ISBN:
9783957960757
Language:
English
Pages:
111 Seiten
,
Illustrationen
DDC:
306.4870285
Keywords:
Cultural studies
;
Play Studies
;
Game Studies
;
Uncertainty
;
Horror
;
Literature
;
Mobilisation
;
Parcour
;
Digital media
;
Computer Games
;
Stanley Parable
;
Konferenzschrift 2015
Abstract:
What we experience today is a diversity of play and the ubiquity of games, making them not only a popular medium but also a key medium and probably the leading medium of contemporary society. The coverage of games across media sectors and social niches also makes them a super-medium, a medium that can easily adopt the styles and modes of predecessor media. Games can cannibalise sister media and pretend to be film, radio, narration, performance or sculpture. Games can adopt genres, or masquerade as medieval, futuristic, elegant, brutal or Gothic.
Note:
"The chapters of this book are based on keynote lectures held at DiGRA 2015 in Lüneburg."
,
Literaturangaben
URL:
http://fox.leuphana.de/portal/de/publications/diversity-of-play(95383bdb-564c-40e2-b73b-0aea77cfd47d).html
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