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  • 1
    ISBN: 9781785886355 , 1785886355
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: C++ (Computer program language) ; Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library About This Book This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation Through this book, you'll create games that are non-predictable and dynamic and have a high replayability factor Get a breakdown of the key techniques and approaches applied to a real game. Who This Book Is For If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required. What You Will Learn Discover the systems and ideology that lie at the heart of procedural systems Use Random number generation (RNG) with C++ data types to create random but controlled results Build levels procedurally with randomly located items and events Create dynamic game objects at runtime Construct games using a component-based approach Assemble non-predictable game events and scenarios Operate procedural generation to create dynamic content fast and easily Generate game environments for endless replayability In Detail Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn't just one technique, it's a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It's at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease. Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development. Throughout the course of this book, we'll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We'll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and rando...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed March 11, 2016)
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Packt Publishing | Boston, MA : Safari
    ISBN: 9781839216626
    Language: English
    Pages: 1 online resource (606 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Cut through the noise and get real results with a step-by-step approach to learning C++ development Key Features Ideal for the C++ beginner who is getting started for the first time A C++ tutorial with step-by-step exercises and activities that help build key skills Structured to let you progress at your own pace, on your own terms Use your physical print copy to redeem free access to the online interactive edition Book Description You already know you want to learn C++ development, and a smarter way to learn C++ 11 is to learn by doing. The C++ Workshop focuses on building up your practical skills so that you can develop high-performance software applications or even your own independent games with effective modern C++. You'll learn from real examples that lead to real results. Throughout The C++ Workshop, you'll take an engaging step-by-step approach to understanding C++ code. You won't have to sit through any unnecessary theory. If you're short on time you can jump into a single exercise each day or spend an entire weekend learning about advanced object-oriented principles. It's your choice. Learning on your terms, you'll build up and reinforce key skills in a way that feels rewarding. Every physical print copy of The C++ Workshop unlocks access to the interactive edition. With videos detailing all exercises and activities, you'll always have a guided solution. You can also benchmark yourself against assessments, track progress, and receive content updates. You'll even earn a secure credential that you can share and verify online upon completion. It's a premium learning experience that's included with your printed copy. To redeem, follow the instructions located at the start of your C++ book. Fast-paced and direct, The C++ Workshop is the ideal companion for C++ beginners. You'll build and iterate on your code like a software developer, learning along the way. This process means that you'll find that your new skills stick, embedded as best practice. A solid foundation for the years ahead. What you will learn Get to grips with fundamental concepts and conventions of C++ 11 Learn about best practices for clean code and how to avoid common pitfalls Reuse and reduce common code using the C++ standard library Debug and compile logical errors and handle exceptions in your programs Who this book is for Our goal at Packt is to help you be successful, in whatever it is you choose to do. The C++ Workshop is an ideal C++ tutorial for the C++ beginner ...
    Note: Online resource; Title from title page (viewed February 7, 2020) , Mode of access: World Wide Web.
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