidently build your first Android apps Build an Android user interface using activities and layouts, event handling, images, menus, and the action bar Work with new tools in Android Studio 4: Jetpack compose support, a smart editor for ProGuard rules, a new motion layout editor, a new Android Gradle plugin, and a fragment wizard with new fragment templates Integrate data with data persistence Access the cloud Who This Book Is For Those who may be new to Android Studio 4 or Android Studio in general. You may or may not be new to Android development. Some prior experience with Java is recommended.
    Note: Online resource; Title from title page (viewed October 3, 2020) , Mode of access: World Wide Web.
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  • 6
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484274460
    Language: English
    Pages: 1 online resource (283 pages)
    Edition: 1st edition
    Keywords: Electronic books
    Abstract: Get started quickly with IntelliJ, from installation to configuration to working with the source code and more. This tutorial will show you how to leverage IntelliJ’s tools to develop clean, efficient Java applications. Author Ted Hagos will first walk you through buidling your first Java applications using IntelliJ. Then, he’ll show you how to analyze your application, top to bottom; using version control and tools that allow you expand your application for big data or data science applications and more. You'll also learn some of the IDE’s advanced features to fully maximize your application's capabilities. The last portion of the book focuses on application testing and deployment, and language- and framework- specific guidelines. After reading this book and working through its freely available source code, you'll be up to speed with this powerful IDE for today's Java development. What You Will Learn Use IntelliJ IDEA to build Java applications Set up your IDE and project Work with source code Extend your Java application to data science and other kinds of applications Test and deploy your application and much more Who This Book Is For Programmers new to IntelliJ IDEA who may have some prior exposure to Java programming.
    Note: Online resource; Title from title page (viewed November 15, 2021) , Mode of access: World Wide Web.
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  • 7
    ISBN: 9781484286982 , 1484286987
    Language: English
    Pages: 1 online resource (xix, 230 pages) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Kotlin (Computer program language) ; Functional programming (Computer science) ; Application software Development ; Application software ; Development ; Functional programming (Computer science)
    Abstract: This book introduces the Kotlin programming skills and techniques necessary for building applications. You'll learn how to migrate your Java programming skills to Kotlin, a Java Virtual Machine (JVM) programming language. The book starts with a quick tour of the Kotlin language and gradually walks you through the language in greater detail over the course of succeeding chapters. You'll learn Kotlin fundamentals like generics, functional programming, type system, debugging, and unit testing. Additionally, with the book's freely downloadable online appendices, you'll discover how to use Kotlin for building Spring Boot applications, data persistence, and microservices. What You Will Learn Learn the Kotlin language, its functions, types, collections, generics, classes, and more Dive into higher-order functions, generics, debugging, and unit testing Apply the fundamentals of Kotlin to Spring Boot Add Hibernate to your Spring Boot application for persistence and data accessibility Take advantage of functional programming available in Kotlin Who This Book Is For Java developers who are new to Kotlin and want to leverage Kotlin, particularly for building Spring Boot apps.
    Note: Description based upon print version of record
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