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  • 1
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Third edition.
    Keywords: Android (Electronic resource) ; Application software ; Development ; Mobile games ; Open source software ; Electronic books ; Electronic books ; local
    Abstract: Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
    Note: Place of publication from publisher's web site. - Includes index. - Description based on online resource; title from cover (viewed January 26, 2017)
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  • 2
    Online Resource
    Online Resource
    [New York] : Apress
    Language: English
    Pages: 1 online resource (xvi, 669 p.) , ill.
    Parallel Title: Erscheint auch als
    Keywords: Android (Electronic resource) ; Application software ; Development ; Open source software ; Mobile games ; Computer games ; Development ; Electronic books ; lcgft ; Electronic books ; local
    Abstract: Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform What you'll learn How to set up and use the development tools for developing your first Android application The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES. How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
    Note: Includes index. - Description based on print version record
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  • 3
    Online Resource
    Online Resource
    [Berkeley, CA] : Apress ;
    Language: English
    Pages: 1 online resource (xv, 677 p.) , ill.
    Keywords: Android (Electronic resource) ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development, including new Android 4.0 Ice Cream Sandwich SDK APIs and features The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform What you'll learn How to set up and use the development tools for developing your first Android application The fundamentals of game programming in the context of the Android platform The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics, audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
    Note: "Get started with Android game apps development using the Android 4 SDK"--Cover. - Includes index. - Description based on print version record
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  • 4
    ISBN: 9781484261217
    Language: English
    Pages: 1 online resource (374 pages)
    Edition: 4th edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Do you have an awesome idea for the next break-through mobile gaming title? This updated edition will help you kick-start your project as it guides you through the process of creating several example game apps using APIs available in Android. You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES. And you will learn about publishing and marketing your games to monetize your creation. What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
    Note: Online resource; Title from title page (viewed September 10, 2020) , Mode of access: World Wide Web.
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  • 5
    Online Resource
    Online Resource
    [New York, N.Y.] : Apress
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 2nd ed.
    Parallel Title: Erscheint auch als
    Keywords: Android (Electronic resource) ; Application software ; Development ; Open source software ; Mobile games ; Electronic books ; Electronic books ; local
    Abstract: Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you'll learn How to set up/use the development tools for creating your first Android game app The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
    Note: "Build android smartphone and tablet game apps."--Cover. - Includes index. - Description based on print version record
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