ISBN:
9781943208821
,
1943208824
Language:
English
Pages:
1 Online-Ressource (vi, 170 pages)
,
color illustrations
Additional Information:
Supplement (work) Droumeva, Milena Playthrough poetics
DDC:
794.8
Keywords:
Video games History and criticism
;
Methodology
;
Video games Research
;
Methodology
;
Video gamers Methodology
;
Joueurs de jeux vidéo - Méthodologie
Abstract:
Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research. In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell
Note:
Includes bibliographical references (pages 159-166) and index