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  • 1
    ISBN: 9783839435588 , 9783837635584
    Language: German
    Pages: 1 Online-Ressource
    DDC: 150
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    Keywords: Technik ; Design ; Anthropologie ; Soziologie ; Animismus ; Animism ; Animismus ; Art ; Artefakt ; Artificial Intelligence ; Cultural Theory ; Ding ; Human ; Kulturtheorie ; Kunst ; Künstliche Intelligenz ; Mensch ; Produkt ; Seele ; Soul ; Technik ; Technologie ; Technology ; Konferenzschrift 2015 ; Konferenzschrift 2015 ; Design ; Animismus ; Design ; Anthropologie ; Design ; Technik ; Soziologie ; Design ; Anthropologie
    Abstract: Die uns umgebende Produktwelt ist zunehmend anthropomorph, entscheidungs- und reaktionsfähig gestaltet. Sie provoziert eine beseelende Umgangsweise mit Unbelebtem. Haben wir es mit einer neuen Form von Animismus - einem Techno-Animismus - zu tun? Welche Rolle spielt hier das Design? Ist Beseeltheit gestaltbar oder eigentlich eine situative Erscheinung, die ereignisbezogen im Handeln zwischen Mensch und Artefakt entsteht?In diesem Band diskutieren Kultur- und Designwissenschaftler_innen, inwiefern ein Ding als beseelt oder wirkmächtig und Technologie als menschenähnlich verstanden werden kann
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  • 2
    ISBN: 978-3-8376-3558-4 , 978-3-8394-3558-8 , 3-8376-3558-9
    Language: German
    Pages: 165 Seiten , Illustrationen
    Series Statement: Design Band 35
    Keywords: Sachkultur Materielle Kultur ; Animismus ; Seelenvorstellung ; Design ; Technik ; Soziologie ; Anthropologie ; Beziehungen Mensch-Umwelt
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  • 3
    ISBN: 9781032262673 , 9781032246482
    Language: Undetermined
    Pages: 1 Online-Ressource (12 p.)
    Keywords: Computing & information technology ; Robotics ; Human-computer interaction
    Abstract: Robots are often designed to increase efficiency. They are typically positioned in a particular field of application to replace humans, making someone's work obsolete. But robots are able to complement the humans they work with through collaboration and the incorporation of the psychological strengths that robots can have in social situations. This chapter presents a co-design method based on a possibility-driven design approach and "robotic superpowers" (a concept that originated from Welge, Hassenzahl, Dörrenbächer and colleagues). Social robots can offer new, positive experiences and constructively impact work practices that incorporate their social strengths, such as endless patience or unbiased selection. To that end, the chapter describes a three-step design process by collecting existing work practices, defining scenario-specific robotic superpowers, and developing concepts for future robots. To illustrate possible outcomes, the authors showcase several exemplary concepts created using this new process
    Note: English
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  • 4
    ISBN: 9781032262673 , 9781032246482
    Language: Undetermined
    Pages: 1 Online-Ressource (27 p.)
    Keywords: Computing & information technology ; Robotics ; Human-computer interaction
    Abstract: Social robots are on the brink of entering our lives. However, little knowledge is available about how best to design them. This introductory chapter discusses the real-life social robots of the present as well as of possible futures-without, of course, forgetting the history of robots and their origins in fiction. From a design perspective, robots are promising and challenging. They suggest a technological other ("otherware"). Unlike conventional technologies that directly extend the physical and cognitive abilities of their users, robots engage in social exchange with humans. The authors present an overview of possible starting points for designing meaningful relationships with robots. Recurring themes are contextualized and cross cut, e.g., the influence of science fiction on robot design is discussed and the strategy of anthropomorphization is called into question. The authors respond to these relevant issues by arguing for robots with hybrid forms and unique "superpowers". They present a new model for human-robot interaction, establishing three different kinds of interactions in terms of the meaning conveyed by robots to humans (delegating, cooperating, and socializing). Rather than imitating and thus replacing humans or animals, the authors conclude, robots should invite their own particular ways of being with us
    Note: English
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  • 5
    ISBN: 9781032262673 , 9781032246482
    Language: Undetermined
    Pages: 1 Online-Ressource (18 p.)
    Keywords: Computing & information technology ; Robotics ; Human-computer interaction
    Abstract: What kind of robots do we want to live with in the future? Which ones do we not want? How will robots affect our everyday lives? What will be the consequences of our coexistence with them? Roboticists tend to focus on the product design of the robot, its exact configuration, and its technical implementation; rarely is any thought given to the far-reaching social consequences that might arise when a robot actually becomes part of our lives. So, this contribution is about how design can be used to imagine, visualize, and experience possible futures with the robots we want (or do not want). The authors introduce the design practices of Speculative Design and Design Fiction, discussing their practical applications and potential in the field of robotics. The authors offer several examples of Design Fiction projects that illustrate the use and utility of Speculative Design practices for robotic developers, researchers, and laypeople to discuss how the future of robots can be actively shaped through imagination and design. They then present a concrete tool for roboticists: A Design Fiction robot workshop where participants slip into the roles of various stakeholders to speculate about the future of mundane life with robots
    Note: English
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  • 6
    ISBN: 9781032262673 , 9781032246482
    Language: Undetermined
    Pages: 1 Online-Ressource (16 p.)
    Keywords: Computing & information technology ; Robotics ; Human-computer interaction
    Abstract: Typically, social robots are supposed to empathize with humans, understand human emotions, and anticipate human needs. With this chapter, the authors turn the table: What can humans learn through empathizing with technology? How might the design of robots change if developers adopted the perspective of a robot, walking in its shoes to perceive and understand the world from its point of view through sensors and actuators? Is the technomorphization of human bodies a mind-expanding complement to the anthropomorphization of technology? The authors present a range of innovative methods, all of which are based on empathy, for use by robot designers. For example, Thing Ethnography works by attaching cameras to access the perspective of an object. Object Personas is about imagining the personality of an object. When applying Enacting Utopia, designers perform like an object in a positive future. Through with Techno-Mimesis, they are able to perceive a use scenario as an object does. The authors clarify that such kinds of empathy do not happen out of naïveté (Old Animism). When applied consciously, they generate knowledge about-and reflexive distance from-technological objects such as robots
    Note: English
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  • 7
    ISBN: 3837635589 , 9783837635584 , 3839435587 , 9783839435588
    Language: German
    Pages: 165 Seiten , Illustrationen (farbig) , 22.5 cm x 14.8 cm, 258 g
    Series Statement: Design Band 35
    DDC: 745.4
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    Keywords: Design ; Technik ; Soziologie ; Animismus ; Anthropologie ; Konferenzschrift 2015 ; Konferenzschrift 2015 ; Conference papers and proceedings ; Konferenzschrift Fachbereich Design an der Hochschule Niederrhein 2015 ; Konferenzschrift 2015 ; Konferenzschrift Fachbereich Design an der Hochschule Niederrhein 2015 ; Konferenzschrift 2015 ; Konferenzschrift Fachbereich Design an der Hochschule Niederrhein 2015 ; Konferenzschrift 2015 ; Konferenzschrift Fachbereich Design an der Hochschule Niederrhein 2015 ; Konferenzschrift 2015
    Note: Literaturangaben
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  • 8
    ISBN: 9783837635584 , 9783839435588 (Sekundärausgabe) , 9783837635584 (Sekundärausgabe)
    Language: German
    Pages: 169 pages
    Edition: 1st ed.
    Edition: Online-Ausg. Online-Ressource ISBN 9783839435588
    Edition: ISBN 9783837635584
    Edition: [Online-Ausg.]
    Series Statement: Design v.35
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    Keywords: Design ; Technik ; Soziologie ; Animismus ; Anthropologie ; Online-Publikation
    Note: Online-Ausg.:
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  • 9
    ISBN: 9781003287445 , 9781032262673 , 9781032246482
    Language: Undetermined
    Pages: 1 Online-Ressource (292 p.)
    Series Statement: Chapman & Hall/CRC Artificial Intelligence and Robotics Series
    Keywords: Computing & information technology ; Robotics ; Human-computer interaction ; a, aI, Coexistence, Designing, Dorrenbacher, Dörrenbächer, et, Felner, Futures, Hassenzahl, Judith, Marc, Meaningful, Neuhaus, New, Ringfort, Robin, Robots, Ronda
    Abstract: a, aI, Coexistence, Designing, Dorrenbacher, Dörrenbächer, et, Felner, Futures, Hassenzahl, Judith, Marc, Meaningful, Neuhaus, New, Ringfort, Robin, Robots, Ronda
    Note: English
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  • 10
    ISBN: 9783839435588
    Language: German
    Pages: 1 Online-Ressource (168 Seiten) , Illustrationen
    Series Statement: Design Band 35
    Series Statement: Design
    Parallel Title: Erscheint auch als Beseelte Dinge - Design aus Perspektive des Animismus (Veranstaltung : 2015 : Krefeld) Beseelte Dinge
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    Keywords: Produkt ; Seele ; Mensch ; Technologie ; Kunst ; Kulturtheorie ; Ding ; technology ; Künstliche Intelligenz ; Art ; Cultural Theory ; Human ; Soul ; Artificial Intelligence ; Artefakt ; Animism ; Technik ; Animismus ; Design ; Anthropologie ; Soziologie ; DESIGN / History & Criticism ; Konferenzschrift ; Konferenzschrift 2015 ; Design ; Soziologie ; Animismus ; Technik ; Anthropologie
    Abstract: Die uns umgebende Produktwelt ist zunehmend anthropomorph, entscheidungs- und reaktionsfähig gestaltet. Sie provoziert eine beseelende Umgangsweise mit Unbelebtem. Haben wir es mit einer neuen Form von Animismus - einem Techno-Animismus - zu tun? Welche Rolle spielt hier das Design? Ist Beseeltheit gestaltbar oder eigentlich eine situative Erscheinung, die ereignisbezogen im Handeln zwischen Mensch und Artefakt entsteht? In diesem Band diskutieren Kultur- und Designwissenschaftler_innen, inwiefern ein Ding als beseelt oder wirkmächtig und Technologie als menschenähnlich verstanden werden kann
    Description / Table of Contents: Frontmatter -- -- Inhalt -- -- Vorwort -- -- Beseelte Dinge. Design aus Perspektive des Animismus -- -- Agency, Performativität und Magie der Dinge -- -- Der Aufstand der Dinge -- -- Design zwischen Anthropomorphismus und Animismus -- -- Immanente Relationen -- -- Acting Things -- -- Beseelte Gegenstände oder intentionale Systeme? -- -- Autopsie der Dinge -- -- Autorinnen und Autoren -- -- Backmatter
    Note: Tagungsband zum gleichnamigen Symposium, das 2015 am Fachbereich Design an der Hochschule Niederrhein stattfand , Mode of access: Internet via World Wide Web. , In German
    URL: Cover
    URL: Cover
    URL: Cover
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